Daikyu and a -- Reload bow


Rules Discussion


Page 248 of the APG shows a Daikyu as a Bow with Reload "--". Core Rulebook says the following on page 279:

Quote:
An item with an entry of “—” must be drawn to be thrown, which usually takes an Interact action just like drawing any other weapon.

Clearly that shouldn't apply to a Daikyu. Is this just a misprint and it's supposed to be Reload 0 like every other bow? Otherwise how does a "--" Reload bow work?


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Obviously, you throw the bow at the enemy to deal damage.

But in all seriousness, yeah it's probably just a mix up and should say 0. Zero and - are not equal, but could easily be confused when writing.


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Throw to Reload. ;)


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Is it just me or does it seem a little weak?

Compared to the comp longbow, it loses all of its traits and 20 feet of range. Compared to the shortbow, it loses all of its traits for +1 damage and 20 feet more range.

The range probably doesn't matter a lot, but a Fighter with Point Blank is effectively trading Propulsive and Deadly for a flat +2 damage by switching from a composite longbow to a daikyu. Or those two traits for +1 damage per die by trading in a shortbow.

That seems very sidegrade-y at best. Except the Daikyu is an advanced weapon and those are supposed to have a bigger overall trait budget. Fighters get reduced proficiency with advanced weapons theoretically because of this.

So our Fighter who trades their Composite Longbow for a Daikyu effectively loses propulsive, deadly and 20 feet of range in exchange for having a -2 to all of their attacks instead of just a -2 within the first 30 feet (with no way to mitigate it like longbow users can with PBS).


Honestly, I'm confused why the daikyu doesn't have propulsive or volley.

Daikyu bows were designed to be asymmetrical for use from horseback. They're larger than longbows and would in theory be just as unwieldy up close.

It honestly feels like the probably made the longbow too good, and realized they didn't want to make a superior bow, but the daikyu should be superior if they're going to make it an advanaced weapon. Losing the propulsive trait isn't fair for also losing volley, and from a mechanical perspective they should both really have the trait due to their size.

Scarab Sages

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The Daikyu just seems...unfinished. I thought for sure it would have a Composite version, and be a Monk weapon - given Monastic Archery calls out Monk bows...but there aren't any. I doesn't have any normal traits either, not even Deadly.


Angel Hunter D wrote:
The Daikyu just seems...unfinished. I thought for sure it would have a Composite version, and be a Monk weapon - given Monastic Archery calls out Monk bows...but there aren't any. I doesn't have any normal traits either, not even Deadly.

Yeah, I have a hard time believing the Daikyu as-printed was intended. Perhaps something got lost during layout? As written, it's not even good for using on horseback, since nothing stops you from using a composite longbow or shortbow while mounted.

Liberty's Edge

Maybe... just maybe, it's supposed to communicate that the bow "Throws" the projectiles and you should benefit from your Strength Modifier by default?

Scarab Sages

Themetricsystem wrote:
Maybe... just maybe, it's supposed to communicate that the bow "Throws" the projectiles and you should benefit from your Strength Modifier by default?

If that were the case it would be both an incredibly obtuse way to print it and actually useful.

Thinking on the bow more now, is it the first item to care about "facing"? This is the first time I've seen anything in either edition have a Left or Right.


Angel Hunter D wrote:
Themetricsystem wrote:
Maybe... just maybe, it's supposed to communicate that the bow "Throws" the projectiles and you should benefit from your Strength Modifier by default?

If that were the case it would be both an incredibly obtuse way to print it and actually useful.

Thinking on the bow more now, is it the first item to care about "facing"? This is the first time I've seen anything in either edition have a Left or Right.

The game doesn't even have a mechanic for determining which way you're "facing", it just assumes you can turn whichever way you need to in your space. I'm not sure how you're supposed to run the Daikyu's restriction. Or maybe it's just fluff?


Why would it even limit your facing? A bow can easily be made to work right and left handed its a really weird limit, Specially when it has no traits.

And I agree it really should have the volley trait. That bow is super awkward to use, I cannot see anyone being able to use it properly in melee when you cant use a simple longbow in melee.


Angel Hunter D wrote:
The Daikyu just seems...unfinished. I thought for sure it would have a Composite version, and be a Monk weapon - given Monastic Archery calls out Monk bows...but there aren't any. I doesn't have any normal traits either, not even Deadly.

I think the Monastic Archery thing is just future proofing like how hobgoblins get access to hobgoblin weapons of which there are none currently.

Although the Daikyu being a Monk weapon would make a little sense.


I think I'm going with the crowd that suggests something went wrong with the Daikyu entry in one or more fashions, but wouldn't care to speculate in what way.


