
MrCharisma |

I didn't see your other thread, but I think you're gonna have troubke with that one.
Dimensional Agility needs either Abundant Step or Dimension Door. As far as I can tell the earliest you can get Abundant Step is level 8 (unchained monk) and the earliest you can get Dimension Door is level 7 (Summoner/Wizard/Witch), but because of the BAB prerequisite the only one who could get Dimensional Dervish by 8 is the summoner.
So you need a summoner with Sneak Attack and a way to get 3 feats between level 7 and 8.
I guess Summoner-7/X-1 could work if you can find a class that gives sneak attack and a bonus feat (non-combat feat) at level 1 - doesn't have to be full-BAB.

Scavion |

Is an Arcane Caster?
Has some Sneak Attack
Can you compromise without one of these? Soulknife can get really close with one of these. Gifted Blade can get Psionic casting and Cutthroat can get some sneak attack.
They both qualify for Dimensional Dervish at 9th level though since they get Ghost step at 4th. Dimensional Agility at 5th, Dimensional Assault at 7.

avr |

D. dervish requires 2 other feats which require you be able to cast d. door before you get them. This means you can only do this with retraining by level 8. Retraining before the start of play is often frowned on.
If the idea is teleportation + full melee attack then you might do it with VMC wizard (conjuration/teleportation) on a class like slayer. Perhaps stygian slayer or Ankou's shadow archetype for some extra arcane caster-alike. This gives you full BAB, some sneak attack and swift-action teleportation (20' range, 3+int times/day).

Scott Wilhelm |
You can't get Dimensional Dervish at Level 8. You need Dimensional Agility and Dimensional Assault, and none of those are Combat Feats, and that means you can only take them every other level. You need to be able to cast Dimension Door before you take any of those.
Wizards get Dimension Door at Level 7. That means getting Dimensional Dervish at level 11.
There is the Horizon Walker Prestige Class, the Astral Terrain gives you DimDoor after 3 levels, but you need 6 Ranks in a Skill before you can take your first level, meaning you don't get Dim Door until level 9, and that means no Dimensional Dervish until level 13.
Monks get Abundant Step at level 12, and that means no Dimensional Agility until level 17.
There is a magic item feat you can take at level 6: Teleportation Mastery . Then you can take the Dimension Feats at levels 7, 9, and 11.
The fastest way to get a tactical teleport is to dip a level in Arcanist. There is an Arcane Exploit called Dimensional Slide, which lets you Teleport up to 10' as part of your Move, and it doesn't end your turn the way Dimension Door does. That's not as good as Dimensional Dervish, but it's MUCH cheaper to get.
Another way to use Dimension Door and still take your Full Attack is to have someone else DimDoor you. You ally spends the action and ends his turn: you don't. Ratlings are an option for Improved Familiar. They have DimDoor, and you can get a Ratling Familiar at level 7. You have to be Evil, though.

MrCharisma |

Wizards get Dimension Door at Level 7. That means getting Dimensional Dervish at level 11.
Dimensional Dervish also has a +6 BAB prerequisite, so a straight wizard can't take it till level 13 (though a single full BAB dip will fix that).
There is a magic item feat you can take at level 6: Teleportation Mastery . Then you can take the Dimension Feats at levels 7, 9, and 11.
Oh this is potentially a way to do it. If you multiclass it's possible to have +6 Fort save by level 3. You still need 4 ranks in UMD, but that means you could take Dimension Dervish at level 5 (something like Magus-4/Fighter-1 gets you the fort-save prerequisite by level 5) then take Dimensional Assault at 5 and Dimension Dervish at 7. You could even throw on some Rogue levels or Arcane Trickster or something and get it done.
EDIT: I just realised you have to take this feat at 5, so it wouldn't work, but I'm sure someone can work something out.

Scott Wilhelm |
Scott Wilhelm wrote:Wizards get Dimension Door at Level 7. That means getting Dimensional Dervish at level 11.Dimensional Dervish also has a +6 BAB prerequisite, so a straight wizard can't take it till level 13 (though a single full BAB dip will fix that).
So even worse than I was saying.

