What is your favorite Kineticist Element?


Pathfinder First Edition General Discussion

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doc chaos wrote:
Has anybody used the third-party legendary elements? I like the concept of light as an element.

I'm not tech savvy, but link pleaze. I love light as an element! Like distinction tbough, not when its lumped in with sun or positive energy. I personally don't mind pairing it with electricity, but I still prefer it have its own identity.


Ryan Freire wrote:
Slyme wrote:
Ryan Freire wrote:

I really want to play a theme party thats all

Race: Caligni, Wayang, Fetchling
Class: Void kineticist, shadow summoner, ankyou shadow, one of the 2 light controlling rogue talents.

That basically exploits see in darkness. Everyone rolling with deeper darkness spell likes and the see in darkness ability. Kind of like the party who uses fog and goz masks.

Everyone serving Count Ranalc.

I've always loved the idea of playing a character built around mechanics like darkness, but never actually done it since it can completely screw with your allies just as much as your enemies.

Playing in a group where everyone can either take advantage of such a mechanic, or at least isn't hindered by it would be amazing.

Cooperative/theme party building has been a bit of a craze for me lately. Pathfinder 1 has a TON of themey options you can get a functional party together with, while covering all the "challenge answers" a party needs.

Devoted of the Green mother
vine leshy- leshy warden druid archetype
Vine leshy- leshy kineticist
Ghoran- Verdant bloodrager
Vine leshy- plantspeaker bard

Or simply all worshippers of sarenrae
Paladin
Inquisitor
Solar Oracle
Blossoming light or angelfire adept cleric
Fighter has a dawnflower archetype
Bard has a dawnflower archetype
Skald has a dawnflower archetype
Sorceror has a sarenite bloodline

Or all one race, dwarves have racial archetypes in
Cleric
Warpriest
Fighter
Rogue
Inquisitor
Paladin
Bard

Or a party of mixed lizardmen and grippli who worship a Velociraptor spirit and you get
Saurian shaman druid
Hunter
Veloceraptor build shifter
Ranger
All with a raptor companion

Love where your mind is at. Theme parties are my favorite. I try not to step on my fellow players toes, but its always a dream of mine. Most of my characters start as some part of a team in my head.

There's a fun series by Ilona Andrews. It's the Magic series or World of Kate Daniels. Book 3 revolves around a gladiator style event called the Midnight games. There's a big tournament with teams of seven. Shield, Shiv, Sling, Spell, Stone, Strategy, and Swordmaster. I've been wanting to do that crew for years.


Dragon78 wrote:
They would dominate low to mid level adventures for sure.

Make it a crew of five, and let one be a mesmerism with a monkey companion.

"GO PLANET!"


Mesmerist? I would say Summoner so he can summon "Captain Planet";)


That works too. I was just trying to come up with a class that would manipulate the "element" of heart. I think of it as super empathy, so either some kind of Enchanter type caster, or a mesmerist.


I like the concept of Light as an element though you could have added those abilities to the fire element. So that way fire could get a physical blast with "solid light construct" related abilities.


Dragon78 wrote:
I like the concept of Light as an element though you could have added those abilities to the fire element. So that way fire could get a physical blast with "solid light construct" related abilities.

light falls under positive energy/wood. Photokinetic blast is...meh but its something to build off


Light is not positive energy, wood already has two blasts but needs more healing power and positive energy effects. Fire has some light based abilities already, it needs more and more utility in general.


Dragon78 wrote:
Light is not positive energy, wood already has two blasts but needs more healing power and positive energy effects. Fire has some light based abilities already, it needs more and more utility in general.

Yes...it is

Photokinetic infusion

Light is associated with the positive energy blast from the "wood" element.


Light/life/positive energy and darkness/death/negative energy are strong associations in D&D/PFs cosmology. Besides photokinetic infusion there's foxfire infusion under the wood element, and a bunch of effects of the other kind under void.

The problem with adding more effects to the kineticist elements is how very few choices a kineticist gets. It's one of the reasons why I'd prefer to play a sorcerer as a themed magical type.


Fox fire infusion is also in the fire element. Fire also has foxfire utility, brilliant infusion, flash infusion, and fire's basic pyrokinesis has light and flare.


Dragon78 wrote:
Fox fire infusion is also in the fire element. Fire also has foxfire utility, brilliant infusion, flash infusion, and fire's basic pyrokinesis has light and flare.

Its important to realize that fire as an element came out before Wood(positive energy plane).

Light/brilliance is a stronger association with the positive energy plane than it is with fire, fire just happened first.


Light is just kind of generic, like sound. Electric could have a claim to it too.


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Sysryke wrote:
doc chaos wrote:
Has anybody used the third-party legendary elements? I like the concept of light as an element.
I'm not tech savvy, but link pleaze. I love light as an element! Like distinction tbough, not when its lumped in with sun or positive energy. I personally don't mind pairing it with electricity, but I still prefer it have its own identity.

