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Andrew 58's page
Starfinder Society GM. 29 posts (31 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters.
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Nefreet wrote: Andrew 58 wrote: I won't be using a dog slicer or horse chopper anytime soon. It's no different for a Goblin who won't be using a Big Boom Gun, though.
They still need Goblin Weapon Familiarity to use the Dogslicer and Horsechopper. I still find it hard to understand that a Goblin whose class gives him trained in Martial Weapons (eg Ranger, Fighter. Inventor), who grew up in a Goblin Setting (eg Village, city community etc), but never saw a dog slicer or horse chopper or knows somewhere he can get one is quite frankly a bit bazaar to me. Just like my Goblin Inventor whose home region is Alkenstar but somehow missed the Goblin firearms. I believe the Ancestry Feat is for those who have classes which don't give a trained ability in those weapons. My Elf Alchemist took that Elven Feat because he wasn't trained in Martial and I got several really good weapons trained from it. Still all irrelevant, as Blake's Tiger pointed me in the right direction.
Blake's Tiger wrote: As I understand what Alex quoted:
You gain access to specific firearms for being from Alkenstar (Home Region: Impossible Lands), but not to racial firearms without the Weapon Familiarity feat.
Just being a Goblin is insufficient, just as as being a Goblin is insufficient to gain access to a Horse Chopper.
That said, the Unofficial Guide lists Big Boom Gun on the "Beast Gun" 20 ACP boon, so that may solve your problem and save you an Ancestry Feat.
Thank you so much for pointing me to this boon. Now it doesn't suck at all. Thanks again, Andrew.
Hi Alex,
That really sucks. I created an Inventor Goblin from Alkenstar as a PFS Character I can apply my 'Outlaws of Alkenstar' Chronicles to. The Inventor already is trained in Simple and Martial, My Inventor comes from Alkenstar and is a Goblin. The Weapon Familiarity feat gives me nothing except access to the weapon I want 'Big Boom Gun' because it has the Goblin trait . If I'm reading correctly coming from Alkenstar and being a Goblin are not enough. We get very few Ancestry Feats and to have to burn one simply to get access and no other benefits seems disappointing...and no, I won't be using a dog slicer or horse chopper anytime soon. Again, I hope I'm reading what you said correctly.
I'm still disappointed, however thanks heaps for all the work you do for us in PFS.
Andrew.
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I would certainly buy pdf versions (and have) of the Pawns as a great accessory to the AP's. The cost of shipping to Australia makes me balk at the physical product, but I would buy the pdf in a heartbeat.
NielsenE wrote: You'll typically need to download the unlocked boon to know for sure, but...
Generally speaking most of the unlocks from APs are tied to the character to which they are applied. However if they have a rarity, they would be transferable with the bequethal boon (the archetypes I think all fall into this cateogry).
There are a couple exceptions that are 'all characters' not just the assigned character -- alternate/special AP backgrounds or capstone level 20 feats often fall into that category, but not always/exclusively.
Ok, thanks for this. I now know about the bequeathal boon. It really does pay to read all the boons :). While I do like the Archetypes in this AP, I don't want all three on this one character I'm assigning the chronicle to.
Thanks so much for clarifying this for me,
Andrew.
I am just finishing up GM'ing Abomination Vaults Ruins of Gauntlight and see I have earned the 'Ghost Hunter' boon on the Chronicle. I assume this means I now have access to the Ghost Hunter Archetype. If so, does it have to be applied to the specific character the chronicle is applied to or can it be transferred to another of my Characters? The other books also contain Archetypes, so while I wish to apply all three Chronicles to the same Character as I keep GM'ing the rest, I don't wish to apply three Archetypes as well. I would much rather pass these on to different Characters that are more fitting. Is there an official PFS2 Rule on this?
Thanks,
Andrew.
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Due to the popularity of this AP (and a 5e Conversion) I'm wondering if an official Darklands AP continuation (12-20) may be prudent to attract some of those 5e's over to Pathfinder and an extra resource for those Pathfinder players who purchased it. I for one would love an AP such as this. Thank you so much to all the Authors.
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I would snap up a Lost Omens: Darklands book! I would also love an AP, maybe even connecting, continuing on the Abomination Vaults AP taking the PC's to L20. I'm thinking of creating one myself.
