McDaygo |
So I want to build a key NPC based heavily off of the Kingpin (it is for a game where I’m converting some Marvel & DC properties to Pathfinder but in a full custom world/ Tech is steampunk/clockwork levels but mostly still medieval/magic ).
I’ve decided one Key Lawful Evil Enemy I want running things behind the scene is the Kingpin. I just don’t know the build I want for him. Key features are large for a human (or other race if I change him up) deceptively strong (appears as an obese man but all the fat is muscle upon muscle), charismatic enough for a good Leadership score (Vile leadership in his case).
I’m torn between a Sin Monk, Brawler, or Vigilante ( for unarmed combat) possible combined with variant multi class barbarian. I know I don’t want him to be a caster but naturally charismatic and skilled in diplomacy, Bluff, intimidation and Sense motive.
Any advice
Claxon |
For an NPC I'd build him as a large sized human (bloody-knuckled rowdy, maybe) bloodrager, that focuses on grappling.
He's an NPC, so he can be large. Not everyone needs to follow the rules.
I chose bloodrager so he has a use for charisma beyond being a leader of a gang.
Or you could forgo charisma and just give him a crime syndicate (which is reasonable) and have him be a brawler as suggested above.
Ryan Freire |
So I want to build a key NPC based heavily off of the Kingpin (it is for a game where I’m converting some Marvel & DC properties to Pathfinder but in a full custom world/ Tech is steampunk/clockwork levels but mostly still medieval/magic ).
I’ve decided one Key Lawful Evil Enemy I want running things behind the scene is the Kingpin. I just don’t know the build I want for him. Key features are large for a human (or other race if I change him up) deceptively strong (appears as an obese man but all the fat is muscle upon muscle), charismatic enough for a good Leadership score (Vile leadership in his case).
I’m torn between a Sin Monk, Brawler, or Vigilante ( for unarmed combat) possible combined with variant multi class barbarian. I know I don’t want him to be a caster but naturally charismatic and skilled in diplomacy, Bluff, intimidation and Sense motive.
Any advice
Mastermind Investigator. Alchemy is not quite like casting. Otherwise avenger vigilante for "legitimate businessman"
McDaygo |
I found an interesting build for him as a urban Barbarian
https://variedthoughtsandstories.wordpress.com/2018/02/11/pathfinder-rpg-bu ild-for-the-kingpin/
I’m leaning more towards the avenger vigilante due to all the social traits but other then rage powers (which can still be granted via multiclass variant) I think the Barbarian build is clever
Kobara |
I'd go with the Brawler and use the Eldritch Heritage line of feats (depending on how high level you intend to take this villian) to get the Orc bloodline (or Abyssal) in order to get the boosts to strength, minus the spellcasting.
I would also suggest The Pit Lord bloodline (from Infernal I believe) for the bonus to Constitution, the idea being that Kingpin is built like a tank and is far more durable than his opponents believe.
DeathlessOne |
DeathlessOne wrote:I'd go with the Brawler and use the Eldritch Heritage line of feats (depending on how high level you intend to take this villian) to get the Orc bloodline (or Abyssal) in order to get the boosts to strength, minus the spellcasting.I would also suggest The Pit Lord bloodline (from Infernal I believe) for the bonus to Constitution, the idea being that Kingpin is built like a tank and is far more durable than his opponents believe.
You'd need the Exotic Heritage feat in order to do that, but sure. Kingpin is both very strong and durable.