Here is the link to the different elements.

http://spheresofpower.wikidot.com/other-options

Scarab Sages

I like Air for its flight, good AoE capability (Torrent + Air's Reach, Chain), and combination of energy + physical in the same element (allowing you to pick Torrent at 7th rather than waiting for 9th).

On the other hand, Earth's DR and the universal applicability of a good physical attack make it a very strong contender. Earth/Metal is notable for the hardest-hitting AoE in the class (Impale).

I love the fact that Fire offers an AoE right from the start with Fan of Flames, but so far I've been too afraid of fire-immune and high-SR enemies to try it out. It also pales in comparison to a fire-focused Sorcerer. The physical Kineticist elements don't have that problem because they disregard SR and elemental immunity, which makes them very dependable.

Silver Crusade

Sysryke wrote:
doc chaos wrote:
Has anybody used the third-party legendary elements? I like the concept of light as an element.
I'm not tech savvy, but link pleaze. I love light as an element! Like distinction tbough, not when its lumped in with sun or positive energy. I personally don't mind pairing it with electricity, but I still prefer it have its own identity.

I've used a few, gotta say I'm a big light and viscera fan.


Surprised we never got a vermin controlling/using option for the kineticist.


Catharsis wrote:

I love the fact that Fire offers an AoE right from the start with Fan of Flames, but so far I've been too afraid of fire-immune and high-SR enemies to try it out. It also pales in comparison to a fire-focused Sorcerer. The physical Kineticist elements don't have that problem because they disregard SR and elemental immunity, which makes them very dependable.

I feel like you just lean on elemental grip with a pyrokineticist, and you just swap to control against most fire immunes.


The fire kineticist could grab a physical blast at level 7. That’s usually early enough for immunity and spell resistance to not be common.

But I understand the desire to stay single element. Kinetic fist can actually be good for this. You could make your fire build unarmed-focused with two weapon fighting. A 1 level dip of unchained monk could give some good value without hurting your damage progression too much.

Scarab Sages

Elemental grip doesn‘t help against, say, devils, which are immune to fire but don‘t have the fire subtype.

Yeah, depending on the campaign I‘d consider something like Fire/Earth. Fire should also work well as a second element, since you can pick up Fan of Flames at 7th with Extra Wild Talent and bridge the AoE gap until 9th.

I‘m tempted to go Tele/Pyro in War for the Crown, even if it loses out on a good composite. Tele is just too fitting, flavor-wise, and if most enemies are humanoids, Bowling Infusion and Foe Throw might get more mileage than usual.


Catharsis wrote:

Elemental grip doesn‘t help against, say, devils, which are immune to fire but don‘t have the fire subtype.

Yeah, depending on the campaign I‘d consider something like Fire/Earth. Fire should also work well as a second element, since you can pick up Fan of Flames at 7th with Extra Wild Talent and bridge the AoE gap until 9th.

I‘m tempted to go Tele/Pyro in War for the Crown, even if it loses out on a good composite. Tele is just too fitting, flavor-wise, and if most enemies are humanoids, Bowling Infusion and Foe Throw might get more mileage than usual.

I kind of want to do an aether/void kineticist some time too. Gravity+telekinesis

Shadow Lodge

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Light has my vote. I had a lot of fun playing a Light Kineticist/Bard for a few sessions.


An infusion to add alignment damage/effect would go a long way to effect energy immune creatures and DR/alignment.


I don’t feel like DR is a big concern for kineticists. The physical blasts do enough damage to overcome level appropriate DR.

Elemental immunity and spell resistance can be a big deal for the energy blasts. There should have been a more universal solution for dealing with immunity.

Shadow Lodge

That and applying Fire's defense to all non-reach Melee attacks. Punching them causes fire damage, wrapping your hand in kerosene soaked cloth and using it as an improvised weapon does not? The damage is low enough it's already a pretty bad defense.


Melkiador wrote:

I don’t feel like DR is a big concern for kineticists. The physical blasts do enough damage to overcome level appropriate DR.

Elemental immunity and spell resistance can be a big deal for the energy blasts. There should have been a more universal solution for dealing with immunity.

There's only one element that has only energy damage.


I found Void and Wood elements to be interesting, just wish they got as much as the first 5.


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doc chaos wrote:
Has anybody used the third-party legendary elements? I like the concept of light as an element.

I am quite pleased with my Living Machine Wyrwood Ioun Kineticist... being a wooden construct powered by an ioun stone, I found it very fitting to have Iounkinesis, along with both the Machine and Wood elements.


I am currently playing my first Kineticist, A Water/Water kineticist and the clash has rushed up to my second favorite class.

I do really wanna try more elements! Aether looks like a lot of fun, As does Fire and Earth. Air could be fun too! Not really interested in Wood or Void though..

But since I only played Water so far, Currently it is my favorite. But more shall be tried in future games!


Yeah, Kineticist is one of my favorite classes.


What book was the machine element from?


Dragon78 wrote:
What book was the machine element from?

I don't know, I found it online... in the Library of Metzofitz.

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