Place your bets for Gen Con announcements!


Pathfinder Second Edition General Discussion

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Liberty's Edge

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Well they're going to announce the Mana Wastes/Nex/Geb/Alkenstar Adventure Path, that much I am certain of, as for what splatbooks they will tease or announce... I couldn't really guess other than to say that I do NOT think it will be a "magic-centric" book given that of everything that came out so far 2/3 of them were almost exclusively dedicated toward supporting primarilly spellcasters.

If I had to hazard a guess, I'd say it's about time we got an equipment focused book, perhaps something like Lost Omens: Artifacts and Oddities

Wayfinders

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Themetricsystem wrote:
If I had to hazard a guess, I'd say it's about time we got an equipment focused book, perhaps something like Lost Omens: Artifacts and Oddities

That's kind of what Grand Bazaar is, no?

Something in the vein of Ultimate Equipment would be nice, though.


an alchemy book would be great


I think a mythic Rulebook, or whatever the 2e answer to fighting challenges higher level than 20, would fit right in with an Impossible Lands campaign focused on the Nex/Geb conflict. There's an over-the-top tone to the region that meshes with mythic themes pretty well.

keftiu wrote:
Book of the Dead might supplement a Lost Omens: The Impossible Kingdoms (as does the Alkenstar gazetteer in G&G), but it could also lead into a chunk of ‘spooky’ content - alongside an occult class or two, some horror rules, and maybe a horror AP? It’s a flavor we know Paizo loves, and outside of Malevolence we haven’t seen a ton of it in 2e yet.

I'm not sure we'll get another horror AP too soon. I haven't played or read it yet, but I believe Abomination Vaults is strongly about cosmic horror, outer god cults, and general spookiness. So I think it might be a bit of a wait before they circle back, since I believe they try to put time between APs about the same theme.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

A primal Shaman healer would be pretty sweet.

I agree that we will probably be getting some sort of an equipment book within the next year or two, given Paizo's track record for release titles in 1E and Starfinder. Armory came out 1 year after Starfinder and Ultimate Equipment came out 3 years after the 1E Core Rulebook, though there were a couple of softcover Armory books before that. However, we have already gotten a lot of equipment in the Core, APG, SoM, and we know we will get a lot in G&G. Also, the Lost Omens line already has an equipment focused book coming in a couple months in the Grand Bazaar.

Paizo has repeatedly stated that they don't want to do 2nd edition's books in the same format as 1st edition. They said they want to present things in a different format centered around a theme for a book that will have stuff in it for as many different kinds of players as possible, including GMs.

Just look at the Book of the Dead. That is how they want to move forward with monster-themed books instead of just doing Bestiaries-by-the-numbers anymore. So, they are adding in content aimed at players, GMs, and even lore junkies with stuff like playable undead, undead-hunting focused gear, new undead monsters, flavorful text describing the life of an undead from their point of view via an important NPC Ghost, and setting lore on one of the premiere undead regions in the setting. They pretty much did something similar with Secrets of Magic, what would be considered a more player-focused book. But, as opposed to Ultimate Magic, what might be considered it's 1E counterpart, now it has more appeal for lore junkies, as well as the crunch for both players and GMs. I think they will do that as much as possible with all their books going forward, if not presenting formats that are even more experimental.


Paradozen wrote:

I think a mythic Rulebook, or whatever the 2e answer to fighting challenges higher level than 20, would fit right in with an Impossible Lands campaign focused on the Nex/Geb conflict. There's an over-the-top tone to the region that meshes with mythic themes pretty well.

keftiu wrote:
Book of the Dead might supplement a Lost Omens: The Impossible Kingdoms (as does the Alkenstar gazetteer in G&G), but it could also lead into a chunk of ‘spooky’ content - alongside an occult class or two, some horror rules, and maybe a horror AP? It’s a flavor we know Paizo loves, and outside of Malevolence we haven’t seen a ton of it in 2e yet.
I'm not sure we'll get another horror AP too soon. I haven't played or read it yet, but I believe Abomination Vaults is strongly about cosmic horror, outer god cults, and general spookiness. So I think it might be a bit of a wait before they circle back, since I believe they try to put time between APs about the same theme.

