Ancestry Request: Aliens!


Pathfinder Second Edition General Discussion


3 people marked this as a favorite.

Since my last swing at this went better than expected, I figured I might make another called shot: I'd love to have some more interplanetary Ancestry options!

Obviously, they don't fit in every campaign, but the stories opened up by these options are too fun to ignore. Lashunta are one of Pathfinder's coolest original creations, IMO, and the Witchwyrds have quite a legacy on Golarion already - while the Vercites never saw any stats at all in 1e, and the Dragonkin could offer a uniquely Pathfinder answer to "dragonborn" alongside their Triaxian comrades. I'd also be extra delighted to see Heritages and cultures for the familiar Ancestries with otherworldly outposts; the elves of Sovyrian must be fascinating compared to their Golarion kin, while the ysoki and iruxi of Akiton are sorely underloved and could really shine.

I'd love to hear from others on this, and hope the Paizo gods take pity on this request!


1 person marked this as a favorite.

With an upcoming trip to Akiton, I think Ikeshti or Shobhad would be great choices. I'd really love a Contemplative, but I'm not gonna hold my breath on that one.

Also, Formians would make a good addition alongside Lashunta.


1 person marked this as a favorite.
Albatoonoe wrote:

With an upcoming trip to Akiton, I think Ikeshti or Shobhad would be great choices. I'd really love a Contemplative, but I'm not gonna hold my breath on that one.

Also, Formians would make a good addition alongside Lashunta.

Shobhad have pretty much only been Large, which 2e seems to be very gunshy about, but making them playable would hopefully give them a little more nuance and get them out of the pretty trope-y place they're currently in.

Formians I would adore. Castrovel feels like it would be /so/ easy to do a whole game on.

Sovereign Court

3 people marked this as a favorite.

Please also ryphorians. Shamefully ignored in Starfinder. Should have been a core ancestry too.


4 people marked this as a favorite.

Weren't elves aliens that went native?


3 people marked this as a favorite.
YawarFiesta wrote:
Weren't elves aliens that went native?

I think the concept of "going native" should be retired from the English language, but yes, they're from Castrovel.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I want to see Castrovel Elves for sure. In my head canon, they refer to themselves as Sovyrn Elves (from Sovyrian and a play on Sovereign), or Pathfinder's answer to "High Elves".

But, just exploring all the options we saw in 1e, such as Triaxians and others, would be a very nice start.

I would love another look at all the planets in Golarion's star system. Could be a good place to include a few.


2 people marked this as a favorite.

A 'Lost Omens Planetary Guide' type book would be pretty nifty sometime down the line.
Brethedans / Barathus will definitely need to be included as a playable ancestry, they're just too cool.


2 people marked this as a favorite.
keftiu wrote:
I think the concept of "going native" should be retired from the English language, but yes, they're from Castrovel.

What is wrong "adopting the lifestyle or outlook of local inhabitants"?

Humbly,
Yawar


1 person marked this as a favorite.

Aliens would mean more goloma like creatures?


2 people marked this as a favorite.

Playable Flumphs?

Wayfinders

2 people marked this as a favorite.

I support this.

Hell, the kasathas are really cool too, but they're painfully underdeveloped as far as Pathfinder goes, and it would be great to see some of their Starfinder developments backported, possibly with an interplanetary jaunt to ancient Kasath.

Liberty's Edge

1 person marked this as a favorite.

And here I thought we were looking for the Hive.


2 people marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hope to see something like

Yaddithians return
Astomoi return as aliens
Lashunta

Something like backgrounds and ancestry feats for existing

Castrovel Elf
Akiton Human
Akiton Ratfolk
Maybe Goloma are from Akiton? Would connect with AP I think
Aballonian Automaton
Azlanti Star Empire background


4 people marked this as a favorite.

while most seem at least somewhat reasonable I think they should skip out on the last one to keep the settings seperated


1 person marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber

yeah I was thinking more a human descended from Azlanti that beat feet through a portal in ancient times and live on a distant planet somewhere


1 person marked this as a favorite.
HumbleGamer wrote:
Aliens would mean more goloma like creatures?

While I wouldn’t be opposed, I specifically mean “Ancestries established to live on/come from planets other than Golarion.” A good number of them were established in 1e, and quitw a few live in Numeria!

Silver Crusade

1 person marked this as a favorite.

There's a lot of goodies in Starfinder to pick from ^w^

"But in Starfinder they haven't-"

Starfinder doesn't care about Pathfinder lore so neither should Pathfinder care about Starfinder lore and both should be restricted by neither.


3 people marked this as a favorite.
Rysky wrote:

There's a lot of goodies in Starfinder to pick from ^w^

"But in Starfinder they haven't-"

Starfinder doesn't care about Pathfinder lore so neither should Pathfinder care about Starfinder lore and both should be restricted by neither.