Fantasy Grounds has all the Adventure Paths up to date and the vast majority of the Rule Books (guns & gears, Secrets of Magic etc). Sure, you have to pay as I'm sure you will with Foundry add-ons, after all somebody put time and effort into the coding and should be paid. While the adventure paths are insanely cheap if you own the pdf's, the rule sets can get a little pricey but you only need to buy ones you actually use. I for one am very sad Paizo decided to go with Foundry, but I can see why when the Pathfinder Community there is much bigger than Fantasy Grounds or Roll20 compared to 5th Ed. Hopefully their Paizo communities will grow, especially on Fantasy Grounds which I use and (tongue in cheek) Paizo will see the error of their ways. (Ps The pdf creator doesn't count as it's all done by a fan, not up to date and could stop at any time)
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Shame, thanks for the info. Just did a search and found out why.
Just wondering if these will be sanctioned for Organised Play? Just finished Book 4. I notice 'Abomination Vaults' have been, but not these. My apologies if I've missed something here, I probably have. Thanks so much for your time on sanctioning all these products.
God Bless,
Andrew.
If it can't be used in combat with Battle Medicine it seems such a waste of a feat. I'll bring this to the attention of my GM (None of us realized this was the case (including my GM). I'll bring this to his attention. I'm sure he'll let me swap this now not very useful at all feat, for something else.
Very cool. As was said earlier, less theater of the mind please and more of those wonderful maps Paizo brings us. Jason's in 'Band of Bravos was awesome'.
Hi,
Sorry to ask what is probably an obvious question. I am an Expert in Medicine which means I can attempt a DC 20 to increase the Hitponts. If I fail to reach the 20, but make the 15, say I roll 18, does this mean my Patient receives no Hitpoints, not even the DC 15 2d8?
Also is the critical success DC30 (4d8) if I'm attempting a 20 (being an expert) or 25 as in DC15. I realise my patient gets nothing if I fail DC15 (or other DC as determined by the GM and do damage on a critical failure, but what is the crit based off. What I am attempting or DC15.
Thanks in advance for your answer,
Andrew
Also, you can find Fantasy Grounds here to play online as well...https://www.youtube.com/watch?v=pgrX9MT8CR0
Kevin Willis wrote: Yes, that is legal. Thanks for your answer. I have another question. The Pathfinder Adventure Paths are l-o-n-g but very good. In Campaign Mode, is it legal to 'skip' Books (and obviously not issue Chronicles) or must we painstakingly play through all six volumes to issue Chronicles? I really want to condense some of the AP's into 3 Volumes like in Starfinder. Can we take a break, start another AP or module and still issue Chronicles for parts played, and return later?
Thanks again for your time,
Andrew
"In Campaign mode, GMs can use their own rules for character creation and running the presented content (the entire book or series). They are not even required to use the Pathfinder RPG rules, but they must run the adventure using a tabletop roleplaying game and use the Adventure Path or Pathfinder Module as the primary source for adventure content."
Does this mean we can also change the setting in Campaign Mode, obviously as long as we obey the above and can we do minor tweaks like god/npc name Changes etc.? I have a homebrew world and would like to give Chronicles to the Players to add to their official Organised Play Characters which are obviously not the ones that play in the homebrew campaign.
Thanks for your time,
Andrew.
Please could you add my Sidecart Item (Starfinder Dice Tray) to my pending Order 5204427. My user name is carlmund and my registered email is [readacted]. Don't worry if you can't, I'll wait till next subscription.
Thanks so much for this,
Andrew CARTER
Thanks no, I'll wait. Postage to Australia is quite high. Order 4942484 does still say "Pending" though. I guess it will change soon. PLease put it on my next Subscription Order.
Thanks,
Andrew.
Please could you add my Sidecart Items to my pending Order 4942484. My user name is carlmund and my registered email is carlmund@yahoo.com
Thanks so much for this,
Andrew CARTER
Please could you add "Starfinder Flip-Mat: Starship, The Sunrise Maiden" from my Sidecart to my pending Order 4942484. My user name is carlmund and my registered email is [REDACTED]
Thanks for this,
Andrew CARTER
Hi Nefreet,
I'm sorry I'm not clear. I don't know how else to put it. I just wish Campaign Mode (as per the Organized Play rules) also applied to Scenarios. John Compton explained to me why it doesn't in his post.
Please don't spend any more time on this, John and Thurston answered my question.
I really appreciate everybody's time on this,
Andrew
Hi Ferret
As always, thanks for your time.
