Adventure Paths and Foundry


Pathfinder Second Edition General Discussion


Hi there,
are there any infos if existing and/or future adventure paths will be released for Foundry VTT?


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Pathfinder Rulebook Subscriber

No news yet, I hope the bounties are being used as a test for consumer appetite in that regard.

Until then there is a free module that grabs everything from a (officially watermarked) pdf and puts into Foundry for you.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Just a warning: Currently, that module have been broken by the most recent Foundry update, and the module creature is working on it, but have limited time to do so, so we don't have any timeline on when it will be fixed.


Elfteiroh wrote:
Just a warning: Currently, that module have been broken by the most recent Foundry update, and the module creature is working on it, but have limited time to do so, so we don't have any timeline on when it will be fixed.

Poor creature working so hard.


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Was it sarcastic, Dansome?
I would just like to point out that these modules are made by fans in their free time, and shared with the community without any profit.


Megistone wrote:

Was it sarcastic, Dansome?

I would just like to point out that these modules are made by fans in their free time, and shared with the community without any profit.

It clearly is, Elfteiroh said "creature" instead of "creator". I think it was a typing error and Megistoneis joking about it.


Dansome is clearly just having a little fun that Elfteiroh said "the module creature" instead of "the module creator" and is not at all commenting on the person behind the module.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Aaarg! I hate doing typos like that! xD
Yeah, I meant "creator", not "creature". xD
And now it's too late to edit. Really sorry. orz


Oh I see, I had missed it! :D


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Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).

She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.


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coriolis wrote:

Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).

She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.

On one hand, that's great to hear that Paizo is possibly interested in investing into Foundry. Out of all the VTTs out there, for me personally nothing beats the quality found within Foundry's team. I hope in time we might see APs get into Foundry natively, I'd buy those in a heartbeat.

On the other hand, hearing that Roll20 is "content" with their current way of doing things frustrates me to no end. The sheet is still far from usable, looks terrible, and the fact they won't put time into Paizo's main attraction (their APs) rings really hollow to me. I'm honestly really disappointed in hearing that.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ezekieru wrote:
On the other hand, hearing that Roll20 is "content" with their current way of doing things frustrates me to no end. The sheet is still far from usable, looks terrible, and the fact they won't put time into Paizo's main attraction (their APs) rings really hollow to me. I'm honestly really disappointed in hearing that.

Totally agree. The lack of support for anything Lost Omens has been a continuous thorn in my side as well.

If it weren't simpler than many of its competitors, I probably wouldn't use Roll20 at all.


Pathfinder Roleplaying Game Superscriber

Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Fumarole wrote:
Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.

Foundry is leagues better in terms of animating maps, using weather effects, lighting, etc.

If you're playing in person, and only need it for a map surface, then I would give you an emphatic "YES!"

You'll get all the best bits without having to worry about half the setup difficulties.


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Fumarole wrote:
Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.

I recommend it! There's definitely modules to help you with AOE templates, and there's built-in measuring tools you can use. And like Ravingdork said, there's a lot of fun weather effects, lighting and animation settings to play around with!

Liberty's Edge

coriolis wrote:

Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).

She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.

I fervently hope one day Paizo's powers that be will get how crucial the digital components of TTRPGs are going to be in the future. And that they need to provide the basic building blocks of their digital ecosystem fully integrated with the game system itself so that their games automatically benefit from all good solutions out there rather than becoming dependent on another company's goodwill and/or strategy.


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Wow, quite some activity in the thread :-)

I absolutely recommend using Foundry both for virtual and for running maps in person - it's simply ways better than Roll20.

I really hope Paizo will officially support Foundry with the Adventure Paths in the future.


Pathfinder Roleplaying Game Superscriber

Does it have the capability to have the GM view on my laptop and the player view on the TV connected via HDMI?


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Yep! You can run the GM mode through the dedicated Foundry app and then 'log in' to your game as a player through a browser. Just set your TV up as a secondary screen and put your browser on there and you're good to go.


Pathfinder Roleplaying Game Superscriber

In order to host my foundry instance, I recently set up a cloud server through Oracle for free by following this guide here. I tend to pretty good with tech but if you follow the steps I think most people could do it.


You can also use a hoster like Forge


Pathfinder Roleplaying Game Superscriber
MSAbaddon wrote:
You can also use a hoster like Forge

I didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
nephandys wrote:
MSAbaddon wrote:
You can also use a hoster like Forge
I didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.

Got any advice for a manual home server setup?

Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.


Step 1: make sure you can do Port Forwarding.


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Ravingdork wrote:
nephandys wrote:
MSAbaddon wrote:
You can also use a hoster like Forge
I didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.

