
TheDoomBug |
1 person marked this as a favorite. |

I get that this a joke, but it would fit as nice uncommon for home settings where humans are rarer.
What would be the skills to go along with human lore? I think Society (for humanity's adaptability in regards to groups) and Crafting (we make, build, and design a lot of things).

![]() |
1 person marked this as a favorite. |

Hey its not just a joke, it's also jest on how every single other ancestry has lore ancestry feat specific to them, making it seem like humans are somehow default(like as if other skills already cover "human lore") or special to not need lore on knowing all about their ancestry, so I'm saying for sake of equality we need the human lore feat ;D
I mean, you can't say that elves and dwarves don't have multiple cultures, so clearly human lore should be thing despite humans having multiple culture! I'm sure some human is really hyped about knowing everything on human traditions and how to be most human human that ever human'd.

Castilliano |
1 person marked this as a favorite. |

Humans somehow default?
Humans are definitely default, as seen in most published campaign worlds.
To find more than two entries for another race/ancestry is rare, with the second one being the "evil, deep underground offshoot". (Except Deep Gnomes, who've simply lost their charm and curiosity.) Heck, even humans have multiple "evil, deep underground" offshoots, albeit less successful ones. And Halflings (when Hobbits) were originally offshoots of humanity too.
And a product with mass appeal kind of has to be thus because people's minds need a touchstone from which to perceive the fantasy world. So its humans as the baseline by which we measure all else since we know what humans are to start. Same reason we so often get modern travelers as our POV character in so many fantasy and SF books, and "strange humans on other worlds" that mirror known cultures from Earth (while real Earth itself shows much more diversity than space).
And humans being the touchstone-core is ultimately why it's humans that can have children with everything (though PF2 has been generous in spreading the love, er, lust?)

Perpdepog |
1 person marked this as a favorite. |
Hey its not just a joke, it's also jest on how every single other ancestry has lore ancestry feat specific to them, making it seem like humans are somehow default(like as if other skills already cover "human lore") or special to not need lore on knowing all about their ancestry, so I'm saying for sake of equality we need the human lore feat ;D
I mean, you can't say that elves and dwarves don't have multiple cultures, so clearly human lore should be thing despite humans having multiple culture! I'm sure some human is really hyped about knowing everything on human traditions and how to be most human human that ever human'd.
"My name is Manne, Hugh Manne."

AnimatedPaper |
1 person marked this as a favorite. |

I mean, you can't say that elves and dwarves don't have multiple cultures, so clearly human lore should be thing despite humans having multiple culture! I'm sure some human is really hyped about knowing everything on human traditions and how to be most human human that ever human'd.
If we wind up with an Anthropologist ancestry feat just know that I am blaming you.

lemeres |
5 people marked this as a favorite. |

Imagine it, perhaps at legendary profiency in human lore your character finally understands why humans can have children with everything :p
Humans are a superior variety of goblin. They adapt to any environment, and have a heavy tendency to cross breed with any nearby species.
However, like their lesser kin, they are short lived and mostly rely on numbers due to their high reproductive rate. Additionally, they share the tendency of attacking any other nearby races and a love of fire.

![]() |

CorvusMask wrote:Imagine it, perhaps at legendary profiency in human lore your character finally understands why humans can have children with everything :pHumans are a superior variety of goblin. They adapt to any environment, and have a heavy tendency to cross breed with any nearby species.
However, like their lesser kin, they are short lived and mostly rely on numbers due to their high reproductive rate. Additionally, they share the tendency of attacking any other nearby races and a love of fire.
So you are saying that goblinoid lore covers humans?
...Though goblins and hobgoblins do have their own lore, so for goblinoid equality humans still need their lore!

