What do YOU want to see in a Magus?


Pathfinder Second Edition General Discussion

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Midnightoker wrote:
vagrant-poet wrote:
Midnightoker wrote:
They only got 4 schools in PF1. Which is another big change to the Magus.
At release like? Because the Magus spell list definitely has more than 4 schools in PF1 when it was wrapped up.

They got their own spell list, but for the most part they did not get the Enchantment schools, the summoning spells, most complex utility spells, and various other things. Presumably, if they got the Arcane List, those would all be on the table.

The staples were Illusion, Evocation, Abjuration, Transmutation with some of the other 3 peppered in (ironically, Chill Touch was one of the rather seldom Necromancy spells I believe). They got the Conjuration (creation) spells usually as well.

So "4 schools" wasn't accurate, but "a specific subset of spells that were sort of decided on a case by case basis and certain markers with the occasional Magus-only spell, which boiled down to about 'half' the Arcane list" would be pretty close IMO.

Sure, sure. I was just very confused!


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vagrant-poet wrote:

Sure, sure. I was just very confused!

One of the few times Schools gets mentioned is the Puppetmaster Archetype which merged the Bard and Magus spell lists and only allowed Spell Combat with Illusion/Enchantment.

For some reason I remembered the spell list expansion being restricted to certain schools for Wizards but I guess I remembered incorrectly.


Midnightoker wrote:
vagrant-poet wrote:
Midnightoker wrote:
They only got 4 schools in PF1. Which is another big change to the Magus.
At release like? Because the Magus spell list definitely has more than 4 schools in PF1 when it was wrapped up.

They got their own spell list, but for the most part they did not get the Enchantment schools, the summoning spells, most complex utility spells, and various other things. Presumably, if they got the Arcane List, those would all be on the table.

The staples were Illusion, Evocation, Abjuration, Transmutation with some of the other 3 peppered in (ironically, Chill Touch was one of the rather seldom Necromancy spells I believe). They got the Conjuration (creation) spells usually as well.

So "4 schools" wasn't accurate, but "a specific subset of spells that were sort of decided on a case by case basis and certain markers with the occasional Magus-only spell, which boiled down to about 'half' the Arcane list" would be pretty close IMO.

Well, it could work like this: "The magus follows no specific tradition. Every level, he chooses two spells to add to his repertoire. Those spells can come from any list, as long as they have the transmutation, illusion, evocation or abjuration tag."


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What repertoire? Magus are prepared casters, they use spellbooks.


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Blue_frog wrote:
Midnightoker wrote:
vagrant-poet wrote:
Midnightoker wrote:
They only got 4 schools in PF1. Which is another big change to the Magus.
At release like? Because the Magus spell list definitely has more than 4 schools in PF1 when it was wrapped up.

They got their own spell list, but for the most part they did not get the Enchantment schools, the summoning spells, most complex utility spells, and various other things. Presumably, if they got the Arcane List, those would all be on the table.

The staples were Illusion, Evocation, Abjuration, Transmutation with some of the other 3 peppered in (ironically, Chill Touch was one of the rather seldom Necromancy spells I believe). They got the Conjuration (creation) spells usually as well.

So "4 schools" wasn't accurate, but "a specific subset of spells that were sort of decided on a case by case basis and certain markers with the occasional Magus-only spell, which boiled down to about 'half' the Arcane list" would be pretty close IMO.

Well, it could work like this: "The magus follows no specific tradition. Every level, he chooses two spells to add to his repertoire. Those spells can come from any list, as long as they have the transmutation, illusion, evocation or abjuration tag."

While that sounds interesting, you need to have a tradition they're casting the spells out of for the sake of what DC type they're trained in, and tradition based interactions certain monsters have (most notable as of late is Rakshasas getting +1 to saves vs. magic, increasing to +2 vs. divine)


Honestly, if it's handled well and the Magus-themed aspects work well as an addition to the design, it would be really easy to mirror this across different previous "6 caster" classes.

Like an Inquisitor might not get Spellstrike, but Judgement could augment the role of the Divine list or Hunter of the Primal list.

It's all about the how the other half integrates into the Spell list.

The spells aspect itself is probably going to be relatively stationary, after all, spell lists are designed that way with somewhat immutability (you get what you get and everyone else gets pretty close to the same).

So Magus gets reduced spells, which we can assume is the compensation for getting extra goodies too.

So the question then becomes "how does the other half of the Magus change the way the Magic half works?"

And that same logic can be applied to the Inquisitor/Hunter/Occultist versions of the spell list + martial combos.

Magus can probably just focus on ways to integrate the Intelligent Prepared Arcane Gish instead of the "any spell list" option, if only because the different spell lists should probably all have different "augments" to their respective spell lists.

Inquisitors might gain Judgement effects whenever they cast a Divine Spell and the power of the judgement is contingent on the Spell Level.

Hunters might get bonuses to their Animal Companions whenever they cast a Primal Spell.

So on and so forth.

At least that's how I imagine it could work.. I'm sure most of the initial design is done (provided they aren't totally off the mark for the PT, they stay pretty close to the initial in terms of overarching design).

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