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It would be nice to have word of the developer because as it stands now the Daikyu is an exceptionally underwhelming weapon


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Angel Hunter D wrote:
Themetricsystem wrote:
Maybe... just maybe, it's supposed to communicate that the bow "Throws" the projectiles and you should benefit from your Strength Modifier by default?

If that were the case it would be both an incredibly obtuse way to print it and actually useful.

Thinking on the bow more now, is it the first item to care about "facing"? This is the first time I've seen anything in either edition have a Left or Right.

It's actually a super dumb restriction because the Daikyu was designed to be use mounted originally and has asymmetrical upper and lower limbs to make it easier to pass the bow from the left to right side while mounted.

The whole thing is just a terrible weapon entry that's a waste of space it's written on.

As it sits it's much more cumbersome than a composite longbow, with it's only benefit being that it loses the volley trait but that's a pretty narrow benefit. Especially when considering the fighter is likely the only one to pick it up specifically, but because they have higher proficiency with martial weapons than advanced weapons the fighter would have the same attack bonus within 30 ft with a longbow vs daikyu, and a higher attack bonus beyond.


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The more I think about the Daikyu the worse it gets and the more I question why its even in the book.

It reminds of the Gnome Flickmace in PF1 who had a version included for the "build your won weapon". Then they made a new one for Gnomes of Golarion and left out all the info on how the flick mechanic actually worked.


Okay how about this for the Daikyu (consider it my homebrew)

damage, range etc remain unchanged

Traits:
Deadly d10 (this seems to be standard for bows)
Agile (Bows of these kind create less vibrations after the arrow is loosened so it should be easier to aim the next one)
Monk (because we all know the picture of monks with those bows)


i wonder if they forgot to put in traits instead of the -. As it stands it's a terribly bad weapon.

Scarab Sages

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It's too bad to believe, actually.


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All this to not even mention it being an Advanced bow, one that is basically objectively worse than any other bow even without being advanced.

Definitely a misprint I say. I am expecting either martial, deadly, and monk OR deadly, monk, and propulsive.


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Giving an advanced bow the monk trait just seems cruel. Since the monk archery suite just gives (and advances) proficiency in simple and martial bows with the monk trait.

So a monk would have to spend two feats to get proficiency in the advanced weapon, and then it would stay at trained forever.


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PossibleCabbage wrote:

Giving an advanced bow the monk trait just seems cruel. Since the monk archery suite just gives (and advances) proficiency in simple and martial bows with the monk trait.

So a monk would have to spend two feats to get proficiency in the advanced weapon, and then it would stay at trained forever.

Cries in sad monk noises


PossibleCabbage wrote:

Giving an advanced bow the monk trait just seems cruel. Since the monk archery suite just gives (and advances) proficiency in simple and martial bows with the monk trait.

So a monk would have to spend two feats to get proficiency in the advanced weapon, and then it would stay at trained forever.

Definitely an over sight on my part. No reason for it to be advanced at all then really.


TBH, I really want a monk martial bow with a d8 and no volley penalty. Since the monastic archer is conflicted about "how often can I stay in the annular region between 20' away and 50' away"?

Heck, I'd go for a monk bow that was d8, deadly d10, range 50'. You'd have to stay even closer than the shortbow in order to flurry but "staying close" is less of an issue (just "be anywhere other than adjacent" works) than staying far away (the longbow monastic archer is going to have issues in small rooms).


Honestly I dont get why you all want to make the Daikyu ("Great Bow"/Longbow) into a Monk weapon when it would make a lot more sense to make Hankyu ("half bow"/Shortbow) into one.

I have also learned that the shape predates wide spread mounted archery. So there is no reason to mention mounted use. Much less facing when a normal bow would behave exactly the same.


Daikyu has a niche, mainly for low Str archers (w/ minimal armor since it's Bulk 2).
It's just not enough to warrant being "Advanced" especially with PF2's stat bumps and how Advanced cuts it off from Monk use.

My guess is that since it's as good as a shortbow in the hands of a 14 Str PC, the Advanced status is to make up for being able to ignore a stat?
And as Striking Runes get added, it does get better than the shortbow.
Arguably comparable the longbow if you have Point Blank Shot to get the +2 (which would be equivalent to an 18 Str w/ longbow, freeing up a lot of stats).

Okay, now I've talked myself into seeing why it's Advanced. :)
Not sure how that balances with the difficulty of acquiring it though!
Hmm.


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Castilliano wrote:


Okay, now I've talked myself into seeing why it's Advanced. :)

I don't think it really holds water.

If you look at other advanced weapons, they generally get one extra trait or bump over a comparable martial weapon. Trading away two traits for more base damage is more like a sidegrade. Those numbers might make sense on another martial weapon, but that doesn't really seem like a compelling argument for advanced.

You'd expect an advanced shortbow to be a shortbow + an additional trait.


