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I’m just curious to see if this is the case?

Since there is currently no up coming books listed, my educated guess seems to be right, but I’d love to be proven wrong.


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Aaron Shanks wrote:
Let’s try an experiment. What questions about this product do you have that would either make you preorder it or subscribe?

What is the spell-casting attribute for the Precog?


I recently picked up the pawns for the first bestiary and wondered if anyone had any advice for the best way to store and organize them.


This says every spell from the core rule book and COM. Does that mean it won’t feature spells like Baleful Polymorph that were introduced in the Alien Archives?


Florian Turchet wrote:
Hi, i just wonder : why doesn't a pawn collection exist for the characters operations manual ? It seems that each starfinder product has its own pawn collection, except this one ...

I was about to post this exact same question.


I’m not a forum moderator, but I’m not sure this is the right place to post this? Maybe the campaign setting forums.

But I mean I guess it sounds plausible.


Hello. I was thinking of purchasing a GM screen for Pathfinder Second Edition, but I can’t decide whether to get the normal one or the advanced one? What’s the difference?


Well it’s back on the store page so whatever happened is fixed. My best guess is there was a glitch, but they fixed it. Oh well, c’est la vie.


Xenocrat wrote:
theelcorspectre wrote:
Random Question. Where and when was this book announced? I guess it flew over my head.
Gencon online during a panel.

Interesting. Can I see this panel only on the GenCon website or is it on Paizo’s twitch? Was there anything else interesting announced at the panel?


Random Question. Where and when was this book announced? I guess it flew over my head.


Quick question. What happened to the Pathfinder Second Edition Beginner Box in the Paizo Store.

I usually check the store every now and then to see if anything knew is coming up to get excited for. As many of you are aware of, sometimes things appear there without a huge announcement on the home page.

Today however something was missing. The Pathfinder Second Edition Beginner Box that was supposed to release in October was no longer under the preorder tab. The only thing there was the third Bestiary coming next year and the special edition version of that Bestiary.

What happened? Has it been cancelled? Was there a glitch?

I honestly was seriously considering buying it to maybe introduce a few of my friends to the system.


In my in-person games, I typically do combats theatre of the mind style, but I was thinking of starting a Pathfinder 2nd Edition game and use actual maps and pawns for combat. I'm most likely definitely going to buy the Pawns for the first Bestiary, but I'm not sure which Flip-mats would be a good choice to get started.

Any advice?

(P.S. I'm also curious about what to for my player's characters as far as pawns go, but I'm mainly curious about the Flip-mats.)


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I feel like it should have feathers of some sort. Maybe from a Harpy or a fallen Angel.


James Jacobs wrote:
It means nothing. It's a nonsense word we made up because it sounded good to us.

I appreciate such a quick answer directly from the source. I'd say mission accomplished with the name, as it sounded cool enough to make me wonder if it actually meant something.


I was wondering is there any significance to the name Golarion for the planet? Does it mean anything? Is it an anagram or an acrostic? Was it just something random that Paizo came up with? As someone who really loves names and naming things, I’m very curious.


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I would love a book that does for other realms (like the First World, Heaven, Dis, etc.) what the Lost Omens World Guide did for the Inner Sea.


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keftiu wrote:
I’d be glad to see it gone, because I loathe how much the Varisians are Romani stereotypes.

That’s fair, but I think there’s still a place for it if they divorced it from being just a Varisian thing and simply focused on it being the setting equivalent of the Tarot deck.


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Fun fact about the Harrow Deck: I love it. It’s one of my favorite tools to use in tabletop RPGs.

I’m curious to know if there are any plans for it in Second Edition? Also would anyone else like to see something more done with the Deck or am I alone?


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Gaulin wrote:
I'd like something that makes it a bit more viable to sneak attack with cantrips. Maybe have an int based one that gives you proficiencies for cantrips as you level, let debilitating strike work with cantrips, something like that.

A magical Racket would be cool. They could call it the Trickster Racket.


I like this option. I also feel like the Lore Skills should “rank up” automatically as if you got them with the “Additional Lore” feat.


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It might be actually interesting if Paizo one day sold something called The Hidden Bestiary that explicitly contained monsters like these.


