CorvusMask |
My against the aeon throne gm was like "I was thinking of using milestones" and I instead convinced them to tell me the exp so I could calculate it ;D
Also ended up calculating all Devastation ark exp in advance before running it. Calculated all dead suns exp at start of each book as well
Garretmander |
I use experience, technically, sort of. Really I just keep track of PC xp behind the screen and tell them to level when it hits the benchmarks. I allows me to fudge when to level during an AP, but still lets me know when they should be leveling a bit better than just using milestones. Even in an AP the milestones aren't super accurate to how we like to play.
CorvusMask |
I use experience, technically, sort of. Really I just keep track of PC xp behind the screen and tell them to level when it hits the benchmarks. I allows me to fudge when to level during an AP, but still lets me know when they should be leveling a bit better than just using milestones. Even in an AP the milestones aren't super accurate to how we like to play.
I mean its still using experience even if GM counts it for them ;D
Metaphysician |
I actually prefer XP myself, because at least in Starfinder I find XP a good way to appropriately benchmark and budget encounter difficulty. Say I want the party to gain a level by the end of Act 1 of an adventure. I look at the party's current XP, the XP for the next level, and get a total XP value. I can then easily go "Okay, to get that much XP they need about 4 encounters of CR X", and can work from there, whether I'm building a set of fights in a dungeon, or a web of social/investigating encounters.
And re: AP design, I have no firsthand experience. I haven't used any myself, and only know what people say about them here. Its just, when people say things like "the APs run heavily to combat encounters", it doesn't exactly sell me on using them. Especially when I have reasonably verifiable reports of other flaws, like "badly balanced use of the affliction rules" or "combat encounters that are the worst kind of restricted video game fights with uninteractive boring environments and tactics less morale less opponents".
CorvusMask |
Hey Starfinder aps are pretty good actually :p Devastation Ark 2 book to has EXCELLENT scenes
My main problem with them is that they are pretty short ones and don't have npc background articles. Thing is, its always better to get chance to read one yourself rather than rely on second hand accounts.
Its like judging 1e AP Jade Regent as "npc steal spotlight from PCs" based on some reviews, when in actuality the actual problem with AP is that NPCs are never written to do anything so everything they do is made up by gm x'D
Cyder |
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How did this go from a hopes for Starfinder 2021 to an XP discussion?
I love the Starfinder setting and APs, I just really really struggle with the rules after playing Pathfinder 2e. While there is some homebrew stuff to move over a few classes I feel it needs a proper rethink holistically to really convert it properly over.
My hopes are:
Starfinder 2e I know its only been 4 years but I would fork out for a 2e rulebook.
More Starfinder fiction - more lore, in character lore, I think Starfinder has amazing potential with the lore. Loving the APs and the SFS storylines!
I would love a Starfinder TV show, I think setting wise it has huge potential to create a next gen SF TV show.
Squiggit |
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I mostly want more. Feels like outside of bestiaries SF has kind of a slow content cycle.
Hell, Pathfinder 2 has released more non-core classes in its first year than Starfinder has in its entire run. I know classes aren't everything, but it'd be nice to just see... more non-bestiary stuff in general.
Second an earlier post asking for a faction book. More info about the various organizations in Starfinder would be great.
Probably a pipe dream but planet-specific setting books would be cool too. Pact and Distant worlds are both cool books, but it'd be nice to see some resources that don't have to paint in such broad strokes.
TRDG |
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I'm hoping for an AP be it a 3 or 6 parter for the whole party to be on a ship with their own pers fighters type thing ala Battlestar Galactica.
Man one could do so many things with that format from never before AP done
indivigual fighter battles,
Then big ship battles while fighters escort/scrren ,
planet exploration away teams,
Things going on in the big carrier ship for the pc's as a group
indiviguals to explore be it interpersonal relationships
as to why that creepy walkway to the fighter briefing room one has to trudge down through daily for briefings vibe is going on
Trading /supply run missions
The list can and should go on and on!!
Tom
John Compton Starfinder Senior Developer |
JiCi |
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JiCi wrote:Can we finally get some of the Pathfinder classes' abilities as archetypes in Starfinder now? We waited long enough.Reading between the lines, you seem to have particular ones in mind?
I'm referring to the chapter in the core rulebook about converting the Pathfinder classes for Starfinder, but there is barely anything to go on...
CorvusMask |
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Sidenote, with galaxy being divided to "near space" and "vast", Vast book would in a way "complete" the setting books(since I don't think we are getting single planet books in starfinder due to nature of starfinder setting being so wide in scale that deep dive into single planet feels weird compared to pathfinder), but I do hope that either Vast book or "Galaxy" book after that has map of the known galaxy (at time of release) x'D
Like I get it that due to nature of drift, the "geography" of galaxy doesn't matter as much, but maps are COOOOOOOOOOOOOOOOOL! x'D Even if it doesn't really matter, I do want to see relative position of worlds!
