
RicoTheBold |
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Back to topic what are the options if any for building constructs and can alchemists do it? I feel like alchemists not being magic steals some things like constructs, clones and simulacrums from them which were pretty themaic of 1e alchemists.
I think alchemists need more stuff to make generally, which isn't surprising because they really represent a new entire item segment in the economy/design that just didn't exist beyond like level 2 in PF1.
Alchemists definitely don't get as weird as they could in PF1...yet.

The All-Seeing Orb |
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I hope the "weapon die size increases never ever ever ever stack, no matter what" rule is in a more obvious place than it was in the playtest (where it was in a sidebar of the fighter section.)

RicoTheBold |
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Could you give us a brief overview of the Undead bloodline for sorcerer?
This was an old one that slipped through. Going to bed for real now, though.

RicoTheBold |
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I hope the "weapon die size increases never ever ever ever stack, no matter what" rule is in a more obvious place than it was in the playtest (where it was in a sidebar of the fighter section.)
It's right there in the equipment section where it should be. Super easy and obvious in the actual part talking about weapon die increases. It's totally on me for not double-checking.
The layout is super great in practice, in sharp contrast to the playtest book. The biggest problem is that there are so many pages, and sometimes the individual subsection you need is super small. Scrolls are basically one page, which explains what they are, how they work, and then since there doesn't need to be much else, wraps it up. Hard to find that "section" flipping through, but just use the (again, great) index.

The All-Seeing Orb |
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Bruno, a handsome and beautiful tetori, want to know if there any feat support for combat maneuvers ... specifically grapple.

The All-Seeing Orb |
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How many sample builds for each class? We saw that the Alchemist, at least, gets 1 sample build for each research field. Does every class get 1 build per class path/subclass like that? What about fighter and monk (which don't have class paths)?

The All-Seeing Orb |
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Do Rogues have a feat that follows up on Magical Trickster and allows them to sneak attack with AoE spells? Alternatively, is there a Rogue feat or skill feat that is similar in effect to Ranged Legerdemain?

The All-Seeing Orb |
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Thanks for all the answers so far. Is debilitating strike the same as in the playtest?

The All-Seeing Orb |
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Are there any fighter feats that let them pull off truly extraordinary moves?

The All-Seeing Orb |
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Does anything stand out as really crazy that Alchemists get in your eyes? Curious if there was anything anyone who has the book found really eye catching.

The All-Seeing Orb |
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Is there any way to dual wield (draw two weapons) as a single action?
Does the rogue have any useful dual wielding feats?

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The quick draw feat is to draw and strike as a single action. So even if there isn’t one to draw two at once you can still draw 2 and attack twice and still have action to spare.
That’s disheartening; it looks like using single weapons will be better. Thanks for the info though.

Rek Rollington |
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Rek Rollington wrote:The quick draw feat is to draw and strike as a single action. So even if there isn’t one to draw two at once you can still draw 2 and attack twice and still have action to spare.That’s disheartening; it looks like using single weapons will be better. Thanks for the info though.
What’s disheartening about it? It’s almost like drawing them for free.
Then you still have the rest of combat to use things like twin feint.

The All-Seeing Orb |
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What do the later feats in the Iron Mountain Stance chain do?
The 2nd feat in the chain gives you an action that further boosts your AC for a turn.
The 3rd feat gives you an AoE attack that deals an amount of damaged based on your Str modifier, as well as possibly knocking the targets prone.

The All-Seeing Orb |
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How did they change basic and advanced powers of Healing cleric domain?
And that's it for tonight. Tomorrow, more answers, but also some tidbits from the book that stood out that no one has yet asked about.

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Narxiso wrote:Rek Rollington wrote:The quick draw feat is to draw and strike as a single action. So even if there isn’t one to draw two at once you can still draw 2 and attack twice and still have action to spare.That’s disheartening; it looks like using single weapons will be better. Thanks for the info though.What’s disheartening about it? It’s almost like drawing them for free.
Then you still have the rest of combat to use things like twin feint.
If I’m not mistaken, AoO trigger from drawing weapons, and in the case where something had more than one AoO, using quick draw would trigger twice while dual wielding.
I just don’t think it interacts well with a dual wielded, which includes fighters unless they can also quick draw without multi-classing. I think quick draw just interacts better with single weapons, like bows, which are fully capable of interacting with other feats for that style of play on the first round. Of course, this is how it felt with the play test, substituting the fighter’s two weapon fighting feat for twin feint.

