Ironfang Engineer

HitherandThence's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

Grand Lodge

Colette, you're the GM. Your monsters should act logically and attack weak enemies with tactics and stuff. Like, you're allowed to do that without giving all their info away to your players. Giving your players all that information removes a large variety of the mystique of fighting something new and powerful for the first time.
I'm sure, to give an example, you've never had an overconfident player roll a 19 against an opponent only for you to reveal its got a higher AC than that and shock the table about their chances.
This is not an indictment of your GMing style, I don't believe anyone is doing that, but I think most of us can agree that the system just wasn't intended to be played in the way you do. Mystique is an important tool in the GMs arsenal, after all.

Grand Lodge

4 people marked this as a favorite.

Regarding the emperor birds, my assumption was that the cult just brought what they had with them at the time and the aiudara closed behind them before they could go 'Hey wait a minute this doesn't seem right' and then they just did the best they could with what they had. Their placement of the birds within the Fort might just have been a 'we'll probably post some guys here with lights once we've got a handle of this whole place and dug our boss back out the hole' and they were just there to plug the gap in their defenses.

Grand Lodge

Hey gang.
Does anyone have a map for the Goblinblood Caves?

Grand Lodge

This is a place for questions and discussion for book 6, The God-Host Ascends.

Grand Lodge

This is a place for questions and discussion for book 5, Hive of Minds.

Grand Lodge

Thus is a place for questions and discussion of book 4,The Forever Reliquary.

Grand Lodge

This is a place for questions and discussion for Book 2,The Last Refuge.

Grand Lodge

This is a place for questions and discussions for Book 3, Huskworld.

Grand Lodge

This is a forum for questions and discussion of book 1, Fate of the Fifth.

Grand Lodge

The Archives of Nethys wrote:
Monsters are still in progress - check out the Incomplete section of the front page for more info. They should be all done and online in the next 1-3 days.

Are the monsters all online now or is it still being updated? I noticed a few monsters still have some apparently incomplete stat blocks (I say incomplete because I lack the bestiary for comparison).

Grand Lodge

Um, possibly dumb question here for you all.
How does XP work nowadays? Like, Chapter 2 says that if you successfully improve the goblin dogs attitude you gain the XP as if you defeated the three in combat, but... How much XP do they give? The Core Rulebook just talks about party level differences, so should I just assume this is a level 1 fight and give out 40 XP for it?

Grand Lodge

NielsenE wrote:

I'm a little confused as to how the numbers of spectators at the kick-off event are supposed to work.

Page 9, says there 40 spectators aside from the PCs and councilors/Warbal.

Page 10: Says 20 of the 40 get out on their own; while 20 need help

The town councilors rescue 20 spectators if left to their own devices. (But possibly only 15, their last rescue is on the turn spectators fall unconscious, so depending if town councilors go before the hazard's initiative. We're not given initiative modifiers for them though...)

It also says it takes 15 spectators to setup the bucket brigade, but we already have 20 non-endangered spectators that got out immediately?

So one reading says that the PCs are free to completely focus on the fire/fire mephit and that all the spectators will be saved w/o them doing anything. Which seems a little odd to award the 5xp per saved spectator when its nothing they have to do.

I'm not a fan of making things harder for the PCs especially not in the first encounter of the scenario, so I'm happy to run it in what feels like easy mode, but wanted to double check these numbers. I thought it should be an encounter that has the PCs trying to keep the fire away from the rescuee's and working to clear the more endangered side of the room, possibly while engaging the mephit. Felt like it would be very cinematic and fluid. But it almost sounds like the PCs actions won't matter.

If I recall correctly, the bucket brigade doesn't work properly unless someone is guiding them. So the councillors can save other citizens OR they can help run the bucket brigade, but I don't think they're capable of both. The players should need to pick up the remaining slack.

Grand Lodge

2 people marked this as a favorite.

I have nothing to say except that this is possibly the greatest title to any piece of fiction I've seen.
I love it so much idk why

Grand Lodge

James Jacobs wrote:
As with all of our adventures, we don't reprint stats for monsters that appear in the bestiary. So yes, you'll either need the 2E Bestiary or you'll need internet access to get the stats online at teh PRD.

Delightful! Gonna be giving the PRD some love probably immediately after I get my grubby hands on the AP

Grand Lodge

Hi!
Dumb question probably, but will I need the 2e Bestiary to run through this AP or will I be able to find all the statblocks within the books or online on the PRD?

Grand Lodge

I'd love to join in, but I admit to having little experience with play by post games as a whole. I could probably make a fighter or rogue though.