Is it common for everyone to be wearing helmets or are they like guardian's of the galaxy foldable one?


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Scarab Sages

I was thinking about equipment like the second skin that's essentially a skintight bodysuit and the fact it has 24 hours of life support. Which got me wondering is everyone essentially wearing helmets (or forcefield equivalent) 24/7 in case they need to deploy it. Are they wearing it sometimes and the suit is pretty much useless in the case of say sudden decompression? Is it like starlords helmet in guardian's of the galaxy which is normally some clip on behind his ear and folds out in a full scale helmet when he hits the right button then folds back up into its compact form?


Its flavor text, and works however the character wants it to. There's probably versions of both offered by different manufacturers.


Different armors have different mechanism to support the wearer.

Things like second skin which you mention probably uses force fields for it's environmental protections. While armor like the freebooter explicitly mentions coming with a helmet.

So...it all depends on the style. Both are options.

And regardless of style it requires an standard action to activate, and I imagine that the armor which uses helmet has some sort of storage mechanism for the helmet, which could be like the Starlord one you describe or some other method. Perhaps it's a series of articulated plates that retract into the bulk of armor around the shoulders.

Basically imagine it however you want as long as it's in such a way that doesn't impact the usability beyond what is explicitly mentioned within the rules.

Exo-Guardians

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Madcutta's heavy armor komes wit' a glama projector. So Madcutta kan have armor look like whateva 'e wants.

Like this.

But more Orc, less Sean Connery.

Scarab Sages

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Hmm Orc Sean Connery . . . this explains some of the half orc, I suppose Kirk accounts for the rest.

Its not so much looks though I'm wondering about functionality I'm in a second skin on board and the hull breaches. Do I do nothing as I'm already wearing a helmet, do I hit a "deploy helmet and give physics the middle finger" button or do I scrabble to reach my helmet in time. Thematic conerns as much as anything else. Well that an attempt to distract myself from the question of what exactly happens to your um . . . leavings if your in a suit for weeks considering there's food and drink coming from somewhere.


Activating environmental protections is a standard action, so A or B.

Scarab Sages

Much as I dislike the unfolding helmet concept I think I'll go with it because it seems the best of bad options and they do have dimensional engineering in other areas. It'd also work with the fact I don't think second skins have upgraded versions like others so its an emergency one day supply whereas the others at higher levels have dedicated facilities and proper helmets your either wearing or not.


To be fair, grabbing a helmet off your belt and shoving it on doesn't sound like more than a standard action either.

Armor probably has a seatbelt alarm that tells you not to leave your helmet out of reach.


Yeah, at most I'm imagining helmet either retract into armor or you remove helmet and it collapses and flattens out into something you stick onto your armor.

I imagine you could leave it behind on purpose or forget it, but it would be pretty uncommon to do so.

When it comes time you use a standard action to get it back on and activate environmental protections. Whether that means pressing a button and it pops out from a retracted position or you retrieve it from it's stowed position on your shoulder and it reshapes itself as you put it over your head.

As long as the process doesn't take more than a standard action that's all that really matters. Imagine it however you like otherwise.


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My main character wears power armor (a Stag Step suit, at the moment) and I generally play it as if the helmet is always on. Partly because I think it would be weird having a tiny little Vesk head poking up out of the large armor, and partly because I prefer my character to look ready for business.

Scarab Sages

Yep its just part of my interest in starfinder is the scifi element and while I like fantasy in it I also like a certain degree of science.

For example I normally play wizards, arcanists, sorcerers etc yet the changes to magic and the mechanic class features may tempt me enough if I get to play a proper game (work keeping me very busy currently) that I may break from that and play the mechanic because it really does interest me, better yet a technomancer/mechanic gestalt class but since I need to choose I may well go with the mechanic.

Deploying helmets could work on thicker armour easily I just see second skins as this skint tight outfit with nothing to store the deploying helmet. I have enough of a problem seeing it being able to seal.

