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Yay! I've always been fond of unusual titles, like this one, "In Hell's Bright Shadow," and the like. They can be hard to get approval for, so it's always good to see folks like them.
I like the atypical titles as well! Though I admit, I am utterly lost as to what "Borne by the Sun's Grace" means, even after reading that particular adventure...
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![Ancient Void Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Void_500.jpeg)
James Jacobs wrote:Yay! I've always been fond of unusual titles, like this one, "In Hell's Bright Shadow," and the like. They can be hard to get approval for, so it's always good to see folks like them.I don’t really see them as unusual, just cool.
Love to see more.
Yeah, I've never thought them as unusual either. And I'm not even native english speaker :p
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![Halruun](http://cdn.paizo.com/image/avatar/PF19-07.jpg)
I don’t have the world guide yet, so I’m asking blind.
Is one of my players being a hellknight likely to be a problem in Ravounel?
I don't have the book, but if they're a good Hellknight it shouldn't be. Hellknights are definitionally supposed to support the law of whatever nation they're in, and as I understand it the villains in this chapter are breaking the laws of Ravounel.
Now, people in Ravounel may not like you overly much, but that's a somewhat separate issue.
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![Ancient Void Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Void_500.jpeg)
Ramanujan wrote:I don’t have the world guide yet, so I’m asking blind.
Is one of my players being a hellknight likely to be a problem in Ravounel?
I don't have the book, but if they're a good Hellknight it shouldn't be. Hellknights are definitionally supposed to support the law of whatever nation they're in, and as I understand it the villains in this chapter are breaking the laws of Ravounel.
Now, people in Ravounel may not like you overly much, but that's a somewhat separate issue.
? Didn't hellknights explicitly have their own law that they follow and they are just hired by different countries?
Anyway, I think its probably not issue as long as player isn't member of the hellknight order that is about capturing escaped slaves
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![Halruun](http://cdn.paizo.com/image/avatar/PF19-07.jpg)
? Didn't hellknights explicitly have their own law that they follow and they are just hired by different countries?
They certainly have their own code of laws that guides their behavior, yes. But my point is that part of that code is generally not breaking the laws of the nation you're in. That's less clear in the text than I remembered it being, but is, I think, still well supported.
They certainly respect the laws of at least Cheliax, who publicly acknowledge Ravounel and its laws as legitimate.
Anyway, I think its probably not issue as long as player isn't member of the hellknight order that is about capturing escaped slaves
Even then (and there isn't really such an Order, the Order of the Chain is fugitives in general and are more sympathetic to ex-slaves than almost any other fugitives), the vast majority of slaves in Ravounel aren't escapees.
They were legally manumitted by a government that even Cheliax recognizes as legitimate. That really and profoundly makes them not the Hellknights business.
Hellknights are kind of terrible in various ways, but they aren't invested in slavery for its own sake, and certainly don't oppose manumission by legal means. They also pretty definitionally oppose kidnapping within a civilized nation in general, making them quite directly opposed to illegal slavery, whatever their opinions on the legal form.
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
Let's say Ravounel is free soil, that is, a person setting foot there is freed. Let's also say that Cheliax considers its recognized property rights enforceable everywhere in the world. Let's say that a slave escapes from Cheliax to Ravounel. A Chelish master hires a Hellknight company to recapture the slave. Whose law wins out?
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![Halruun](http://cdn.paizo.com/image/avatar/PF19-07.jpg)
Let's say Ravounel is free soil, that is, a person setting foot there is freed. Let's also say that Cheliax considers its recognized property rights enforceable everywhere in the world. Let's say that a slave escapes from Cheliax to Ravounel. A Chelish master hires a Hellknight company to recapture the slave. Whose law wins out?
Cheliax and Ravounel are at peace and Cheliax formally and legally acknowledges Ravounel's sovereignty. That being the case, if this were true, the Chelish slaveowner is s!%* out of luck, as his request is definitionally a violation of Chelish law as well as that of Ravounel. We have no evidence this is true of Ravounel, of course.