Scott Wilhelm |
I want a Build that is Human
Is an Arcane Caster?
Is a Melee Fighter
Has some Sneak Attack
Is level 8
Sorry for making another thread so soon but
I realise the Demisonal feats are the closest thing to to image I want
I have a build that uses a level in Arcanist and Dimensional Slide to help achieve Flanking an gets lots of attacks/round that do Sneak Attack Damage. I designed this build for a Halfling or Goblin, but it should work for a Human.

MrCharisma |

MrCharisma wrote:So even worse than I was saying.Scott Wilhelm wrote:Wizards get Dimension Door at Level 7. That means getting Dimensional Dervish at level 11.Dimensional Dervish also has a +6 BAB prerequisite, so a straight wizard can't take it till level 13 (though a single full BAB dip will fix that).
Yup (I was agreeing with you if that wasn't clear)

Orodhen |

You can't get Dimensional Dervish at Level 8. You need Dimensional Agility and Dimensional Assault, and none of those are Combat Feats, and that means you can only take them every other level. You need to be able to cast Dimension Door before you take any of those.
Going full Fighter (Gloomblade for the flavour) with Flickering Steps turns them into Combat Feats.
A fighter with this feat treats Dimensional Agility and any feat that lists it as a prerequisite as though they were combat feats when selecting fighter bonus feats.

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The earliest possible without "paid" retraining is 9th level, but it requires Esoteric Training from the Guilds optional system. It allows to multiclass 3 levels out of your spellcasting class without losing spellcasting progression:
Human Wizard/Fighter/(Eldritch Knight)
1 Fighter, BAB 1, Any 2 feats, any one combat feat
2 Wizard, BAB 1
3 Wizard, BAB 2, Favorite Prestige Class
4 Wizard, BAB 2
5 Wizard, BAB 3, Prestigious Spellcaster
6 Wizard, BAB 3
7 Fighter, BAB 4, Dimensional Agility, Dimensional Dervish*
8 Fighter, BAB 5,
9 Fighter, BAB 6, Flickering Steps, Dimensional Assault
* At 4th level, Fighters can swap any one bonus combat feat they know for any other combat feat they qualify for. This is a Fighter core class feature, it can be done as part of the level up and it doesn't require any gold or time. At 9th level (4th Fighter level) you would swap whatever combat feat you got at 7th level for Dimensional Dervish.
You can then continue as Eldritch Knight, effectively losing only 1 spellcasting level until 19th level.
Is Human: YES
Is an Arcane Caster: YES
Is a Melee Fighter: YES
Has some Sneak Attack: YES with Sense Vitals spell
Is level 8: NO, but close
Alternatively, if Esoteric Training is not available, the earliest you can get it without retraining is 10th level:
Human Wizard/Fighter/(Eldritch Knight)
1 Wizard, BAB 0, Any 2 feats
2 Wizard, BAB 1
3 Wizard, BAB 1, Favorite Prestige Class
4 Wizard, BAB 2
5 Wizard, BAB 2, Prestigious Spellcaster
6 Wizard, BAB 3
7 Wizard, BAB 3, Dimensional Agility
8 Wizard, BAB 4,
9 Fighter, BAB 5, Flickering Steps, Dimensional Assault
10 Eldritch Knight, BAB 6, Dimensional Dervish
You can still pick the Prestigious Spellcaster feats and continue with Eldritch Knight until 19th level, losing only one spellcasting level. overall.

