
The Emerald Duke |

Hm.... kinda already scratching that itch with a Way of the Wicked group that picked me up recently... but given I never played this one before, and given it would be an excuse to play a character angling toward becoming a Sanguine Angel prestige class... (evil grin) well, color me interested if you manage to find a GM.
In a similar vein though, why is it that some APs just never see play here? I have yet to see a Jade Regent recruitment as an example.

Ouachitonian |

I’ve actually made a couple of Jade Regent games, but they both fizzled before the first level-up. Shattered Star, Council of Thieves, and Serpent’s Skull are probably the ones I see the least.
I wouldn’t mind a new Way of the Wicked game starting up. I would prefer it be a new game, though. I’ve just found that an AP never clicks as well for me when I come in as a replacement character once it’s already well underway.

DoubleGold |

I have thought about doing this, but I'm running many games as it is. Maybe this Fall. Would anyone opposed to be chased down by both good and bad guys? You go after the good guys, cause well you are evil. Evil sometimes doesn't work together, in fact they are hungry for power. So I will pull some villains from other APs and Modules, Demons or otherwise that will attack you immediately after you had a battle with the good guys. Maybe they want your loot, or the glory. "Ah thanks for killing "insert good guys name here," you must be weak from all that fighting, so we will kill you to claim all the treasure you stole from them and claim the credit from Hell for ourselves. They won't know you did it, we will say you failed and we did the job right."
Or they pretending to be good guys against the good guys. "We will kill you and tell the town we took care of Hell's problem. Then the town will trust us. Then when they are asleep or caught off guard we will kill them. This is a perfect plan for us, unfortunately for you, it is game over."

Souls At War |

Might be interested in playing.
but:
I have thought about doing this, but I'm running many games as it is. Maybe this Fall. Would anyone opposed to be chased down by both good and bad guys? You go after the good guys, cause well you are evil. Evil sometimes doesn't work together, in fact they are hungry for power. So I will pull some villains from other APs and Modules, Demons or otherwise that will attack you immediately after you had a battle with the good guys. Maybe they want your loot, or the glory. "Ah thanks for killing "insert good guys name here," you must be weak from all that fighting, so we will kill you to claim all the treasure you stole from them and claim the credit from Hell for ourselves. They won't know you did it, we will say you failed and we did the job right."
Or they pretending to be good guys against the good guys. "We will kill you and tell the town we took care of Hell's problem. Then the town will trust us. Then when they are asleep or caught off guard we will kill them. This is a perfect plan for us, unfortunately for you, it is game over."
This is an Evil AP not a Lawful Evil AP, so, Demons vs Daemons vs Devils doesn't really come into play, and should be more Random Encounters than a plot point.

DoubleGold |

Might be interested in playing.
but:
DoubleGold wrote:This is an Evil AP not a Lawful Evil AP, so, Demons vs Daemons vs Devils doesn't really come into play, and should be more Random Encounters than a plot point.I have thought about doing this, but I'm running many games as it is. Maybe this Fall. Would anyone opposed to be chased down by both good and bad guys? You go after the good guys, cause well you are evil. Evil sometimes doesn't work together, in fact they are hungry for power. So I will pull some villains from other APs and Modules, Demons or otherwise that will attack you immediately after you had a battle with the good guys. Maybe they want your loot, or the glory. "Ah thanks for killing "insert good guys name here," you must be weak from all that fighting, so we will kill you to claim all the treasure you stole from them and claim the credit from Hell for ourselves. They won't know you did it, we will say you failed and we did the job right."
Or they pretending to be good guys against the good guys. "We will kill you and tell the town we took care of Hell's problem. Then the town will trust us. Then when they are asleep or caught off guard we will kill them. This is a perfect plan for us, unfortunately for you, it is game over."
I would add plot points and storyline to it. Cause they would be attacking you for reasons. The game wouldn't be for everyone and therefore it wouldn't be for you. I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes.
As Emerald Duke asked, it wouldn't be after every fight, but it would add 2 to 3 encounters in each AP, while maybe cutting one out, like another group took out a set of good guys for you. So adding 2 to 3 and cutting 1 out, gives a net of 1 to 2 fights.

Souls At War |

I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes.
Then you would definitely not be running an Evil AP.

DoubleGold |

DoubleGold wrote:I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes (this is meant to say villains).Then you would definitely not be running an Evil AP.
Have you ever played Diablo II? If you watch the cut scenes, those Demons do fight over power. I asked my brother what that was all about and he explained it to me, and yes I got the idea from that computer game. I disagree, that just because evil doesn't entirely win, doesn't make the AP less evil, as it is all about playing the evil character. That would make as much sense to me as saying I ran Wrath of Righteous, but there was a total party wipe on book 4, so I didn't run a Good AP, because Good failed. I know you disagree, but that is just how I see it.

