Cole Deschain |
The Iconic I.... often forget exists...
I'm therefore actually having some trouble parsing any changes to his new look, 'cause I barely recalled his old one- but I like the piece well enough. Good cocky eyebrow quirk there.
Deadmanwalking |
2 people marked this as a favorite. |
I like this version of Lem quite a bit. I believe it's the first PF2 art I can say I completely and unambiguously prefer to the original in every way (I usually prefer them for the most part, but not every little thing).
I thought the original was fine, mind you, but he looked vaguely too...non-serious, maybe? The new version looks more like someone not to be trifled with, which is very appropriate given his backstory.
TheGoofyGE3K |
1 person marked this as a favorite. |
So while I love all of Wayne's art so far, I think ive finally figured out what's messing me up. They all have this odd pose where their legs are super wide and they have virtually no shoulders unless you go looking for them, and then once you do, you realize they have an excessively long neck. I feel like it's an intentional choice,as looming at each one they all seem to be doing this, and it makes me stare at them until I can figure it out. And it doesn't look bad either, they all look nice and crisp and clean. But when i look in at details, my mind breaks as I wonder how I didn't see it sooner.
Am I crazy?
Doktor Weasel |
2 people marked this as a favorite. |
I do like most of the Halfling gear, but that spiked rolling pin-mace and the pepper-grinder club are a bit too goofy for my tastes. I'm thinking it'd be best to move on past the whole "Halflings just like to eat." thing. Lem's sword is now even more obviously gladius inspired, which is kind of neat. He's also buttoned up his shirt, which does give him a more serious look, rather than the slight Disco vibe I get from the old picture. The muttonchops are more prominent, which makes him look older and again more serious. In general he just looks less boyish. While I know the iconics don't really age, he does look like he could be 10 years older.
ErichAD |
So while I love all of Wayne's art so far, I think ive finally figured out what's messing me up. They all have this odd pose where their legs are super wide and they have virtually no shoulders unless you go looking for them, and then once you do, you realize they have an excessively long neck. I feel like it's an intentional choice,as looming at each one they all seem to be doing this, and it makes me stare at them until I can figure it out. And it doesn't look bad either, they all look nice and crisp and clean. But when i look in at details, my mind breaks as I wonder how I didn't see it sooner.
Am I crazy?
Nope, they've all adopted the "Tory Power Stance". It's a bit odd for sure.
I like the changes to the face here, it makes him look less like a weird creature and more like a tiny adult. His clothes look less detailed or more smudged, but I think that's just the color and shade changes again.
Lucas VerBeek |
Well, his head looks less triangular now that it's coloured which is good, but the anatomy still strikes me as 'off' somehow. Particularly with regard his neck and shoulders...
The anatomy could purposefully be a little off, after all Halflings aren’t supposed to just be little Humans, or at least not anymore. Paizo has been going out of its way to make its races and creatures look a bit more distinct this could be an example of that.
UnArcaneElection |
I LOVE dual-purpose halfling equipment!
{. . .}
And that flute looks like a weapon.
j b 200 wrote:It is not just you.Is it just me, or does he look like Hugh Jackman cosplaying as Lem?
I like the art, don't get me wrong, but it really looks like Wolverine to me.
Got to admit, it would be pretty awesome for a Halfling having some kind of biomechanical archetype of Shifter (or whatever this gets incorporated into in Pathfinder 2nd Edition) to suddenly sprout adamantium claws from both hands and feet, like Laura/X-23.
Wayne Reynolds Contributing Artist |
17 people marked this as a favorite. |
All of the non/demi-human Golarion ancestries (Dwarf, Elf, Halfling & Gnome) now have non-human proportions and facial features, as befitting their role in a high fantasy setting.
Whilst they're similar in appearance to humans, the proportions for non/demi-humans differ slightly from normal human proportions. This helps to create a richer visual diversity within the game.
It also helps to distinguish the difference between Golarion ancestries from their counterparts in other IPs/brands.