I tend to think of Abomination Vaults as “the dungeon-crawl one” more than it being in the same category as a Carrion Crown or Strange Aeons, but I could be wrong on that. It certainly isn’t marketed as horror.


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It is a mega dungeon…filled with undead, cultists to a great old one, flesh warpers, corpse eaters, and entire levels of creatures driven mad.

Might not be directly horror, but it touches on the themes as heavily as in Malevolence.


I'm hoping/betting there's going to be another new not from 1e class.


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Are we still interested in a "Drifter" class? I kinda am. It is an archetype that hasn't really been tapped into outside of 1e Gunslinger. The new Gunslinger seems more like a trick shooter/maverick type instead of a grittier archetype.

I guess I just want to play Sanjuro and have more mechanical ways to take risks.


Albatoonoe wrote:

Are we still interested in a "Drifter" class? I kinda am. It is an archetype that hasn't really been tapped into outside of 1e Gunslinger. The new Gunslinger seems more like a trick shooter/maverick type instead of a grittier archetype.

I guess I just want to play Sanjuro and have more mechanical ways to take risks.

I think the Drifter being in as a subclass for Gunslinger kinda scratches that itch for me, honestly.

Maybe a Grit-type of off-shoot from Swashbuckler? I dunno'.

For sure, I have NO idea where Paizo is gonna go for the next GenCon release. "More Magic" and "Technology" are the two big themes I thought could be easily done. After that? Total surprise. I cannot wait until next month for GenCon!


AnimatedPaper wrote:

It is a mega dungeon…filled with undead, cultists to a great old one, flesh warpers, corpse eaters, and entire levels of creatures driven mad.

Might not be directly horror, but it touches on the themes as heavily as in Malevolence.

Finally a chance to make a good use of the Last wall Sentry archetype.


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Pathfinder Adventure Path Subscriber
keftiu wrote:
Paradozen wrote:

I think a mythic Rulebook, or whatever the 2e answer to fighting challenges higher level than 20, would fit right in with an Impossible Lands campaign focused on the Nex/Geb conflict. There's an over-the-top tone to the region that meshes with mythic themes pretty well.

keftiu wrote:
Book of the Dead might supplement a Lost Omens: The Impossible Kingdoms (as does the Alkenstar gazetteer in G&G), but it could also lead into a chunk of ‘spooky’ content - alongside an occult class or two, some horror rules, and maybe a horror AP? It’s a flavor we know Paizo loves, and outside of Malevolence we haven’t seen a ton of it in 2e yet.
I'm not sure we'll get another horror AP too soon. I haven't played or read it yet, but I believe Abomination Vaults is strongly about cosmic horror, outer god cults, and general spookiness. So I think it might be a bit of a wait before they circle back, since I believe they try to put time between APs about the same theme.
I tend to think of Abomination Vaults as “the dungeon-crawl one” more than it being in the same category as a Carrion Crown or Strange Aeons, but I could be wrong on that. It certainly isn’t marketed as horror.

The third book even has advice on how to run the BBEG as a horror ghost, surprising and harrying the pcs as they do the last 3 levels.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Hopefully they'll announce when/if the Absalom book is coming out.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
keftiu wrote:
Vorsk, Follower or Erastil wrote:
Would LOVE a Lost Omens Broken Lands. More android feats. A great place to put Kasatha and Lashunta for the Numeria connection. Build up for whenever we get a fight Razmir or (WHAT I REALLY want) return of the conguerer ap. Great chance to build up what Mendev is like now without the Crusade, and the river kingdoms are a playground of adventure material. Can seed some early tech things in to see how people like them before we get an official tech guide 2.0

The Broken Lands are the one Meta-Region in Avistan that really has me curious; it’s one of the parts of the setting most altered by 1e APs, so I think seeing those changes would be fascinating.

I think the plotline for the Sarkorians - with their theme of cleansing and reclaiming a devastated homeland, their unique magic, and their Native American cultural inspirations - makes for one of the most compelling narratives on the continent, and I’d love to see more support for playing as them.