"Can I ask a silly question? Why not just play the scenarios as they are? Magic does exist, but does not run rampant in the setting. You will miss out on Technomancers and Mystics, but that is ok. Just ignore the magic parts of it. Maybe preview the scenarios before hand, and don't play the ones that have magic (01-02 comes to mind). Or, you could apply the "any significantly advanced magic is indistinguishable from technology" theory to the magic. Call it "Quantum Physics" or something instead of Magic or Mysticism."
It's a good question. My answer is setting is important to our Players and I. The setting is our own Milky Way Galaxy, not the Pact Worlds. If we choose New Traveler, Savage Worlds Sci Fi we will do the same. We have put many loving years into our setting and are looking for a System. Society play I was arguing (in a good sense) with our group was an advantage over these other Systems put forward. Something we could do for a change. Something I could do with simply a change of locality names. Now no can do. Please see my above post to Nefreet why it's important for me that Starfinder has an advantage over the rest.
"Settings wise, Starfinder and Starfinder Society in general will support most of this play style, as long as you ignore the elephant of magic. Just give out chronicles with the caveat that their experience in other Society play may be different."
As I understand it, I cannot give Chronicles unless the Setting is the same. I would gladly do what you say as the Characters would be different under the Campaign Rule.
"I have played with a Starfinder Society character who does not believe in magic. It has been fun to watch the character say things like 'this is not Science' or 'your science has failed you'."
LOL, I love it and will keep this in mind.
"As for the APs, so far, I have run the 1st and 2nd module of Dead Suns, and I have managed to fit them both in 2 4-hour sessions."
Cool, I will look at that. My experience of Adventure Paths is that they take far longer than that...but I take you're point and will certainly look into it. I have a Subscription :)
"Starfinder Society is so much more flexible than most of PFS, from my observation. There is room for your playstyle as well, as long as you follow the campaign rules in the the Roleplaying Guild Guide."
Happy to do that, but the moment I say Absalom Station is near Saturn, the Ysoki come from experiments done by Dr. Moreau etc., it negates any chance of giving a Choricle as the Society Scenarios have no Campain Mode and the Setting must be the Pact Worlds. It seems playing the combats and NPC interaction the same don't count unless the Setting is exact too. To me disappointing, but I understand rules are rules.
Thanks again,
Andrew
Hi Nefreet
First up, as always, thanks for your time.
"The characters playing through these modified scenarios couldn't be played with actual Organized Play characters, but that's about all you're missing out on."
We wouldn't be playing these Characters. We would be playing different ones as per the Campaign Rules.
"I don't understand why you have to move on to yet another gaming system. That system won't have an Organized Play option, either."
I'm sorry as I must have been unclear in my previous post. We are a group of 30+ Guys (and a couple of women) looking to change "to" another System. Our Group currently plays a very old System, certainly not Starfinder. It is I, and I alone that have played a couple of Starfinder Society Adventures and read a couple more. I like them very much and could see how just changing the setting (not plot, combats, system etc) would work for us and especially me as a GM. I subscribed, only me.
Summary: A growing Group of Sci-Fi Roleplayers, currently playing a very old RPG, is looking for a new System. A minority voice (me mainly) is arguing for 'Starfinder'.
"That system won't have an Organized Play option, either."
Exactly. I said to my Group, if we choose Starfinder, we can go to Conventions, play online and play the same Level (not the same PC's) in a different setting for a change because I can issue Chronicles under the Campaign Rules. I argued this was an advantage the other talked about settings didn't have. I was wrong and glad I checked up on it. If we play the Adventure Paths we can do just that (as I understand it). As I mentioned their length is a bit much, where the Senarios would have been great. As you rightly point out, no organized play for other Systems either, so Starfinder is no different to New Traveller or Savage Worlds Sci-Fi (the two most put forward Systems our Group is talking about).
Summary: I argued, as a unique option, Organised Play (using same Level (not the same PC's) under the Campaign Rules) stood Starfinder above the other Systems put forward. Not so. I am in a minority in our Group and can't see others on board without such an advantage.
"So say you run a scenario with Sci-Fi and no Ysoki. You all have a blast and it comes time for rewards. You read off the # of credits and Fame that the characters would have gotten from an actual Chronicle, and plan your next session."
Not sure where you got the idea I didn't want Ysoki. Their my personal favorite, that's why I mentioned them. I simply changed their background and said they were originally created by Doctor Moreau on earth. As to the rest of the paragraph, sure and other voices will argue we can do the same with New Traveler or Savage Worlds Sci-Fi.
