RicoTheBold |
4 people marked this as a favorite. |
How do deity choices line up with the different champion alignment options? Can you have a 'paladin' of a NG god, like Shelyn; or a redeemer of a CG god like Desna?
I hear there is a Hellknight armiger background. What's it like? How can wizard hellknights wear that lovely infernal armor?
These are old spoilers, so I'm going to leave them plain. Champions can be any good alignment, paladins are the lawful variety. Deities have defined alignments for their supporters; it's no longer the "one-step" rule.
I believe the Hellknight armiger background will be in one of the world guides that were delayed until next month.
RicoTheBold |
2 people marked this as a favorite. |
Could I possibly get a little insight on the sorcerer hag-bloodline (if there is one)? Specifically, granted spells and bloodline powers. I'm assuming the spell list will be Occult.
Also, any improvements/changes to familiars? They seemed to only have decent utility once you got the master abilities. Thanks!
RangerWickett |
1 person marked this as a favorite. |
Thanks!
Speaking of Desnan champions, can only LG paladins get the 'smite evil' feat? Or is there some comparable offensive option for NG or CG champions to deal with evil creatures?
I tend to think of PF1 paladins as being defined by having smite evil, lay hands, and detect evil. I believe in the playtest Smite Evil is a level 8 feat. Is there any 'good at hurting evil things' power/feat/spell that champions can get at low level in PF2?
The All-Seeing Orb |
3 people marked this as a favorite. |
Are there any strong combat cantrips which don't deal damage (and aren't bard compositions or shield)? If so, which spell lists have them?
The Orb shall take its time to really go through all the spells so as to answer this one. Sit tight!
Could I possibly get a little insight on the sorcerer hag-bloodline (if there is one)? Specifically, granted spells and bloodline powers. I'm assuming the spell list will be Occult.
Also, any improvements/changes to familiars? They seemed to only have decent utility once you got the master abilities. Thanks!
Familiar info will be included in the coming cantrip review, unless Rico gets to it first.
Vali Nepjarson |
Has the Dragon Bloodline Sorcerer undergone any changes from the playtest? More specifically, has the Dragon Claws Focus Spell been better defined and what is the blood magic of the bloodline (the rider effect on all of their Bloodline spells and focus spells)?
How does the Liberator Champion look when compared to the Redeemer and the Paladin? I am definitely a Chaotic Good fanboy, but most of the time I find chaotic good "powersets" to be sort of lackluster, if that makes sense.
The All-Seeing Orb |
Does the primal list have any worthwhile 1-action spells or cantrips? Something like what shield is for the arcane and divine lists?
RicoTheBold |
4 people marked this as a favorite. |
Also, any improvements/changes to familiars? They seemed to only have decent utility once you got the master abilities. Thanks!
I missed this the first time, sorry.
EDIT: Added more. I've already started to forget what cool stuff was actually new.
I want all the minions, so I think these are good and cool changes.
OH! Also, manual dexterity lets them have limbs they can use as hands, and kinspeech lets them talk to other animals of the same species, and lifelink lets you take a hit as a reaction to keep your buddy from dropping to 0 HP. Their attacks/skills aren't your level-2 anymore (just your level). And they added a burrow speed, so the gnome preference for animals with burrow speeds can actually mean something.
RicoTheBold |
4 people marked this as a favorite. |
Glad if Druids are getting Familiar love, I never liked how they were pushed towards "beatstick" angle (directly or via Animal Companions). On that note, is there "Caster Druid" path? In Playtest, people told me "use Leaf Order" which was pretty tangential to Caster focus. Anything better now?
What? That's crazy. Storm order.
The big thing is that the 2nd-level feat Order Explorer means you're not as arbitrarily locked into one order or another, and the feats don't taunt you with abilities you can't access because you picked the wrong order. The order is either a prereq for a feat or not.
But...reallllly, they're all good for casting because you're still a full caster no matter what. I think a summon and pet-focused druid would be a lot of fun, though. No order is needed for summon feats. Leaf order lets you turn into a plant, which is neat, just on principle.