theasl |
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Souls At War wrote:Have you ever played Diablo II? If you watch the cut scenes, those Demons do fight over power. I asked my brother what that was all about and he explained it to me, and yes I got the idea from that computer game. I disagree, that just because evil doesn't entirely win, doesn't make the AP less evil, as it is all about playing the evil character. That would make as much sense to me as saying I ran Wrath of Righteous, but there was a total party wipe on book 4, so I didn't run a Good AP, because Good failed. I know you disagree, but that is just how I see it.DoubleGold wrote:I would have a problem running an AP where Evil wins, but if it does, then it does. So I'm setting the game up for the evil characters to be part villain, part (inadvertently) Anti-heroes. Book 6, when I get that far, will have multiple endings, depending upon the actions you take in Book 6, so players won't have to worry about choices they made in previous books. 1 ending will be the APs actual ending, so there is a chance of evil winning, but many endings will be set up for evil to either only partly win, or lose entirely. There may be more than 1 ending where evil wins entirely. If there were say 9 endings, 2 would be entirely win, 4 would be partly win and 3 might be entirely lose, or 3 and 4, but the ratio of entirely winning will be stacked against the heroes (this is meant to say villains).Then you would definitely not be running an Evil AP.
...what? If I'm reading correctly, what you're suggesting is that the players can do everything they can to be evil, but the ending still has them helping the "good" people win. I agree that's not really an evil game, per se. The entire point of playing an evil game is to have the "bad guys" win if the players do their job properly.
Your WotR point is a complete strawman; it isn't analogous at all, and nobody would seriously suggest that anyways. And I'm not sure what a video game has to do with this, Golarion is an entirely different world.
Yeah, I think I've made up my mind about it.

DoubleGold |

They wouldn't be helping the good people win, bad guys would just flat out fail. Good guys just won't be slaves. All the good guys would still be defeated and it would probably take years for good guys to get replacement heroes, rebuild cities, etc.. But you might inadvertently kill the Head bad guy of Hell's Rebels, or be chased down by Hell itself. Good guys lose, bad guys lose. Or Bad guys win, good guys lose if you play it right. Again, I would refuse to run or even play an AP where bad guys are guaranteed to win, but they still have a chance at doing so. It does not matter what a video game has to do with it, the concept is always the same, that 2 completely different evil villains don't always work together is what I'm getting at.
You are missing the point of my argument, which is nothing more than to see who is interested.
People can argue with me all they want, I'm not interested in those people who are against this, I'm interested to know who would be okay with playing that. You wouldn't play it and neither would Souls at War would play it, but somebody will. The point of my arguments is because I want to know who actually on these forums here who would play that and if I would have enough people this fall to run this AP, I'm not interested in debate. Maybe nobody on these forums want to play that, as these forums don't make up the worldwide population of pathfinder, but I'm sure I looked hard enough I'd find a group of 4 to 6 players, but I'm only doing it on these forums.

Souls At War |

They wouldn't be helping the good people win, bad guys would just flat out fail. Good guys just won't be slaves. All the good guys would still be defeated and it would probably take years for good guys to get replacement heroes, rebuild cities, etc.. But you might inadvertently kill the Head bad guy of Hell's Rebels, or be chased down by Hell itself. Good guys lose, bad guys lose. Or Bad guys win, good guys lose if you play it right. Again, I would refuse to run or even play an AP where bad guys are guaranteed to win, but they still have a chance at doing so. It does not matter what a video game has to do with it, the concept is always the same, that 2 completely different evil villains don't always work together is what I'm getting at.
That's already more to the point than your previous posts.
also, while this is an Evil AP, Mean, Psycho Murderers don't fare well in this AP, on the other hand, the good guys aren't always nice, something that kick off the plot, and most aren't saint material either.

DoubleGold |

also, while this is an Evil AP, Mean, Psycho Murderers don't fare well in this AP, on the other hand, the good guys aren't always nice, something that kick off the plot, and most aren't saint material either.
1. I do agree with you on something. This game does have backstabbing in it, but not by you and not by Hell itself, or rather not your boss.
2. Either people are so badly misunderstanding my posts, or my words are being twisted around. No, you aren't playing as a psycho murder. Unless you mean the other bad guys being psycho murders, like I pull somebody from Crimson Throne and they attack you for money and for Hell's support taking credit for what you did (killed an important good guy) as they report back to Hell, then it is questionable, whether that person is a psycho murder or just a little power hungry. You on the other hand could inadvertently kill an important evil NPC who didn't attack you. Maybe you were all cursed, so that he looks like the good guy target to you, or he was cursed to look like the good guy target, or maybe you were given orders to demolish a building by someone who is disguised as your boss only to find out your boss was in it.3. You are right that not all good guys are Saint material, I agree with you there, but, if you take a look at these NPCs you fight in these books, many are Lawful Good aligned Paladins. I have not the slightest clue how to make them not saint material.

Interesting Character |
3, making lg paladins not saint material is easy. I'd consider myself to be one in the real world, and yet my social capability is so poor that no one ever takes me serious.
Also, samurai are the best example of real world paladins you can find anywhere, even if they are japanese instead of european. Look at the many things they have done, read the hagakure and such. Often, they do stuff for because they are ordered to, because they see themselves as above others, they ard as vulnerable to "ends justify means" as anyone else.
And ignoring all that, they can still have flaws outside the topics handled by their oaths.
A great fictional example is Littlepip from Fallout Equestria, not a true paladin but only because she lacks an explicit code and oath, she still has the general personality required to be a paladin. She had a drug addition problem at one point, constantly justifying to herself why she needed it to be her best to save everyone. Yet like any paladin, she simply has to do the "right" thing, and that gets her into trouble and has unintended consequences.
And there is also the point of perspective. Even in a world where alignment can be a worldly law, understanding of it can be incorrect (like when the church claimed the sun moved around the earth), and details can be attributed to the wrong direction as many things are not strongly aligned, and to top all that is priority. Even when multiple people agree that both A and B are important and right things, if they are in conflict where only one can be chosen, some will prioritize A while others prioritize B, while still others will try to refrain from choosing either.
All things lead to situations of paladin type people being very unsaintly, and brings the moral grey area right into nominally righteous behaviour.