Elfteiroh |
Just a warning: Currently, that module have been broken by the most recent Foundry update, and the module creature is working on it, but have limited time to do so, so we don't have any timeline on when it will be fixed.
Aswaarg |
Was it sarcastic, Dansome?
I would just like to point out that these modules are made by fans in their free time, and shared with the community without any profit.
It clearly is, Elfteiroh said "creature" instead of "creator". I think it was a typing error and Megistoneis joking about it.
coriolis |
1 person marked this as a favorite. |
Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).
She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.
Ezekieru |
1 person marked this as a favorite. |
Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).
She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.
On one hand, that's great to hear that Paizo is possibly interested in investing into Foundry. Out of all the VTTs out there, for me personally nothing beats the quality found within Foundry's team. I hope in time we might see APs get into Foundry natively, I'd buy those in a heartbeat.
On the other hand, hearing that Roll20 is "content" with their current way of doing things frustrates me to no end. The sheet is still far from usable, looks terrible, and the fact they won't put time into Paizo's main attraction (their APs) rings really hollow to me. I'm honestly really disappointed in hearing that.
Ravingdork |
1 person marked this as a favorite. |
On the other hand, hearing that Roll20 is "content" with their current way of doing things frustrates me to no end. The sheet is still far from usable, looks terrible, and the fact they won't put time into Paizo's main attraction (their APs) rings really hollow to me. I'm honestly really disappointed in hearing that.
Totally agree. The lack of support for anything Lost Omens has been a continuous thorn in my side as well.
If it weren't simpler than many of its competitors, I probably wouldn't use Roll20 at all.
Fumarole |
Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.
Ravingdork |
1 person marked this as a favorite. |
Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.
Foundry is leagues better in terms of animating maps, using weather effects, lighting, etc.
If you're playing in person, and only need it for a map surface, then I would give you an emphatic "YES!"
You'll get all the best bits without having to worry about half the setup difficulties.
Ezekieru |
1 person marked this as a favorite. |
Would you folks recommend Foundry for those of us running digital maps in person? I am thinking it would mostly benefit me for maps that are too large to display on a 40" TV. I use minis on the screen, so scrolling maps around can be a little bit of a pain, and tokens could help track where everything is in very large areas. I would probably also use it for area effects that are anything other than instantaneous. Measuring range too, if that's a thing it offers. I'm currently running Age of Ashes.
I recommend it! There's definitely modules to help you with AOE templates, and there's built-in measuring tools you can use. And like Ravingdork said, there's a lot of fun weather effects, lighting and animation settings to play around with!
The Raven Black |
Just a quick side note: I played in Tonya Woldridge's game during Con-Current, which she ran on Foundry (the table was actually hosted on Paizo's servers and she was connecting to it remotely from her home laptop).
She chatted quite a bit with the group during the session, including a mention that she had presented a business case to officially support Foundry, and that people at Paizo were impressed at the adoption rate of Foundry for their RPGs. If I can paraphrase her summary: Roll20 is content on maintaining its market position by focusing on the main rulebooks, but doesn't really want to 'waste' resources on adapting too many adventures. On the other hand, Foundry is eager to fill that gap, but must rely on a group of volunteers to achieve its goals.
I fervently hope one day Paizo's powers that be will get how crucial the digital components of TTRPGs are going to be in the future. And that they need to provide the basic building blocks of their digital ecosystem fully integrated with the game system itself so that their games automatically benefit from all good solutions out there rather than becoming dependent on another company's goodwill and/or strategy.
Ravingdork |
MSAbaddon wrote:You can also use a hoster like ForgeI didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.
Got any advice for a manual home server setup?
Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.
Onkonk |
1 person marked this as a favorite. |
nephandys wrote:MSAbaddon wrote:You can also use a hoster like ForgeI didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.Got any advice for a manual home server setup?
Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.
AWS has a 12 month free trial that works perfectly imo and even free options.
MSAbaddon |
1 person marked this as a favorite. |
MSAbaddon wrote:You can also use a hoster like ForgeI didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.
Good point.