I view second skins as like this . . .

https://subspacecomms.com/sites/default/files/0413-general/stid-clip.jpg
https://i.pinimg.com/474x/27/d3/8e/27d38e20ca382646db9e4881575e5bd2--star-t rek-uniforms-star-trek-movies.jpg

skin tight and in theory unnoticeable easy to wear under other clothes. Even if I make them a hoodie and allow this . . .

https://i0.wp.com/clothesonfilm.com/wp-content/uploads/2013/05/Star-Into-Da rkness_Benedict-Cumberbatch-space-jump-suit_Sketch.jpg

they just don't seem to lock with a helmet as well as other armour like this . . .

https://www.polygon.com/2017/3/27/15072694/mass-effect-andromeda-shepards-a rmor-h7-not-everybody-likes-it
https://i.pinimg.com/originals/e5/5a/43/e55a43ac7723746275f5f31ccd939106.jp g
https://cdn.vox-cdn.com/thumbor/AHygA-7itHibVyB4D06iM3jZMj4=/0x0:1080x720/1 220x813/filters:focal(454x274:626x446):format(webp)/cdn.vox-cdn.com/uploads /chorus_image/image/57924809/206_expanse_photo08.0.jpg

Hmmm skintight I think I just hit on something that will work for me. It normally looks like the skintight westuits from star trek (colour optional) but you can pull the rear neck up and over your head as seen in the third image at which point it automatically deploy's a forcefield and activates the environmental protections. You can then activate or deactivate them as needed till you pull it off and the memory fabric retracts to its neck height which locks the shields so they can't deploy and cut off your head via coding, wiring intelockings and physical disconnects.

The heavier armour can use either the stargate and guardians of the galaxy deployable helmet appraoch as they are large enough to store a helmet (and more extensive recycling options) or a physical helmet stored seperately.

Thanks for the replies its let me work through this to something I can accept.


Bare in mind that under most circumstances, "hull breach" does not translate into "instantaneous total collapse of life support". It takes time for atmosphere to vent, unless your "hull breach" is more "the entire compartment just got exploded". In which case, you probably have bigger concerns.


Yeah...second skin probably just uses forcefields no helmet. I'm imagining just an emitter around the entire collar of the second skin.

But like I said, imagine it however you like as long as it doesn't take more than a standard action to activate.

Scarab Sages

Hull breach doesn't but poisonous gas, temperature spikes and other threats can be instantaneous and the suit offers defence against that too. Although thinking about it if your next to the breached hull it may be total collapse of life support as your sucked out into space.


I always prefered the LoS movie retractable helmet over the GotG style. Plus, it would really work for some manufacturers of Estex suits, Freebooter armor, and D-Suits.

https://m.youtube.com/watch?v=BBG5QN9IGFk

Scarab Sages

lightningcat wrote:

I always prefered the LoS movie retractable helmet over the GotG style. Plus, it would really work for some manufacturers of Estex suits, Freebooter armor, and D-Suits.

https://m.youtube.com/watch?v=BBG5QN9IGFk

That's how I see the larger suits working if they use a retractable helmet (same style as stargate Jaffa ones) it just doesn't work so well when picturing a westuit/skintight outfit like second skin is meant to be.


Senko wrote:
Hull breach doesn't but poisonous gas, temperature spikes and other threats can be instantaneous and the suit offers defence against that too. Although thinking about it if your next to the breached hull it may be total collapse of life support as your sucked out into space.

While some things could be instantaneously fatal or at least incapacitating in Ye Olde Real Worlde, there's not usually a lot that does you in before you get a turn or two to react to it in the game.

Like a poisonous atmosphere or what have you, if you fail your saves won't be great, but unless someone cooked up a home brew rule, it wouldn't prevent you from enabling your suit's protections whenever you get your turn. Ditto for being blown out into space, or some intense heat (you take some damage, your turn comes up, you're good to go.)

This is probably why a common answer in this thread has been "You know, there's a lot of ways to flavor what your helmet is like, as long it takes a standard action to start working as a helmet."

And, as per usual: Everyone, get a Black Heart necrograft.