"There's like no fundamental difference, other than those characters simply couldn't participate in an actual Organized Play event elsewhere. You still run through all the same motions otherwise."
I think I covered this earlier. Not same Characters, new ones under the Campaign Rules. No can do, no level advantage now under the Campaign Rules, we can simply play as an add on activity starting at Level 1 and go for any system we want for us to use personally. Very few will follow me into Starfinder in this situation.
We'll vote on the System to adopt in June when we will start afresh, buying books etc.
Hopefully I have been more clear this time,
Thanks again,
Andrew
Hi John,
Thanks again for your thoughts.
I thought issuing a Chronicle as the "Campaign Rules" states was 'a consistent and fair gaming experience' (Paragraph 2)
I take your points in Paragraph 3 about the Adventure Paths. Their just a bit long for me and most of our GM's to commit to. The Scenarios would have been perfect.
We are a smallish group (a bit over 30) of Sci-Fi Guys looking for a new system as our old one is old with little support now. What made Starfinder attractive is the Organised Play because we always struggle for GM's and I thought (wrongly) our games could count if people wanted extra or give us GM's a rest. I know many would not like starting at Level 1, especially seeing modules they have already played and receiving no credit for.
I already have played several and know what it is like. It's good and when I'm not GM'ing our Group, I'll play again.
If our games don't count at all for Organised Play then it has no advantage over the other Systems on the table at the moment so it's harder for me to convince others.
Anyhow it's all mute now, I will continue to play as I can and our Group will decide on a System soon. Sigh, it looks like Savage Worlds Sci Fi. A bit simple for me.
Anyhow, keep up the good work and thanks,
Andrew
Starglim and Thurston,
First of all thank you for your quick responses.
@Starglim The problem is there's very little incentive for my players to play it again. Play everything twice? That adds up to a lot of time wasted. When I run them, I use the NPC's as is except for minor tweaks, almost always none at all. I run the combats as is with some minor tweaks, almost always none at all. Heck, converting Stats and tweaking takes time I don't have.
@Thurston My setting is different because I and the Players I attract like Science Fiction, not so much Science Fantasy. The setting is our own Milky Way Galaxy. The different Characters have different backgrounds (The Ysoki, for example, were originally created by Doctor Moreau on earth), but all their stats etc exactly as the core rules. The other player races are the same. A background change with all their stats etc exactly as the core rules. Golarion has never existed in this setting. There aren't Undead, just people who survived the virus but still are disfigured and sometimes have special powers (inspired from Z Nation, Walking Dead etc.). Their stats again remain the same as the Undead (remember special powers I mentioned).
All in all a change of setting to Science Fiction is easy with the Starfinder rules. I'm even happy to run with Starfinder Character Rules if need be. With so little change from the original I doubt my players would want to play the same scenario again. We certainly won't get through all the Scenarios offered, including the Adventure Paths. I GM several groups and can only GM so much. If I could give them a Chronicle as per Campaign Mode they could play others at other times with recognition of ones played with me. I also would receive recognition for running these Scenario Adventures.
If a change of setting with background changes and Location differences are enough to negate a Chronicle as per Campaign, then I am disappointed. This in no way changes my view all are entitled to their own opinions and we must follow the rules. Still I will be disappointed and a bit mystified as to why an adventure classed as an Adventure Path is ok, but an adventure classed as a Scenario is different (obviously some will be exceptions eg Specials and the like). Both are Modules. Can I put in a request to consider a change to make some Scenarios Campaign Mode?
Anyhow, thanks for your time. You are right, another RPG could better suit our setting.
Thanks again,
Andrew.
Hi,
I'd like to ask an Organiser the answer to the below question.
Can Starfinder Society Roleplaying Guild Scenarios be run in Campaign Mode (Homegames) as per p11 of the Guild Guide (copied below)?
Most seem to hint this in the "How to play" Section:
This scenario is designed for play in the Starfinder Society Roleplaying Guild campaign, but it can easily be adapted for use with any world.
Campaign Mode: For sanctioned Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content (the entire book or series). Credit is applied to an appropriate Roleplaying Guild character as if the character created were a pregenerated character.
Thanks for your time on this,
Andrew
LFG for Starfinder / Pathfinder Organised Play Fantasy Ground users. I am certainly prepared to do my share of GM'ing. I have a Fantasy Grounds Ultimate Licence so it is free to join a game I am GM'ing. Please send an email to carlmund@dquell.com if you know of a group needing members or wish to start one.
Thanks for your time,
Andrew.
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