Now the same is not at all true of Andoran or the River Kingdoms. Slaves who get there we know actually are free by the law of Andoran or the River Kingdoms, but slavecatchers can and will hunt them down since Cheliax does not legally and formally acknowledge their sovereignty.
As for Hellknights, their attitude will depend a lot on the Hellknight's Order and even more on their own personality and particular attitude towards the law, though they're generally more likely to side with Cheliax than either Andoran or The River Kingdoms.
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![Bag of Devouring](http://cdn.paizo.com/image/avatar/treasures-devourer.jpg)
Dear Paizo,
When you're doing South Garund, or Sarusan, please print one communist nation, where private property is abolished, happiness is mandatory, war is peace, The Party is Everything, there's no slavery, no serfdom, no imperialism, no money, no disagreement and any idea is a good idea, except the not-happy ones. Those you push down deep inside where you'll never, ever, ever, [red angry face] EVER [pink and happy again] find them!
Sincerely
The Community
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
I believe the question of "can Chelaxian slave owners pursue their slaves in Ravounel" is actually a specific terms-of-peace option the Hell's Rebels players have to sort out with a diplomat, so we'll probably get a concrete answer in this book.
No it isn't. There are five terms that the AP assumes are negotiated: what percentage of its salt production Ravounel is required to sell to Cheliax; how restricted Chelish subjects are in visiting Ravounel's cultural treasure-houses; how many soldiers Ravounel is permitted to station in Menador Keep relative to Cheliax; how long Ravounel is permitted to wait before intervening militarily on the side of Cheliax; and whether Ravounel can make military alliances independent of Cheliax.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
A Chelaxian slave owner could well pursue a slave who escaped to Ravounel, but they shouldn't act surprised when their slave hunters get smashed by heroes or Silver Ravens or the Order of the Torrent or whoever. And if that happens, said slavers wouldn't find much support for recourse if they went crying to House Thrune—they'd get a "If you were a competent slaver your slaves wouldn't have escaped in the first place," rather than a "Oh my, let's help you get your property back from Ravounel."
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
I assume the good adventurers in Ravounel would smash Chelish slave hunters without hesitation. But what about the soldiers or law enforcement officials of Ravounel? Would they help or at least protect or tolerate the slave hunters?
They'd not help nor would they protect slave hunters. At all. They WOULD help those trying to fight against slave hunters.
Slavery is illegal in Ravounel.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
This in a thread for an AP volume where they don't do that, because if they did there would not be a story.
The dissonance is jarring.
Ah, I do get ya there. But the point is that the Scarlet Triad is being subtle and flying under the proverbial radar—at least, until this adventure begins, when some of them start going bonkers and raiding towns. The PCs are on the scene to face off against them, and the whole thing's kind of intended to be a wake-up call for the nation, which is still getting its feet under them and sorting things out.
In retrospect, it probably would have made more sense to keep the Scarlet Triad's antics subtle and covered-up, I suppose, so that they were more of a conspiracy to uncover and not so much an in-your-face group of daytime slave raiders.
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
and the whole thing's kind of intended to be a wake-up call for the nation, which is still getting its feet under them and sorting things out.
By this I hope you mean a wake-up call for democratic, popular forces within the nation, as well as both aristocratic and plutocratic forces (they are not the same!) seeing in the weakness of the government an opportunity for themselves. The nation is surely not a monolithic bloc.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
James Jacobs wrote:and the whole thing's kind of intended to be a wake-up call for the nation, which is still getting its feet under them and sorting things out.By this I hope you mean a wake-up call for democratic, popular forces within the nation, as well as both aristocratic and plutocratic forces (they are not the same!) seeing in the weakness of the government an opportunity for themselves. The nation is surely not a monolithic bloc.
It's barely a few years old, Ravounel. It's got a lot of things to work out, for sure.
