Real talk: how do you substitute the missing classes in P2E?


Conversions


P2E currently has 10 classes... compared to P1E's 40... If you're migrating, you might butt heads with players who cannot reuse some of P1E's classes.

How would you substitute the missing classes in P2E, for now?

Here is what I propose:
Arcanist = Wizard + Sorcerer multiclass
Bloodrager = Barbarian + Sorcerer multiclass
Brawler = Monk + Fighter multiclass
Cavalier = Fighter + Champion multiclass
Hunter = Ranger + Druid multiclass
Inquisitor = Cleric + Champion multiclass
Investigator = Rogue + Alchemist multiclass
Magus = Fighter + Wizard multiclass
Oracle = Cleric + Druid multiclass
Shaman = Sorcerer + Druid multiclass
Shifter = Barbarian (Animal instinct) + Monk
Skald = Bard + Barbarian multiclass
Slayer = Rogue (Ruffian racket) + Ranger multiclass
Swashbuckler = Rogue + Fighter multiclass
Vigilante = Rogue + any multiclass
Warpriest = Cleric (Warpriest doctrine) + Fighter multiclass
Witch = Sorcerer + Bard multiclass


Pathfinder Lost Omens, Rulebook Subscriber

I'm using Fighter + Rogue multiclass for slayer, especially for a sword and board slayer.


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Arcanist also looks to be arcane sorcerer with arcane evolution.


Oracle with prepared casting and no curse and anathema does not resemble the 1e oracle. Sorcerer alone is closer than cleric/druid.

Inquisitors who were non-good (and good too) can get some stuff from ranger/cleric. You get skills, stuff focused on hunting a single target, a bit of delayed divine casting, and decent martial prowess.


Witch = Hag Sorcerer + Druid multiclass, maybe?


At GenCon, it was mentioned that there was supposed to be a Conversion Guide released that would do what you've asked for: give suggestions how to build characters in 2e to simulate the missing 1e classes.

They said there was a technical glitch which prevented its being posted on release day, but I have no idea why it hasn't shown up by now.


Pathfinder 2e has 12 classes, not 10 (but that might have been a typo). The good news for Investigator, Oracle, Swashbuckler, and Witch is that you only need to wait for the October playtest to start playing those four. As for the rest, I guess it depends on how much you want to play a certain class for flavor and how much you want to mimic their mechanics.


There are multiple ways of achieving a majority of the non occult class abilities but it depends on what your focus is. There will never be a 100% recreation

For example inquisitor can come from a base of either warpriest , champion or ranger with multiclass of rogue, ranger, cleric, champion etc

Brawler is probably just a certain way of building monk now with no multiclass necessary

Swashbuckler could be built using just a fighter with the duelling feats from fighter unless Dex to damage is a major hang up


I put together some rough guidelines for my games for PF1 players. These are mostly aimed at capturing the flavour niche of the missing classes, not intended to be 1:1 mechanical translations.

Base Classes
Alchemist -> Core Class already
Cavalier APG 2e -> Archetype coming soon. Fighter with social skills or Bard Dedication best fit for now.
Inquisitor Ranger (Cleric Dedication)
Oracle APG 2e -> Class coming soon, divine sorcerer best fit for now.
>>SUMMONER<< No Equivalent
Witch APG 2e -> Class coming soon, hag sorcerer best fit for now.
~
Advanced Base Classes
Gunslinger No Equivalent
>>MAGUS<< No Equivalent / Fighter (Wizard Dedication) best fit for now, but hard to do a full 50/50 split.
Shifter Wild Druid
Vigilante No Equivalent
~
Hybrid Classes
Arcanist ~ Wizard (Sorcerer Dedication)
Bloodrager ~ Barbarian (Sorcerer Dedication)
Brawler ~ Fighter (Monk Dedication)
Hunter ~ Druid (Ranger Dedication)
*Investigator APG 2e -> Class coming soon, Rogue (Alchemist Dedication) best fit for now
>>SHAMAN<< No Equivalent
Skald ~ Bard (Barbarian Dedication)
Slayer ~ Ranger (Rogue Dedication)
*Swashbuckler APG 2e -> Class coming soon, Fighter best fit for now
Warpriest -> Cleric subclass
~
Occult Classes
None of them are easily replaced.

Suspect a Magic focused splat book the year after APG to cover magus, maybe summoner or pet focused class, and one or two occult classes (as occult magic is a core magic type now).


Shaman can be recreated with a sorrm druid for the casting but has no chant or spirits. Maybe multiclass with bard for debuffs?