CorvusMask |
I agree. A conceptual, in game map of the drift similar to the "map" of the abyss they produced would be cool.
I was thinking of material plane map, but having that type of map of drift would be cool as well xD All of "planar maps" have been fun art even though they are all mostly just abstractions rather than something you can use as in game map
Yakman |
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My Starfinder hopes for 2021?
Have a great time and finish up this run of Threefold Conspiracy which is a tremendous ride so far!
Then? Get my guys pumped for Attack of the Swarm, Fly Free or Die, or Horizons of the Vast, run that into 2022, and then combine party favorites for Devastation Ark in late 2022!
CorvusMask |
I realized I eventually want full on variant rule or GM focused sub system book.
Like its kinda mind bobbling that there are no official starfinder influence rules, just evolving set of rules that keep getting used in one AP and some starfinder society scenarios :'D
Archpaladin Zousha |
Something else that just struck me recently: there isn't really a way to represent machine pistols or SMGs as per the current rules. Anything with the "automatic" quality is a longarm. Maybe Tech Revolution will rectify that...
Metaphysician |
Something else that just struck me recently: there isn't really a way to represent machine pistols or SMGs as per the current rules. Anything with the "automatic" quality is a longarm. Maybe Tech Revolution will rectify that...
I tend to think SMGs would work as good way to bridge the game between smallarms and longarms, and finally get people to stop taking Longarm Proficiency for every character. Make the SMG a type of Small Arm. Upside is that they do more damage than comparable pistols and often/always have the Automatic property or something like that. Downside is that they are bigger ( Bulk 1 rather than L ), and universally have the Unwieldy/Free Hands 2 property.
Demon Knight1434 |
My hopes is more rules ...For NPC's on the varriante class options we have now such as a machanic weapon, Armor, Or vechical now
we get new books with more class stuff COOOLCOOL i love it love it every step but ....with no new AA on the horizon the work to make them into NPC to fight agianst seems daunting or i could be lazy or a mix of both
Also cant stress this enough MORE AA i love thinking of varriants of things and with what we have now i know i can put togather more but i see the socicity books and just saw a Rabbit folk like species. and im like ....when do we get that when can i Physicaly Work with them
So thats about it ITs been wild already have the back bones of a ghost buster campgian and with Glatic magic around the corner i feel that will allow me to make a ritual's and other Magic stuff
More more AA
and more playable races
Maybe a cherry on top would be a book on Gods even thou thats more fantsy then scfi
Ashbourne |
Dimity wrote:I feel like a "Starfinder Unchained" book where we get a one to one pairing would be great personally.Cyder wrote:PF2e rules in the Starfinder setting is my one wish for an RPG. Give me that and I will never play anything else.Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.
Other than that I want Paizo to keep making awesome and inspiring content for it
I wonder if could Drift Crisis be a "Starfinder Unchained" even if it isn't it does set up a good point to make big changes in a follow-up unchained type book.
Ashbourne |
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I'd like to see a book that takes deep dives into Abalsom station with lots of maps.
I'd like to see Junkers Delight become the Otari of Starfinder. Junkers Delight is a great starter location, id like to see more adventures built around it like there were in PF2e around Otari. Otari all so got lots of extra content in the forum of 12 Paizo blog posts. Junkers Delight is all so a good spot for a Road Warrior-like adventure too, would go great with the new experimental vehicle rules in Tech Revolution.
Gaulin |
I honestly can't think of anything starfinder is really missing, (except I forever dream of whirlwind attack, great cleave is cool but spending an rp for it isn't worth it if you ask me) just want more of everything!
I stopped playing starfinder a while ago and switched to 2e, but now with 2e I'm really starting to feel its flaws. Now coming back to starfinder and some of the things that bug me are either fixed, or I see them as positives. Used to be annoyed about how much wealth and weapons matter, but there are classes you can play that have auto scaling weapons or you could just take a couple feats and have a pretty decent unarmed attack. Scaling cantrips are on the way. How hard it is to kill PC's used to bother me, but I'm starting to see it as a positive (2e characters die so fast if they aren't really well made). Things like spell DC's being low is balanced by inflicting status conditions and being great utility, lasting way longer and not having to worry about rarity.
Some small things that would be cool but not sure if they would be possible; making custom weapons (maybe a point based system, something like reach costs 2 points, increasing damage costs 2 points, etc) just to make it a little easier to fill concepts instead of waiting for a certain weapon to be released, a way (maybe a class?) to get auto scaling pets, and maybe the aforementioned whirlwind attack.
JiCi |
Why we still don't have a starship-sized dragon or construct is beyond me...
I could see a mutated dragon that grew so large that it became much bigger than Colossal. Given that dragons can use Change Shape or other spells to "shrink" in size, you could get a dragon that lives in one of Diaspora's asteroids, but can attack ships as a territorial behavior.
Archpaladin Zousha |
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I will note that Tech Revolution did indeed rectify the lack of a way to represent SMGs in the game, so that makes me happy!
