Dαedαlus wrote:
Hmmmm....
(seems to be my reaction a lot lately)
So, does this mean that a medusa will only turn you into a statue if you fail the save by more than 10? That seems... incredibly counter-genre.
That said, I can't say I'm opposed to the four degrees of success, just that it could prove problematic in certain situations meant to be highly deadly.
Still, I was kind of hoping we would get something new in this blog, not just the crit system, which we've known about for a while.
WARNING:
lot of non-native language text detected, please bear with me just a little :v
I think just the oposite. Game design wise, it's not fun to have a character Ko'd or killed because he failed a test he would have to do one way or another, sometimes it's a random encounter with a monster that have that kind of skill, but it will always seems unfair. But now, since you can push the insta-kill to the critical sucess of the creature, then you can make the power deadlier! But also leave room for counter play! So yeah, the medusa will totally petrify you if you critical failure the test, but thats a low chance, it'll still 1/3 petrify you if you fail though, removing one of your three actions per turn, and if you fail thre times, you get totally petrified! See? if you asume that you have about 20% of failure on PF1, but have a 40% chance of failure and a 5¨% chance of critical failure in PF2, in the end, the second edidion makes the encounter deadlier while leaving room for counter-play.