Got any advice for a manual home server setup?

Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.

AWS has a 12 month free trial that works perfectly imo and even free options.

Tutorial


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nephandys wrote:
MSAbaddon wrote:
You can also use a hoster like Forge
I didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.

Good point.

I also started with a server on AWS but decided to switch to Forge. Sure, you pay a charge, but you also get additional functions like easy user management


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Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
nephandys wrote:
MSAbaddon wrote:
You can also use a hoster like Forge
I didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.

Got any advice for a manual home server setup?

Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.

I used to run off my home PC all you really need to do is forward a port and adjust your firewall. This was old hat to me having lived through the early days of file sharing and piracy. I think I used these instructions https://foundryvtt.com/article/port-forwarding/ This community wiki might help too - it has instructions for almost every hosting option out there https://foundryvtt.wiki/en/setup

Now I'm using Oracle's free hosting, which does not have any expiration date like AWS and no monthly fee like Forge: https://foundryvtt.wiki/en/setup/hosting/always-free-oracle The free version has a cap on storage but I think it's 100GB so I'm not worried about hitting that myself.

Things have been smoother with the cloud server. Additionally, by using a cloud service you can have your server/game always on without having to have a pc running. I know some people have set up a raspberry pi to run their servers, but I'm not in that deep yet.


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This reminds me that I have a Raspberry Pi I'm not using... I should set that up.


Fantasy Grounds has all the Adventure Paths up to date and the vast majority of the Rule Books (guns & gears, Secrets of Magic etc). Sure, you have to pay as I'm sure you will with Foundry add-ons, after all somebody put time and effort into the coding and should be paid. While the adventure paths are insanely cheap if you own the pdf's, the rule sets can get a little pricey but you only need to buy ones you actually use. I for one am very sad Paizo decided to go with Foundry, but I can see why when the Pathfinder Community there is much bigger than Fantasy Grounds or Roll20 compared to 5th Ed. Hopefully their Paizo communities will grow, especially on Fantasy Grounds which I use and (tongue in cheek) Paizo will see the error of their ways. (Ps The pdf creator doesn't count as it's all done by a fan, not up to date and could stop at any time)

Liberty's Edge

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No, you do not have to pay anything for any PF2e rules content in Foundry (other than buying Foundry itself, obviously). The things that cost money are the adventures, since that contains art, maps, sound/music, etc. But mechanical stuff like feats, classes, character sheets, and so on are all free.


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Andrew 58 wrote:
Fantasy Grounds has all the Adventure Paths up to date and the vast majority of the Rule Books (guns & gears, Secrets of Magic etc). Sure, you have to pay as I'm sure you will with Foundry add-ons, after all somebody put time and effort into the coding and should be paid. While the adventure paths are insanely cheap if you own the pdf's, the rule sets can get a little pricey but you only need to buy ones you actually use. I for one am very sad Paizo decided to go with Foundry, but I can see why when the Pathfinder Community there is much bigger than Fantasy Grounds or Roll20 compared to 5th Ed. Hopefully their Paizo communities will grow, especially on Fantasy Grounds which I use and (tongue in cheek) Paizo will see the error of their ways. (Ps The pdf creator doesn't count as it's all done by a fan, not up to date and could stop at any time)

Running PF2 on Foundry is hundreds of dollars cheaper than running it on Fantasy Grounds or Roll20. I paid I think $20 for Foundry itself (got it on sale a while back) and $25 for the first Outlaws of Alkenstar module, and am ready to play. That's less than I would have paid for just the core rules on Fantasy Grounds.

Liberty's Edge

Hell, you could spend more than triple that amount (if you don't want to require your players to also have paid subscriptions) and still not have the CRB.

Silver Crusade

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Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have sunk hundreds of dollars into Fantasy Grounds, and I'm still moving all my campaigns over to Foundry because it's just more intuitive of a system.


Pathfinder Rulebook Subscriber
Losonti wrote:
No, you do not have to pay anything for any PF2e rules content in Foundry (other than buying Foundry itself, obviously). The things that cost money are the adventures, since that contains art, maps, sound/music, etc. But mechanical stuff like feats, classes, character sheets, and so on are all free.

You don't even have to pay for most of the adventures with the free importer module (assuming it gets fixed). If you have the PDF the maps will generate for free.


Captain Morgan wrote:
You don't even have to pay for most of the adventures with the free importer module (assuming it gets fixed). If you have the PDF the maps will generate for free.

While that is technically true, it doesn't match an official conversion in FG or FVTT.

I would still pressure paizo for official releases ;)

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