Meirril |
Ok, this requires a huge caveat. For this build to work you need the GM to agree that somehow your character acquired a Cape of the Mounteback or other item that lets you dimension door before you became 3rd level. That would let you use a magic item to qualify to take Dimensional Agility at 3rd, and the following 2 feats at 5th and assuming you have the BAB Dervish at 7th.
The awful build that satisfies all requests:
Human Eldritch Scoundral Unchained Rogue 5, Fighter 3.
1: R1. Any 2 feats
2: R2.
3: R3. Dimensional Agility
4: R4.
5: F1. Dimensional Assault, any combat feat.
6: F2. Any combat feat.
7: F3. Dimensional Dervish.
8. Anything actually. Recommend more rogue levels
9. Highly recommend Teleportation Mastery (Item Mastery Feat).
Human, Arcane caster, 1d6 of sneak attack, Dimensional Dervish at 7th level...and its an awful build that can do its big trick once a day unless you buy another item that can let you dimension door.
If you can hold off on Dimensional Dervish until 9th level you can go 9 level of Eldritch Scoundral. The entire reason the first build takes a 3 level dip into fighter is just to get +6 BAB by level 7. If you hold off till 9th everything works sooo much better. Also you can afford to take Teleportation Mastery as your 7th level feat so you can Dimension Dervish more often at 9th.
At 9th level its also possible to do a 9 level Magus instead of a rogue. Any 3/4 BAB class works. Or you could substitute 4 levels of a 3/4 BAB class. A 1 level dip is also acceptable, but kind of poisonous to a melee character if it isn't a full BAB class.

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Ok, this requires a huge caveat. For this build to work you need the GM to agree that somehow your character acquired a Cape of the Mounteback or other item that lets you dimension door before you became 3rd level.
I don't think that would work. Unlike the Teleportation Mastery feat which specifically states that the spell you cast through the item is a spell-like ability, normal command-activated magic items do not work like that. The Dimensional feats require you to be able to cast Dimension Door as a spell or spell-like ability, but activating an item that duplicates the effect of Dimension Door does not count as having access to it as a spell or spell-like ability. It is pretty much equivalent to having a wand of Dimension Door.

avr |

Sure you can. You just need either to use something other than dimensional dervish; the wizard conj/teleportation power shift as I suggested (if stygian slayer/ankou's shadow aren't magical enough for the base then eldritch scoundrel rogue exists) or arcanist dimensional slide as Scott suggested, or some other such trick like a magus using spell combat with spells like bladed dash or storm step.
Seeing that you're copying a D&D character getting stuck on one feat that wasn't in D&D isn't necessary.

MrCharisma |

I'm unfamiliar with the Swift Blade, but my OCCULTIST just hit level 7 and got a teleport ability:
Side Step (Sp): You can create a temporary fissure in space by expending 1 point of mental focus. You can use this ability as part of a move action taken to move. The fissure begins in any square you designate and allows you to teleport to any other square you can see within 10 feet per occultist level. Stepping between these locations requires you to expend 5 feet of movement, and the movement through the rift does not provoke attacks of opportunity. This otherwise functions as teleport. You must be at least 7th level to select this focus power.
So Move action teleport, Standard action attack. Is that close to what you're trying to do?

SheepishEidolon |

Circling Mongoose is a nonmagical version of "mobile full-attack", available at level 8 for (single class) rogues.

Meirril |
Meirril wrote:Ok, this requires a huge caveat. For this build to work you need the GM to agree that somehow your character acquired a Cape of the Mounteback or other item that lets you dimension door before you became 3rd level.I don't think that would work. Unlike the Teleportation Mastery feat which specifically states that the spell you cast through the item is a spell-like ability, normal command-activated magic items do not work like that. The Dimensional feats require you to be able to cast Dimension Door as a spell or spell-like ability, but activating an item that duplicates the effect of Dimension Door does not count as having access to it as a spell or spell-like ability. It is pretty much equivalent to having a wand of Dimension Door.
Well, it isn't as ideal but you could replace the cloak with a Minor Ring of Spell Storing. As long as you don't actually cast the dimension door you have the ability to cast it.
Because you actually cast it when you use the ring. Except it would be a standard action instead of a move because that is the action to activate the ring.