Xenocrat |
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Rek Rollington wrote:Narxiso wrote:Rek Rollington wrote:The quick draw feat is to draw and strike as a single action. So even if there isn’t one to draw two at once you can still draw 2 and attack twice and still have action to spare.That’s disheartening; it looks like using single weapons will be better. Thanks for the info though.What’s disheartening about it? It’s almost like drawing them for free.
Then you still have the rest of combat to use things like twin feint.
If I’m not mistaken, AoO trigger from drawing weapons, and in the case where something had more than one AoO, using quick draw would trigger twice while dual wielding.
I just don’t think it interacts well with a dual wielded, which includes fighters unless they can also quick draw without multi-classing. I think quick draw just interacts better with single weapons, like bows, which are fully capable of interacting with other feats for that style of play on the first round. Of course, this is how it felt with the play test.
Very few enemies have AoO, and none have more than one.

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Narxiso wrote:Very few enemies have AoO, and none have more than one.Rek Rollington wrote:Narxiso wrote:Rek Rollington wrote:The quick draw feat is to draw and strike as a single action. So even if there isn’t one to draw two at once you can still draw 2 and attack twice and still have action to spare.That’s disheartening; it looks like using single weapons will be better. Thanks for the info though.What’s disheartening about it? It’s almost like drawing them for free.
Then you still have the rest of combat to use things like twin feint.
If I’m not mistaken, AoO trigger from drawing weapons, and in the case where something had more than one AoO, using quick draw would trigger twice while dual wielding.
I just don’t think it interacts well with a dual wielded, which includes fighters unless they can also quick draw without multi-classing. I think quick draw just interacts better with single weapons, like bows, which are fully capable of interacting with other feats for that style of play on the first round. Of course, this is how it felt with the play test.
My apologies, it must not be a real problem, and I sent the thread down a different path than it was intended to.
Back to the questions:
How do PCs measure up to equal level opponents, as in, which class, if any, do equal level opponents appear to be based off? I ask because if opponents are scaled to fight fighters, then they may be a little tough for those at lesser proficiencies, and vice versa. And how does that translate to variety in equal level opponents (sorry if this is a difficult question, but I’ve been pondering whether things like expertise are actually resulting in an edge over equal level opponents or are necessary to keep up).
Also, are cantrips about equal to weapon damage for number of actions? I ask because an argument I heard for leveled spells having greater oomph is because spell casters can’t cast all day, but that is changing with this edition’s cantrips (?).

Kyrone |

Thanks for the bone about the Imperial bloodline, and now I got curious about the other 2 focus spells of that bloodline, I will be very grateful for that spoiler.
My apologies, it must not be a real problem, and I sent the thread down a different path than it was intended to.Back to the questions:
How do PCs measure up to equal level opponents, as in, which class, if any, do equal level opponents appear to be based off? I ask because if opponents are scaled to fight fighters, then they may be a little tough for those at lesser proficiencies, and vice versa. And how does that translate to variety in equal level opponents (sorry if this is a difficult question, but I’ve been pondering whether things like expertise are actually resulting in an edge over equal level opponents or are necessary to keep up).Also, are cantrips about equal to weapon damage for number of actions? I ask because an argument I heard for leveled spells having greater oomph is because spell casters can’t cast all day, but that is...
This I can answer, it all comes from leaks from Paizocon.
A Ancient White Dragon is lvl 15 with 35AC, a Fighter needs to roll a 5 (+30 to hit) while other martial classes needs to roll a 7 (+28 to hit).
So for me this looks fine.
Cantrips are weaker than 2 weapons swing by a huge amount.

Edge93 |
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In the Playtest, the Fighter feats Agile Grace (reduce MAP with Agile weapons from -4/8 to -3/6) and Two Weapon Flurry (one action, make one attack with each weapon, required both strikes to be at MAP -8 or worse to use the feat) were thoroughly incompatible with each other despite both being very natural choices for a dual wielder. Is this still the case?

painted_green |

Great stuff here!
Curious on ranged rogues. Getting the flat-footed condition for ranged attacks for sneak attack were tricky at best. Has this remained the same or are there rogue tricks to help in 2e?
Without going into detail, several features apply the flat-footed condition on a hit (or on a crit), sometimes even until the end of your next turn.

MaxAstro |
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Any means for non-Rogues to gain Dex to damage (Even if means multiclassing into Rogue)?
I believe this was already answered in another thread as a no. You definitely can't gain it by multiclassing, so I'd be surprised if there was any other way.
Which is fine, I think - Dex to damage isn't as valuable as it was in 1e, and having it as a special thing for certain Rogues only gives the class a nice flair.

Samdroid |
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Is there any way to increase proficiency in a weapon above "trained" (e.g. non monks and unarmed attack)?
This is going off of memory since I'm at work right now, but just using General feats there's no way to increase a weapon proficiency past just Trained. So for Unarmed Attacks, multiclassing may be your best bet.
However, if ancestral weapons are more your speed, most ancestries (if not all) have some sort of 1st level ancestral weapon feat. From what I saw, all ancestries that have this 1st level option also have a level 9 ancestral feat that allows your ancestral weapon proficiencies to increase whenever your class weapon proficiencies increase, so building around a specific ancestral weapon that your class doesn't normally have is completely viable.