MadMars |
2 people marked this as a favorite. |

Humans are a superior variety of goblin. They adapt to any environment, and have a heavy tendency to cross breed with any nearby species.
I definitely missed the update where goblins had a heavy tendency to crossbreed with other ancestries. No wonder they went from ostracized to common citizens so quickly...

lemeres |
4 people marked this as a favorite. |

lemeres wrote:and have a heavy tendency to cross breed with any nearby species.In other words, "anything that moves"
Incorrect. Have you seen how many people have the verdant sorcerer bloodline? You thought they were hugging those trees?
Motion is not necessary.
lemeres wrote:Humans are a superior variety of goblin. They adapt to any environment, and have a heavy tendency to cross breed with any nearby species.
I definitely missed the update where goblins had a heavy tendency to crossbreed with other ancestries. No wonder they went from ostracized to common citizens so quickly...
When I first read your comment, my first thought was "well, maybe not Paizo goblins, but that is a common element in the depiction of other goblins across various media".
But then I remembered Lamashtu, and her importance in goblin society. So.... yeah....

graystone |
2 people marked this as a favorite. |

mrspaghetti wrote:lemeres wrote:and have a heavy tendency to cross breed with any nearby species.In other words, "anything that moves"Incorrect. Have you seen how many people have the verdant sorcerer bloodline? You thought they were hugging those trees?
Motion is not necessary.
Well some trees DO move... *looks at an Awakened Tree* But it's easier to explain plant bloodlines with Dryads. ;)

Ventnor |
2 people marked this as a favorite. |

CorvusMask wrote:"My name is Manne, Hugh Manne."Hey its not just a joke, it's also jest on how every single other ancestry has lore ancestry feat specific to them, making it seem like humans are somehow default(like as if other skills already cover "human lore") or special to not need lore on knowing all about their ancestry, so I'm saying for sake of equality we need the human lore feat ;D
I mean, you can't say that elves and dwarves don't have multiple cultures, so clearly human lore should be thing despite humans having multiple culture! I'm sure some human is really hyped about knowing everything on human traditions and how to be most human human that ever human'd.

mrspaghetti |
CorvusMask wrote:"My name is Manne, Hugh Manne."Hey its not just a joke, it's also jest on how every single other ancestry has lore ancestry feat specific to them, making it seem like humans are somehow default(like as if other skills already cover "human lore") or special to not need lore on knowing all about their ancestry, so I'm saying for sake of equality we need the human lore feat ;D
I mean, you can't say that elves and dwarves don't have multiple cultures, so clearly human lore should be thing despite humans having multiple culture! I'm sure some human is really hyped about knowing everything on human traditions and how to be most human human that ever human'd.
"We are third, of five"

Staffan Johansson |
I'd like to see more depth to human mechanics, but I think the better place to put that would be as ancestry feats that are based on nationality and/or ethnicity. There's some of that in the Character Guide, but I'd like to see more — enough of it to provide multiple alternatives for each covered place.
In general, I think ancestry feats is a good place for background-related things that are mechanically relevant but not class-related to live.

Castilliano |
3 people marked this as a favorite. |

Castilliano wrote:So they're to RPG settings what cis-het white men are to western cultures?Humans somehow default?
Humans are definitely default, as seen in most published campaign worlds.
Yes.
I appreciate Paizo's efforts to expand the scope in both ways.
Racial diversity among iconic humans was an easy step, yet Paizo also had included prominent, non-caricature sexually-diverse and gender-diverse NPCs years before culture's curve caught up with them (if it has). And the inclusion of non-European fantasy lore excites me too.
And Paizo's currently getting pushback for expanding the roles of alternate species, i.e. civilized Goblins and reasonable Orcs. I think the Ironfang Invasion did a decent job balancing human vs. nonhuman, though that's secondhand exposure.
There seems to be a "we mortals should all learn to get along because there are overwhelming evil forces out there against us" mentality at Paizo which I like, and evil's as likely to come from within humanity as from without. We can have the nuance of diplomacy, empathy, and the moral conundrums that come with mutual struggles & diverse cultures alongside the "oh yeah, that's Evil" simplicity of hacking cosmic tentacle beasts and ravenous undead.

Qaianna |

The issues with the feat would be the associated skills. A Lore (Human) skill I can kind'a imagine, just like there's Lore (Elves) or Lore (Ysoki), although it's a little hard to imagine what a GM would have to say about it (and fun to imagine the crit fails!).
Now, regional lore feats work (and not just for those filthy humans!). Two skills associated with the region and the Region Lore. So a Chelaxian Lore person may have Religion and Diplomacy (or Deception) and Lore (Cheliax) while a Galtian Lore feat would have Lore (Galt), Stealth, and Intimidation (I think?).