
avatarless |
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I kind of hope the CE champion isn't called the antipaladin. I've never liked the name, and now that the class is the champion it wouldn't quite feel appropriate. Especially if the LE and NE causes aren't called "antiredeemer" and "antiliberator".
Suggested Antipaladin names as per alignment:
Lawful Evil -- Blackguard
Neutral Evil -- Scourge
Chaotic Evil -- Reaver
Chaotic Neutral -- Anarchist

Staffan Johansson |
It is also a prestige class for a lawful good paladin turned evil. Paizo never opted to use anything like that.
As I recall, the 3e blackguard didn't require you to be a fallen paladin, but you got extra benefits if you were (mostly enough to balance the loss of the paladin abilities in the first place). If you were a very high-level ex-paladin (11+), any levels above 10 could be turned in for blackguard levels as well.

Midnightoker |
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*sadly hands Midnightoker a jar of cookies*
Congratulations for ya XD
I’m glad Oracles aren’t deity locked anymore either.
I hope the dedicated Prepared Occult caster, when they do arrive, is everything you've dreamt of Rysky <3
The oracle changes look AWESOME. So excited for Storm Oracle!

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Rysky wrote:*sadly hands Midnightoker a jar of cookies*
Congratulations for ya XD
I’m glad Oracles aren’t deity locked anymore either.
I hope the dedicated Prepared Occult caster, when they do arrive, is everything you've dreamt of Rysky <3
The oracle changes look AWESOME. So excited for Storm Oracle!
Thankies ^w^
And Ye!

Gisher |
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I could not help but notice “Eldritch Archer” as one of the archetypes. If it’s “Arcane Archer” but for all traditions, that might be cool. Especially if they retain the Imbue Area ability.
I'm not sure about Imbue Area, but it is usable with all four traditions. And since it was included in a list of other 'old-school archetypes' I'm sure that it is the new version of Arcane Archer. I'm really excited about this.

Midnightoker |
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AnimatedPaper wrote:I could not help but notice “Eldritch Archer” as one of the archetypes. If it’s “Arcane Archer” but for all traditions, that might be cool. Especially if they retain the Imbue Area ability.I'm not sure about Imbue Area, but it is usable with all four traditions. And since it was included in a list of other 'old-school archetypes' I'm sure that it is the new version of Arcane Archer. I'm really excited about this.
This really has me wondering if some Spellstrike or magus type class feats slip into this book so the magus as it was is fully realized, kinda how you could make the old swashbuckler with Fighter, and eventually they release the magus as the master of the blending.

Temperans |
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Hmm given that archetype is "Eldritch Archer" and not "Arcane Archer". I would say that there is a decent chance of it not having Imbue Arrow and instead be the first look at a potential Magus.
Then again, it did say it works for every tradition, and so having "Arcane" in the name would be kind of weird.
I am still apprehensive about getting exited for Oracle, as it depends too much on how exactly the class changed.
Glad too see they didnt go part way with Witch. I would had preferred Occult, but having all 4 traditions is a good alternative. I really disliked that weird split as far as the witch is concerned. Now lets cross our fingers that Familiars and Hexes have been fix.

FowlJ |
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PossibleCabbage wrote:Where is all this stuff being confirmed?https://www.alliance-games.com/downloads/243.pdf
Written by Mark Seifter, made available this morning for us all to read! Very cool stuff, including the whole Dhampir entry. :)
Ooh, looks like 17th level ancestry feats are starting to roll out now, maybe they'll flesh out the higher level general feats a bit too.

AnimatedPaper |

Gisher wrote:This really has me wondering if some Spellstrike or magus type class feats slip into this book so the magus as it was is fully realized, kinda how you could make the old swashbuckler with Fighter, and eventually they release the magus as the master of the blending.AnimatedPaper wrote:I could not help but notice “Eldritch Archer” as one of the archetypes. If it’s “Arcane Archer” but for all traditions, that might be cool. Especially if they retain the Imbue Area ability.I'm not sure about Imbue Area, but it is usable with all four traditions. And since it was included in a list of other 'old-school archetypes' I'm sure that it is the new version of Arcane Archer. I'm really excited about this.
I’m starting to think this is the case. Given kingmaker, it would sense to push an archetype out as a compromise, see if that satisfies everyone, and if not plan to circle back and do a full class later.

