How well do Goblins get along with the other races?


Pathfinder Second Edition General Discussion


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I know there are some towns where they live in peace with the other humanoids, but considering they were enemies for centuries before, I doubt they'd be universally accepted after just 10 years or so.


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Why are you trying to start this argument again?

Just like with all other ancestries, there is a full range of alignments for goblins.

Perhaps you could retitle your thread "How Well Do Humans Get Along With Other Ancestries" so it's a little less clickbatey


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Yqatuba wrote:
I know there are some towns where they live in peace with the other humanoids, but considering they were enemies for centuries before, I doubt they'd be universally accepted after just 10 years or so.

Yeah, but the average goblin village is closer to a pack of stray dogs in terms of general cultural significance. One of the primary driving factors of conflicts such as the goblinblood wars was the leadership from hobgoblin commanders (which I am counting as a separate cultural issue since hobgoblins have their own command structure and integration strategy).

If you are in a rural area of Isger, then yeah. Probably not great for a goblin PC to hang around before a wannabe greenskin slayer shows up. But otherwise, I doubt the cultural animosity is harsher than what an orc might face.


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Goblins, like other species, display a wide range of diplomatic acumen and inclination. A goblin and a non-goblin can get along fabulously if both are so inclined. Beyond that, it's a matter of individual variation.

What humans would view as "Goblin bad habits" aren't the sort of things that lead intrinsically to strife with non-gobliins. They're not driven to dominate others or repay insults with violence, they just like to start fires, root through garbage, and have fun. If you're capable of instilling an understanding of boundaries (e.g. you can have fires in this place, but not any place) to a goblin population there's not going to be an extraordinary amount of strife.

Dark Archive

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Goblins really have the sublime good fortune of not carrying the kind of baggage humans have around with them. Like, just imagine how hard it must be to come from the ancestry responsible for triggering Earthfall, or to know that half of the major catastrophes in the world can be traced back to Aroden, the human who became the god of humanity, and all of his traipsing around ignoring divine conventions, creating immortal liches, and provoking the Worldwound. Probably responsible for the Eye of Abendego too, given the timing. And did they learn anything from it? Hells no! The next day Cayden let the dog he made a god go sire a bunch of celestial puppies, and who knows what that's doing to the interplanar ecosystem. And then there's Razmir over there, looking to pick up where Aroden started as the new "god who ignores divine conventions and just kicks around the planet doing whatever he wants". We're barely even scratching the surface here.

So, probably goblins are about as tolerated in most places as humans are, especially since humans probably use the more immediate lack of goblin social graces to distract the elves and dwarves from the fact that humans have almost destroyed the continent multiple times during the lifespans of elves and dwarves still alive in the Inner Sea. Sure there's places like Sandpoint where goblins aren't particularly welcome, but Sandpoint is also a colony founded and significantly populated by backwards racists who think its perfectly acceptable to murder the native population and steal their land.

In a place like Absalom, everyone has read the local broadsheets about the goblin heroes who bravely escorted the Watcher Lord and his troops clear of Tar-Baphon's armies. Most people in the Land of the Linnorm Kings know that if they see a snow goblin walking with a group of adventurer-looking types, it's probably one of the Frostfurs from the Pathfinder Society and better left alone, if not treated with respect. Down in the Shackles, most merchants breathe a sigh of relief when they realize that they're being attacked by a goblin pirate crew; they just turn over a bunch of food supplies and whatever else they can spare and go about their day, knowing that they were lucky it wasn't one of those murderous bands of human pirates. (All of these fully established in canon, and I'm not even done yet.) Down in Katapesh, a lone goblin might get scooped up as a potential slave just like any other humanoid who wanders the streets without some good friends, but they're just as accepted as gnolls and humans, and even own gambling halls and mercantile enterprises. Cheliax has had goblin hell knights and goblins allying with noblemen for almost as long as there's been a Pathfinder RPG, and they certainly don't have it any worse than strix, halflings, or anyone else with the misfortune to not be a human or a tiefling with connections to the church or nobility. Isger's still pretty salty about the Goblinblood Wars, no doubt, but they're also going to be largely aware of the role the goblins played in stymieing the forces of Tar-Baphon that are the biggest active threat their country now faces, with only the questionable barrier of Molthune between them and Baphy's undead hordes. The Mwangi Expanse has cannibal halflings, killer fey, and xenophobic mummy gods to deal with, so goblins might not even get a second glance depending on what else is going on. Up in the Sarkoris Scar, the Sarkorian Reclaimers are allied with the Dragondweller goblins, who have made a real reputation for themselves as excellent scouts and ambushers in the war against the demon horde, so picking a fight with a goblin there might put you in the bad graces of a powerful god caller or eidolon.

