
wkover |

These questions are translated/reposted from a BGG thread.
When the Lair is built, is it added to the original circle of locations? If so, where is it placed?
Do the scenario rules regarding locations also apply to the Lair?

jorveg |
On mobile, so don’t have the chance to read the exact rules of the scenario, but if I recall correctly, and do correct me if I don’t, after building the lair, the rules for the scenario changes in a way that makes it irrelevant where it is, so just follow the rules as written for adding new locations.

wkover |

It doesn't really matter where it is, but it does matter if the scenario rules still apply, because the scenario allows you to close a location when encountering a barrier. This is very relevant even after the lair is revealed.
If the Lair is in the circle, I believe the Lair's location does matter. Once the Lair is built, after defeating a barrier you examine the top card of each location; then "if the top card of each is a different level than the locations to the left and right of it... you may attempt to close your location."
So if the Lair is in the circle, it is to the left or right of other locations and matters for the closing-after-barrier-defeat rule. (Right?)
Separately, as already mentioned, there's the question of whether I can attempt to close after defeating a barrier when I'm at the Lair itself.

jorveg |
The way I read the scenario power is that when you defeat a barrier you examine cards and compare them and then add the location lair if the conditions are met.
If the Lair is built, then you examine all locations, Lair included, but adding the Lair has become an impossible instruction and won't be done. Then you may attempt to close of the location, and this is dependent on wether the you defeat the barrier, and not if the cards on top don't match. In this case, the placement of the lair is irrelevant.
But, I will admit, carefull rereading of the scenario now makes me question my own interpretation, so while i am still in favor of this interpretation, I am not 100 % certain. Because I can certainly see arguments in favor of your interpretation.

Sathar |
Also for us, the phrasing of that entire paragraph about defeating a barrier was bothersome, particularly because of an inconveniently placed period.
When you defeat a barrier, you may examine the top card[...]; if the top card is a different level [...], add the location Lair and shuffle [...] [Period]. If the Lair is already built, you may attempt [...]
The last part is a separate sentence, so it was unclear to us how much of the previous sentence to skip/ignore. It's part of the When you defeat a barrier paragraph, so the last sentence can't exist in a vacuum, it clearly depends on defeating a barrier. We weren't sure if the design intent was
a) When you defeat a barrier... If the Lair is already built, you may attempt to close...
or
b) When you defeat a barrrier, you may examine the top card of each location; if each is a different level... If the Lair is already built you may attempt...
We did a), but I'm not convinced that was right. In fact, reading this thread I think it wasn't. Still, it feels like it would make more sense if it were 3 sentences with the punctuation a bit clearer.
I feel like I'm 16 again trying to write code that does what I think it does :)

Yewstance |

The last part is a separate sentence, so it was unclear to us how much of the previous sentence to skip/ignore. It's part of the When you defeat a barrier paragraph, so the last sentence can't exist in a vacuum, it clearly depends on defeating a barrier. We weren't sure if the design intent was
a) When you defeat a barrier... If the Lair is already built, you may attempt to close...
or
b) When you defeat a barrrier, you may examine the top card of each location; if each is a different level... If the Lair is already built you may attempt...
I feel vindicated that I pressed the question on templating and the mechanical relevance of a period beforehand, because it's only because of that that I feel I can answer this question.
Based on my understanding from that forum thread (which Vic did not contradict me on, besides pointing out that a former character power may have been mis-written), powers with multiple 'may' effects and a period should follow the following pattern:
{condition}, {optional effect}. {independent optional effect}.
That is, the {independant optional effect} is still reliant on the original condition, but it is not reliant on the previous {optional effect}. See the attached thread for a slightly more in-depth look, with examples. The only difference between the examples there and the paragraph here is the lack of the "Then" word, but as Vic said in that thread...
The important thing here isn't really that it comes first—it's that there's an explicit dependency: The power says do A, then B. That is, you don't get to do B until you've done A, so if you can't do A, you can't use the power.
In other words, the lack of the "then" (as well as the period), both confirm that there is not a dependency here.
To answer your question directly, you just need to defeat a barrier while the Lair is built - you don't need to examine every location again. So your proposed resolution A appears to be perfectly correct, based on the forum thread I linked.

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When you defeat a barrier, you may examine the top card of each location; if the top card of each is a different level than the locations to the left and right of it, add the new location Lair and shuffle the villain Vimanda into it. If the Lair is already built, you may attempt to close your location.
When you defeat a barrier, finish the first sentence. Then do the second sentence.
If we'd wanted the closing ability to be dependent on the card levels, it would look like this:
When you defeat a barrier, you may examine the top card of each location. If the top card of each is a different level than the locations to the left and right of it, add the new location Lair and shuffle the villain Vimanda into it; if the Lair is already built, you may attempt to close your location.

wkover |

And to verify, the location rules also apply to the Lair?
That is:
Cards can be reloaded into the Lair? And must be, in fact, if there's only the Lair and one other location remaining?
If a barrier is defeated at the Lair, the player can attempt to close?
Just a quick bump, but assuming yes - location rules also apply to the Lair?

wkover |

I... can't think of a reason it wouldn't be, but I may be too close to the material. Can you clarify why it might not be?
Only that there is a barrier in the Lair. So if you encounter the barrier as the first Lair card, for instance, you could immediately close the Lair, banish all non-villain cards, and fight the villain on the very next turn. Wasn't sure whether that was the intention.

Keith Richmond Lone Shark Games |
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Ah, ok. You could also encounter Vimanda as the first card in the Lair, so it's definitely okay.
Because there are no closing henchmen and you have to "find the combination" to the labyrinth (the labyrinth actually has sections that rotate, so you need to find the right combination of rotations to unlock new pathways), once you do so, it's setup for you to be able to start closing locations and cornering the villain.
It's possibly a little too easy to open the Lair for small groups, but I tend to assume that groups seeking more of a challenge will upgrade the difficulty. That way I can err on the side of "Little easier for some groups, but not crazy difficult for many", which seems to go over better.