Incidentally, this is why I'm hoping the iruxi on Akiton /aren't/ the weird murder-sex creatures they are in Starfinder.

Silver Crusade

3 people marked this as a favorite.
keftiu wrote:
Rysky wrote:

There's a lot of goodies in Starfinder to pick from ^w^

"But in Starfinder they haven't-"

Starfinder doesn't care about Pathfinder lore so neither should Pathfinder care about Starfinder lore and both should be restricted by neither.

Incidentally, this is why I'm hoping the iruxi on Akiton /aren't/ the weird murder-sex creatures they are in Starfinder.

*nods*


1 person marked this as a favorite.

Aliens from the same solar system as Golarion would be much easier to justify than aliens established in Starfinder lore as being from another solar system.

Then again, kasatha started out as a PF1 race.


2 people marked this as a favorite.
David knott 242 wrote:


Aliens from the same solar system as Golarion would be much easier to justify than aliens established in Starfinder lore as being from another solar system.

Then again, kasatha started out as a PF1 race.

The excuse for Kasatha was one they could use for almost anyone: "the Divinity had some stashed in storage." It's how Lady Altouna, a lashunta, wound up around to become ruler of the biggest city in Numeria.

I actually just ran across her writeup in the 1e Numeria book the other day, where it talks about her and her Witchwyrd* friend running a secret network of agents who try and help liberate the enslaved and experimented-upon androids and aliens of the region, and I'm /very/ keen to run a campaign about being those troubleshooters.

*Witchwyrds and Kasatha are an interesting puzzle with their multiple arms, given what we saw with Conrasu. I hope that hasn't sunk their odds of being in 2e.

Silver Crusade

2 people marked this as a favorite.

Yeah we kinda have to get Witchwyrds at some point, if not playable at least in a bestiary simply because Katapesh still exists.


2 people marked this as a favorite.
Rysky wrote:
Yeah we kinda have to get Witchwyrds at some point, if not playable at least in a bestiary simply because Katapesh still exists.

There's a monster statblock for them on AoN, apparently printed in Age of Ashes #5. It has them as a level 6 arcane caster, capable of snatching magic missiles out of the air and throwing them back.

Silver Crusade

1 person marked this as a favorite.

Ah there we go.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
David knott 242 wrote:


Aliens from the same solar system as Golarion would be much easier to justify than aliens established in Starfinder lore as being from another solar system.

Then again, kasatha started out as a PF1 race.

The excuse for Kasatha was one they could use for almost anyone: "the Divinity had some stashed in storage." It's how Lady Altouna, a lashunta, wound up around to become ruler of the biggest city in Numeria.

I actually just ran across her writeup in the 1e Numeria book the other day, where it talks about her and her Witchwyrd* friend running a secret network of agents who try and help liberate the enslaved and experimented-upon androids and aliens of the region, and I'm /very/ keen to run a campaign about being those troubleshooters.

*Witchwyrds and Kasatha are an interesting puzzle with their multiple arms, given what we saw with Conrasu. I hope that hasn't sunk their odds of being in 2e.

I'm honestly not even sure why the Multi-arm thing seems to be an issue in 2e. Sure, it allows you to potentially wield several weapons at a time, like the Kasatha practice with bows. But, the Action Economy really puts a soft restriction on their ability to do anything to crazy with all those appendages. And, if they do want to allow more interesting interactions from them, lock them behind Feats; similar to other the Sprites don't automatically have the ability to fly, even if they have wings.

I say, as a base benefit to having multiple arms, you can only use two of them in an combination for the purpose of combat. So you'd effectively still only have two arms at that point, unless you picked up a Feat that reflects either intense training or perception to use them all functionally. Otherwise, two of the arms function similar to how some of the tail Feats work; being able to tend to small actions and items, but unable to wield a weapon.

Sovereign Court

1 person marked this as a favorite.

Having designed an ancestry with four arms, I just ran with it like starfinder where you can have more things ready, but you still only have the 3 actions to actually do anything.


1 person marked this as a favorite.

Main balance issue with a four-armed race would be raising a shield, doing two-handed damage or having reach, and still being able to interact with the free hand.

A four-armed creature could strike with a guisarme, raise his shield, and use Battle medicine on the same turn and still threaten with the guisarme. Or shoot a bow and cast a Pell from a staff or wand. It is, potentially, 1 to 2 free actions per round when compared to a normal humanoid.