Taken on the whole, it's probably about as safe to be a goblin in Golarion as it is to be most any other ancestry, though just like a dwarf is going to be more welcome and at home in the Five Kings Mountains than they are in Kyonin, there's definitely places where it's more or less safe to be a goblin.

Silver Crusade

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Bosun: "Cap'n, the pursuing ship is gaining wind fast, it's flying goblin colors."

Captain: "Understood, arm the pizza flingers and the rubber ducky catapults."

Bosun: "You heard the captain! E G T! Evasive goblin tactics everyone!"


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Humans are mostly tolerated by non-humans just because there are so many humans and it's best to provoke them as little as possible.

Individual humans can be fine, but there's a difference between "a particular human" and "The entire human population of Cheliax and Taldor."


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Ssalarn wrote:
Goblins really have the sublime good fortune of not carrying the kind of baggage humans have around with them. Like, just imagine how hard it must be to come from the ancestry responsible for triggering Earthfall, or to know that half of the major catastrophes in the world can be traced back to Aroden, the human who became the god of humanity, and all of his traipsing around ignoring divine conventions, creating immortal liches, and provoking the Worldwound.

You are perfectly right.

While it's true that goblins do descend from Lamashtu brood herself, they hardly are move inherently evil as any humanoid being not constantly exposed to the foul environment of the darklands. I too have a gargoyle character in our 5 year long Carrion Crown adventure who's started to point out how much humans have done wrong, and still doing wrong in this period of time. Now, for fun, let us see the baddies of each ap. Of 26 adventure path, the main antagonist (or main orchestrator/responsible of the events) was humanborn, thought in 11 of these 16 situation was a human that have "becomed" something more monstrous. So, basically humanity is the ancestry more incline to become something worse than themselves ...

For the record, we got: 16/17 humanborn villains, 1 elf, 1 genie, 1 snakeman, 1 lizardman (but was Aroden the motive), 1 fey, 1 evil A.I., 1 giant, 1 evil god, 1 hobgoblin and 1 aboleth.

I really hope the next A.P. it's about an evil dwarf ...


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As wunna da fellow greenskinn’d peoplez we genrully get on alroyt wif em. O’ course dey ain’t as nachurally tuff or good-lookin as us Orcz but dey’re ded cunnin’ fer sure and pretty lite on dey feet

Deyz got a pretty dyverss culcha too, yew show wun gobbo a pile o’ wood an ‘e mite start a bonfoyah, anuva goblin mite start fiddlin an tinkerin about wif it an build sum sorta contrapshun or even a wooden shank for nickin anywun wot crosses ‘im. Hell, yew show a fird goblin dat same pile o’ lumber an ‘e mite eat da zoggin fing! Wot a byootiful talent dat iz, bein able to eat wateva u bloody well fancy eatin.

But Aye dygress, wot I’m tryna get at iz dat even doh goblins ‘ave a habit of bein sloytly unpredictabul and are usuallee pretty feisty, don’t judge ‘em too ‘arshly cuz at da end ov de day, deys just tryna get by like anywun else.


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What are races?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How well do Goblins get along with the other races?

Like anyone else, goblins get along with other races just as well as they wish to get along.


Goblins think other races are a supply of stuff and food, so they get along as well as any parasite does with its host.

Goblinmanders get along with everyone and are very helpful.


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I have had four goblin player characters in my games. James Jacobs has frequently pointed out that player characters are not representative of their home peoples, but those goblins' backstories do paint a picture of my version of Golarion.

The goblin fire bomber Spriggs in my Jade Regent campaign. He came from the Licktoad Goblin Tribe feature in Brinestump Marsh at the beginning of The Brinewall Legacy. He and his best friend Scribbleface learned to read from a local witch. When Scribbleface's ability to read was discovered by the tribe, he was beaten and exiled. Spriggs left before the tribe disovered that he too could read. The party encountered him in Brinestump Marsh and he insisted on coming along. When the old chief was defeated, Spriggs became the new chief and trained the goblins to make Goblin Gulp coffee to sell.

Harvey Wallbanger was a goblin paladin of Alseta in the Lost Star chapter of Doomsday Dawn. Alseta was not in the playtest material, but my version was not far from Alseta in Gods and Magic. As a boy Harvey was a trashpicker in Magnimar, Varisia. He encounter an artifact in the garbage that gave him a mindquake. The local elven hospice of Alseta took him in, and he became a servant there. He also was granted paladin powers by Alseta, who was overseeing the transition of goblins to a civilized people. He liberated the Mudchewer tribe of goblins in Magnimar from their enslavement.