We're not going to be doing much more with Ravounel in 2019 or 2020—if we do something more significant with it beyond that, we'll have the time and space, I hope, to explore the new nation's condition and setup with the events of Hell's Rebels AND Tomorrow Must Burn in mind.
One of the things that most intrigues me about Ravounel is to explore how a chaotic good nation can exist sandwiched between two larger and more powerful lawful evil nations. It might not make it, in other words. Which makes it a GREAT place for chaotic good PCs to rise up and become the saviors of the day.
But again, that's a topic that goes beyond one adventure, and deserves its own campaign. I'd love to explore a sequel to Hell's Rebels like this as an Adventure Path, in fact, but I doubt we'll do that anytime soon, if ever, since I'm no longer going to be developing or creating Adventure Paths (leaving that in Ron and Patricks' more than capable hands), and since there seems to be a very strong desire and interest to set Adventure Paths in regions we haven't set them in before.
Like Absalom, for example.
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
One of the things that most intrigues me about Ravounel is to explore how a chaotic good nation can exist sandwiched between two larger and more powerful lawful evil nations. It might not make it, in other words. Which makes it a GREAT place for chaotic good PCs to rise up and become the saviors of the day.
That's a familiar story, though. It's the story of Poland vis a vis Russia and Prussia in the 18th century (and Ravounel seems to have the Golden Freedoms going by the LOWG - not even the Constitution of 1791). Kosciusko makes for a PC in this reading, and we know how that ended.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
James Jacobs wrote:That's a familiar story, though. It's the story of Poland vis a vis Russia and Prussia in the 18th century (and Ravounel seems to have the Golden Freedoms going by the LOWG - not even the Constitution of 1791). Kosciusko makes for a PC in this reading, and we know how that ended.One of the things that most intrigues me about Ravounel is to explore how a chaotic good nation can exist sandwiched between two larger and more powerful lawful evil nations. It might not make it, in other words. Which makes it a GREAT place for chaotic good PCs to rise up and become the saviors of the day.
Not sure what your point here is. To a certain extent, all stories are boiled down to familiar stories.
If I nixed every story we wanted to tell because it'd been told before in another game or in a novel or in a movie or in the real world, etc.... well, I guess I'd be still be working in a life insurance call center and not working on RPGs.
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James Jacobs wrote:That's a familiar story, though. It's the story of Poland vis a vis Russia and Prussia in the 18th century (and Ravounel seems to have the Golden Freedoms going by the LOWG - not even the Constitution of 1791). Kosciusko makes for a PC in this reading, and we know how that ended.One of the things that most intrigues me about Ravounel is to explore how a chaotic good nation can exist sandwiched between two larger and more powerful lawful evil nations. It might not make it, in other words. Which makes it a GREAT place for chaotic good PCs to rise up and become the saviors of the day.
Really? You have the outcomes of Paizo's upcoming adventures concerning Ravounel written down somewhere?
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
Not sure what your point here is. To a certain extent, all stories are boiled down to familiar stories.
That it's not an interesting premise containing tension, because it can only end one way and the journey is neither heroic nor interesting on its own.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
James Jacobs wrote:That it's not an interesting premise containing tension, because it can only end one way and the journey is neither heroic nor interesting on its own.
Not sure what your point here is. To a certain extent, all stories are boiled down to familiar stories.
Challenge accepted... pending an opportunity to explore this content in print, of course. Which may be a few years, or may never happen.
In either case... there's plenty of other RPGs out there that are fun to play. Perhaps one of them has more interesting stories for you?
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
I just came here to post that I LOVE the maps in this volume. Not sure what new toolsets they have for generating interiors, but I very much like this colorful yet clean style.
(The sources of light being very clear will help me as a GM as well)
As far as I know, all of our cartographers use Adobe Photoshop or similar art-creation programs to create the maps. They don't use map-making software.