Humbly,
Yawar


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I don't see why Paizo would choose to go that direction with that. There isn't anything to suggest they would; nor is there anything suggesting that having more arms would let you make more actions than anyone else. Looking through a few examples of monsters with multiple arms or tentacles, none of them gain access to free or extra actions. What a lot of them do have a activities that capitalize on their arms, such as the D'ziriak's Double Claw, which allows them make two Claw attacks at minimum MAP. The Angazhani is a really good example; their Focused Slam activity states they pummel a foe with "all four of their brawny arms", but that isn't mechanically true. They spend two actions to make a single fist strike; gaining a MAP as if they had attacked four times. Following this, they can then use Rend, with a massive attack penalty, despite having not made 2 consecutive attacks. But, they don't gain more actions or actually attack more than their action economy would allow. Witchwyrds too. Their Force Bolt ability let's them use 1 to 3 actions to fire up to theee Magic Missle; but cannot use a forth action to cast a forth, nor can they cast more missiles than their available free hands.

So again, I don't see the extra arms being an actual issue. They aren't going to suddenly allow someone to make a ton of free actions. Sure, they'll certainly allow someone to potentially carry two greatswords or polearms; but that would certainly be locked behind a Feat.


1 person marked this as a favorite.
keftiu wrote:
Rysky wrote:
Yeah we kinda have to get Witchwyrds at some point, if not playable at least in a bestiary simply because Katapesh still exists.
There's a monster statblock for them on AoN, apparently printed in Age of Ashes #5. It has them as a level 6 arcane caster, capable of snatching magic missiles out of the air and throwing them back.

Also reprinted in Bestiary 2 on page 294


3 people marked this as a favorite.
Ly'ualdre wrote:
So again, I don't see the extra arms being an actual issue. They aren't going to suddenly allow someone to make a ton of free actions. Sure, they'll certainly allow someone to potentially carry two greatswords or polearms; but that would certainly be locked behind a Feat.

Yawar isn’t talking about additional actions. Raise a SHEILD, interact, and swing a weapon would only be 3 actions. 4 arms would simply mean you’re (presumably) able to do all of that without grip changing.

Sovereign Court

4 people marked this as a favorite.

Yeah normally you have a choice between a big weapon that does a lot of damage, or a shield; or a second weapon to use Double Slice/Twin Takedown; or a melee weapon and a bow. Generally you can "buy" versatility by accepting smaller damage dice.

Four arms would run around that, and you'd probably end up with some construction where you can wield only so many big items at the same time. Maybe only two arms can wield items of 1+ bulk at the same time?


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I could see ancestry rules giving you a bonus two free hands for various purposes, except to wield weapons, with feats unlocking more "multi-weapon" combat options at higher level.

We already have ancestries giving a bite attack which is on-par with many a one handed weapon. For many builds that gives an effective bonus free hand.


1 person marked this as a favorite.

Oh yes. I used that on my playtest Gunslinger.


2 people marked this as a favorite.
WatersLethe wrote:

I could see ancestry rules giving you a bonus two free hands for various purposes, except to wield weapons, with feats unlocking more "multi-weapon" combat options at higher level.

We already have ancestries giving a bite attack which is on-par with many a one handed weapon. For many builds that gives an effective bonus free hand.

Yes, but the caveat is:

1) one handed weapons aren't really the problem; two handed weapons are.

2) Bites and such don't necessarily work with feats like Double Slice, which are a big part of weapon strength.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
Captain Morgan wrote:
WatersLethe wrote:

I could see ancestry rules giving you a bonus two free hands for various purposes, except to wield weapons, with feats unlocking more "multi-weapon" combat options at higher level.

We already have ancestries giving a bite attack which is on-par with many a one handed weapon. For many builds that gives an effective bonus free hand.

Yes, but the caveat is:

1) one handed weapons aren't really the problem; two handed weapons are.

2) Bites and such don't necessarily work with feats like Double Slice, which are a big part of weapon strength.

I could see the second part simply being fixed with a Caveat that says

"While these extra hands allow you to wield two weapons, the cumbersome of wielding two, two handed weapons means you can only attack with one at a time."

or even just barring the ability to wield two items that require two hands.


2 people marked this as a favorite.
pixierose wrote:
Captain Morgan wrote:
WatersLethe wrote:

I could see ancestry rules giving you a bonus two free hands for various purposes, except to wield weapons, with feats unlocking more "multi-weapon" combat options at higher level.

We already have ancestries giving a bite attack which is on-par with many a one handed weapon. For many builds that gives an effective bonus free hand.

Yes, but the caveat is:

1) one handed weapons aren't really the problem; two handed weapons are.

2) Bites and such don't necessarily work with feats like Double Slice, which are a big part of weapon strength.

I could see the second part simply being fixed with a Caveat that says

"While these extra hands allow you to wield two weapons, the cumbersome of wielding two, two handed weapons means you can only attack with one at a time."

or even just barring the ability to wield two items that require two hands.

Even that doesn't really stop you from getting two handed damage with a shield's defense and the free hand flexibility though. I wasn't even thinking about Double Slicing with two great swords.

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Ancestry Request: Aliens! All Messageboards

Want to post a reply? Sign in.