I also started with a server on AWS but decided to switch to Forge. Sure, you pay a charge, but you also get additional functions like easy user managementnephandys |
2 people marked this as a favorite. |
nephandys wrote:MSAbaddon wrote:You can also use a hoster like ForgeI didn't go that route because I didn't want to pay a monthly fee, but I can see why others might choose to do so.Got any advice for a manual home server setup?
Tried it with Minecraft once and it took FOREVER and was SO lost half the time. Not looking forward to doing it again for Foundry, but can't really afford Forge either.
I used to run off my home PC all you really need to do is forward a port and adjust your firewall. This was old hat to me having lived through the early days of file sharing and piracy. I think I used these instructions https://foundryvtt.com/article/port-forwarding/ This community wiki might help too - it has instructions for almost every hosting option out there https://foundryvtt.wiki/en/setup
Now I'm using Oracle's free hosting, which does not have any expiration date like AWS and no monthly fee like Forge: https://foundryvtt.wiki/en/setup/hosting/always-free-oracle The free version has a cap on storage but I think it's 100GB so I'm not worried about hitting that myself.
Things have been smoother with the cloud server. Additionally, by using a cloud service you can have your server/game always on without having to have a pc running. I know some people have set up a raspberry pi to run their servers, but I'm not in that deep yet.
Andrew 58 |
Fantasy Grounds has all the Adventure Paths up to date and the vast majority of the Rule Books (guns & gears, Secrets of Magic etc). Sure, you have to pay as I'm sure you will with Foundry add-ons, after all somebody put time and effort into the coding and should be paid. While the adventure paths are insanely cheap if you own the pdf's, the rule sets can get a little pricey but you only need to buy ones you actually use. I for one am very sad Paizo decided to go with Foundry, but I can see why when the Pathfinder Community there is much bigger than Fantasy Grounds or Roll20 compared to 5th Ed. Hopefully their Paizo communities will grow, especially on Fantasy Grounds which I use and (tongue in cheek) Paizo will see the error of their ways. (Ps The pdf creator doesn't count as it's all done by a fan, not up to date and could stop at any time)
Losonti |
1 person marked this as a favorite. |
No, you do not have to pay anything for any PF2e rules content in Foundry (other than buying Foundry itself, obviously). The things that cost money are the adventures, since that contains art, maps, sound/music, etc. But mechanical stuff like feats, classes, character sheets, and so on are all free.
Salamileg |
2 people marked this as a favorite. |
Fantasy Grounds has all the Adventure Paths up to date and the vast majority of the Rule Books (guns & gears, Secrets of Magic etc). Sure, you have to pay as I'm sure you will with Foundry add-ons, after all somebody put time and effort into the coding and should be paid. While the adventure paths are insanely cheap if you own the pdf's, the rule sets can get a little pricey but you only need to buy ones you actually use. I for one am very sad Paizo decided to go with Foundry, but I can see why when the Pathfinder Community there is much bigger than Fantasy Grounds or Roll20 compared to 5th Ed. Hopefully their Paizo communities will grow, especially on Fantasy Grounds which I use and (tongue in cheek) Paizo will see the error of their ways. (Ps The pdf creator doesn't count as it's all done by a fan, not up to date and could stop at any time)
Running PF2 on Foundry is hundreds of dollars cheaper than running it on Fantasy Grounds or Roll20. I paid I think $20 for Foundry itself (got it on sale a while back) and $25 for the first Outlaws of Alkenstar module, and am ready to play. That's less than I would have paid for just the core rules on Fantasy Grounds.
Captain Morgan |
No, you do not have to pay anything for any PF2e rules content in Foundry (other than buying Foundry itself, obviously). The things that cost money are the adventures, since that contains art, maps, sound/music, etc. But mechanical stuff like feats, classes, character sheets, and so on are all free.
You don't even have to pay for most of the adventures with the free importer module (assuming it gets fixed). If you have the PDF the maps will generate for free.
The Gleeful Grognard |
You don't even have to pay for most of the adventures with the free importer module (assuming it gets fixed). If you have the PDF the maps will generate for free.
While that is technically true, it doesn't match an official conversion in FG or FVTT.
I would still pressure paizo for official releases ;)