Magus Builds


Pathfinder Second Edition General Discussion

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Ravingdork wrote:

I've been having a lot of difficulty coming up with fun, interesting magus builds lately. Aside from the staff magus, there just doesn't seem to be a whole lot of mechanical synergy or "cool factor."

They just all seem so boring to me, at least on paper. Maybe things will improve for the class (or rather my perception of the clas) when new material that affords more opportunities gets released

Anyone have any advice for making something as interesting as it is effective?

What about an Elven Magus with the Inexorable Iron Hybrid Study who uses the Elven Curve Blade? A Dexterity Tank, essentially?


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How could one make Gambit now?


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Starlit span magus with a rogue dedication to pick up Fane's Fourberie.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Terevalis Unctio of House Mysti wrote:
How could one make Gambit now?
Riddlyn wrote:
Starlit span magus with a rogue dedication to pick up Fane's Fourberie.

Now we're talking!


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Farmer Magus with witch dedication.
Using a pitchfork (trident ?) and either laughing shadow or inexorable iron.

His witch familiar is a dumb chicken that writes down the spells and magic circles to learn them while pecking the ground and leaving inky footprints.


Ventnor wrote:
Ravingdork wrote:

I've been having a lot of difficulty coming up with fun, interesting magus builds lately. Aside from the staff magus, there just doesn't seem to be a whole lot of mechanical synergy or "cool factor."

They just all seem so boring to me, at least on paper. Maybe things will improve for the class (or rather my perception of the clas) when new material that affords more opportunities gets released

Anyone have any advice for making something as interesting as it is effective?

What about an Elven Magus with the Inexorable Iron Hybrid Study who uses the Elven Curve Blade? A Dexterity Tank, essentially?

It's almost the same as any other inexorable Iron magus.

You just trade reach for finesse.

The elven curved blade has the forceful trait, which is good for multiple attacks. Unfortunately, it is worthless with spellstrike.

Looking for a finesse build would imo be better ( aesthetic apart ) go for a bladed scarf.

1d6 rather than 1d8 but reach and the flail group ( knockdown on a critical hit ). It also has the forced trait, so it obliterates the elven curved sword anyway.

Being built on dex would result in you be more efficient in terms of reflex saves and stability against trip attacks. It also allows you to get excellent bonuses in stealth, acrobatics and thievery ( in exchange for STR ).

Anyway, since the flat damage is important, I'd also invest some point into str rather than entirely drop it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kalaam wrote:

Farmer Magus with witch dedication.

Using a pitchfork (trident ?) and either laughing shadow or inexorable iron.

His witch familiar is a dumb chicken that writes down the spells and magic circles to learn them while pecking the ground and leaving inky footprints.

XD

I did something similar with a summoner already.


Magus Cavalier with a Horse Companion. Specializes in a charging spellstrike from horseback with a lance.


I like these ideas!


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Dwarven Sparkling Targe w/ Witch dedication for the Living Hair line.

Not optimal but if a dwarf beard-striking from behind a boss shield doesn't bring a smile to your face we can't be friends.


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Zabraxis wrote:

Dwarven Sparkling Targe w/ Witch dedication for the Living Hair line.

Not optimal but if a dwarf beard-striking from behind a boss shield doesn't bring a smile to your face we can't be friends.

I'll do you one better: an Ancient Elf who had been adopted by dwarves who multiclasses witch to get the living hair line. The backstory is that this elf loved his adopted family so much, he struck a pact with an ancient magical force to grow a beard so that he could fight with it.

Sovereign Court

As far as I can tell, magus doesn't normally get critical specialization effects, like flail from bladed scarf.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Riddlyn wrote:
Starlit span magus with a rogue dedication to pick up Fane's Fourberie.

I would rather take Swashbuckler Dedication for this build. But, this could be a little problematic with Arcane Cascade, though; not impossible, but you would have to do your Spellstrike as the last action of the round in order to enter Arcane Cascade at the beginning of the next round since stance rules state, "After you take an action that has the stance trait, you can’t take another one for 1 round."


If one goes for Fane'S Fourberie Arcane Cascade is pretty much moot

But picking up a multiclass dedication to pick up a feat that conflicts with your core class feats and gives you inferiour weapon damage in most cases? Seems like a bad investment


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It's not about being optimal.
It's about the fun and flavor ?
Does a gambit-style magus throwing explosive cards around sounds cool ?
Hell yes it does.
So it's viable


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Fane's is a pretty weak feat in general but Cascade doesn't actually do anything for a Starlit magus unless you take their level 2 feat.. and since you're going into a dedication for Fane's you're probably skipping that anyways.


The Gambit would be able to use his staff to arcane strike as well, correct?


Squiggit wrote:
Fane's is a pretty weak feat in general but Cascade doesn't actually do anything for a Starlit magus unless you take their level 2 feat.. and since you're going into a dedication for Fane's you're probably skipping that anyways.

What feat? Cascade does nothing for you with starlit span so fourberie works well.


Riddlyn wrote:
Squiggit wrote:
Fane's is a pretty weak feat in general but Cascade doesn't actually do anything for a Starlit magus unless you take their level 2 feat.. and since you're going into a dedication for Fane's you're probably skipping that anyways.
What feat? Cascade does nothing for you with starlit span so fourberie works well.

I think Squiggit is probably referring to the Starlit Eyes feat. Which is taken at level 4, but since Magi can't take Fane's Fourberie until level 4 anyway, the point remains basically unchanged.


Right yeah, 4 not 2. Point is you don't really need to worry about Cascade if you're primarily fighting at range and that feat doesn't slot very well into that build anyways.


I am trying to see how a halfling slinger magus will work out.


Terevalis Unctio of House Mysti wrote:
I am trying to see how a halfling slinger magus will work out.

The sling staff with reload 1? In an odd twist, you actually have ok damage vs the shortbow as a pure turret at early levels. However, as you gain levels and your cantrip damage goes up, the lost spellstrikes cause you to fall behind in any fight that takes 3+ rounds. If you can't turret, then the slingstaff is far and away the inferior weapon.


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Fun fact I noticed yesterday

If you play with dual class - the Twisting Tree staff fulfills the requirements for a Ruffian Racket Rogue


Seisho wrote:

Fun fact I noticed yesterday

If you play with dual class - the Twisting Tree staff fulfills the requirements for a Ruffian Racket Rogue

A d8 one handed and d10 two handed. Damn actually really good


chapter6 wrote:
Seisho wrote:

Fun fact I noticed yesterday

If you play with dual class - the Twisting Tree staff fulfills the requirements for a Ruffian Racket Rogue

A d8 one handed and d10 two handed. Damn actually really good

I don't think the two handed trait applies and, even if, the ruffian has a limit

Quote:

You don't gain these benefits if the weapon has a damage die larger than d8 (after applying any abilities that alter its damage die size).


HumbleGamer wrote:
chapter6 wrote:
Seisho wrote:

Fun fact I noticed yesterday

If you play with dual class - the Twisting Tree staff fulfills the requirements for a Ruffian Racket Rogue

A d8 one handed and d10 two handed. Damn actually really good

I don't think the two handed trait applies and, even if, the ruffian has a limit

Quote:

You don't gain these benefits if the weapon has a damage die larger than d8 (after applying any abilities that alter its damage die size).

Ok so it becomes a straight d8 weapon

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