AnimatedPaper |

Hmm given that archetype is "Eldritch Archer" and not "Arcane Archer". I would say that there is a decent chance of it not having Imbue Arrow and instead be the first look at a potential Magus.
Then again, it did say it works for every tradition, and so having "Arcane" in the name would be kind of weird.
I'm kind of hoping it's both. I was always disappointed the ranged magi archeyptes didn't pick up Imbue Arrow.

AnimatedPaper |

That turns an aoe into a single target spell. Which, don’t get me wrong, is cool and useful, but I’d like an ability to shoot a burning hands at a target and have the 15’ come start from them.
Granted, it’s pretty limited in use (most spells you’d probably be better off just casting the spell), so they may have opted to not bother with the word count for something so niche.

Mechagamera |
In regards to the Witch, I just hope Cackle was changed. Either removed, made so it actually does something aside from change a couple traits, or made less prominent in the class description. In the playtest, the formatting made it look as important as a Rage is to a Barbarian.
Not much chance of this, but I hope it ends up being something like "anyone who hears your cackle and makes a save against a hex has their level of success on the save lowered by one."

The-Magic-Sword |
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In regards to the Witch, I just hope Cackle was changed. Either removed, made so it actually does something aside from change a couple traits, or made less prominent in the class description. In the playtest, the formatting made it look as important as a Rage is to a Barbarian.
Well, this thread got a response thanking it's participants for ideas on the matter, so they at least acknowledged its a problem, and that this "coven as cackle" solution was giving them ideas.
Whether that's what they did, or went with something else is hard to say, but I'm willing to hope for it.

Gaulin |

Far as I know the only three sources are the product page, APG playtest retrospective, and the newer preview that just recently came out. If anyone knows another source that would be cool.
Four new multiclass archetypes, cavalier, dragon disciple, shadowdancer, vigilante, familiar master, iron wall, Eldritch Archer, pirate, archeologist, assassin, Archer, dandy, diva, armored sentinel, and beastmaster.
I should also note that the gmt preview does say there is over 40 new archetypes, but it was written before things were totally finalized (release date is wrong and devs have said that dhampir has changed a bit from what was shown).

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Rysky wrote:Any details you could tell us about those two? I've been trying to watch the latest VOD, but things keep coming up for me.The Band of Bravos stream is showing off a bunch of APG stuff.
Dandy and Diva Archetypes being the latest.
Nope sorry, haven't been able to watch it myself either, this info comes from James Jacobs who is playing it (he gave Shensen the Diva archetype).

Justinian9 |
I don't care what is in it just so long as it is complete data on whatever is in it. I buy the PDF and hard copies from here and I have to buy the PDF again for Hero lab.... I am learning not to make mistakes but Hero Lab keeps me right. If I get into Roll20 or Fantasy Grounds I have to buy it again! This is getting expensive.
Stop putting out products that are not complete Paizo.

Gisher |
11 people marked this as a favorite. |

I don't care what is in it just so long as it is complete data on whatever is in it. I buy the PDF and hard copies from here and I have to buy the PDF again for Hero lab.... I am learning not to make mistakes but Hero Lab keeps me right. If I get into Roll20 or Fantasy Grounds I have to buy it again! This is getting expensive.
Stop putting out products that are not complete Paizo.
Blaming Paizo because you are spending money at other companies is weird.

Justinian9 |
How are they not complete? Are you wanting Paizo to make every VTT give you a copy for free within their system for buying from Paizo or what’s going on? Paizo doesn’t own those other companies.
Okay, How many books do I need to make a Hellknight?
World Guide and Character Guide for Hellknight.
If you put something in a book make it complete
As to the other companies I am quite aware Paizo does not own them... Don't muddy the water with talk of free copies of PDFs for VTT. My complaint is having to buy 2 books to complete a build. WHICH also increases my cost with other programs. No reason for this.

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Rysky wrote:How are they not complete? Are you wanting Paizo to make every VTT give you a copy for free within their system for buying from Paizo or what’s going on? Paizo doesn’t own those other companies.Okay, How many books do I need to make a Hellknight?
World Guide and Character Guide for Hellknight.
If you put something in a book make it complete
As to the other companies I am quite aware Paizo does not own them... Don't muddy the water with talk of free copies of PDFs for VTT. My complaint is having to buy 2 books to complete a build. WHICH also increases my cost with other programs. No reason for this.
Uh, you made no mention of builds in your first post, your whole complaint was about having to buy a copy from Paizo and then from the VTT. No Muddying from me.
As others point out, never expanding on content is a horrible idea, and Archives of Nethys does a wonderful job letting you hook your ideas and mechanics all together.

