Adventure Paths conversions: join us!


Conversions


Near the end of playtest period, I began experimenting with adventure conversion. It went pretty well, and now I am starting to notice more and more people taking it up. I wrote a short guide, reviewed my formatting, and... Started realising there's way too many things I want to convert.

So, this is my next step. I'm opening up a converting community. Small Discord server for now, hoping to grow it a little.

If you're interested in converting, learning to convert, or helping out with some ideas, hop on A Series of Dice-Based Events and you'll find resources, help, and likeminded GMs. We don't have any completed work for now, but ideally everything is aimed at publishing once completed, free of charge.

There's twenty APs in first edition. Let's bring them up to date.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

This is definitely something I would be intrested in. I am currently running both RotR and Iron Gods in 1E so if I were to convert anything I would probably be looking at Shattered star as the logical progression from RotR.


I joined under my name Erin Schram, but I usually forget to read my Discord groups.

I am slowing adapting Ironfang Invasion to Pathfinder 2nd Edition as I play it, but most of my work has been adapting it to my player's preferences rather than to PF2.


If I have time I might pop in, thanks for setting this up!

I'm currently looking at converting Serpent's Skull, but it'll come with some heavy revisions overall. I'm not sure how much of a "conversion" it'll be so much as an adaptation. I'm also not working on math/creature/treasure conversions quite yet, and because I'm not really in any rush to get anything done I'll probably wait on the APG, DMG, and Bestiary 2 to really look at any of the specifics beyond the story and setpieces themselves

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I am preparing Council of Thieves and my players are debating, if they want to play in 1e or 2e. If the decision is 2e, I'll convert the complete campaign (I have done some conversions from 3.5 to PF1e).


It actually looks like RotR has most of its creatures from Chapter 1 already in the PF2 Bestiary. Even the goblins are the same (warchanter, commando, etc). Just needs NPC upgrades.
I've been agonizing over which AP to run next in PF2. Serpent's Skull and Council of Thieves are high on the list.
But I'm really curious as to how Wrath of the Righteous would turn out. There are no mythic rules yet. But there are also no creatures above CR 24. So I'm wondering if I could just run it to level 20 instead of 17, and have the party face a CR 24 boss at level 20.


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CoT and SK are both waiting for someone to pick them up and get things started, so you are more than welcome to come in and get the ball rolling - people usually join in once someone starts, but the initial effort of setting up the job tends to discourage most.

RotR does indeed have a lot of monsters in the Bestiary! It was an explicit choice from the designers to make conversion more approachable, and I'm fairly sure the gang has book 1 finished and is already midway through book 2. I don't follow that one too closely as I'm actually playing in the test run :)


I wouldn't mind giving it a shot.
Is it basically just converting stat blocks? Or is it, like, going thru the text and changing every old term to all the new terms?

I'm right in the middle of moving over Dragon's Demand (a PF1 adventure that goes from level 1 to 7) to PF2 in my Fantasy Grounds.


Barnabas Eckleworth III wrote:

I wouldn't mind giving it a shot.

Is it basically just converting stat blocks? Or is it, like, going thru the text and changing every old term to all the new terms?

I have been leaving the text of Ironfang Invasion alone for the PF1-to-PF2 converstion, though I have been altering the module itself to customize it to my player character's background and strengths.

The changes I have made are:
1) Adapting stat blocks to PF2 rules. This includes sometimes swapping spells and feats because the original spell or feat is not available in PF2.
2) Occassionally swapping an animal that is not in the PF2 Bestiary with an animal that is in the bestiary.
3) Altering the rules of PF2 to make the module work.

I have altered the rules only once. Part 2 of Trail of the Hunted, the 1st module, is about feeding and protecting refugees from the town of Phaendar while hiding in the fringes of the Southern Fangwood forest. It has a Provision Point system for gathering food, where each Provision Point feeds one person for a day. For example, if an NPC forages for him- or herself, the module says,

Trail of the Hunted, Part 2, page 22 wrote:
Forage or Hunt: Characters who spend a full day hunting or gathering and succeed at a DC 10 Survival check gain 1 Provision Point. Characters gain 1 additional Provision Point for every 2 by which the result exceeds 10.

In contrast, the downtime activity Subsist on page 240 of the PF2 Core Rulebook lets a foraging character collect enough food for a subsistence living for one on a success and for two on a critical success. I can set the DC to 10 to match the Provisioning Points rules, but an extra person fed if the result is 12, two more fed at 14, three more fed at 16, etc. does not fit the Subsist rules. Um, historical reality, where a hunter could feed a family, doesn't fit the Subsist rules either.