That's also an influence for Arcadia. It would be nice to see them follow up on the Path of Kings PFS scenario and show us more of that continent.


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Pathfinder Roleplaying Game Superscriber

eh I wouldn't get your hopes up for Kineticist because there was a statement by Jason Bulmahn recently in a SoM stream thread that suggested they haven't even begun to work on it. If there's a class coming I think Shaman is pretty likely. It's been mentioned a lot in recent books similar to the inventor prior to its reveal. Would be nice to see an occult caster to go along with it.

We do know there's a standalone adventure being written by James Jacobs that takes place in a city we've adventured in before. He said it should be announced at GenCon.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I could go several different ways with this. I think whatever the book next summer is would have something to do with Blood Magic. They had announced
at Paizo Con it was in Secrets Magic then this
got corrected. So Blood Magic could be in the
book for 2022. Maybe Blood Rager and casting
class focuses on blood Magic. However as pointed out by someone game with blood Magic could easily show up book in the book of the dead. So if it does then think an occult book for next summer.

Lost Omens another big region book.

I would love mythic book but think that is 2 or more
years away.


I'm hoping we continue to g&g trend of having (at least) one new class. I'm expecting these to be some of the most creative like the 2/3 casters in pf1.

If we get a book themed for magic I'm expecting kineticist.

If we get martials I'm expecting slayer or shifter.

After that I want to see how weird Paizo can get with the system in new classes.

I'm also hoping for new alchemical items. Especially things that give weaknesses a clever alchemist can exploit.


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wegrata wrote:

If we get martials I'm expecting slayer

I'd be really surprised if PF2 ever gets the Slayer.

Mostly because PF2 already has it, they just changed its name.


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Dave2 wrote:
However as pointed out by someone game with blood Magic could easily show up book in the book of the dead.

I think people are vastly overestimating how much player content will be in Book of the Dead. It’s a bestiary and lore book that happens to have some Ancestries.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If that is the case and it does not show up in the
book of the Dead. I believe Blood Magic will make
an appearance in next summers book. So maybe the
Blood Rager and caster class focusing on Blood Magic


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Bets? I actually think something on the PF1e Occultist (but probably not named that) is now very likely based off what was described in the Curator's letter in Secrets of Magic, his variation of occult magic being focused on object reading was being spotlighted. I also feel like it's high time we got another committed occult caster. Its possible they don't expand on that for a bit longer though.

The second class, if there is one... is an interesting question, I see three possibilities:

1. They do something totally new and unexpected ala the inventor, we know they wanna do more new stuff, so I wouldn't be shocked to see another 50/50 split on the classes like with guns and gears.

2. The Kineticist is heavily demanded and if they designed it around unarmed attacks similar to 'foxfire' and such, with abilities that let you empower them on a round to round basis, it would functionally be a martial class and would make a good counterpart for the Occultist (or renamed Occultist.)

3. I would personally love to see Michael Sayre's concept for a Shaman come to fruition, it would presumably add another Wisdom-primary class to the game and we haven't had one since the Core Book, so that's a consideration.


Pathfinder Lost Omens Subscriber
The-Magic-Sword wrote:

Bets? I actually think something on the PF1e Occultist (but probably not named that) is now very likely based off what was described in the Curator's letter in Secrets of Magic, his variation of occult magic being focused on object reading was being spotlighted. I also feel like it's high time we got another committed occult caster. Its possible they don't expand on that for a bit longer though.

The second class, if there is one... is an interesting question, I see three possibilities:

1. They do something totally new and unexpected ala the inventor, we know they wanna do more new stuff, so I wouldn't be shocked to see another 50/50 split on the classes like with guns and gears.

2. The Kineticist is heavily demanded and if they designed it around unarmed attacks similar to 'foxfire' and such, with abilities that let you empower them on a round to round basis, it would functionally be a martial class and would make a good counterpart for the Occultist (or renamed Occultist.)