Scott Wilhelm |
I thank you all for trying.
I guess I'll just not be able to do it as I was trying to replicate my high speed Swift blade
What's so special about yhour Swift Blade that you are trying to replicate? I bet we can accomplish the effects you want.
Human
Is an Arcane Caster?Is a Melee Fighter
Has some Sneak Attack
Is level 8
I know I can show you a build with all these things. In fact, I have one already.

JuliusCromwell |
JuliusCromwell wrote:I thank you all for trying.
I guess I'll just not be able to do it as I was trying to replicate my high speed Swift blade
What's so special about yhour Swift Blade that you are trying to replicate? I bet we can accomplish the effects you want.
JuliusCromwell wrote:I know I can show you a build with all these things. In fact, I have one already.Human
Is an Arcane Caster?Is a Melee Fighter
Has some Sneak Attack
Is level 8
The Swift Blade was special cause it lasted through the entire game. But I love the image of moving so fast that attacks miss him and well there was nothing I knew about in 3.5 if I had played of first I would have gone with the Demisonal feats.
Oh show me please 0.0

Scott Wilhelm |
Level 1, Brawler1: Unarmed 1d6, Sneak Attack 1d6, Dodge, Combat Reflexes, BAB+1
2B1Arcanist1: Dimensional Slide
I was telling you about Dimensional Slide. It's a 10' Teleport that can be made as part of your Move and does not end your turn like DimDoor does. 10' isn't a lot, but it is usually enough to guarantee Flanking and locking in your Sneak Attack Damage.
You also get +2 Will Saves, and that's the most important Save. Cantrips and 1st level spells have a lot of Utility, and you can use any Sorcerer or Wizard Wand. That should come in handy.
3B1A1Unchained Rogue1: Sneak Attack +1d6, Weapon Finesse (Unarmed Strike), Mobility
4B1A1U2: Ninja Trick, Style Master, Panther Style, BAB+2
5B2A1U2: Panther Claw, Canny Tumble, Brawler’s Flurry, BAB+3
Panther Style Feats give you bonus Free Action Attacks whenever you Provoke Attacks of Opportunity by Moving out of Threatened Squares. Panther Claw gives you a number of these Free Action Attacks = your Wisdom Mod.
Since you are Provoking Lots of Attacks of Opportunity, it behooves you to have Dodge and Mobility: +5 AC between them, but Canny Tumble makes it so that if you successfully Tumble through a Threatened Square, your opponent loses he Dex Mod to AC. So you Tumble through 1 Threatened Square and just Move through the rest, getting your Bonus Attacks that do Sneak Attack Damage.
6B2A1U3: Finesse Training, SAD+1d6, Danger Sense+1, BAB+4
And Dex-to-Damage
7B2A1U4: Combat Training, Panther Parry, BAB+5
8B2A1U4Monk1: Monk Stuff, Master of Many Styles, Snake Style
If a Monk wears Armor, they lose their AC Bonus and Move Bonus, and they lose their Flurry of Blows. But MOMS Monks don't get Flurry anyway, so you can probably just keep wearing Armor and using a Shield.
9B2A1U4M1Fighter1: Snake Sidewind, Snake Fang, BAB+6
Snake Fang gives you an Unarmed Attack of Opportunity whenever you are Attacked and missed.
So here is a character that can strength dump and do Dex-to-Damage, reliably locks in Sneak Attack Damage, and gets lots of Bonus attacks through Free Actions and Attacks of Opportunity, so lots of high-damage attacks.

