How necessary is the Cavalier part of the equation ? Also, why an eidolon?
But keeping with Cavalier while depending an a other class entirely for your mount is not ideal, to say the least.
Most of the 40 classes of 1E will show up at some point, one way or another. Some may not be actual full classes, some are likely to be fused, but we'll get them.
Unlikely. At least not on a world changing scale. Adventurers' gonna adventure, but no more than before.
Gunpowder is still a very niche thing. Which is not insane, a (magic) bow or xbow is just way cheaper and easier to make, and not that inferior if at all. Well, depending on what 2E firearms end up looking like.
There was actually a thread on that subject a while back in the setting forum, including a T-rex post or two. I invite you to look for it.
I don't know that steam engine tech is much of a thing at all in setting. That opens doors magic can realistically replicate, and we have no hint of an industrial revolution.
Partly because it's not sounding like a purely in-game problem, and killing the paladin doesn't prevent the player from pulling the same, exact nonsense next game.
And partly because "kill him in his sleep" and "recruit allies" is all the advice you need for the pvp bit.
As an aside : it's fine to not play with everyone.
What about the other characters? Are you alone in this? What do they think?
Offing a paladin might be tough for you alone, but if your team's backing you, whatever they may be, the game changes.
Not only having allies will make it easier, but I'd argue if they disagree, you're just as likely to become the problem. And that's not good for the table.
True. But whether talking to the player will change anything is not guaranteed.
You know the guy, we don't.
Or, just don't fight. Refuse to deal with his nonsense.
Andoran is a democracy, Galt has been stuck in the 1790s for more than half a century , we went from having a stalled colonization dynamic in 1E to getting started on decolonization with the update, the Aspis Consortium pretty much is an early supranational megacorp, slavery is falling out of favor more and more ...
Technology is far behind, what with magic making it partly unnecessary, but Golarion is a very modern setting, at least in the most prosperous areas like the inner sea region.
As with the rest of the setting, it's a mix of everything.
But ultimately, it's not "just" a medieval fantasy setting.
They're never going to be great with heavy armor specifically (at least not without archetyping right now), but sure.
Most Barbarians will have to rely on armor, as only Animal Instinct can do without.
Looking good. Great art, and I feel like I'll like those 2 groups. Good to see people are still fighting in the land formerly known as Lastwall.
Chainswords and chainaxes incoming, nice, nice.
But, is the stance in fact not a stance ?
Leshies seem perfect. You can grow them, one's a PC race and there are familiar and archetypes using them.
It's been too long for me to remember Boguns, but other than leshies, Ghorans fit. Humanoid-ish plant creatures, created by a powerful druid to help in a war that ended long ago.
On a "more construct - less plant" approach, Wyrwood are intelligent constructs made of, well, wood.
The various ways to get plant companions open options like a young treant, what is basically a Piranha Plant, an actual puffball or other planty things.
There aren't that many ways to boost Inspire Courage and the likes period.
It's more going to be about your spell selection at this point. Being able to safely ignore group buffs is not a small thing.
Also, Bards don't have to be bad at fighting. They can be quite decent, you don't have to leave your ally shoulder it all (you can of course, it's just not mandatory).
For a single target, you could also look at other ways to help. Aid another's usual downside is the single targetedness of it, for example, and that's not an issue here. There are a few ways to build at least a bit into it.
I expected as much, since Paizo's been good at taking the playtests into account, but I'm still curious as to what the changes are.
Anyway, going by the PF2 character creation streams, this should be fun.
Some archetypes do that.
I believe there's at least another one but I can't remember which one it is.
We might get to see that first hand during the stream, but if not : a question.
The only other question I'd have would just be... Any hints as to what else is in the book (beyond the new classes) ?
Dropping Deadly Aim for Weapon Focus would be a start, I think. Big damage that hits noone isn't much use, very slightly lower that connects would be lore valuable.
Not sure what you're trying to do with that drone beyond those general things, but those'are the kind of adjustments I'd start with.
I'm kind of curious as to how they got out of it.
To the subject : I don't like involving gods, especially when it feels entirely unnecessary.
They committed an obvious crime, in broad daylight, in front of a number of reliable, trustworthy witnesses. No matter what else, law enforcement will not turn a bline eye to'that without a very, veeery good reason. Which "it was shiny and I could do it" isn't.
Even without that, people communicate, news or their exploits will travel, especially when it's something that important.
No need to involve the gods, their situation is bad enough as is : hell is other people.
Up to them to earn their redemption and clean their names... Or not.
The combat chassis, with its low dex, is the least ranged friendly of the three.
Deadly Aim is an issue of its own which I won't get into in depth (there's enough of that elsewhere in these forums), but I certainly would think twice before considering it on something that's already struggling for accuracy.
Survivability will be an issue regardless, but it's a range fighter, so careful positioning is your best bet.
I'm actually quite fine with missiles not getting specialization, mind you.
My issues are with this whole "consumable weapons" thing.
If missiles are consumables, what else qualifies ?
We're only going to get more specialized ammunition as time goes, I'd like to know how to handle them.