I decided not to let the Provision Point rules override the Subsist rules because the style where results change from rolling a mere 2 or 4 or 6 above a success does not fit the PF2 four degrees of success. Instead, my players and I discussed the matter and decided that a critical success would deliver enough food to feed 10 people. It would represent lucky events such as character finding an abandoned orchard (one of the foraging scenarios in the module, with the difficulty of a CR 3 wasp swarm living in the orchard) or bagging a deer for food. While the usual PF2 style is that critical success is twice as good as regular success, it does not hold 100%. For example, a basic Reflex save has half damage on a regular success but no damage on critical success.

I will soon have to change the Craft rules next, to allow making arrows in the forest out of gathered materials in a ranger's workshop, because the 4 day preparation time for 10 arrows is stupid. Being a mathematician who participated in the PF2 playtest, my first step was to pull apart TABLE 4–2: INCOME EARNED on page 236 into its mathematical components and analyze where its model is necessary and where it goes wrong. Overthinking is my way of life. Ironically, a clever suggestion by Shisumo provides a way where a proper Income Earned table can hand things such as gathering raw materials, mining for minerals, smelting ore, and foraging food, so the Subsist rules might be replaced with new rules entirely.


The PFS scenarios and the APs are a wealth of NPC stat blocks. PFS provides stats for multiple levels of cultists, arcanists, soldiers, etc. Using the parser for Fantasy Grounds, I can just copy and paste the stat blocks right in to it. I can reskin a hellknight armiger into a grizzled soldier with a few keystrokes.
Dragon's Demand has some kobold archers, CR 2. So I copied and pasted kobold scouts into FG, CR1, and made them elite for CR 2.
Once I take a look at the treasure, it should be a pretty good project when it's done.


If you want a sample, the first part of my War for the Crown is fully formatted and released, and I've been pointing at it as an example for a while. Unless you plan on being a player in it, I guess...

Oh, and it seems someone's been having trouble with the link, so >>join here<< if the top one doesn't work.


I'm also not too familiar with Discord. So when people say "join my Discord" for this or that... I don't really know what that means. Is it just a chat server? I've only used it for voicechat in a game with a few players like teamspeak.


Barnabas Eckleworth III wrote:
I'm also not too familiar with Discord. So when people say "join my Discord" for this or that... I don't really know what that means. Is it just a chat server? I've only used it for voicechat in a game with a few players like teamspeak.

There's some additional functionality it has, but Discord is a platform/application that hosts chat servers, yes. I believe you can use it through a web browser like joining an irc channel, but it also has standalone applications for desktop and mobile which are both impressively polished compared to similar apps out there.


Okay. I just did it a bit with the voice chatting.

I looked at the War for the Crown episode posted above. I see- just conversion notes, saying use this monster instead of this one.
That's good work.


Yeah, straightforwardness and simplicity are kinda needed when you need the original book on the side. However you’ll see a few original creations such as the silent initiates and fantionette in the pdf. The higher the levels, the more it becomes necessary.


Pathfinder Rulebook Subscriber
Barnabas Eckleworth III wrote:

The PFS scenarios and the APs are a wealth of NPC stat blocks. PFS provides stats for multiple levels of cultists, arcanists, soldiers, etc. Using the parser for Fantasy Grounds, I can just copy and paste the stat blocks right in to it. I can reskin a hellknight armiger into a grizzled soldier with a few keystrokes.

Dragon's Demand has some kobold archers, CR 2. So I copied and pasted kobold scouts into FG, CR1, and made them elite for CR 2.
Once I take a look at the treasure, it should be a pretty good project when it's done.

What parser?


H2Osw wrote:
What parser?

My apologies. It's not official. It's one that someone made. In the community extensions, and it works really well.

I think this is the post with several good extensions.

You have to put the stat blocks in the exact way they need to be. HP starting its own line.. Speed starting its own line, etc.
I copy and paste from PDFs into notepad, then make sure they're right, and paste them right in.

I have a file with lots of stat blocks. Ones that I've copied and pasted from PFS scenarios, the back of the Lost Omens Character Guide and what not.


Should it be of interest, I've converted Book 1 of Hell's Rebels to 2e and it's gonna really smoothly with minimal homebrewing.

I've also built the BBEG in 2e and plan to run book 4 of the AP in 2e. What about books 2 and 3? I don't have the same players as when I started, so they're getting to play the beginning and also it's a test for 2e. So far, a big success.

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