jozh |
I don't see it in the Skills chapter, but the Escape action in Playing the Game suggests Thievery.
Core Rulebook, p. 470 wrote:
You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment.
jozh |
Haven't seen anything specific, but you may be onto something with the grapple thing. Critical success on the grapple makes them restrained.
Core Rulebook, p. 622 wrote:
Restrained
You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.
Maybe an Interact action while you have them pinned?