
NihilsticBanana |
So I have a level 5 sorcerer as a sort of "Minor villain" and sure enough he ended up getting killed, I thought that was a bit of a shame as it was an interesting character, I think it might be fun to bring him back to face the party once again but I'm not too sure how best to go about it, He wasn't a necromancer or anything (They had the pestilence bloodline so they were more of a "Diseased rat king" type who was trying to manufacture a plague to wipe out a town) So I guess if anyone can give me any ideas or excuses for bringing this character back later on to fight once again let me know.
Thanks in advance

Valandil Ancalime |

I once had a nemesis of the party go around and reincarnate the other villains the party killed. Good times. I suppose you could do the same with raise dead. There is an AP where a dead villain is sent back and rises as some sort of demon or undead, I can't recall which.
https://aonprd.com/MonsterDisplay.aspx?ItemName=Remacera
For his "good" works, the goddess of plauges sends him back.

Quixote |
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Maybe they could come back as an actual Rat King, a lesser version of a Worm that Walks, made out of writhing, squirming rats?
They could have been one of several acolytes of pestilence. When their associates complete the (now weakened, thanks to the PC's efforts) ritual, he could be brought back as a sort of disease-riddled wight/revenant?

SheepishEidolon |

I'd rather have them come back in a changed way. That way the PCs still achieved something, even if they made them more powerful.
The focus on disease is actually very helpful - Core goddess Urgathoa stands for both diseases and undeath. So she might bring her favourite minions back, but likely as undead.

Reksew_Trebla |
Have the PCs accidentally create a Tulpa of the sorcerer.
The Tulpa will keep coming back since it doesn’t truly die unless its original creator dies or if the original creator completes an unique occult quest, or uses wish/miracle.
Eventually the PCs will all be counted as creators to the Tulpa, so he will be able to come back far more often due to healing more.

Mudfoot |

Undead. Have it come back as a mummy or vampire or revenant or ghost or the like. You'll have to dig through the catalogue for the right type, but essentially you want something motivated by revenge or unfinished business or something like that. Because he was disease-based, there might be a suitable disease-themed undead. If there isn't, make something up.
This could be helped along by his accomplice and mentor, a priest of Urgothoa (with plague and undead subdomains).

Kitty Catoblepas |
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By the rules of fiction, he's done for. The protagonists have defeated him. His threat is over. Now, if he's back as the henchman for a greater evil, that's another story...
If you want him to come back, he should be part of a bigger evil. Maybe he's stitched together, vomiting blood and warnings about his master (Juju Zombie template). Maybe he's been reanimated by fungus invading his corpse to benefit the colony (Fungal template). Maybe he made a deathbed deal with a greater power (Devilbound template).
The point is, if you want your old villain to server some sort of role in your new story, he's going to need to put over the new villain.

Wyran Tegus |
While it's always fun to look for mechanical ways to do things within the rules (and the other posters have given some great ideas), you can basically do whatever you want as a GM (within the bounds of table fun). Find a monster that you want to throw at them that feels thematically right, but describe it as clearly being your pestilent sorcerer. You have the stat block behind the GM screen; the players only know what you reveal to them.
Outside of Raise Dead and Animate Dead, already more or less mentioned, Reincarnate is another fun option. They could come back looking completely different, and could even infiltrate the party in their new body before a later reveal.
Templates are also a fun thing to look at adding on. This is a list of some of the undead templates. https://forums.giantitp.com/archive/index.php/t-423767.html
Another fun avenue could be being rewarded as an outsider. Maybe his deity recognized his potential and exalted him as a Leukodaemon. At CR 9, that wouldn't be something you'd want to bring around a party that just killed a Level 5 Sorcerer for a bit, but it would be a portent of deeper villainy.

Scott Wilhelm |
While it's always fun to look for mechanical ways to do things within the rules (and the other posters have given some great ideas), you can basically do whatever you want as a GM (within the bounds of table fun).
Yeah, some people really like their poems to be a true 14 lines of iambic pentameter with
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But it's not like you can't write beautiful poetry without it.

Scott Wilhelm |
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Maybe he a brother... or sister.
I was in a 1st Edition campaign where the first BBEG we faced was a bandit chief called the Brother of Sam. As the campaign wore on, we faced the sister of Sam, the daughter of Sam, the 3rd cousin 5 places removed of Sam, (yes) the Son of Sam, until we finally faced (wait for it) Sam.