Golarion ancestries don't just look like tall humans with pointed ears or small humans with large hairy feet anymore. They're so much more than that.
Roswynn |
2 people marked this as a favorite. |
All of the non/demi-human Golarion ancestries (Dwarf, Elf, Halfling & Gnome) now have non-human proportions and facial features, as befitting their role in a high fantasy setting.
Whilst they're similar in appearance to humans, the proportions for non/demi-humans differ slightly from normal human proportions. This helps to create a richer visual diversity within the game.
It also helps to distinguish the difference between Golarion ancestries from their counterparts in other IPs/brands.Golarion ancestries don't just look like tall humans with pointed ears or small humans with large hairy feet anymore. They're so much more than that.
YEEESSS!!
TerminalArtiste |
2 people marked this as a favorite. |
I am immediately reminded of this.
ASKL;KLHDALK RYSKY!!
But more seriously, I rather like this new look. Curious to see what they'll do to gnomes & elves to push their 'non-human-ness'.
TheGoofyGE3K |
So the proportions are different. Very cool! Though now I hope we get like in the PF1 core book where the ancestry section has the races in a black slate form top sr those proportions
I think that's just a perspective thing, with us basically looking up at them at an angle, but yes, their shoulders are narrower than their hips due to it. But I'm not seeing the neck thing at all.
I think it looks fine.
For me, once I found where I thought the shoulders would be, I would connect from one to the other, then look for the neck. It may be the perspective, may be yhe non- human proportions. And even trying to explain utwith Lem as an example, I can't, because his proportions aren't human, plus I just realized he's wearing a billowy shirt and I was using his armpit for reference since I couldn't find his shoulders. I think Kyra had the one that made me wonder, but again, billowy shirt...
Noir le Lotus |
All of the non/demi-human Golarion ancestries (Dwarf, Elf, Halfling & Gnome) now have non-human proportions and facial features, as befitting their role in a high fantasy setting.
Whilst they're similar in appearance to humans, the proportions for non/demi-humans differ slightly from normal human proportions. This helps to create a richer visual diversity within the game.
It also helps to distinguish the difference between Golarion ancestries from their counterparts in other IPs/brands.Golarion ancestries don't just look like tall humans with pointed ears or small humans with large hairy feet anymore. They're so much more than that.
I don't mind different looks for each race (I really love Golarion elves) but this should have been done in PF1 !!
Doing this now just looks like a cheap retcon to make 2nd edition more different from PF1 ...
Doktor Weasel |
2 people marked this as a favorite. |
Wayne Reynolds wrote:All of the non/demi-human Golarion ancestries (Dwarf, Elf, Halfling & Gnome) now have non-human proportions and facial features, as befitting their role in a high fantasy setting.
Whilst they're similar in appearance to humans, the proportions for non/demi-humans differ slightly from normal human proportions. This helps to create a richer visual diversity within the game.
It also helps to distinguish the difference between Golarion ancestries from their counterparts in other IPs/brands.Golarion ancestries don't just look like tall humans with pointed ears or small humans with large hairy feet anymore. They're so much more than that.
I don't mind different looks for each race (I really love Golarion elves) but this should have been done in PF1 !!
Doing this now just looks like a cheap retcon to make 2nd edition more different from PF1 ...
It was done in PF1 to an extent, just not very consistently and not systematically. For example, Merisiel set the elf look to have big, single-colored eyes and being spindlier than humans. But this wasn't consistently done with other artists apparently defaulting back to more generic style elves, even with Merisiel herself. Goblins of course were the most successful of the Pathfinder style races from the early days. I think this art overhaul is about addressing unfinished business. Further refining the looks and trying to make them more consistent.
Next week should be Lini. I expect her changes won't be about refining the Gnome look, because I think that's one that has been set pretty well.
Roswynn |
2 people marked this as a favorite. |
Next week should be Lini. I expect her changes won't be about refining the Gnome look, because I think that's one that has been set pretty well.
Not Lini, but I hoped (still hope) to see many hat-wearing gnomes in 2e. The drafts for them were beautiful, and it really adds a folklore dimension to the ancestry.