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Salamileg wrote:
I'd like to see a "Mastermind" that can pick Dex or Int, and has something related to Recall Knowledge. Maybe if you get a successful Recall Knowledge check against a creature, they're considered flat-footed against your attacks for a round.

They are actually going to do a Mastermind Rogue racket in the upcoming APG, though I’m not aware of any specifics.


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Zapp wrote:
theelcorspectre wrote:
Thanks everyone for posting about your experiences. I’m glad to hear that everyone had mostly good things to say.

This is Paizo's house forums - consider widening your scope.

I have looked around other places, but I will admit this is the first forum ‘I’ have made on the subject. I mainly chose Paizo’s forums, because it seemed like the safest place to get a lot of comments soon. I also wanted to create forum detailing their actual experiences. Most statements I found, it was hard to determine if they were “I read this and I think it’s good/bad” or “I actually played this and it was good/bad”. I don’t want anyone to think that I’m trying to shut myself off from any negative posts about the game, I just wanted to hear some people’s actual experiences. Trust me, I already decided that I would at least try out this game long before I made this forum.


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Thanks everyone for posting about your experiences. I’m glad to hear that everyone had mostly good things to say.


I’m really looking forward to Friday’s stream. I didn’t know whether or not the GG would have setting building info, and now not only do I know that it does, but there will be a stream about it.


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Andrew Mullen wrote:
theelcorspectre wrote:
The Anadi sound nice, but I'm having difficulty finding pictures for them. I'm all for new ancestries so, Yes to Anadi.
Caution: colorful helpful spider

Thank you I'll take 12.


The Anadi sound nice, but I'm having difficulty finding pictures for them. I'm all for new ancestries so, Yes to Anadi.


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Hello, I've been a fan of Paizo for a while now and I bought the Core Rulebook for Second Edition almost exactly when it first came out, but I didn't have the time to play in a game for it and definitely didn't have the time to GM one. However now I have a little more time on my hands.

What I'm curious to hear, and I apologize if this isn't the right place for this topic, is anyone's experience with the game as a player or a GM. What have you liked about it, what have you not liked about it, what houserules do you use, and do you have any advice for potential new players or GMs?

Thank you for taking the time to read this and thank you for in advance if you post anything.


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I know that there will be advice on designing adventures and campaigns, but will there be any advice on setting creation?


184) Murder. Gangland style execution. We'll never find his head.

185) Slipped in the tub.


I feel like if I had to change something about the Envoy class, I would give them the choice of long-arm proficiency and advanced melee weapon proficiency at first level. In addition I would separate the Improvisations into two groups: One that has all of the improvisations that give optional actions like Clever Attack, and one that has all of the ones who modify improvisations in the first group. Then I would say Envoys gain improvisations in the first group at the normal progression, then gain improvisations from the second group at a different level progression.


How do the new starship roles look? Do they use DCs closer to the core rulebook or the errata in the FAQ?


I love all of the different equipment options in Starfinder. Honestly, it's easily one of the biggest chapters in the core rulebook. However I feel like it may be daunting for new players deciding on what they want their characters to start with.

So I was wondering, if you had to do a starter kit that has everything a level one character needs, what would you put in it.

Obviously, different characters will need different armors and weapons.


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Well I appreciate everyone’s responses. I saw a lot of different opinions ranging from Yes, Yes But, and No. It’s almost like FUN is a very subjective concept. Lol

I’ll probably give the envoy a try, but I’ll try to make sure I know what the rest of my part is going to be made up of so I choose the improvisations that work best. I’m really curious to see the new options for the class in the Character Operations Manual.


I have a question. Since every class gives Weapon Specialization for at least a few weapons as a bonus feat at level 3, and Versatile Specialization requires Weapon Specialization as a prerequisite, doesn't that mean that every class can choose Versatile Specialization at 3rd level?


I’ve fallen in love with Starfinder over the past few weeks, I love the classes, the setting, the races, and even the Starship system. I see the occasional flaw here and there, but nothing that couldn’t be easily fixed with a minor house rules.

However, part of the reason it took me so long to actually get into the game was an interaction I had with a former acquaintance online. It was over a year ago and I had just purchased the PDF for the Core Rulebook. I was liking what I was seeing so far and I told some of my online friends and this acquaintance about how I was enjoying the read so far. Most of my friends were unfamiliar with the game, but were happy that I was enjoying it.