3. I would personally love to see Michael Sayre's concept for a Shaman come to fruition, it would presumably add another Wisdom-primary class to the game and we haven't had one since the Core Book, so that's a consideration.

Oh what is Micheals concept for the shaman?

Dark Archive

Squiggit wrote:
wegrata wrote:

If we get martials I'm expecting slayer

I'd be really surprised if PF2 ever gets the Slayer.

Mostly because PF2 already has it, they just changed its name.

What do you consider the pf2 slayer?


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Pathfinder Lost Omens Subscriber
TiwazBlackhand wrote:
Squiggit wrote:
wegrata wrote:

If we get martials I'm expecting slayer

I'd be really surprised if PF2 ever gets the Slayer.

Mostly because PF2 already has it, they just changed its name.

What do you consider the pf2 slayer?

I would say the rangers hunted target takes the main shtick of the Slayer.


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I'm really starting to hope for some manner of general/warlord/tactician based class. Something like the Martial archetype, but an entire class, which focuses on handing special actions and auras to its allies, perhaps also coupled with the reverse-panache mechanic that some posters were discussing when positing the Drifter.


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That seems to be entirely the Marshal shtick.


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Guntermench wrote:
That seems to be entirely the Marshal shtick.

We got Arcane Archer and then we got Magi that use bows. Archetypes don’t preclude us from fuller class concepts.


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There’s been a pretty steadily-increasing drip of Arcadia mentions in 2e books; maybe we finally get a setting book or another adventure out there?


Squiggit wrote:
wegrata wrote:

If we get martials I'm expecting slayer

I'd be really surprised if PF2 ever gets the Slayer.

Mostly because PF2 already has it, they just changed its name.

Ruffian rogue? Yeah that does fit. So maybe shifter. I can't think of too many pure martials that cant be created. Aside from shifter now.


wegrata wrote:
Squiggit wrote:
wegrata wrote:

If we get martials I'm expecting slayer

I'd be really surprised if PF2 ever gets the Slayer.

Mostly because PF2 already has it, they just changed its name.

Ruffian rogue? Yeah that does fit. So maybe shifter. I can't think of too many pure martials that cant be created. Aside from shifter now.

I think most people saying Slayer already exists point at Ranger.


Slayer was mostly a fix for the rogue so that they actually worked as a martial class. The Core Rogue is now what the slayer was trying to help the P1 rogue to be. Just like how the Unchained Monk in 3.5 is just the Monk now.


I see.

Dark Archive

So, in conclusion to my question:
In pf1, the slayer was a hybrid of rogue and ranger, and now people say "oh we don't need slayer in pf2 because one of the classes is already effectively slayer".

"Which class/build?"

Taking over each other "Rogue"/"Ranger"

Ah. So the two parent classes are kind of vaguely like the hybrid class.

Gotcha.

I see.

#BringBackSlayer

Edit: proposal, two slayers. 1 is a rogue racket that grants rangers "hunt prey" feature. The other is a Ranger Hunters Edge that grants Sneak Attack.


We’ve seen a steady increase in the drip of Arcadia info across 2e… do you think there’s any chance we finally get a full book announced this year?


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
keftiu wrote:
We’ve seen a steady increase in the drip of Arcadia info across 2e… do you think there’s any chance we finally get a full book announced this year?

You know, screw it. I'm throwing my bets down on a wilderness-themed rulebook with Shaman and a brand new class (something in the style of a Witcher), and Lost Omens: Arcadia. Followed up by a rulebook for urban adventures after that.

I think an Impossible Lands AP is pretty likely, although I don't think the region is ready for a setting book yet, considering that corner of Golarion is kind of Mona's baby and he's got another thing he's working on. Would love to be wrong, though.

We'll see how wrong I am. :p


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I'm not gonna bet on this, as it is pretty bonkers and out-there (especially considering that a lot of basic groundwork still needs to be done for getting 1E concepts caught up in 2E), but I want to throw this idea out there for fun.

