GM Helaman |
I used to run a fair few games here then hit an long break.
I've recently re-taken up the mantle and am enjoying running an old TSR module. So far so good.
I have enough in the tank to take up a second game.
DM Aumakua is running a game I'm playing in and we were at level 1 for some considerable time before hitting level 2. Surprisingly, I loved it - Previously I was a firm member of the 'all games should start at 3rd' but we've had a ball.
So I'm looking for expressions of interest in a level 1 5e game. Theme is to be determined but it's going to be in the style of TSR dungeon crawl, dungeon crawl classics or Lamentations of the Flame princess. Hell, I may embrace the grim dark and run it in the Warhammer game world,
House rules? There will be some. Normally I'm a bit heavy on the homebrew but I may go a light touch for this.
Anyways... don't post characters. Just seeking expressions of interest and those who can post regularly.
Adhanadel |
Always interested in games. :D My last dungeon crawl style really ground to a halt though. It was my first and only dungeon crawl so it left a bad taste in my mouth. It's tough unless everyone posts. I'd be interested, but curious if you have played many and know a good way to keep people engaged? I'd submit the bard I was using for that game, love 5E bards.
Helaman |
Always interested in games. :D My last dungeon crawl style really ground to a halt though. It was my first and only dungeon crawl so it left a bad taste in my mouth. It's tough unless everyone posts. I'd be interested, but curious if you have played many and know a good way to keep people engaged? I'd submit the bard I was using for that game, love 5E bards.
I ran a bunch of PFS games here back in the day. I post regularly and prod regularly but from time to time life happens and people drop or need to focus elsewhere.
Helaman |
Okay... likely starting Monday next week.
House Rules.
-Classes-
Barbarian: Berserker gets one free Frenzy per short rest
Ranger: can use the UA Ranger
Warlock: Knows their patron spells for free
-Races-
Dragonborn have Darkvison and can breathe as a bonus action
-Combat-
Flanking gives +1 to hit
Crits do max damage plus normal damage dice
When you roll for damage just roll once. If you crit, I'll just assume that the roll is in addition to max weapon damage.
Gain level of exhaustion when hit 0 hp. Failed death saves reset 1 per long rest. Either can be restored with a DC20 medicine check and a short rest.
Annnnnd I'll be tracking consumerables...
That's it.
Character creation to follow as well as background info.
GM Helaman |
"The Fort" is the boundary of the Empire's might and reach into the untamed frontier. It had a name, once, and likely the nobility, scholars and map makers still know it but to everyone in the area and lands around it is simply "The Fort". It sits on the edge of a wide sluggish river, forming a natural boundary between the Empire and the wilds.
It is a gathering point for reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor, or for settlers who hope for a new start and dream of carving out their own futures. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.
The frontier lands hold riches for those with strength enough to grab them and tenacity enough to hold them. Lumber and game are the most obvious. Lands free for those who can tame and till them yield good crops are there for the taking. There are those who recovered forgotten mines or made new ones to gather in tin, copper, iron and other metals. Then there are those who pillage those lands... be it old ruins, tribes of inhuman monsters or, sadly, those new settlements of immigrants.
Events on the edge of the Empire have continued as they always have for the last few years until this spring when many of those settlers abandoned their new lands and fortunes to return to the shelter of the fort, carrying whatever they can in wagons, handcarts, dragged sledges or even in their bare hands.
They come telling stories of monstrous attacks in force and worse, a previously unseen organisation from these monsters and new human allies, warped and made evil mockeries of what they once were... some walking dead. Some living but corrupted.
It is now late summer... Harvest is coming but it is doubtful there will be food enough for all in the coming winter. Help from the Empire has been requested but when or even if it will arrive is another matter. Times are hard and prices are high... a few - the wiser and wealthier among the refugees - have read the writing on the wall and left on foot, heading back into bosom of the Empires embrace.
It is in this summer that you find yourselves at "The Fort", out of work and light on coin. But as the saying goes, Crisis is just opportunity mixed with danger.
GM Helaman |
Final Class HR: Circle of the Moon druids restricted to CR 1/2 forms until level 4.
- Notes -
Don't worry about gods and religions. Just pick broad domains ie God of Soldiers, God of Light etc. I'll nail down details later. It's a generic Empire. Definitely stealing from Warhammer but not the same one so feel free to be Ninjas, Gypsies, non human etc. There'll be low level racism ie. "Human good. Non human bad" themes.
Magic is a case of "keep it secret, keep it safe... the mob can turn at any moment". Even Clerics. Miracles are welcomed but it's terrible when they are turned to ill. Nominally the practice of magic IS legal to those wizards who belong to sanctioned guilds and schools, and priests who belong to recognised faiths. They are even in demand for their gifts and knowledge but when it comes to those who hire them it's a strange and awkward relationship, fraught with distrust.
Druids - priests of the Old Ways (which still has sway among the people of the frontier in spite of the efforts of the Churches), Sorcerers and Warlocks fall outside of this. They are not hunted AUTOMATICALLY per se, but eyes and suspicion turn their way if they are not careful to conceal their abilities. Technically it is illegal to employ them like one would employ a priest or wizard but this is overlooked if the needs drive the powerful and wealthy.
Legally recognised or not, both are liable to be burned at the stake for crimes involving magic or to be lynched by a hysterical mob when things turn unpleasantly "Eldritch".
It will be a 'one shot' but depending on how it goes, player involvement etc it will have multiple 'chapters'. The setting will be TSRs Horror on the Hill. The execution will be my own. There will be customising, changing and re-skinning.
Expect some urban, some wilderness and a fair chunk of dungeon crawl.
We'll be starting at level 1, with milestone levelling. Expect those milestones to be spread far apart. Best case scenario? we'll make it to level 4-5. Multiclass avail after 3rd. Bonus feat for everyone at level 1.
UA skill feats and Weapon feats are avail as is all the stuff from SCAG, XGtE and PHB. Standard Humans... I'd really prefer no Drow but if you really pull it off? Sure. I'm not cool with Warforged and Artificers so no to that content.
http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf or https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf.
Character Generation will follow... again, just want to make sure we've got solid interest
Now here's a question for you.
What's preferable? Generating stats...
4d4 + 2
3d6 with 3 points later to buff scores on a one for one basis... or maybe even the old sacrifice of two from one to add 1 to another?
4d6 drop the lowest
Standard Array
27 point buy
Irrespective no starting stat over 18.
Final point, I'll be looking for thematic characters, I'll allow for custom backgrounds and altered backgrounds. Between that and the bonus feat at level 1 you guys can be very flavourful. Given it's gonna be a while to hit level 3 if Eldritch Knight or Arcane Trickster is your groove, it may be best to take the Magic Initiate feat or UA arcanist feat to get you started. Battle masters may want to take the Martial Adept feat. I'll retro your dice to d8 later.
Anyways, not recruiting now - just getting your feedback on character creation and interest
rorek55 |
hmm. nothing for sorcerers? shame. I've always thought they should get 20 spells known total (not that this affects your game). Especially since wizards not only get more spells prepared than sorcerers know, but because wizards get additional spells the sorcerer can never get.
Either way, I'd be interested, as either a cleric or sorcerer, leaning sorcerer. Always enjoyed playing magic in a magic fearing setting.
GM Helaman |
hmm. nothing for sorcerers? shame. I've always thought they should get 20 spells known total (not that this affects your game). Especially since wizards not only get more spells prepared than sorcerers know, but because wizards get additional spells the sorcerer can never get.
Either way, I'd be interested, as either a cleric or sorcerer, leaning sorcerer. Always enjoyed playing magic in a magic fearing setting.
Send me a PM. I might be persuaded to a minor tweak. It's still in interest stage atm.
What's the thought on stat generating?
Decimus Observet |
Will look over options this evening.
My preference would be 4d6 drop lowest, but willing to try 4d4+2 also.
A bit of discussion on sorcerers compared to prepared casters from this post down.
mishima |
Rolling stats in 5e can seriously change things, imo/experience...sometimes in good ways sometimes in bad. A better high end for a rolled stat would be 15, not 18.
But I don't really care either way. I'd probably prefer point buy from the options given, but prefer rolls if the max roll was cut back to 15.
Decimus Observet |
I'm thinking Kurgu, a fierce defender of his people.
Human.
Barbarian, trying out Berserker with the house rule that makes frenzy far less terrible.
Background of outlander as a starting point.
Desires to smash those who would threaten his kin, and he has decided that here is as good a place as any to make those threats fall in half with axe blows!