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Senko wrote:
Hull breach doesn't but poisonous gas, temperature spikes and other threats can be instantaneous and the suit offers defence against that too. Although thinking about it if your next to the breached hull it may be total collapse of life support as your sucked out into space.

I don't know if you're interested in the actual science, but that whole decompression sucking thing is myth.

Inside a normal space ship you're going to have only 1 atmospher (at most) of pressure in it (maybe some exceptions for some species that might require more). 1 atm isn't a lot of pressure, it's literally the amount of pressure exerted on us by the atmosphere here on Earth. We barely notice it. When you create a whole in a space ship suddenly, you will get a force as there is a pressure gradient, and the force decreases over time as the pressure decreases.

So a big hole can generate a lot of force, but for only an instant as the pressure nearly instantly equalizes. A small hole will generate sustained force, but will be fairly low.

Ultimately, you're not getting sucked out of a hull breach. Though you might float out after you die from a lack of oxygen.


Claxon wrote:

I don't know if you're interested in the actual science, but that whole decompression sucking thing is myth.

Inside a normal space ship you're going to have only 1 atmospher (at most) of pressure in it (maybe some exceptions for some species that might require more). 1 atm isn't a lot of pressure, it's literally the amount of pressure exerted on us by the atmosphere here on Earth. We barely notice it. When you create a whole in a space ship suddenly, you will get a force as there is a pressure gradient, and the force decreases over time as the pressure decreases.

So a big hole can generate a lot of force, but for only an instant as the pressure nearly instantly equalizes. A small hole will generate sustained force, but will be fairly low.

Ultimately, you're not getting sucked out of a hull breach. Though you might float out after you die from a lack of oxygen.

Which is why you'll only see me saying "blown out into space."

If you're just walking through your space kitchen and the wall leaves for whatever reason, the rush of atmosphere leaving the ship may take you with it. But space itself exerts no suction.

Shadow Lodge

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CRB page 429: "most technology involves at least a little magic," Starfinder is explicitly a space fantasy, not a sci fi setting. It could be anything you want to imagine, doesn't matter, doesn't have to make sense.

Scarab Sages

In the same way black holes exert no gravity. At least I believe that's the current science on this side of the event horizon its gravity as normal on that side nothing escapes. Of course you do have nasty tidal force but gravity isn't really sucking you in.


Pantshandshake wrote:

Which is why you'll only see me saying "blown out into space."

If you're just walking through your space kitchen and the wall leaves for whatever reason, the rush of atmosphere leaving the ship may take you with it. But space itself exerts no suction.

Well...that's still a bit incorrect because you're not going to be blown out into space either (or at least it's very unlikely). The amount of force generated is relative to the size of the hole, but so is the duration. Big hole, big force, short time. Small hole, small force, long time.

A big hole will move you, but the time is so short you wont get that far. A small hole will generate such weak force you can easily walk away from it.

Senko wrote:
In the same way black holes exert no gravity. At least I believe that's the current science on this side of the event horizon its gravity as normal on that side nothing escapes. Of course you do have nasty tidal force but gravity isn't really sucking you in.

I'm not up to date on all the latest theories about black holes, but gravity is the attraction between mass. Black holes have a lot of mass. And we can definitely observe mass being pulled in towards a black hole, though we have no idea what happens beyond the event horizon. One of the ways black holes were first observed was pulling interstellar gas into a disk around it.

Scarab Sages

Claxon wrote:
Pantshandshake wrote:

Which is why you'll only see me saying "blown out into space."

If you're just walking through your space kitchen and the wall leaves for whatever reason, the rush of atmosphere leaving the ship may take you with it. But space itself exerts no suction.

Well...that's still a bit incorrect because you're not going to be blown out into space either (or at least it's very unlikely). The amount of force generated is relative to the size of the hole, but so is the duration. Big hole, big force, short time. Small hole, small force, long time.

A big hole will move you, but the time is so short you wont get that far. A small hole will generate such weak force you can easily walk away from it.