What if they do a Time Travel book for a new genre they have not yet covered like they did for steampunk with Guns & Gears? Secrets of Magic already gave us a background related to time travel. A time travel book could have any number of classes that don't fit in some of the other themes they might be considering for a book, but I would hope for a Timewalker class (as a rare class, most likely) and perhaps something like the Solarion. The book could obviously focus on temporal spells, rituals, items, monsters, new class features for existing classes (Time Thieves, Witchwarper abilities for spellcasters, skills to deal with technology), etc., as well as providing guidance on running time travel campaigns, how to balance stuff from other eras with the era Pathfinder calls home, and provide setting locations, mysteries, adventure ideas, and NPCs related to time travel on Golarion (including how to deal with the Gap if you have characters cross over it through the time-space continuum). Ancestries from the future could be explored, too. They could have a chapter on how to handle alternate timeline multiverse stuff for Pathfinder campaigns. They could address any Starfinder-related material and lore they want or feel they might get questions about. Actually, this might even be done as a book with dual stats for both the Pathfinder and Starfinder systems and have material for conversions to cross them over with one another.

In short, it might be a cool way to get some of that Starfinder goodness translated for Pathfinder, but keeping it still relevant to Pathfinder by keeping most of the focus on Pathfinder abilities for time travel. GMs need not be told they have to cross over with Pathfinder, but could still have time travel campaigns that stay in Golarion's past (from the Starfinder perspective, anyway).


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Pathfinder Roleplaying Game Superscriber

Forgot to mention Bane is a rune now (SoM) so makes me skeptical about Inquisitor.


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nephandys wrote:
Forgot to mention Bane is a rune now (SoM) so makes me skeptical about Inquisitor.

Bane makes Inquisitor even easier to implement IMO. There are classes that add runes to weapons, now there's a Bane rune, so it should be easier to balance the power of adding a Bane rune to a weapon rather than having to create a bane mechanic without those benchmarks in place for comparison.


Pathfinder Roleplaying Game Superscriber
Paradozen wrote:
nephandys wrote:
Forgot to mention Bane is a rune now (SoM) so makes me skeptical about Inquisitor.
Bane makes Inquisitor even easier to implement IMO. There are classes that add runes to weapons, now there's a Bane rune, so it should be easier to balance the power of adding a Bane rune to a weapon rather than having to create a bane mechanic without those benchmarks in place for comparison.

Considering it's touted by some as their signature mechanic the fact that it's on a rune anyone can access takes that uniqueness away. I can't grab barbarian's rage as a rune, a sorcerer's bloodline, a champion's AC, etc. Granted they could be built around another mechanic instead.


nephandys wrote:
Paradozen wrote:
nephandys wrote:
Forgot to mention Bane is a rune now (SoM) so makes me skeptical about Inquisitor.
Bane makes Inquisitor even easier to implement IMO. There are classes that add runes to weapons, now there's a Bane rune, so it should be easier to balance the power of adding a Bane rune to a weapon rather than having to create a bane mechanic without those benchmarks in place for comparison.
Considering it's touted by some as their signature mechanic the fact that it's on a rune anyone can access takes that uniqueness away. I can't grab barbarian's rage as a rune, a sorcerer's bloodline, a champion's AC, etc. Granted they could be built around another mechanic instead.

I think judgement is a more conceptually iconic mechanic to the class than Bane personally. Bane was great in 1e, but was an enchantment there too. Judgement was the thing Inquisitors got that was harder to replicate beyond multiclassing.


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Pathfinder Roleplaying Game Superscriber
Paradozen wrote:
nephandys wrote:
Paradozen wrote:
nephandys wrote:
Forgot to mention Bane is a rune now (SoM) so makes me skeptical about Inquisitor.
Bane makes Inquisitor even easier to implement IMO. There are classes that add runes to weapons, now there's a Bane rune, so it should be easier to balance the power of adding a Bane rune to a weapon rather than having to create a bane mechanic without those benchmarks in place for comparison.
Considering it's touted by some as their signature mechanic the fact that it's on a rune anyone can access takes that uniqueness away. I can't grab barbarian's rage as a rune, a sorcerer's bloodline, a champion's AC, etc. Granted they could be built around another mechanic instead.
I think judgement is a more conceptually iconic mechanic to the class than Bane personally. Bane was great in 1e, but was an enchantment there too. Judgement was the thing Inquisitors got that was harder to replicate beyond multiclassing.