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With the description of the Assassin archetype, I don't think we're getting a slayer any time soon.
Until we got the playtest for the Investigator, would have told you that the new archetype system makes the old hybrid classes kinda redundant.
But, since they are rolling with them anyway, I don't think we need to worry about classes being ruled out by archetypes as a whole.
As we saw with the Investigator, they seem to be giving the classes more of their own depth and personality, rather than just a rogue with the ranger archetype thrown on top.
That said, in the short term, maybe a Rogue with the ranger and assassin archetypes will capture everything you need!

Squiggit |

I agree, but if we are being fair, the Slayer was really just a fix for the terrible core rogue, which isn't a problem in P2.
The Swashbuckler was pretty much just a fix for how bad that combat style was in PF1 too.
That said, I agree with Gaulin. Stripping away the spells and making Hunt the core mechanic arguably makes the PF2 Ranger closer to the PF1 Slayer than its namesake.
Might be more accurate to say that we're probably never getting the Ranger in PF2.
Yeah. Slayer, along with brawler, is probably the most flavorless of all the 1E classes
I'd give that one to the Fighter. Rogue and Wizard probably get honorable mentions too.

Grankless |

Rogue I consider mechanically unfulfilling - at least the general idea like, can use a class.
Wizard, while I desperately wish it had actual cool class features - well, it's a wizard. They're the magic guys. That's *something* while slayer and brawler are just "this same class but with different mechanics and no special flavor".
But yeah, flavorless classes in general have been an issue.

Temperans |
They are flavorless classes because you are all looking at the similarities instead of the differences. Which is specially troublesome for hybrid classes which are naturally made from other classes.
* Slayer is a better tracker and more focused of straight up combat than both the Ranger and Rogue. They are a lot less focused on skills and nature, and are pretty much the "I want to hunt/murder things" class.
* Brawler does have flurry like Monks, but Brawlers are much less focused on Mysticism and instead focused on combat flexibility, they are the original and best users of "Flexible feats". Their archetypes are also all very flavorful, and one of thr few ways to get Captain America/Aldoran.
* The most flavorless 1e class is the Fighter. For the sole reason that they are meant to be a "build your own flavor class". Something that most people forget with their, "lets maximize X" ideology.

AnimatedPaper |

AnimatedPaper wrote:With the description of the Assassin archetype, I don't think we're getting a slayer any time soon.Until we got the playtest for the Investigator, would have told you that the new archetype system makes the old hybrid classes kinda redundant.
But, since they are rolling with them anyway, I don't think we need to worry about classes being ruled out by archetypes as a whole.
As we saw with the Investigator, they seem to be giving the classes more of their own depth and personality, rather than just a rogue with the ranger archetype thrown on top.
That said, in the short term, maybe a Rogue with the ranger and assassin archetypes will capture everything you need!
Oh, no, I didn't mean it was unnecessary. I'm actually the opposite; I think all classes can be moved to PF2 if they find a good mechanical hook to explore. I meant that the Slayer's main mechanics seem to have been appropriated by the Assassin archetype.
If we do get a full class, and we may well eventually, I would expect that class to make an even fuller use of the archetype's mechanic of marking a target and getting additional damage/weapon effects/status effects when attacking that target.
The investigator is a great example to bring up, since it hardly feels like the same class as PF1, aside from the "Take the Case" emphasizing the "On a case" qualification to investigator talents. I don't object to taking the class in new directions, but I do think it's important to acknowledge that that's what happened. This is opposed to Oracles and Witches, which attempted to be slightly more faithful to the PF1 source, or the swashbuckler, which found an even better way to feel like what it tried to do in PF1.

The-Magic-Sword |
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Kelseus wrote:I agree, but if we are being fair, the Slayer was really just a fix for the terrible core rogue, which isn't a problem in P2.The Swashbuckler was pretty much just a fix for how bad that combat style was in PF1 too.
That said, I agree with Gaulin. Stripping away the spells and making Hunt the core mechanic arguably makes the PF2 Ranger closer to the PF1 Slayer than its namesake.
Might be more accurate to say that we're probably never getting the Ranger in PF2.
Grankless wrote:Yeah. Slayer, along with brawler, is probably the most flavorless of all the 1E classesI'd give that one to the Fighter. Rogue and Wizard probably get honorable mentions too.
Spells Ranger *is* confirmed for the APG, Focus Spells I imagine, so we're getting the ranger?