Senko wrote:
In the same way black holes exert no gravity. At least I believe that's the current science on this side of the event horizon its gravity as normal on that side nothing escapes. Of course you do have nasty tidal force but gravity isn't really sucking you in.
I'm not up to date on all the latest theories about black holes, but gravity is the attraction between mass. Black holes have a lot of mass. And we can definitely observe mass being pulled in towards a black hole, though we have no idea what happens beyond the event horizon. One of the ways black holes were first observed was pulling interstellar gas into a disk around it.

Basically the theory as I read it was that because gravity falls off with distance there's not a super massive force pulling you in towards the event horizon of super massive black holes. it will still be "high" gravity but its not the inescapable pull you see on movies. The event horizon is the point where the mass of the black holes is able to exert enough pull you can't escape any more however outside that its still just gravity and the more massivie the black holes core is will only affect how far away from it the event horizon is but not how much gravity is present outside that. Whether your dealing with a small black hole or one of the massive ones at the heart of a galaxy outside that dividing line the gravity is going to be identical. That is super massive black hole has an event horizon X miles away from the core, a normal one has the event horizon Y miles away from the core but both have the same T gravity force outside that event horizon. The catch is that there's immense tidal forces in addtion to the radiation and all so your not likely to even survive to said event horizon.

Interesting information on the air pressure I always believed the blown out into space because I know even with earth's similar atmosphere if you seal your windows too well air pressure differential can blow them out when dealing with hurricanes and the like due to air pressure diferential.


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Re: Blowing out into space.
If the wall of a room you're in is suddenly gone, and the ship isn't internally sealed between compartments, then all the atmosphere tries to leave at once. That's kind of the only way you'd actually get ejected, and you'd still need to be free standing at the time. If you were strapped in, or even sitting down and could hold on to something that wouldn't also get ejected, you'd be fine.

Re: Black holes.
They have the same gravitational attraction as any other object the same mass. If the Sun turned into a black hole right now, the amount of gravity wouldn't change. So, the inescapable gravity bit is 'true' in that anything big enough would have the same 'pull,' its not a function of the object being a black hole or not.

Scarab Sages

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After spending a bunch of time hunting for pictures to explain how I see second skin suits I watch a review of an episode of voyager and realize "Oh seven's wearing exactly how I see a second skin suit to look - the gloves". Ah well forcefield deployment works.


The Event Horizon is the escape limit barrier for LIGHT. It is the boundary where Light cannot escape the gravitational draw of the Black Hole. Light beyond the Event Horizon gets its direction of travel curved around the Black Hole, with lessened effect the further away from the Event Horizon the light travels. This is called a "gravitational lensing effect."

Keep in mind, this is for LIGHT. Matter in general does not go the speed of light. General relativity establishes that it physically CANNOT go the speed of light, only a percentile up to 99.9999999(ad nauseam).

Why is this an important distinction? The Event Horizon is a trap for light. A black hole's point of no return for matter is larger, and dependent on the velocity of that matter. Since the velocity is much slower than light, it's inherently a larger boundary. Engines will only have so much force before their capacity for acceleration tops out. The rate of generating this propulsion is also important- if you can't get fast enough, well, fast enough, by the time you reach maximum acceleration, gravity may have already pulled you beyond your ability to escape the pull of the black hole.

This, at least, is similar to all massive objects. As was stated above, a black hole with the same mass as our Sun would theoretically have the same gravitational dynamic as our present solar system. If you were to magically exchange the Sun with a black hole of equivalent mass, nothing orbitally would change. The lack of radiance, on the other hand...

What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole.


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Umbra-Arcturus wrote:


What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole.

So you're saying that if my magnetic field gets sucked out into space and pulled into a black hole it'll get disrupted? Do I still get to go to heaven after that?


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Pantshandshake wrote:
Umbra-Arcturus wrote:


What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole.
So you're saying that if my magnetic field gets sucked out into space and pulled into a black hole it'll get disrupted? Do I still get to go to heaven after that?