I was thinking along similar lines myself so let's hope that's the case because I would love to see Inquisitor.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Speaking of Runes, I still really want to see a Rune Warrior/Runecaster/Runethane-type class that specializes in inscribing runes and using them in combat. I would love such a class. It was a favorite class and prestige class concept of mine in the old 3.0/3.5 era of D&D, Arcana Evolved, Monte Cook's Book of Eldritch Might series, and even as far back as the old TSR AD&D Viking and Giantcraft campaign sourcebooks that had the class. Magus kind of scratches an itch for that, but it isn't the same thing. What I'm talking about is a combination of a warrior class with a heavy emphasis on crafting as their form of preparation for combat; sort of like an Alchemist or Inventor, but with runes.


Bane was an enchantment back in 1E, yeah. I loved slapping it on everything whenever we had a specific enemy dungeon.

Also, lil info about the rune, you can apply it to almost any category of creature, with some being lumped together where they weren't previously. Celestials and fiends for example. You can't make undead bane or humanoid/specific humanoid bane, though.


As an Inquisitor fangirl, Bane is not core to the fantasy of that class for me.

Horizon Hunters

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Someone from Paizo sent me a message through Orkut saying that the next book will be a mix of Divine and Occult themes with a new divine and occult class, new feats for bards, clerics and witches and more! Don't tell anyone that I said that I had to open an incognito window to send this message!


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Romão98 wrote:
Someone from Paizo sent me a message through Orkut saying that the next book will be a mix of Divine and Occult themes with a new divine and occult class, new feats for bards, clerics and witches and more! Don't tell anyone that I said that I had to open an incognito window to send this message!

I don’t believe you, but I would quite like to.


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keftiu wrote:
Romão98 wrote:
Someone from Paizo sent me a message through Orkut saying that the next book will be a mix of Divine and Occult themes with a new divine and occult class, new feats for bards, clerics and witches and more! Don't tell anyone that I said that I had to open an incognito window to send this message!
I don’t believe you, but I would quite like to.

You know you're getting conned when everything you're being told sounds exactly like what you want!


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things I would like to see
Classes
Shifter - a non cater transformation/ uses natural weapons/ build a monster(or aberration)
self buffing combatant - Focus/discipline/internal alchemy(Taoist) unlike spells and potion alchemy will not provoke AOOs
strategist - amplifies teem actions can give an action to a team member.

more alchemy options

finally a skill feat that makes medicine INT based rather than WIS based

likely to get inquisitor (like that doesn't carry a bunch of historical and meme baggage) We are all expecting the (Spanish) inquisition.


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Judgment as a core Inquisitor mechanic sounds cool. Target an enemy, get offensive bonuses against them.

It'd also make Champion/Inquisitor a nice multiclass for people who miss old -school offensive Paladins.


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What are folks thinking we’ll see announced for Lost Omens?

I expect at least one Meta-Region book in the vein of Mwangi Expanse, but the question is which. The other two Garundi options (Golden Road, Impossible Lands) would absolutely delight me, while Avistan only really holds the Broken Lands for me; a Saga Lands or Shining Kingdoms announcement would be a letdown for my tastes.

I’ve also seen a lot of hope for a factions book, likely fleshing out the reputation/advancement rewards mechanics we’ve seen in a few places for at least the LOWG organizations, if not a few others. This would be a great place to finally see that Grey Maiden Archetype from the playtest, assuming we revisit the Scarlet Rose. This could also be a deep-dive on a single faction, like the Society Guide, in which case I’m hoping for the Knights of Lastwall and kind of unenthused about the Firebrands (who dearly need a better name, IMO).

As always, I’m praying for a total curveball setting announcement: Arcadia, Southern Garund, Distant Worlds 2e, Casmaron, Vudra, and the like. I don’t think a Tian Xia book is imminent, but I bet we’ll see a few local Ancestries soon.

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