I kind of hope for either :
Not sure if you're already aware, but it hasn't come up here yet so : if all you want to do is use certain revelations out of combat... You usually can. Just not for long at a time, and without the attunement benefits.
Weapon Specialization, the feat wrote:
Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.
I don't know why missiles wouldn't get specialization when other explode weapons do. Nor do I see how a missile is more of a "consumable" than a bullet. That's what trips me up here.Missiles have higher enough damage that I don't mind that much, but seems unclear.
Edit : Wait, assuming missiles are "consumables" because they're the ones that set the damage and effect, rather than the weapon itself, what does that mean for other special ammunition, like the diamon-edge and molecular rift arrows ?
I don't think that's a thing either, at least not a paizo one.
Also, the real enemy of silver and cold iron is +3 weapons, let's be honest. Doubly so for cold iron, expensive as it is. It's great for ammo though.
Title aside, fire is nowhere in his portfolio to be fair. He is all primordial life, all powerful and ever changing nature, as generous as it is harsh .
If there was some volcano based subdomain I'd absolutely expect him to have it (although even then, maybe more through Earth) . The Fire domain, as it is, doesn't really fit Valani's concerns.
I do agree that it makes sense for separatist sects to grab Fire though.
This Pathfinder Friday: Wanna help us make a character from the up coming Lost Omens: Character Guide?
It's less what people want to do and more an example pointing out we have no idea what they can do.
At the very least, the vagueness of it all guarantees table variation will reign supreme, from human-level intelligence and to ability to report accurately and execute complex time consuming tasks to just "dude, I'm a magic animal : I'm hungry, and that's all I know. OOOH, SHINY!".
It's a simplified and slightly different take on the rules ?
Also : untrue. Exocortex comes with a 1/day recall knowledge reroll, and a changeable Skill Focus, neither of which can be used while Combat Tracking is active.
It's in line with Grim Tendrils damage wise, but only one of those is AoE.
It's definitely is on the very lower end of level 1 damage spells, though.
Leveling up as a multiclass is pretty much the same as leveling up "normally".
For feat prerequisites, it's usually self evident - and most of them depend on character level. Either way, it's stated in the pre-requisites entry.
Up to you.
Normally, by the books : he can't, as he's simply not a spellcaster.
It's a home game, so if you want to allow it you could.
Edit : Oh damn, ninja'd by a much better answer.
I'd assume so.
Unless the old "you're your own ally" rule applies here, but I haven't heard that much for 2e so far.
Centaurs pose unique challenges, but with size being less meaningful mechanically, it'd probably be way easier than in 1E.
Maybe we'll get Large (and Tiny?) races at some point, the way Starfinder does. It certainly seem more doable now.
Edit : also, yay for leshies. Always liked the look, some of my favorite art. Grumpy leshy knight still amuses me.
There's not much rules needed as you pointed out. By which I mean, rules would not help much, but we can look at what we have for guidelines.
As is, a Deity is defined by
So if you want to homebrew gods, start with a concept and go down the list. There isn't much more to it.
The distinction between lesser deities and major gods seems to be a thing of the past, as far as those rules go.
It's definitely an issue, but Armigers wouldn't vary much based on order anyway. I suppose that's why things are as is. I half expect actual Hellknights to have alignment restrictions as well : formation's over, time to get serious.
I am surprised the Red Mantis is lacking its one defining feature, the fact that those they kill do not come back. Not a big mechanical deal, but a tad sad.
I'm hoping the Magic Warrior will get more eventually. It is something they can do now, as they've mentioned, and I'm okay with MW being the first to'try that. Not like it has puch to lose.
Things will slow down soon, if I remember what they were saying.
I will say that it's not the first time the big Gencon deadline led to releases that felt rushed and unpolished, and that I very much dislike, especially since it's usually things that would be caught and dealt with with just a little bit more time to work.
This "having a deity" thing still bothers me.
If one's power comes from granma's funtimes with angels, why would one need to align oneself with a specific, unique god - one possibly entirely unrelated to the source of one's power ?
Of course, house rules aren't hard to come up with in this case, but they're hardly perfect and just shouldn't be needed.
2E needs half casters less than 1e did because high level magic is more sensible.
Most of those 1e classes will appear at some point though, one way or another : they're too important to the identity of the game not to. Just probably not the way they used to.
Canon is not to be a yoke, even less a prison.
It's not that often that the official adventures tackle the big mysteries either, specifically for that reason. Dealing with major known issues, sure. Answering the big unknowns ? Rarely.
Ruffians only get their crit specialization with simple weapons, not any agile/finesse, which I assume is what Dustpan refers to.
This does seem like an inconsistency that doesn't make much sense.
Edit : I misread the OP.
I'd say it's not a huge deal right now, but for future-proofing purposes I feel consistency would be a good thing.
I found the Armiger interesting, in that I believe it is the first archetype so far that is designed to interact with and benefit from other archetypes.
Magic Warrior was not what I expected. The others mostly had interesting approaches, if not all that convincingly implemented. It's going to be interesting seeing how archetypes evolve from now on.