Guess it depends on whether your suit doubles as a murderous red robot, or if you pal around with a flying bucket voiced by Roddy McDowall.

---

More on point, the black hole's magnetic field is most likely created by the matter outside the black hole itself, an in an area known as an accretion disk. The black hole itself is doing such a number on matter beyond the event horizon that it has no magnetic poles itself.


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This thread really went some places.

Scarab Sages

Umbra-Arcturus wrote:
Pantshandshake wrote:
Umbra-Arcturus wrote:


What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole.
So you're saying that if my magnetic field gets sucked out into space and pulled into a black hole it'll get disrupted? Do I still get to go to heaven after that?

Guess it depends on whether your suit doubles as a murderous red robot, or if you pal around with a flying bucket voiced by Roddy McDowall.

---

More on point, the black hole's magnetic field is most likely created by the matter outside the black hole itself, an in an area known as an accretion disk. The black hole itself is doing such a number on matter beyond the event horizon that it has no magnetic poles itself.

Now there's an old reference, shame the water tank broke.

As I said though I still think your ship is probably going to be destroyed long before you hit the point where it physically can't escape. Either by the heat, tidal forces or radiation. Educate me otherwise if I'm wrong.


Senko wrote:
Umbra-Arcturus wrote:
Pantshandshake wrote:
Umbra-Arcturus wrote:


What a black hole lacks compared to other supermassive objects is a magnetic field. They exist, but the means by which a magnetic field is generated are disrupted by the way matter is arranged and distorted by the overwhelming forces inherent in a Black Hole.
So you're saying that if my magnetic field gets sucked out into space and pulled into a black hole it'll get disrupted? Do I still get to go to heaven after that?

Guess it depends on whether your suit doubles as a murderous red robot, or if you pal around with a flying bucket voiced by Roddy McDowall.

---

More on point, the black hole's magnetic field is most likely created by the matter outside the black hole itself, an in an area known as an accretion disk. The black hole itself is doing such a number on matter beyond the event horizon that it has no magnetic poles itself.

Now there's an old reference, shame the water tank broke.

As I said though I still think your ship is probably going to be destroyed long before you hit the point where it physically can't escape. Either by the heat, tidal forces or radiation. Educate me otherwise if I'm wrong.

The effects of gravitational attraction? Aaaah... I don't believe they'd inherently destroy the ship at first. There'd come a point where the forces would get so strong that integrity would be catastrophically compromised, I'm just not fluent enough in the mathematics to say how soon it'd be after being terminally ensnared. It does depend on your ability to produce force and escape velocity at an effective acceleration. Those numbers are, barring magic and sufficiently advanced technology, going to be small, so your point of no return isn't necessarily going to be right up at the soul crushing region of gravity.

As for heat... depends on what's radiating your way (heat is also radiation, albeit mild). If you're in the path of a mass jet, yeah, you're gonna be toast. Otherwise, depends on your insulation.

The main hazard, I imagine, is collision with something else, as per usual. Depends on how busy things are there, what the black hole's path in space has invaded. Gets to be like a particle accelerator the closer you go, which is probably where the magnetic fields are generated.

Scarab Sages

So basically you will be trapped by the gravity before the radiation/heat/other forces destroy you interesting, thanks.


Senko wrote:
So basically you will be trapped by the gravity before the radiation/heat/other forces destroy you interesting, thanks.

Eh, it really depends on what's around the black hole with you.

If you (somehow) ended up the only thing being sucked into a black hole you would find probably no heat. Space is super cold, but also has very poor heat transfer characters due to having no mass. If somehow you were the only thing being sucked in, you would be at risk of overheating from your crew before heat from the black hole would do anything. However, the chances that you're the only thing being sucked in are small, usually their is an accretion disk of compressed gas/matter which would probably be quite hot. And their are also gamma ray bursts.

Smart people would just steer clear of a black hole and not get close enough to it to be a problem. They don't exactly sneak up on you.

Scarab Sages

Claxon wrote:
Senko wrote:
So basically you will be trapped by the gravity before the radiation/heat/other forces destroy you interesting, thanks.

