
The Faceless GM |
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Hello Paizo,
I've been trying to get back into GMing for a while and it's been really hit and miss. Part of that is that I have far too many ideas and focusing on one to try to get a campaign or module going has been rough. So I thought I'd spell out a number of ideas that I have for Pathfinder and other systems and check to see what people thought of different ones and which might get a strong response from potential players if I did a recruitment.
Pathfinder
It's the End of the World as We Know It: Evil has attempted to conquer the world again and again and heroes have risen with each occurrence to try to defend the world. But heroes don't always win. Dark empires rise up to find enemies with very similar goals at every border while the forces of good try to rally to new heroes to make a last stand against the darkness. A pseudo post-apocalyptic Golarion story where the villains of the various APs won their final battles, creating a world mostly ruled by feuding empires and powerful warlords. New heroes are needed to free the world from their clutches and restore peace and freedom. Going for a higher power game focusing on epic heroes and world changing adventures.
The Shards of the Empire: Imperial Lung Wa collapsed many years ago, but it's Successor States still squabble and occasionally war with each other, each vying to make a place for themselves in the world now that they've thrown off imperial control. But dangerous forces seek to claim the shards of the empire for themselves and forge a new empire, under their crushing dominion. A story based on samurai and kung fu movies set in the heart of Tian Xia and focusing on individual heroism and honor in defense of your homes again evil forces.
Across the Outer Planes: The Material Plane is just one world among many, but some travel between the realms, seeking their fame and fortune. But a secret threat lurks somewhere beyond the realm of mortals and if not stopped, it may succeed in erasing Golarion entirely. An extraplanar focused game of intrigue and adventure as the players try to unravel the machinations of a sinister cult that could spell the end of the world as they know it.
Other Systems
The Third Age of Creation (Exalted 2e): The Glorious Reclamation has failed and the lords of hell remain imprisoned, but the Realm is in tatters. A new empress takes the throne in a time when the throne's reach is crippled and the world becomes a more dangerous place for everyone. But that matter not. You are Exalted. Go forth and claim your place in a changed world. A relatively standard Exalted game, including all the high power ridiculousness and world shattering events that can include.
Chronicle of Nightwood (Chronicles of Darkness 2e): Nightwood is an ordinary little college town in the middle of nowhere really important. Sure some hikers go missing every once in a while and there are always some ghost stories and urban legends around, but that's just how small towns are. The perfect place to grow up. And it's not like those stories are real. Right? A modern fantasy WoD game focusing on the slightly more than mortal characters like psychics, ghouls, and the like. Possibly taking inspirations from the Innocents splat to play teenagers discovering their powers. Think something like X-Men or Stranger Things.
Deathworld (Savage Worlds): They won. World War 2 was a s$$~ show and those Nazi bastards won. They had to use actual demons to do it, but they did. But it's not the end of the world quite yet. Everyone's getting this magic thing worked out, or at least managed some kinda new-fangled super tech to match up. The world isn't theirs just yet. A supernatural alternate history setting I've been working on for a long time of a world left very, very different by the discovery of magic during the early days of WW2. A sort of war story/action movie tone focusing on heroes fighting to stop the over the top machinations of those damned Nazi bastards. If you've seen the new Wolfenstein games, you have the right sort of idea.

Anderlorn |

I like It's TEOTWAWKI and Gestalt or Tristalt would be cool but I also have a high level character that has been inactive for about 20 years. Or I can always create a new one. Another cool Pathfinder system to use for It's the End of the World as We Know It is Mythic 6, it is still Epic but it keeps things from being too chaotic (it works very well). I will add the link later or you can search for it.
Across the Worlds peeked my interest as well.
Deathworld looks cool too but I don't have the system.
Also, any chance that we can use:
1. Path of War by Dreamscarred - d20pfsrd Wiki
2. Ultimate Psionics by Dreamscarred - d20pfsrd Wiki (although some material is not up do date)
3. Spheres of Power - http://spheresofpower.wikidot.com/

Vitaliano da Riva |

Third Age has my interest as well as It's the End of the World as We Know It.
I want to try and understand the Exalted system better and I had a Lunar that I played for a few sessions before the GM felt she couldn't continue the game due to the stigma a player caused.
But that would indeed be my interests, I'm eager to see when you decide what you wanna GM.

Helix Missionary |

Just doing a quick look through the thread and tallying specific mentions and references, looks like the current "voting standings," as they would be, are as follows:
End of the World: 11
Shards of the Empire: 8
Across the Outer Planes: 3
Third Age of Creation: 2
Chronicle of Nightwood: 2
Deathworld: 3
I'm not strictly suggesting this be the deciding factor for what to run, but it may be useful food for thought.

The Faceless GM |

It looks like End of the World and Shards are definitely the most popular, so I'll probably do one of those first. End of the World would be chronologically set around the time that Ruins of Azlant would have taken place. All APs before that happened and went wrong. I'll have a full setting document ready when I'm ready to start recruitment.

Monkeygod |

I ran the end of the world(Broken Golarion) that Grumbaki mentioned above. One of the reasons(there were several) that it died out was I wasn't ready for such a massive world changing game, without too much of a real plan. By the time I figured one out, the players were no longer interested(totally understandable by the way).
I'm actually working on rebuilding that setting with far more depth for an IRL game(with possible discord play as well) as we speak, so I can lend an assist with the setting if you'd like(several of the APs ends can cause conflict with some of the others).
Also, if you do end up running that, I would strongly consider having Reign of Winter be a success(to a degree). As I was reading through all the failed AP sections, and trying to figure out how things would be changed, I quickly realized that having endless winter(and all the aggravation that goes along with that) was just too much on top of everything else.
All this said, put me down as wanting to play in any of the 3 PF games! :)