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Level 1, Brawler1: Unarmed 1d6, Sneak Attack 1d6, Dodge, Combat Reflexes, BAB+1
2B1Arcanist1: Dimensional SlideI was telling you about Dimensional Slide. It's a 10' Teleport that can be made as part of your Move and does not end your turn like DimDoor does. 10' isn't a lot, but it is usually enough to guarantee Flanking and locking in your Sneak Attack Damage.
You also get +2 Will Saves, and that's the most important Save. Cantrips and 1st level spells have a lot of Utility, and you can use any Sorcerer or Wizard Wand. That should come in handy.
3B1A1Unchained Rogue1: Sneak Attack +1d6, Weapon Finesse (Unarmed Strike), Mobility
4B1A1U2: Ninja Trick, Style Master, Panther Style, BAB+2
5B2A1U2: Panther Claw, Canny Tumble, Brawler’s Flurry, BAB+3Panther Style Feats give you bonus Free Action Attacks whenever you Provoke Attacks of Opportunity by Moving out of Threatened Squares. Panther Claw gives you a number of these Free Action Attacks = your Wisdom Mod.
Since you are Provoking Lots of Attacks of Opportunity, it behooves you to have Dodge and Mobility: +5 AC between them, but Canny Tumble makes it so that if you successfully Tumble through a Threatened Square, your opponent loses he Dex Mod to AC. So you Tumble through 1 Threatened Square and just Move through the rest, getting your Bonus Attacks that do Sneak Attack Damage.
6B2A1U3: Finesse Training, SAD+1d6, Danger Sense+1, BAB+4
And Dex-to-Damage
7B2A1U4: Combat Training, Panther Parry, BAB+5
8B2A1U4Monk1: Monk Stuff, Master of Many Styles, Snake StyleIf a Monk wears Armor, they lose their AC Bonus and Move Bonus, and they lose their Flurry of Blows. But MOMS Monks don't get Flurry anyway, so you can probably just keep wearing Armor and using a Shield.
9B2A1U4M1Fighter1: Snake Sidewind, Snake Fang, BAB+6
Snake Fang gives you an Unarmed Attack of Opportunity whenever you are Attacked and missed.
So here is a character that can strength dump...
Doesn't canny tumble defeat the purpose? Flat footed enemy's don't get AoOs. No aoo no retaliation

LordKailas |

The Swift Blade was special cause it lasted through the entire game. But I love the image of moving so fast that attacks miss him and well there was nothing I knew about in 3.5 if I had played of first I would have gone with the Demisonal feats.
While i haven't played a build based around the dimensional feats I've been dissatisfied with the ones I've theorycrafted. Mainly because you only get to do this cool thing a few times per day.
That being said, I think what you're describing can be accomplished much easier.
I think what you're after is a melee fighter w/ sneak attack that can cast the spell Bladed Dash
Now there are 2 options that directly fullfill these requirements
Magus (Greensting Slayer)
Bard (Sandman)
What's nice about these is that since these don't require anything other than a class and an archetype you're free to spend your feats however you wish. Meaning you could still pursue the dimensional feats.
Otherwise, you're looking for ways to add sneak attack and/or the ability to cast bladed dash onto a class. It just depends on how you want to go about achieving your goal and how quickly you want everything to come online.
This guide pretty well covers methods of casting spells from other lists.
As for sneak attack, there are prestige classes that give sneak attack:
Assassin
Chernasardo Warden
Crimson Assassin
Deep Sea Pirate
Sleepless Detective
Arcane Trickster
Halfling Opportunist
Rose Warden
Most of these do not require that you already have sneak attack allowing you to add it to a combination that doesn't otherwise get sneak attack. The only other way I know to add sneak attack is through the Deific Obediance Feat. But none of the deities that give sneak attack as a boon, do so until boon #2. This means the feat won't grant sneak attack until 11th level at the earliest and 16th level at the latest. (there are feats and prestige classes that grant earlier access to boons)

Scott Wilhelm |
Doesn't canny tumble defeat the purpose? Flat footed enemy's don't get AoOs. No aoo no retaliation
Ah, Canny Tumble doesn't make your opponents Flatfooted. It only denies your opponents their Dex bonus to AC
that opponent is denied its Dexterity bonus to AC
And while it is true that Flatfooted opponents are denied their Dex Bonuses to AC as well, the Flatfooted Condition is not the same thing as just being Denied Dex.
A character who has not yet acted during a combat is flat-footed,
Canny Tumble takes your Dex Mod without making you Flatfooted. There are Feats that do make you Flatfooted. For example,
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn.