Senko
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I recently stumbled across the cooler chest and its have an item like ice inside to keep things from decaying as fast as normal. I vaguely recall a nevermelting ice from an old dnd based pc game (think it was icewind dale) but the closest I can see in pathfinder is Siccatite - cold. I'd prefer something not as rare/expensive but do you think you could stick a lump of this in a cooler chest to create a permanent fridge/frezer for travel in a hot desert?
moonunitiv
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I recently stumbled across the cooler chest and its have an item like ice inside to keep things from decaying as fast as normal. I vaguely recall a nevermelting ice from an old dnd based pc game (think it was icewind dale) but the closest I can see in pathfinder is Siccatite - cold. I'd prefer something not as rare/expensive but do you think you could stick a lump of this in a cooler chest to create a permanent fridge/frezer for travel in a hot desert?
Yeah seems pretty reasonable to me. You're in danger of taking that 1 cold damage every time you grab an ice cold beer from the cooler though!
| Rauðúlfur |
True but a freezer sort of works. You could perhaps modify it with insulation around the siccarite to regulate the cold somewhat. Of course freezing things with a few exceptions is generally better for long term storage than a fridge. Even if your waiting awhile for the beer to thaw.
If you are open to non-first party sources there are a few more options. Back in a dragon magazine from the 3.5 era there was an alchemical item called an ice crystal that, when placed in a liquid, turned as cold as ice, basically an eternal ice cube. It was extremely cheap, like one silver piece each. If you are not willing to have small quartz crystals in all of your liquid items, but are willing to go third party, there is a first level druid spell called constant heat that does fire damage based on contact, but also heats up an area the specific effect. Using the Energy substitution meta-magic would increase the level to two but could change it to cold from fire and have radiating cold effects. You could probably pay a druid about of sixty gold to get it done. It’s a second level wizard spell, so that would require one-hundred-fifty or so. Third option is something even further far afield, but a mongoose publishing book for 3.5, the Quintessential Elf. It lists a non-magical wood that items can be made out of that increase lifespan. I can’t remember the price, but I put it similar to the wizard price on a guess.
Last but not least, if spoilage is a concern, is having a magic item made that casts purify food and water once a day. Probably two hundred gold.| deuxhero |
You might be able to, but at a minimum listed cost of 1000GP, why bother when you can use a Crate of Preservation for indefinite storage and ability to keep things hot?
| David knott 242 |
Senko wrote:I recently stumbled across the cooler chest and its have an item like ice inside to keep things from decaying as fast as normal. I vaguely recall a nevermelting ice from an old dnd based pc game (think it was icewind dale) but the closest I can see in pathfinder is Siccatite - cold. I'd prefer something not as rare/expensive but do you think you could stick a lump of this in a cooler chest to create a permanent fridge/frezer for travel in a hot desert?Yeah seems pretty reasonable to me. You're in danger of taking that 1 cold damage every time you grab an ice cold beer from the cooler though!
That could be a feature rather than a bug if you are a divine caster who wants to keep 1st level commoners out of your fridge. Be sure that you have the Virtue cantrip prepared. Cast it before you reach into the chest and be sure to be out of it before you take a 2nd hp of damage; repeat as necessary.
Rysky
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Rysky wrote:The Siccatite isn't enslaved and won't break free and try to kill you.There is that. I would think you'd get more exacting temperature control, though.
You would from the Siccatite, it's basically equipment and the heat is constant (it isn't mentioned that it fluctuates), whereas the Elemental isn't mindless and has to be forced to give the correct temps, brokered with, or you force its power through some sort of device and then we're no different than the Siccatite approach in outcome.
| avr |
If the stove was essentially a hot plate, then you could get temperature control by moving the siccatite towards/away from the surface, and you could probably do something similar with an oven though it'd be more complex. With a bound fire elemental either it does what you tell it to or you break out the (probably metaphorical) whips which seems to me to be more failure-prone.
| Meirril |
The siccatite is going to provide a fix amount of heat. If the 'oven' is just a box with insulating properties then there will be a maximum temperature the oven can reach before it radiates heat as fast as its being generated. If that equilibrium is over the melting point of the container, well, things will get messy. If it is less than the ignition temperature of the oven things should be...fine?
For temperature control there are two main factors. One will be if you can make some sort of mechanical venting system that allows heat to escape...hopefully at a regulated amount. The other possibility is if you have the cold half of the siccatite that was created when your warm half was. The two sides should cancel out. Trying to raise and lower the heating coil in an enclosed space shouldn't do anything after the air reaches the same temperature as the coil.
BTW: When I was playing Iron Gods I took the Skymetal Smith trait. The 100gp skymetal object I made was a hot/cold siccatite that could be seperated into a hot and cold half. I'd use the hot part like a burner to cook with, and the cold part was sometimes a comfort. For traveling the two halves needed to be put together, or it would burn a hole through my backpack!
Senko
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That seems an odd trait. A small art object worth 100GP made out of the skymetal of your choice . . .
Adamantium = 60 GP per missle then rockets up to 3,000 for a weapon.
Inubrix = increase weapons cost by 5,000.
Horaculcum = Weapon cost goes up by 6,000 and for heavy armour 60,000.
Djezet = 200 gp per does.
An adamantium sculpture would make some sense at that price but some of others. For that matter Djezet is specfically noted as being liquid at ALL temperatures even absolute zero . . . I'd pay a lot more than 100GP if you managed to make a sculpture out of that. Which isn't even considering the weird effects of a lot of skymetals.
Set
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What about the opposite i.e using a box lined with hot siccatite as an oven?
In my headcanon, Snowcaster elves use ear cuffs of bone that have buried deep within them a *tiny* sliver of hot siccatite, suspended in fatty oils. It's just enough to keep their ears from freezing off in the arctic cold, but the surrounding material doesn't conduct heat as well as say, a metal mounting would, so it doesn't burn their flesh. They also insert tiny slivers into their boots and gloves, to protect against frostbite (again, buried deep within not-terribly-heat-conductive materials, that don't catch on fire or burn from contact with the siccatite).
They also know a unique alchemical process to change the polarity of siccatite from cold to hot, as they majority of siccatite they find is *cold* siccatite, which is worse than useless to them, but after this process, it is switched to hot siccatite, which is vital to their survival in the harsh Crown of the World. Technically, a modification of that same process could change hot siccatite to cold siccatite, but they've never bothered working that process out, so it remains theoretical. :)
| Meirril |
Siccatite and the other starmetals aren't native to Galorian. All of them appeared during Starfall when the space ship crash landed in Numeria 10,000 years ago.
The most common starmetal is Glaucite (the hull and decks are made of this stuff). The next most common is Adamantine. All of the other starmetals are much, much more rare than Adamantine.
So according to the story of Iron Gods there shouldn't be any deposits of siccatite in the Crown of the World unless a fragment of the ship crashed there, and in that case it would be concentrated in the crash site, burred among tons of Glaucite.
Senko
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Siccatite and the other starmetals aren't native to Galorian. All of them appeared during Starfall when the space ship crash landed in Numeria 10,000 years ago.
The most common starmetal is Glaucite (the hull and decks are made of this stuff). The next most common is Adamantine. All of the other starmetals are much, much more rare than Adamantine.
So according to the story of Iron Gods there shouldn't be any deposits of siccatite in the Crown of the World unless a fragment of the ship crashed there, and in that case it would be concentrated in the crash site, burred among tons of Glaucite.
I don't know damaged plane do shed parts of htemselves before the main crash don't they? I can see a damaged ship passing over the crown of the world shedding Siciate and other materials before impacting in Numeria.
It's also easy to say the metals exist on Golarion as well just in small/unprocessed forms without damaging the lore to badly.
| Ryan Freire |
Ryan Freire wrote:Man the list of things for the vigilante most legendary chef in the world keeps getting better and better. Shikigami style adamantite frying pan combat style go!Don't forget your mithral waffle iron backup.
I don't do breakfast, brunch customers are the worst.