Tsadok Goldtooth

Tonaxian's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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I personally did not feel drawn to this adventure path when initially reading information released and didnt know why.

As current events have progressed, I realised more that my distaste for police and the capability of violence would only get emphasized in a game if left unchecked or written incorrectly. My unconscious biased and distrust had been inpacting my opinions.

After reading all the comments, the one by Yrrej86 got me thinking from another prspective. We all can use this adventure to test ourselves and players. To improve ourselves and veiw approaching combat and enforcement from new angles. What about non police stepping in. What about groups capable of de-escalating situations. What other sources of peace can be found. Not everyone in a group of evil cultists even has to be evil, so why slaughter them all?...

Fantasy is a great place to appraoch and observe real world conflicts in a safe setting.

I trust how inclusive and open to creativity all paizo products are and with a portion of all sales going directly to charities, I will support you and those you help impact.

Thank you.


Mathmuse wrote:
Tonaxian wrote:
Captain Morgan wrote:
In other words, don't bother converting full combat stats for things the party won't fight.

Well I have already completed even those stat blocks since I wanted to try to get as diverse a handle on then new rules as possible, plus they are already now converted. I've just been spending hours on formatting but here is a half-completed II Part 1 Bestiary. All Stats are there, just formatting isnt complete halfway through.

https://drive.google.com/file/d/1kcoVFWme-pn30uooH3CFuwWC2wt8gjyT/view?usp= sharing

Ill post the completed later this week, even in lockdown I still have Courses and Studying.

Tonaxian told me of this document in private message. Alas, due to my chronic illnesses acting up the last week, I lacked the energy to review the character stats. Except that I borrowed the Stone-Blooded Acolyte for my game Friday. I thank Tonaxian for the aid.

Ordinarily I substitute other creatures from the PF2 Bestiary rather than converting. For example, rather than converting the Cave Fishers in K6, The Fishers’ Garden, I substituted Slurks from the PF2 Bestiary. However, the Stone-Blooded Acolyte in K3, Shrine of Stone, is a religious figure, so substituting a Xulgath Skulker, the only 2nd-level xulgath in the Bestiary, would give the wrong impresssion.

Tonaxian's conversion of the Stone-Blooded Acolyte appears to be an excellent conversion of a character designed with mixed goals. Why does a xulgath sorcerer with elemental ray (1d6+1 acid) 5 times per day and Ray of Frost cantrip carry a heavy crossbow (1d10, 19-20/x2, full action reload), +1 spear, and two oils of magic weapon? The acolyte design seems a holdover from Dungeons & Dragons 3.5 character design when a sorcerer lacked effective cantrips and needed a backup crossbow.

After reading this, I am happy to hear my conversion was useful and done well. I was admittedly hesitant on how much equipment to give all combat NPCs because PF2 has a different approach but I also wanted to keep the same loot drops that was originally written. With the new Downtime Crafting rules or your modified rules, it still requires more than normal amount of lootables. Especially if the NPCs can get away with using one potion or oil during combat. The versatility granted by the equipment is something new.

For the Cave Fishers, I originally wrote the encounter as being Slurks instead as well! They are a good replacement, but I was testing out how to make my own monsters based on what have already been made. I also like the idea of moving the players against their will due to my current groups methods in Age of Ashes.

Oh, as a not for the Stone-Blooded Acolyte, I changed the bloodline since the new Earth Elemental Bloodline just didnt add the same actions and even relevance for the creatures of the forest. With the Characters going to fight two black dragons through the campaign i figured why not add more black dragon flavor earlier. Also a bonus to AC just for casting a spell is a nice free buff!


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I have completed the Monster conversions and the General book 1 Conversion as well as the exploration and downtime rules. Also, I am including the Player's guide background conversions.

General Conversion: https://drive.google.com/file/d/1lfoniFna_Oyd_Ye-3fOsardzPwFQOdbc/view?usp= sharing

Monster Conversions: https://drive.google.com/file/d/1S2ojabcg-6oeKGJGmkHarl_J-typNS-x/view?usp= sharing

Players Guide Conversion: https://drive.google.com/file/d/1KuLKj31SUtKTiewCCxSiKNX4rYq4CWg9/view?usp= sharing


I have completed the Monster conversions and the General book 1 Conversion as well as the exploration and downtime rules. Also, I am including the Player's guide background conversions.

General Conversion: https://drive.google.com/file/d/1lfoniFna_Oyd_Ye-3fOsardzPwFQOdbc/view?usp= sharing

Monster Conversions: https://drive.google.com/file/d/1S2ojabcg-6oeKGJGmkHarl_J-typNS-x/view?usp= sharing

Players Guide Conversion: https://drive.google.com/file/d/1KuLKj31SUtKTiewCCxSiKNX4rYq4CWg9/view?usp= sharing


I actually have been using them to generate the statblocks but I seem incapable of then taking a clean image of the statblock in the right dimensions to either make new monster cards like the ones released or even embedding them in m document nicely.

Any advice for the above struggles would be great because i currently have all the monsters converted and saved in pf2.tools.

Example of Scarvinious that I have saved: https://monster.pf2.tools/v/oW7SqDlO


Captain Morgan wrote:
In other words, don't bother converting full combat stats for things the party won't fight.

Well I have already completed even those stat blocks since I wanted to try to get as diverse a handle on then new rules as possible, plus they are already now converted. I've just been spending hours on formatting but here is a half-completed II Part 1 Bestiary. All Stats are there, just formatting isnt complete halfway through.

https://drive.google.com/file/d/1kcoVFWme-pn30uooH3CFuwWC2wt8gjyT/view?usp= sharing

Ill post the completed later this week, even in lockdown I still have Courses and Studying.