However, the acquaintance had played the game a bit and went on a long rant about how much the system “sucked”, how overpowered certain classes were, how underpowered others were, and how Starship combat was impossible. In hindsight most of what he said was wrong or had been fixed in the FAQ. However his negativity kind of stuck with me and I stopped reading the book before I could even finish the skill chapter.

Now I longer associate with this person, but for reasons other than what he said about Starfinder. I’m making my way through all of the books (a lot borrowed from a friend). However, I still see a little negativity every now and then, especially regarding the classes. The Solarian is a popular target, as well as the spell casters, but after them is the Envoy. I don’t quite get it, I love the idea about them, they are skilled, and seem helpful in combat. I love the idea of a class that uses Charisma and isn’t a spell casting class.

I’m sorry that I got so much off track, but I guess the TL; DR of if it is, is the Envoy fun to play?


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“You don’t understand. If I were to use weapons, it would totally ruin my aesthetic.”


When you do a downtime activity and it gives you a bonus to the next day, is that bonus for the first day after downtime is over or the very next day?


Do Biohackers get any in-combat healing abilities?


HammerJack wrote:
theelcorspectre wrote:
As a person who has to wait until the 13th to look at the COM, what does Double Tap do, and does it specifically work with the Solarians new Solar Flare manifestation?
Double tap uses 2 shots to get a +1 to hit and full level specialization. A solarian would only gain the +1 to hit from that, with a solar flare that already has full level specialization.

So it’s probably not worth it for Solar Flare Solarians. Still though, that sounds like a great feat.


As a person who has to wait until the 13th to look at the COM, what does Double Tap do, and does it specifically work with the Solarians new Solar Flare manifestation?


What do the dice faces represent and mean mechanically?


This may sound weird, but regarding the new options for Starship Combat, do the new options and rules fall in line with the FAQ errata for Starship DCs and do they offer a new Starship Sheet with spaces for the two new roles?


Ok, if a creature in the Alien Archive and that creature has a statblock that says:

Spell-Like Abilities
1/Day- Spell A (DC), Spell B (DC)

Does this mean the creature can either cast Spell A OR Spell B once a day, or can they cast Spell A AND Spell B once a day?


Kyrand wrote:
In a Know Direction recording of a GenCon panel, Rob and Amanda said that each Near Space planet given a half page in the Core Rulebook would be getting either a 2 or 4 page spread (they couldn't remember at the time). The way they talked about it also implied to me that there were going to be some brand new planets mentioned as well.

That’s really good to know. Thank you for sharing. I can’t wait for this book.


Does equipment cost extra for Large creatures?


Hi, I'm still a little bit on the new side to Starfinder and I'm loving it so far, but in the Alien Archives there are options for playing races that are Large size. This is a bit new to me as most D20 games that I play avoid Large races like the plague. Is there anything to take into account before choosing a Large race? Any positives or negatives to doing so?


Rysky the Dark Solarion wrote:
theelcorspectre wrote:

Since the Solar Flare is treated like a small arm, does that mean when you get your Weapon Specialization, you only add half of your level to the damage?

Also, from what I’ve heard, a lot of the classes are getting optional abilities that can replace existing class abilities. Besides the new manifestations and revelations, do they add anything like that for the Solarian.

No they specifically call out full level to damage.

Only one, being able to pick extra Manifestations instead of a Zenith Revelations.

Thank you. This may be a weird question, but are there any new feats related to skills?


Since the Solar Flare is treated like a small arm, does that mean when you get your Weapon Specialization, you only add half of your level to the damage?

Also, from what I’ve heard, a lot of the classes are getting optional abilities that can replace existing class abilities. Besides the new manifestations and revelations, do they add anything like that for the Solarian.


The Gold Sovereign wrote:
theelcorspectre wrote:
What is the difference between the "in-depth gazeteer" that the planets of the Veskarium will get and the "detailed entries" that other planets will get?
The number of pages dedicated to them, I would guess.

I figured. I’m wondering if they are going to at least two pages for the non-Veskarium Near Space places mentioned in the core. Or maybe they’ll do a bunch of one page or half pages for Near Space planets not mentioned yet.