Tak was a goblin alchemist whose tribe consisted of goblins descended from escaped slaves and lying low in ruins south of Ecru in Nirmathis. When the Ironfang Legion invaded Ecru, ten goblins, including Tak, evaded the legion and headed downriver until they found the mostly-human village of Phaendar. There Cleric Nolan and his assistant Rhyna tended for the goblin refugees while the village argued about them. The argument was cut short by the Ironfang Legion invading Phaendar. The goblin refugees escaped along with the human villagers. The humans still disliked the goblins, but the goblins' darkvision made them excellent nighttime sentries, so the two groups stayed together for mutual support. Tak's player moved away early in the campaign, so Tak became an NPC.

Tikti is a goblin champion of Grandmother Spider in my current Ironfang Invasion campaign. After the Goblinblood Wars in Isger, a group of human do-gooders decided to civilize the baby goblin orphans. They hired some more civilized tailed goblins from Mediogalti Island to raise the baby goblins and established a community called the Goblinsworth Library. Tikti is a third-generation library goblin, a cross between Isger goblins and Mediogalti Island goblins, and she has a tail. She is also very bookish and chose to worship Grandmother Spider after reading about her in storybooks. Her animal companion is a velocirapter. She is currently opposing the hobgoblins of the Ironfang Legion in Nirmathis, protecting a mixed group of human and goblin refugees.

In my world, the cultural unity among many goblin tribes was the work of Lamashtu, mother of monsters. Lately her hold on the goblins has diminished and other gods, such as Alseta, have become involved. Some tribes, such as the Licktoads, have found a better way of life than grubbing in the marsh or raiding caravans. Other tribes have not changed much, but are working with other peoples. I let my players define the changes in the world.


Probably about the same way people got along with germans and japanese after world war 3.

The more affected by germany/japan a country was, the longer the anger/resentment lasts.

BUT this is also affected by other factors like economy, culture, 'victors high' etc.

After about 10 years, Malaysians would look sideways at japanese but otherwise not really care. Koreans on the other hand, many still feel animosity even today; though others especially the younger generation completely don't care and have embraced japanese pop culture.

Germans today are still the butt of jokes about the war and it's been nearly a century; but nobody is particularly resentful of them afaik.

I'd say goblins are the butt of jokes and stereotypes for the most part but other than a few places that were badly affected during the wars, most places don't particularly care about them one way or another

Shadow Lodge

Goblins have a long history of violence and hatred between them and pretty much every other humanoids. Just like places in the real world where this is true, it doesn't mean they can't have peace, but it certainly makes things a whole lot harder.


I don't see any evidence of "Goblins everywhere on Golarion have a history of violence with their neighbors. Things were bad in Varisia, and Isger but I don't know if there's a history of violence and hatred between goblins and non-goblins in Ustalav, Osirion, Absalom, Nex, Minata, Iobarra, etc.

Avistan is a really small continent, all things considered.


I imagine they are still treated with a lot of suspicion and contempt in most parts of the world. Maybe players annoyance with a new race mirrors the social pushback within a fantasy game or something? Haha oh hum...

Don't worry though, the orcification will occur.


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Kobolds > Goblins.

Dark Archive

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And what's with those elfs? Go back to your own planet, ya bums! Come over here stealing our jobs and our women, cramming your low-riders with free healthcare!

Halflings. Huh. We should give them half a vote. Call it The Halfling Compromise.


Mathmuse wrote:

I have had four goblin player characters in my games. James Jacobs has frequently pointed out that player characters are not representative of their home peoples, but those goblins' backstories do paint a picture of my version of Golarion.

The goblin fire bomber Spriggs in my Jade Regent campaign. He came from the Licktoad Goblin Tribe feature in Brinestump Marsh at the beginning of The Brinewall Legacy. He and his best friend Scribbleface learned to read from a local witch. When Scribbleface's ability to read was discovered by the tribe, he was beaten and exiled. Spriggs left before the tribe disovered that he too could read. The party encountered him in Brinestump Marsh and he insisted on coming along. When the old chief was defeated, Spriggs became the new chief and trained the goblins to make Goblin Gulp coffee to sell.

Harvey Wallbanger was a goblin paladin of Alseta in the Lost Star chapter of Doomsday Dawn. Alseta was not in the playtest material, but my version was not far from Alseta in Gods and Magic. As a boy Harvey was a trashpicker in Magnimar, Varisia. He encounter an artifact in the garbage that gave him a mindquake. The local elven hospice of Alseta took him in, and he became a servant there. He also was granted paladin powers by Alseta, who was overseeing the transition of goblins to a civilized people. He liberated the Mudchewer tribe of goblins in Magnimar from their enslavement.

Tak was a goblin alchemist whose tribe consisted of goblins descended from escaped slaves and lying low in ruins south of Ecru in Nirmathis. When the Ironfang Legion invaded Ecru, ten goblins, including Tak, evaded the legion and headed downriver until they found the mostly-human village of Phaendar. There Cleric Nolan and his assistant Rhyna tended for the goblin refugees while...

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