Captain Morgan wrote:

https://imgur.com/VVBWOf9

That is the conversion formula I'm using.

So I used this formula to cross reference what i'd already gotten two and using the value chart on the short conversion document paizo posted, i found i kept pretty close to value. I have now finished all monsters, or believe to be all monsters including most random encounters form the book.

I will try posting the link tonight or tomorrow.

My biggest notes and areas for criticism id want are, for Fey like the Pooka. I tried my best to match the original theme and innate spells but using the new monster formula and loosely basing on what the Faerie Dragon has, I made my best approximation.


Captain Morgan wrote:


Well... It depends. Ironfang Invasion didn't follow the standard WBL tables in PF1 because you have so little shop access for most of the game. PF2 uses extremely different WBL assumptions, so you need to decide if you want to try and mirror the atypical AP loot or just make your own loot assignment via the CRB tables. PF2 is a lot more viable for found loot only because you can swap runes, need less big 6 math boosters, crafting magic items is easier for non-wizards, and Treat Wounds offsets The need for Cure Wands.

Personally, I liked how generous the AP is for magic items, and I opted to try and mirror it as close as I could. There are specific items I didn't bother with, like belts of giant strength and such. But you can usually find an item pretty close that is an appropriate level for your party. I used a formula supplied by the forums for cash rewards, multiplying PF1 gold amounts by different fractions based on the party level to get PF2 gold amounts.

Ok then for the majority of encounters im matching loot values transfered using the conversion table but I am modifying the loot to match the themes of what the enemy has or could use. I do really like the removal of the big six since there is so much more variance in loot!


Also for Ryhna, I just really wasn't sure how i wanted to design her but I went with the concept that she wasnt a fully fledged cleric, or maybe just becoming one. How the Acolyte was described in the GMG just felt most appropriate.

As for developing her character more, the oracle would be a great class! Or even just divine sorcerer.


That is a lot of modifying to fit the characters but sounds amazing! I was tempted to just use the Hobgoblins given in the Bestiary but I loved the diversity and the use of personality in all the different Hobgoblins so I've recreated them all with the idea that CR 1/2 was now CR 0.

I just got to making the Crysmal. Its really interesting having all the innate spells. Heres what i have for it.

CLILASSH THE CRYSMAL
CREATURE 3
N MEDIUM ELEMENTAL CRYSMAL EARTH

Perception +12; darkvision, tremorsense (imprecise) 60 feet
Skills Acrobatics +8, Athletics +9, Stealth +10 (+2 in rocky areas)

Str +4, Dex +3, Con +2, Int -3, Wis +2, Cha +3
Crystal Sense Crysmals can sense the presence of any crystals or gems within 30 feet as if using the scent ability.

AC 19; Fort +9, Ref +8, Will +4
HP 48; Immunities bleed, cold, fire, paralyzed, poison, sleep; Resistances Electricity 6; Weaknesses Bludgeoning 3
Speed 30 feet, burrow 20 feet; earth glide
Melee sting +11, Damage 1d10+6 piercing
Ranged shard spike +11 (range 60 feet), Damage 3d6+8 piercing
Arcane Spells DC 17, attack +9; 2nd Touch of Idiocy, Mirror Image, Glitterdust; 1st Illusory Object (At Will); Cantrips (2nd) Detect Magic, Ghost Sound, Mage Hand,

Shard Spike Once per day, a crysmal can launch its tail spike as a ranged attack that shatters when it hits, dealing 3d6 points of piercing damage to the target and 1d4 points of piercing damage to all creatures in adjacent squares. The spike regrows in 24 hours, but until it does, its impaired sting does only 1d6+3 damage.

Earth Glide The Crysmal can Burrow through any earthen matter, including rock. When it does so, the Crysmal moves at its full burrow Speed, leaving no tunnels or signs of its passing.


Captain Morgan wrote:
Our poster Mathmuse is running a converted Ironfang Invasion and I'm sure would be happy to talk to you. I did book 3 by playtest rules and book 4 on are 2e, so I can help with the later stuff.

That would be awesome to have some collaboration! I think my first question or concern is the wealth by level if I give all enemies their converted treasures. So a +1 armor and +1 cloak of resistance being combined for wealth and the new 2e item being a single +1 armor? Is that a good way to rework?

Also for the higher level parts, what would be a good way to work the campaign to level 20 rather than 17?


The Painted Oryx wrote:
Oh great! This is just what I was looking for. I'll look it over and see if I see any issues but looks great so far!

I got the NPCs done and monsters im using the PF2e Monster Tool. Lots of monsters to convert!

https://drive.google.com/file/d/1PHrlh72aQBf9NFvd3QJuH65YEZe2m68W/view?usp= sharing


With the release of the gamemastery guide, I've been working on finishing the conversion of Ironfang Invasion and the NPCs. I haven't gotten to militia mechanics but I don't believe those to have much importance till the middle of book one and don't require as many modifications. If you have suggestions for militia rules changes please let me know and I'll add them in! Here is all treasure, Encounter Difficulty, and XP Rewards for Book one. I have also modified the travel and survival rules to better suit the new system i hope.

Also I dont know how to make the link clickable, so for now copy and paste will work.

https://drive.google.com/file/d/1PHrlh72aQBf9NFvd3QJuH65YEZe2m68W/view?usp= sharing

Please comment all constructive criticism or anything I missed as I would like to have a balanced and fun time running this AP.

Oh and if you have already run or played through once, I'd love to know anything that would be good to add!