Eh, it really depends on what's around the black hole with you.

If you (somehow) ended up the only thing being sucked into a black hole you would find probably no heat. Space is super cold, but also has very poor heat transfer characters due to having no mass. If somehow you were the only thing being sucked in, you would be at risk of overheating from your crew before heat from the black hole would do anything. However, the chances that you're the only thing being sucked in are small, usually their is an accretion disk of compressed gas/matter which would probably be quite hot. And their are also gamma ray bursts.

Smart people would just steer clear of a black hole and not get close enough to it to be a problem. They don't exactly sneak up on you.

With drift travel the do since you can't see them coming.


Senko wrote:
Claxon wrote:
Senko wrote:
So basically you will be trapped by the gravity before the radiation/heat/other forces destroy you interesting, thanks.

Eh, it really depends on what's around the black hole with you.

If you (somehow) ended up the only thing being sucked into a black hole you would find probably no heat. Space is super cold, but also has very poor heat transfer characters due to having no mass. If somehow you were the only thing being sucked in, you would be at risk of overheating from your crew before heat from the black hole would do anything. However, the chances that you're the only thing being sucked in are small, usually their is an accretion disk of compressed gas/matter which would probably be quite hot. And their are also gamma ray bursts.

Smart people would just steer clear of a black hole and not get close enough to it to be a problem. They don't exactly sneak up on you.

With drift travel the do since you can't see them coming.

Only if you're exiting some place where people haven't been normally.

Remember, you navigate the drift via beacons, meaning someone placed them there. Typically, members of Triune's clergy. Triune and his clergy are very invested in Drift Travel (for whatever unclear reason) and I don't think they would want to deliberately place beacons in such a dangerous location or allow one to remain in such a place either.


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Next AP: Someone's Moving The Beacons!

Scarab Sages

Not to mention a whole core mechanic is the distcintion between near and far space is the number of beacons. Don't want to wander off the beaten path I guess. More reason to be wary using the Drift.


Senko wrote:
Not to mention a whole core mechanic is the distcintion between near and far space is the number of beacons. Don't want to wander off the beaten path I guess. More reason to be wary using the Drift.

Maybe, but you don't have to worry about stumbling into a black hole in you're visiting a routine location. Only when you're out in the reach of the vast where there may be no drift beacons.

(Can you actually enter and exit someplace without beacons? I've always supposed you could but I'm not sure.)

Scarab Sages

Claxon wrote:
Senko wrote:
Not to mention a whole core mechanic is the distcintion between near and far space is the number of beacons. Don't want to wander off the beaten path I guess. More reason to be wary using the Drift.

Maybe, but you don't have to worry about stumbling into a black hole in you're visiting a routine location. Only when you're out in the reach of the vast where there may be no drift beacons.

(Can you actually enter and exit someplace without beacons? I've always supposed you could but I'm not sure.)

I'm pretty sure you can, the only mention I can see is . . .

These mysterious objects, sometimes spontaneously generated and sometimes placed by priests of Triune, help navigation systems orient ships in the Drift.

It say's they help navigation not transition not 100% but suggestive given that the drift is a plane you navigate via normal thrusters whereas drift engines are essentially a plane shift spell to a specific plane. Which is really weird given that its the drift engine that determines travel time. They only shift you between planes and . . .

While traveling through the Drift, a starship uses its conventional thrusters.

Yet . . .

These engines let you travel to and from the Drift (see page 290). The better the engine rating, the faster you can reach distant destinations.

Wait, what? Are you transitioning to different drift layers that are more and more compact allowing you to spend less time travelling between places? In which case a drift rating 1 ship will be on a different plane to drift rating 2 and they'll never meet.


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Yeah, it doesn't make sense when you start to analyze it.

But they wanted to have different levels to drift engines, for some reason.

I think I would have preferred there be only one kind of drift engine, or have some benefit besides travel time on the drift plane because it makes no sense since you're traversing it with conventional thrusters.