I'm inclined to think that the printed version is unfinished, since it has no traits other than rarity. The only other weapons with no traits are crossbows.

Like, why wouldn't an advanced bow have the deadly d10 the other bows have?


I'd forgotten that Deadly had been removed. Doh.
That rebalances the damage so it's nothing special (unless one expects not to crit much, which means they probably shouldn't invest in this anyway.)

So even a low-Str PC shouldn't bother hunting down a route to proficiency.
Maybe if it were Ancestral, but then again the list of competing feats improves with every release.

Liberty's Edge

Bump to remind the team that this Weapon is still in an exceptionally weird place and effectively broken (not in a powerful way more just like, not-functional).

Vigilant Seal

Bump for the same reason as above. I'm really looking forward to an errata giving the Daikyu its appropriate traits (and hopefully one of them being Monk).


OgFernandes wrote:
Bump for the same reason as above. I'm really looking forward to an errata giving the Daikyu its appropriate traits (and hopefully one of them being Monk).

It's not meant to be thrown like a boomerang? :P


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
OgFernandes wrote:
Bump for the same reason as above. I'm really looking forward to an errata giving the Daikyu its appropriate traits (and hopefully one of them being Monk).

Given the requirments of the Monastic Archer Stance Feat, I am defiently of the opinion that the Daikyu was meant to have the Monk trait, seeing how the feat states "You are unarmed and wielding a...(insert irrelevant text here)...bow with the monk trait." As it stands, that would be a net 0 number of bows with the monk trait, unless you assume the Daikyu was meant to be said bow.

Also, I'd like to take issue with the name. Daikyu implies the existance of the Hankyu as well. So unless they intend to also add the latter, I'd say Yumi would be a better name here. Just throwing the idea out in case a dev does peek in here.

Horizon Hunters

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They're probably not going to fix it until they release the Lost Omens: Tien Xia

Maybe then they will also give us normal access conditions to the Katana, Wakizashi, and Naginata.


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Ly'ualdre wrote:
OgFernandes wrote:
Bump for the same reason as above. I'm really looking forward to an errata giving the Daikyu its appropriate traits (and hopefully one of them being Monk).

Given the requirments of the Monastic Archer Stance Feat, I am defiently of the opinion that the Daikyu was meant to have the Monk trait, seeing how the feat states "You are unarmed and wielding a...(insert irrelevant text here)...bow with the monk trait." As it stands, that would be a net 0 number of bows with the monk trait, unless you assume the Daikyu was meant to be said bow.

Also, I'd like to take issue with the name. Daikyu implies the existance of the Hankyu as well. So unless they intend to also add the latter, I'd say Yumi would be a better name here. Just throwing the idea out in case a dev does peek in here.

even if the Daikyu had the Bow trait it wouldn't work well with monastic archer stance.

Monastic Weaponry doesn't work like Weapon Familiarity feats lowering advanced to martial proficiency scaling. You'd still need to get the scaling in some other way.

Liberty's Edge

I expect that now that the first LO errata dropped in a big dump that we can probably expect to see further releases probably also follow this pattern.

Given the assumption that they're being done in batches, and those batches so far SEEM to be grouped by "product line" what I expect is another FAQ update and a wave of errata sometime near the end of the summer or perhaps into this fall that covers CRB, APG, GMG and Bestiary books. As part of this, I am hopeful that this weapon can be reworked since it's currently just a hot mess.


Pathfinder Adventure Path Subscriber

The Daikyu is a weapon with massive range that can be fired from horse back. I agree that it needs to have its reload fixed to 0, and maybe it is given one more trait in the process, but in world, for armies, the weapon has a very useful niche. It just happens to utilize strengths PCs are not often able to utilize them selves because battle maps are not scaled to handle mobile archers very well.

More bows would be really cool to see, but I don’t think we’ll see much better mechanics on a mounted long range bow


Brew Bird wrote:
Angel Hunter D wrote:
The Daikyu just seems...unfinished. I thought for sure it would have a Composite version, and be a Monk weapon - given Monastic Archery calls out Monk bows...but there aren't any. I doesn't have any normal traits either, not even Deadly.
Yeah, I have a hard time believing the Daikyu as-printed was intended. Perhaps something got lost during layout? As written, it's not even good for using on horseback, since nothing stops you from using a composite longbow or shortbow while mounted.

This and this disagree with your statement on being able to use a longbow while mounted. As they both include in their flavour text "it cannot be used while mounted". This is more a case of them simply not having a trait that creates this restriction, and therefore it is quite easy to miss. I decided to go hunt this down in my own CRB, or well, the PDF which is up to date as of the second printing. I had to flip to the page 284, under weapon descriptions, to find this information for the composite longbow, and 285 for the longbow.

So yes, this is, in fact, there. It simply isn't where you'd check for the mechanics of a weapon, but instead two pages away.

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