The All-Seeing Orb |
6 people marked this as a favorite. |
Combat Cantrips
There aren't many combat cantrips that don't deal damage or aren't "shield", but these 3 stuck out.
Ghost Sound (Arcane, Occult): In the hands of a clever caster, Ghost Sound can wreak havoc. Enemies don't get an automatic save to disbelieve, so if they don't know that it's you making the noises, they may be forced to investigate.
Tanglefoot (Arcane, Primal): Slows a target, with a chance of immobilizing them completely.
Forbidding Ward (Divine, Occult): Gives an ally a bonus to AC and Saves against the attacks of one specific enemy. Not a huge bonus, but the AC boost is as good as "shield' and gets better at higher levels.
RicoTheBold |
1 person marked this as a favorite. |
Can druids get familiars that aren't leshies? Like a cat or an owl?
Ishi1993 |
3 people marked this as a favorite. |
As has been the case in the past, when books manifest within The Orb's vision earlier than they do for other's, a thread is opened so that the sightless might query the All-Seeing. That is what is happening here! For those poor souls who have yet to see these new tomes (that is, the Core Rulebook and Bestiary), ask your questions below, but heed these rules!
1. There is no guarantee a question will be answered. Do not spam questions, though you might draw attention to it once more if it has gone more than a few days unanswered.
2. Do not expect specific numbers, detailed mechanics, or excerpts from the books. Prophecy is vague by nature, and attempts to wring undeserved information from the beyond leads only to ruin!
3. Waste no words beseeching The Orb! A simple "Thank You" or "Please" suffices if you insist on such courtesy, but The Orb has no patience for groveling. Ask your question and be done with it!
Now, go forth and ask below!
All answers will be hidden in a spoiler tag, so the precognition-averse need not worry themselves.
Also, if any dev feels this previewing goes too far, please let me know. I'll stop at once
Can i use the Trash feat from the barbarian with a poisoned dude to poison another dude? like a Poisoned Dude weapon?
RicoTheBold |
2 people marked this as a favorite. |
What stat does the Gnome primal cantrip use? Does it matter if the gnome has a primal class? Gnome Sorcerer vs Druid?
Guys, keep asking questions about gnomes and druids. I'm all over these. I barely need to glance at the rules.
Helmic |
2 people marked this as a favorite. |
If I were to allow my players to pick any one alignment's abilities regardless of their own alignment for the Champion class, how much is the flavor going to be off or not make sense? Or, to put it another way, how easy is it to handwave away alignment for Champions, at least for the law-chaos axis?
I dislike the change somewhat, it was rather easy to just say "you're a chaotic good paladin, who's gonna stop you, the cops?" before in PF1 and the playtest and the playtest update made it more awkward.
RicoTheBold |
2 people marked this as a favorite. |
Can any other ancestry get a Cantrip?
RicoTheBold |
3 people marked this as a favorite. |
Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?I don't have the book, but it's been mentioned that Elves can previously.
That's a crime, DMW. If there was one person on the forums I wish had a book to use to quash misinformation, it's you.
graystone |
Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?** spoiler omitted **
Does the cleric still have the feat Deadly Simplicity? If so, can a halfling with the increase their damage die size with a sling attacks vs big folk stack? A 1d10 sling sounds pretty sweet. ;)
The All-Seeing Orb |
3 people marked this as a favorite. |
Has the Dragon Bloodline Sorcerer undergone any changes from the playtest? More specifically, has the Dragon Claws Focus Spell been better defined and what is the blood magic of the bloodline (the rider effect on all of their Bloodline spells and focus spells)?
How does the Liberator Champion look when compared to the Redeemer and the Paladin? I am definitely a Chaotic Good fanboy, but most of the time I find chaotic good "powersets" to be sort of lackluster, if that makes sense.
The Liberator looks just fine on a cursory glance. In fact, their Champion's Reaction, "Liberating Step" seems the most useful of the three, granting damage resistance, an additional save, and a free bit of movement to an ally.