What would make sense is if higher tier drift engines performed the operation more quickly, like maybe the highest tier should be only require you to be stopped for 6 seconds before it can be activated, allow for quick get away or even drift jump maneuvers in combat (something like the Picard Maneuver from Star Trek).


Or just have travel time in the drift adjusted by conventional thruster speed.

Scarab Sages

Garretmander wrote:
Or just have travel time in the drift adjusted by conventional thruster speed.

This is what I'd prefer even though it'd get a bit clunky e.g. Drift travel is (per book / (1/2 of convential thruster rating) i.e. 3d6 = 13, 13/(1/2 of 8), 13 / 4 = 3.3 repeating days. Apply the same to normal travel so faster thrusters get you to your destination faster whether your travelling to a planets moon or traversing the drift to a new system.

Higher drift engines can allow a faster shift cutting the 10 minute wait down to a potential 2 for class 5 engines. Maybe reduce the radius they pull things from so class 5 can shift from a planet without trying to rip a chunk out of it?


Remember, ships entering the Drift normally don't meet except under extraordinary circumstances, anyway.

My interpretation is that a more powerful Drift Drive basically gives you a more powerful "push" in the Nth dimension that defined the Drift relative to material space. You arrive "deeper", or perhaps with a "deeper"-aimed vector, than with a weaker drive, which translates into faster movement relative to material space. Its not strict separated layers, but while you can use conventional thrusters to reach these "spaces" in the Drift, it doesn't gain you any net benefit ( the added time spent flying "deeper" into the Drift more or less cancels out any gains you'd acquire ).

Or for a different metaphor: think of the Drift Drive like a booster rocket, or a gravitational sling shot. It gives you a one time "push" from the transition into Drift Space. Maybe even such a huge "push" that conventional thrusters, relatively, have little or no effect on travel time through the Drift.

Scarab Sages

Except that goes against the way its written which states you travel using conventional thrusters, can stop mid-transit and only lose the time spent stopped and only use the drift engines to enter/leave.

I may be adding another houserule I think.


Like I said, ultimately drift engine rules make little sense.

If there was only model of drift engine they would make more sense how they're currently written.

There are ways you could rewrite things to keep multiple drift engine levels and have it make sense, but currently it just doesn't.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I guess we should ask about that from writers huh.


You could also rule that there is no single drift but, like hell, it consists out of may different layers and most ships end up in a different layer with better drift engines sending you into "lower" layers which are more compressed and thus you travel further with the same thursters.
That would als explain why ships rarely meet, even when they enter the drift at the same time and go to the same destination.


From book 4 of Dead Suns, the Drift is a colorful plane of impossible geometry and unlikely physics, reachable only with technology that a newly ascended god, Triune, broadcast to the galaxy just over 300 years ago. While there are many who claim secret knowledge of the workings of the Drift, only Triune knows the true purpose and scope of the plane.

Hyperspace jumps between places on the Material Plane also require a certain amount of time spent traveling through the Drift, and thanks to the plane’s mutable nature, travel through the Drift between the same two points on the Material Plane can take varying amounts of time, even for the same ship. Similarly, these paths through the Drift should be thought of less as established trade routes and more as an expression of planar dynamics. This variation means that two ships can’t exit the Drift onto exactly the same point in Material Plane space, nor can a ship exit directly into a solid object—a great fear of early explorers.

This pretty much means that there is no need to apply science to the Drift. Its MAD SCIENCE.


On Drift Engines, also from Book 4 of Dead Suns.

All of this is useful for individual ships, but adds complications for ships attempting to travel to the same place and arrive at the same time, let alone the same formation. In these situations, multiple ships can couple their ships’ Drift engines to one another so that they effectively become a single entity for purposes of travel time and arrival position. The downside of this method is that it forces all the ships to use the worst Drift engine rating of the group, though some militaries have crafted specific jumpships capable of circumventing this restriction and moving an entire armada quickly and coherently.

The reason why there is different Drift Engines? MAD SCIENCE!

Scarab Sages

That is handy information for my house rules though it does again contradict other information.

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