Mark Hoover 330 |
Did the PCs use a Coup De Grace or otherwise finish the sorcerer down to negative HP equal to/greater than their Con? If not, couldn't the sorcerer have just stabilized and recovered in place? That's another way to bring them back.
I do agree though that the villain should be changed. If they come back they've technically survived an encounter with the PCs, so this might give them XP to advance their Sorcerer level. As well adding an Undead template is an option.
Another way to go would be to have the villain use the near-death experience to rationalize taking levels in a new class. Some sort of Profane caster would be pretty obvious; perhaps a Profane agent came to them and gave them the will to survive and recover, so now the sorcerer needs to repay that help.
Some other options though might be to add levels of Fighter, Unchained Monk or whatever; something to suggest that the sorcerer has spent some time improving their physical self through martial training in order to beat the PCs next time they meet.
Yet another way to do it... turn them into a Demon or Devil. The sorcerer was nothing but a mortal form the creature was forced to take for... reasons... but now with it's "death" it can achieve its true form. A Schir demon, for example, is a CR 4 Outsider (Demon) that has a strong emphasis on spreading diseases. You could advance the creature by taking the Schir chassis and then adding back in the 5 sorcerer levels. You'd have to change the demon's stats around, but it might be a way to go.

Ryan Freire |

By the rules of fiction, he's done for. The protagonists have defeated him. His threat is over. Now, if he's back as the henchman for a greater evil, that's another story...
If you want him to come back, he should be part of a bigger evil. Maybe he's stitched together, vomiting blood and warnings about his master (Juju Zombie template). Maybe he's been reanimated by fungus invading his corpse to benefit the colony (Fungal template). Maybe he made a deathbed deal with a greater power (Devilbound template).
The point is, if you want your old villain to server some sort of role in your new story, he's going to need to put over the new villain.
I dunno, we had a recurring necromancer in the longest running campaign ive been in (spanned 2nd ed to 3.5 right before pathfinder came out) There was some old supplement where evil players could gain basically conditional immortality if they weren't killed in a specific way (similar to an artifacts destruction) We fought the same necromancer from like level 5 to 19. The first time he came back we figured his brother got him raised. The second time he came back was like level 11 and we disintegrated him (forget if it was a spell or scroll) The THIRD time he came back was around level 14, and we realized something was up and did research. We eventually killed him for good at like level 16. It was pretty great

Mark Hoover 330 |
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Stealing an idea from a popular video game franchise, what if the Pestilence Bloodline sorcerer injected themselves with a virus, perhaps one with a specific letter assigned to it like the D or Z Virus?
His "death" served as a catlyst for the virus to take effect. Hours after his corpse was left by the adventurers it entered into a sort of cocoon, a membrane generated by the first stage of the disease. Over the course of several days' worth of incubation time, the sorcerer emerged better, stronger, and more resilient than ever.
After that the sorcerer settled in disguise somewhere close to the PCs, under a sort of... umbrella... of secrecy. Perhaps the town could be named for a small mammal, like, say, a raccoon. This would make the sorcerer an "evil resident" of the party's home base.

RJGrady |

My first thought, it would be straightforward to resurrect him and bring him back as a plague-ridden monster with Mythic Ranks. I still think that's a solid idea.
However, the point you made was that he was interesting. That makes me think about relationships. So what if he had a girlfriend, or an apprentice? They were young and powerless, but now they've had this whole time to hone themselves for revenge. Or what if he had a benefactor, maybe a cleric of some loathsome deity who resurrects him and helps guide and shape his plague scheme? Maybe he has gained some kind of gross template, and the cleric summons disease-themed fiends or rat-creatures. Or perhaps an evil druid encounters his rat minions and finds merit in doing a little population control of the local humanoids, and awakens a dire rat who becomes corrupted and gains some templates and class levels and stuff and reveres the NPC as its old master.

Zotpox |

Those pesky Dread Necromancers Are all looking for a decent minion and sometimes the intelligent ones slip away.
Add the Bone Creature template, Say your character was made into a Bone Creature by an 8th+ level Dread Necromancer (HoH) with the Corpsecrafter line of feats (LM) in an area of Desecration with an evil altar present. This will get you the following permanent benefits:
+2 HP per level, +2 Profane bonus on attack rolls and saving throws, Desecrate plus evil altar.
+2 HP per level, +4 Enhancement bonus to Strength and Dexterity, Dread Necromancer's Undead Mastery class feature.
+2 HP per level, +4 Enhancement bonus to Strength (redundant), Corpsecrafter feat.
+4 Turn Resistance, Bolster Resistance feat from the Corpsecrafter line.
+1d6 Cold damage with all your natural weapons, Deathly Chill feat from the Corpsecrafter line.
+2 Natural armor, Hardened Flesh feat from the Corpsecrafter line.
+4 Initiative, +10 ft. land speed, Nimble Bones feat from the Corpsecrafter line.