Keep in mind that some classes require mechanics that don't exist yet, but I'll try my best to use class thematics as a guideline rather than the nitty gritty of 1e mechanics. The hybrid classes are going to be the easiest.

Arcanist - Arcane bloodline Sorcerer, pick up Arcane Evolution, multiclass Wizard.

Bloodrager - Barbarian multiclass Sorcerer.

Brawler - Monk multiclass Fighter or Fighter multiclass Monk.

Cavalier - Fighter with Ranger multiclass in order to obtain an animal companion at level 4. It's not perfect, but it's the quickest way to get a mount without giving the character divine or primal flavor. Note that Cavalier will be a mounted combat archetype open to all characters.

Gunslinger - Fighter or Ranger with archery specialization, but you would need to homebrew some gun rules for now based on Bows. Guns would have the Deadly or Fatal trait, a new trait that grants you a bonus to hit at close range (probably small at first but increasing depending on your proficiency), a different critical specialization, and misfires if you roll a 1 or 2. Most notably misfires should not be based on critical failures because you will misfire more against heavily armored opponents, which makes no sense.

Hunter - Ranger multiclass Druid

Inquisitor - Warpriest doctrine Cleric, multiclass Ranger for bonuses against a single target (replicates Judgements and Bane).

Investigator - Rogue multiclass Alchemist. Keep in mind this class is coming in a playtest in October and it's possible that they will no longer rely on alchemy.

Kineticist - Elemental Sorcerer is the closest, since damage cantrips can already emulate Kinetic Blast pretty well.

Magus - Evoker Wizard multiclass Fighter. Pick up the Bespell Weapon feat.

Medium - The spirit mechanic is currently not possible to emulate, since this class effectively lets you switch what class you are every day.

Mesmerist - Bard. Just straight Bard is already pretty close. Pick up a Cleric multiclass if you want to focus on Touch Treatments.

Ninja - Rogue multiclass Monk. Pick up the Minor Magic feat a few times too.

Occultist - Bard multiclass Wizard for a bonded item. But you only get one, unfortunately. You can probably just fluff your collection of wands/scrolls/etc as Occult Implements.

Oracle - Any of the divine bloodline sorcerers. Unfortunately there's no way to emulate curses. This class is also coming to playtest in October.

Psychic - Aberrant Sorcerer or Bard.

Samurai - See Cavalier.

Shaman - Druid is already close enough, but multiclass Sorcerer or Cleric if you like.

Shifter - Monk multiclass Druid (Wild order)

Skald - Bard multiclass Barbarian

Slayer - Fighter or Ranger multiclass Rogue; or Rogue multiclass Fighter or Ranger, depending on your build.

Spiritualist - Death domain Cleric comes closest, but it's impossible to emulate a Phantom companion currently.

Summoner - Any arcane sorcerer, focused on Conjuration. Eidolons are impossible to emulate right now.

Swashbuckler - Fighter multiclass Rogue. The class is also coming in the APG playtest in October.

Vigilante - Pick any class and just focus on taking Deception skill feats. Multiclass into Rogue if you want.

Witch - Hag sorcerer comes the closest, but we're also getting this class in October (well, the playtest version).

Warpriest - Warpriest doctrine Cleric, multiclass Fighter.


JiCi wrote:

P2E currently has 10 classes... compared to P1E's 40... If you're migrating, you might butt heads with players who cannot reuse some of P1E's classes.

How would you substitute the missing classes in P2E, for now?

Here is what I propose:
Arcanist = Wizard + Sorcerer multiclass
Bloodrager = Barbarian + Sorcerer multiclass
Brawler = Monk + Fighter multiclass
Cavalier = Fighter + Champion multiclass
Hunter = Ranger + Druid multiclass
Inquisitor = Cleric + Champion multiclass
Investigator = Rogue + Alchemist multiclass
Magus = Fighter + Wizard multiclass
Oracle = Cleric + Druid multiclass
Shaman = Sorcerer + Druid multiclass
Shifter = Barbarian (Animal instinct) + Monk
Skald = Bard + Barbarian multiclass
Slayer = Rogue (Ruffian racket) + Ranger multiclass
Swashbuckler = Rogue + Fighter multiclass
Vigilante = Rogue + any multiclass
Warpriest = Cleric (Warpriest doctrine) + Fighter multiclass
Witch = Sorcerer + Bard multiclass

First, I want to thank you for starting this thread, as "My favorite class is not in PF!" is often a significant stumbling block for trying to convince PF1 players to try out PF2.