And as for many of my other current desires, it does seem like Galactic Magic will cover most of them.
The one thing I'm uncertain it will cover however is what I'm concerned about the most. I really want a clearer picture on how classes that are, for lack of a better term, "magic-adjacent," like solarians and vanguards tap into and control the forces that empower them. We do have info on a number of Cosmonasteries throughout the articles in various APs, as well as the fascinating introduction of variant solarian traditions in the form of the electromagni introduced in Tech Revolution but there's very little to suggest how it "works" or what it "feels like." And the only hints we have of that sort of thing for the vanguard are the iconic vanguard's backstory. I don't think we've seen any info on vanguard training facilities, philosophies or organizations, and for me at least, that leaves very little to work with when making and playing a vanguard character. I like the class from a mechanical standpoint, and I'd LIKE to play one asap, but I'm kind of at a loss as to how I'd roleplay such a character or what their backstory might be...
TRDG |
I'd like to see a book that takes deep dives into Abalsom station with lots of maps.
I'd like to see Junkers Delight become the Otari of Starfinder. Junkers Delight is a great starter location, id like to see more adventures built around it like there were in PF2e around Otari. Otari all so got lots of extra content in the forum of 12 Paizo blog posts. Junkers Delight is all so a good spot for a Road Warrior-like adventure too, would go great with the new experimental vehicle rules in Tech Revolution.
I'd like to echo this as thee main station in Starfinder a dedicated map sysetm and a full fledged AP there would really ground the Starfinder culture and the every day goings on for many of us.
Not sure I would pick Akiton but I could see maybe having them expand a specific settlement sa 2 a year might not be to hard so we could have some more jump off points besides thee station.
Maybe the Drift event will change some settlementys so might also be opportunities to get new or old settlements revamped even!!
Settlement in Hell perhaps......Ha Ha Ha
Tom
JiCi |
Ashbourne wrote:I'd like to see a book that takes deep dives into Abalsom station with lots of maps.
I'd like to see Junkers Delight become the Otari of Starfinder. Junkers Delight is a great starter location, id like to see more adventures built around it like there were in PF2e around Otari. Otari all so got lots of extra content in the forum of 12 Paizo blog posts. Junkers Delight is all so a good spot for a Road Warrior-like adventure too, would go great with the new experimental vehicle rules in Tech Revolution.
I'd like to echo this as thee main station in Starfinder a dedicated map sysetm and a full fledged AP there would really ground the Starfinder culture and the every day goings on for many of us.
Not sure I would pick Akiton but I could see maybe having them expand a specific settlement sa 2 a year might not be to hard so we could have some more jump off points besides thee station.
Maybe the Drift event will change some settlementys so might also be opportunities to get new or old settlements revamped even!!
Settlement in Hell perhaps......Ha Ha Ha
Tom
The station does serve as a hub for most adventures, so yeah, +1 to that suggestion :)
JiCi |
You mean like the ijitkri's "stone-faced-squids" nickname?
Squidfolks, squidoids, squidlings, krakenoids, whatever :P
Without being too comical, there should be a way to easy recall aliens names, especially with how complex those can be ^^;
On a sidenote, ysokis are NOT the same as PF's ratfolks, thus go by a different name, somehow O_o
Archpaladin Zousha |
I thought those were the stone headed squids the stone faced squids were the ones from the devil ruled planet
I'll be honest, I can't tell if you're genuinely confused or making a joke here?
BigNorseWolf |
BigNorseWolf |
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On a sidenote, ysokis are NOT the same as PF's ratfolks, thus go by a different name, somehow O_o
Ysoki are noted to be a bunch of very closely related species with varying degrees of convergent and divergent evolution. So golarions ratfolk would be ysoki but not all ysoki would be ratfolk.
In rise of the runelords I had a ratfolk transmuter Justin Norvegicus who wanted to turn a dungeon under underpoint and move all his relatives in.
In starfinder I had a Mystic named Justin Norveg who ran into a group of golarion first crowd who wanted to assault him for being a foreigner. He regaled them with the proud history of underpoint.. for all of 5 minutes before they fell asleep.
Archpaladin Zousha |
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The embri are stone faced figuratively in that they believe showing emotions is like running around naked, and that they wear masks.(literally)
ijitkri have stone heads, which provides them a limited fortification ability.
Ohhhhhhh NOW I get it!
JiCi |
Going soon into 2022, here's what I'm hoping to see:
- a feat that allows a Nanocyte to form more items in a single Gear Array; With it, he could form 2 major items per Array at first, then 3 forms (a mix between major and minor forms) and finally 4 forms (2 major ones and 2 minor ones).
Seriously, that would alleviate the item juggling and level restriction...
ALSO, with the ability to to form 2 major items per Gear Array would probably lead to a Nanocyte forming armor upgrades or any more powerful weapon that require not 1, but TWO form slots.