RicoTheBold |
2 people marked this as a favorite. |
Is there any way for a barbarian to effectively benefit from rage and an animal companion or bonded animal? For example, did the Command an Animal/Minion action (or whatever it is) gain the Rage trait, or is there a feat that lets a barbarian effectively treat it as if it had the Rage trait?
Command an Animal still has the concentrate trait, so you'll need a Moment of Clarity first, which makes commanding a 2-action combo. You could do Moment of Clarity for free with Mighty Rage (at 11) the first turn you rage...Anyway. I don't see any other options in core. It's not ideal.
Nicolas Paradise |
2 people marked this as a favorite. |
Any good info about rangers? I was very disappointed with them in the playtest despite loveing the rest of 2e A LOT. But they seem like they don't do anything better than other classes(which makes me sad because they were my favorite core class in 1e and 3.5 and didn'thave to take away fromtheir own power to have a strong Animal companion) . Also does an animal companion actually look like a viable build since you lose out feats on your self to keep them up to level?
The All-Seeing Orb |
4 people marked this as a favorite. |
Do druids keep that 'thousand faces' power from PF1?
Any cool starknife-specific feats/magic items/spells? Actually, is there *art* of one?
RicoTheBold |
4 people marked this as a favorite. |
RicoTheBold wrote:Does the cleric still have the feat Deadly Simplicity? If so, can a halfling with the increase their damage die size with a sling attacks vs big folk stack? A 1d10 sling sounds pretty sweet. ;)Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?** spoiler omitted **
Edited for a correction.
So with the heritage feat it already goes to 1d12 against large or larger.
***There's a rule to only get one die increase that I missed, but did not escape the All-Seeing Orb.
And then when you hit, your bear mauls the target, because you took Ranger instead of cleric and brought a bear.
RicoTheBold |
1 person marked this as a favorite. |
Do druids keep that 'thousand faces' power from PF1?
Any cool starknife-specific feats/magic items/spells? Actually, is there *art* of one?
For starknives...what Orb said.
RicoTheBold |
5 people marked this as a favorite. |
Any good info about rangers? I was very disappointed with them in the playtest despite loveing the rest of 2e A LOT. But they seem like they don't do anything better than other classes(which makes me sad because they were my favorite core class in 1e and 3.5 and didn'thave to take away fromtheir own power to have a strong Animal companion) . Also does an animal companion actually look like a viable build since you lose out feats on your self to keep them up to level?
Well, if you've been paying attention to my spoilers...
Real talk, though, rangers have options for shooting regular bows more often, shooting reload bows/slings more easily (running reload, precision damage options, working with your bear to add extra damage, etc.) I think a ton of builds are viable, because it's actually kind of hard to make something unplayable in PF2e with just the core rules. I haven't run hard numbers on the animal companions or anything, so I'm largely trusting the Paizo folks saying they adjusted the math appropriately. Because of the way action economy works, I think the threshold for how good a minion has to be to be "useful" is probably lower than what people are used to, and adding flanking buddies and the like can be really powerful.
There might not be enough snares in core, but I like the design space behind the snare resource options, which are totally unique to rangers. I think they're far and away the best "single-strike archers" (i.e. weapons with reload), because again, no other class really takes the option for crossbows or slings all that seriously. They're still great with regular bows if the goal is just to put out all the arrows. The favored terrain feat has some rider benefits, and there's a later feat to change it whenever you want, basically.
I think the thing that will take some time to get used to (and hopefully holds up over time) is that a lot of feats give different options, and that there's just so much less of "take this thing to make numbers go up, and if you don't you'll fall behind and your group will be upset." Animal companions are one of the exceptions there in that you probably want to keep taking the feats once you start, and it's a little sad but I don't have any better ideas than a feat chain, and even there, the higher levels grant more customization of the animals.
The All-Seeing Orb |
2 people marked this as a favorite. |
RicoTheBold wrote:Does the cleric still have the feat Deadly Simplicity? If so, can a halfling with the increase their damage die size with a sling attacks vs big folk stack? A 1d10 sling sounds pretty sweet. ;)Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?** spoiler omitted **
graystone |
1 person marked this as a favorite. |
graystone wrote:** spoiler omitted **RicoTheBold wrote:Does the cleric still have the feat Deadly Simplicity? If so, can a halfling with the increase their damage die size with a sling attacks vs big folk stack? A 1d10 sling sounds pretty sweet. ;)Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?** spoiler omitted **
Darn... Thanks for looking.