Alzrius |
2 people marked this as a favorite. |
So can Lem use his dagger to summon Dragonzord now?
Roswynn |
So can Lem use his dagger to summon Dragonzord now?
Yep, and combine it with the Dino Megazord to form Mega Dragonzord.
Prince Setehrael |
6 people marked this as a favorite. |
Alzrius wrote:So can Lem use his dagger to summon Dragonzord now?Yep, and combine it with the Dino Megazord to form Mega Dragonzord.
*PFE2 Iconic Witch Feiya*
Aaaahhhh!!! After 10,000 years I'm free!Now it's time to conquer Golorian!
j b 200 |
5 people marked this as a favorite. |
Noir le Lotus wrote:Doing this now just looks like a cheap retcon to make 2nd edition more different from PF1 ...Getting high quality art, and a metric crapton of it at that, is ANYTHING but cheap.
If anything P1 was done on the cheap, as the CRB is like 90% reused art from earlier APs. I have Second Darkness (3rd AP) and a ton of it's art is in the CRB. Remember Paizo was a much smaller company when they started their AP line, just trying to figure out how to keep the lights on after losing the Dungeon/Dragon Magazine contracts. And again with the launch of Pathfinder RPG, just trying to keep the lights on with the launch of 4E and the lose of the OGL.
Both the APs and Pathfinder RPG were major overhauls of Paizo's business model and huge risks. P2 is instead choosing to do things right from the beginning because they have the experience and money do to it.
Captain Morgan |
4 people marked this as a favorite. |
Noir le Lotus wrote:Wayne Reynolds wrote:All of the non/demi-human Golarion ancestries (Dwarf, Elf, Halfling & Gnome) now have non-human proportions and facial features, as befitting their role in a high fantasy setting.
Whilst they're similar in appearance to humans, the proportions for non/demi-humans differ slightly from normal human proportions. This helps to create a richer visual diversity within the game.
It also helps to distinguish the difference between Golarion ancestries from their counterparts in other IPs/brands.Golarion ancestries don't just look like tall humans with pointed ears or small humans with large hairy feet anymore. They're so much more than that.
I don't mind different looks for each race (I really love Golarion elves) but this should have been done in PF1 !!
Doing this now just looks like a cheap retcon to make 2nd edition more different from PF1 ...
It was done in PF1 to an extent, just not very consistently and not systematically. For example, Merisiel set the elf look to have big, single-colored eyes and being spindlier than humans. But this wasn't consistently done with other artists apparently defaulting back to more generic style elves, even with Merisiel herself. Goblins of course were the most successful of the Pathfinder style races from the early days. I think this art overhaul is about addressing unfinished business. Further refining the looks and trying to make them more consistent.
Next week should be Lini. I expect her changes won't be about refining the Gnome look, because I think that's one that has been set pretty well.
It is also worth noting that for PF1 Paizo was a fledgling company trying to market a game as a continuation of D&D. Now they have a lot more going on, including more established canon and a bigger reason to differentiate themselves from D&D as its own thing.
Doktor Weasel |
3 people marked this as a favorite. |
Doktor Weasel wrote:Next week should be Lini. I expect her changes won't be about refining the Gnome look, because I think that's one that has been set pretty well.Not Lini, but I hoped (still hope) to see many hat-wearing gnomes in 2e. The drafts for them were beautiful, and it really adds a folklore dimension to the ancestry.
Gnomes in Hats, seem like a safe bet (as well as a decent band-name: "On April 12th come see Gnomes in Hats opening for Men Without Hats"). Quirky self-expression is a big part of the personality of Golaion gnomes. And hats are a great way of doing that. Lini is a rebel without a hat, but Balazar knows the power of a good hat, and those sketches from the previews seem to indicate hats will certainly be a thing. I'm now picturing gnome spellcasters using big hats with a living compartment for their familiars to nest in. Familiar lodging and a fashion statement in one.
Roswynn |