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![Adowyn](http://cdn.paizo.com/image/avatar/PZO1134-Adowyn_500.jpeg)
Was definitely hoping the Scarlet Triad wouldn't be just out in the open hunting people for sport, twirling moustaches and cracking whips with their demon companions. That makes it tough! What makes it tougher that Laria Longroad was basically a party member and hit level 18... tougher still that the party specifically all got Leadership as a bonus feat and used it to set up the Silver Ravens as a legit organization of CG heroes filled with a couple hundred capable adventurers. So I'm going to have to lampshade and cut around and work out how exactly the squad of old heroes doesn't know about this-- or worse, if they do, why haven't they stopped them?
My group is going to make running this adventure way more work than I wanted it to be!
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![Arueshalae](http://cdn.paizo.com/image/avatar/PZO9076-Arueshalae_500.jpeg)
Was definitely hoping the Scarlet Triad wouldn't be just out in the open hunting people for sport, twirling moustaches and cracking whips with their demon companions. That makes it tough! What makes it tougher that Laria Longroad was basically a party member and hit level 18... tougher still that the party specifically all got Leadership as a bonus feat and used it to set up the Silver Ravens as a legit organization of CG heroes filled with a couple hundred capable adventurers. So I'm going to have to lampshade and cut around and work out how exactly the squad of old heroes doesn't know about this-- or worse, if they do, why haven't they stopped them?
My group is going to make running this adventure way more work than I wanted it to be!
I believe the adventure mentions that the Hell's Rebels party are currently deep in the Darklands for some unknown reason, to explain away their absence.
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![Jabberwock](http://cdn.paizo.com/image/avatar/PZO9298-Jabberwock_500.jpeg)
After the party rescues Hundy at Sunset Imports, he asks them to go to Kite Hill, Long Roads coffeehouse and Lady Docur's School for Girls. The expectation is that the party goes to them in that order, with potentially severe consequences if they do not. However, both the coffeehouse and school are much closer to Sunset Imports as Kite Hill isn't even within the city walls. If my party has a map of the city and knows the relative locations they will definitely want to go to the other locations first.
I will have to make sure to put some extra emphasis in Hundy's words to try to convey to them the importance of visiting Kite Hill first. Railroading them is what I do not want to do, of course, and if they choose a different order they will need to deal with the consequences. I think this will be tricky and I'll have to choose my words carefully when they reach this point. It will likely be close to a year before we get to there, so I look forward to seeing how other GMs and their parties deal with it in the meantime.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
After the party rescues Hundy at Sunset Imports, he asks them to go to Kite Hill, Long Roads coffeehouse and Lady Docur's School for Girls. The expectation is that the party goes to them in that order, with potentially severe consequences if they do not. However, both the coffeehouse and school are much closer to Sunset Imports as Kite Hill isn't even within the city walls. If my party has a map of the city and knows the relative locations they will definitely want to go to the other locations first.
I will have to make sure to put some extra emphasis in Hundy's words to try to convey to them the importance of visiting Kite Hill first. Railroading them is what I do not want to do, of course, and if they choose a different order they will need to deal with the consequences. I think this will be tricky and I'll have to choose my words carefully when they reach this point. It will likely be close to a year before we get to there, so I look forward to seeing how other GMs and their parties deal with it in the meantime.
That's kind of the whole point of Hundy; to provide advice and direction for the PCs. It's not a railroad unless you force the PCs to go somewhere, but it IS a railroad if you adjust things so that no matter what order the PCs do things in, the end result is the same. If your PCs want to do these missions out of the suggested order, they certainly can, but the point is that things might end up worse off for them. In the same way in a non-railroad if the PCs go left instead of right on the forest path they have an encounter with a rune giant instead of a goblin.
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![Headless Horseman's Horse](http://cdn.paizo.com/image/avatar/PZO9047_Horse.jpg)
However, both the coffeehouse and school are much closer to Sunset Imports
I'm not sure that's the relevant calculation. From Sunset Imports the PCs can get to Kite Hill through the Greens and the Silver Gate, a far lower-traffic area than Villegre. That is, they can get to Kite Hill more quickly and with less hassle than to either Lady Docur's or Long Road's.