RicoTheBold |
4 people marked this as a favorite. |
Were there significant changes to the druid orders? In the play-test it felt like you could only ever be part of what it felt like to be a druid.
I'm pretty happy with them. They're not as "get all the things" as 1st edition, but I hated basically every archetype printed for 1e Druids because they always had to give up something cool, like wild shape, or your companion, or whatever. You can definitely say "I want to to be a bear, and have a bear" and make that work. And later, it's be a dragon and have a bear.
Ossuman |
Ossuman wrote:Were there significant changes to the druid orders? In the play-test it felt like you could only ever be part of what it felt like to be a druid.** spoiler omitted **
Awesome! That's exactly what I was hoping to here. 1e felt like you were good all the things and you're right the archetypes really hurt for that reason. Excited at the idea of being able to be great at a couple things and fine at the others!
RicoTheBold |
1 person marked this as a favorite. |
The All-Seeing Orb wrote:Darn... Thanks for looking.graystone wrote:** spoiler omitted **RicoTheBold wrote:Does the cleric still have the feat Deadly Simplicity? If so, can a halfling with the increase their damage die size with a sling attacks vs big folk stack? A 1d10 sling sounds pretty sweet. ;)Glimturen Runekeeper wrote:Can any other ancestry get a Cantrip?** spoiler omitted **
Don't forget, the first 2e world guide isn't even out yet, so more options may show up. That said, it kinda looks like slings weren't for any major deities in PF1, so you have to go to the more narrow stuff like Inner Sea Gods for options, which might take a while to get printed up.
Nicolas Paradise |
Nicolas Paradise wrote:Any good info about rangers? I was very disappointed with them in the playtest despite loveing the rest of 2e A LOT. But they seem like they don't do anything better than other classes(which makes me sad because they were my favorite core class in 1e and 3.5 and didn'thave to take away fromtheir own power to have a strong Animal companion) . Also does an animal companion actually look like a viable build since you lose out feats on your self to keep them up to level?Well, if you've been paying attention to my spoilers...
** spoiler omitted **...
The real risk to animal companion viability is that with the loss of spells rangers can't get their companion to do stuff a normal animal can't like flying or fitting in your pocket. So in games vs mages and other flying enemies the ac doesn't have an equivalent to switch to ranged and just sits the fight out while the ranger becomes weaker since they otherwise would have had 4 more feats under their belt.
Back to topic what are the options if any for building constructs and can alchemists do it? I feel like alchemists not being magic steals some things like constructs, clones and simulacrums from them which were pretty themaic of 1e alchemists.
The All-Seeing Orb |
4 people marked this as a favorite. |
I know that there are Divine spells to heal and remove status affects, but I'm interested in prevention.
What are some examples of spells (or powers) that Divine casters can use to keep their allies from being harmed?
(Or am I thinking about divine magic the wrong way?)
There are some more run-of-the-mill protection spells though. For one, there's the cantrip "Forbidding Ward", which is a basic AC/save buff, detailed somewhere above. At higher levels there are spells like "Divine Ward" which grants a collective defensive buff that's strengthened against enemies of a particular alignment, and "Repulsion", which can prevent enemies from approaching you at all. A club-swinging troll isn't much of a threat if he can't get within 40 feet of you.
RicoTheBold |
2 people marked this as a favorite. |
Are there Cantrips that deal damage but do not have the Attack tag?
Man, I hope not, and I'd be super surprised. I'll let the Orb take this one. I'm going to head to bed, but I might tackle one or two more real fast.
The All-Seeing Orb |
4 people marked this as a favorite. |
Is there any feats exclusive to thief rogues and what do they do?
"Unbalancing Blow" makes a target flat-footed on a critical hit.
"Precise Debilitations" gives you some extra debilitations that can be applied with your Debilitating Strike class feature, namely extra sneak attack damage, or the flat-footed condition.