That said, not everything needs to be a Multiclass. As some of the other posters are demonstrating, you can already approximate concepts while staying within one of the CRB classes.

Archetypes and hybrid classes in PF1 were a "patch" to an approach to classes that PF2 seeks to move away from, by redesigning the underlying system.

For the Swashbuckler, check out the Duelist sample build (which I think is in the CRB)


The Rot Grub wrote:
JiCi wrote:

P2E currently has 10 classes... compared to P1E's 40... If you're migrating, you might butt heads with players who cannot reuse some of P1E's classes.

How would you substitute the missing classes in P2E, for now?

Here is what I propose:
Arcanist = Wizard + Sorcerer multiclass
Bloodrager = Barbarian + Sorcerer multiclass
Brawler = Monk + Fighter multiclass
Cavalier = Fighter + Champion multiclass
Hunter = Ranger + Druid multiclass
Inquisitor = Cleric + Champion multiclass
Investigator = Rogue + Alchemist multiclass
Magus = Fighter + Wizard multiclass
Oracle = Cleric + Druid multiclass
Shaman = Sorcerer + Druid multiclass
Shifter = Barbarian (Animal instinct) + Monk
Skald = Bard + Barbarian multiclass
Slayer = Rogue (Ruffian racket) + Ranger multiclass
Swashbuckler = Rogue + Fighter multiclass
Vigilante = Rogue + any multiclass
Warpriest = Cleric (Warpriest doctrine) + Fighter multiclass
Witch = Sorcerer + Bard multiclass

First, I want to thank you for starting this thread, as "My favorite class is not in PF!" is often a significant stumbling block for trying to convince PF1 players to try out PF2.

That said, not everything needs to be a Multiclass. As some of the other posters are demonstrating, you can already approximate concepts while staying within one of the CRB classes.

Archetypes and hybrid classes in PF1 were a "patch" to an approach to classes that PF2 seeks to move away from, by redesigning the underlying system.

For the Swashbuckler, check out the Duelist sample build (which I think is in the CRB)

Thank you.

Please note that this... is technically a short-term solution. I wasn't aware that more classes were coming later.

I also feel like classes are trickier to convert/adapt than races/ancestries, hence why these are more "important" right now.


Lady Funnyhat wrote:
Gunslinger - Fighter or Ranger with archery specialization, but you would need to homebrew some gun rules for now based on Bows. Guns would have the Deadly or Fatal trait, a new trait that grants you a bonus to hit at close range (probably small at first but increasing depending on your proficiency), a different critical specialization, and misfires if you roll a 1 or 2. Most notably misfires should not be based on critical failures because you will misfire more against heavily armored opponents, which makes no sense.

Has there been some talk about adapting firearms into P2E?


I believe someone on a panel at GenCon said that a) now they can make one gunslinger archetype any class could take instead of pages of gunslinger archetypes at one per class, and b) rules for guns would probably be in the same book as that archetype.

So, no firm commitments, but they've at least been thinking about it.


Joana wrote:

I believe someone on a panel at GenCon said that a) now they can make one gunslinger archetype any class could take instead of pages of gunslinger archetypes at one per class, and b) rules for guns would probably be in the same book as that archetype.

So, no firm commitments, but they've at least been thinking about it.

That sounds promising, just like the Cavalier archetype for anyone that wants to be mounted.

If they're bringing back the Vigilante class for 2e, an archetype is almost certainly how they will implement it.


Pathfinder Starfinder Roleplaying Game Subscriber

Honestly, Arcane Evolution does a pretty poor imitation of an Arcanist. Being able to prepare a single spell does not turn a Sorcerer into an Arcanist. I mean it's what I'll be using since there isn't an actual Arcanist available, but I really want either a full Arcanist class or a Wizard Class Archetype that swaps in Arcanist style casting.


For Oracle I'd use a Divine Sorcerer, and for Slayer I'd actually go Ranger with Rogue MC probably, Hunter's Edge ROCKS.


rooneg wrote:
Honestly, Arcane Evolution does a pretty poor imitation of an Arcanist. Being able to prepare a single spell does not turn a Sorcerer into an Arcanist. I mean it's what I'll be using since there isn't an actual Arcanist available, but I really want either a full Arcanist class or a Wizard Class Archetype that swaps in Arcanist style casting.

Likewise Fighter+Monk or Monk+Fighter doesn't even manage a poor imitation of a Brawler.

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