
Chance Wyvernspur |

Nope, I haven't seen that, but I don't think anyone at my table has realized that might be possible.
We started the playtest adventure where you're 14th level and dealing with the Pirates. I discovered that I can make an Evil Paladin using Hero Lab.
I made a LE Ranger of Asmodeus, then multiclassed into Paladin. When I took Paladin feats I was able to pick powers from the Tyranny domain. HLO didn't complain about anything. I've not idea if that was the intent of the rules, but for once I felt character generation resulted in something interesting.

Siro |
I've heard this before, mostly after the Cleric Channel Energy nerf {as in every party now needs to have a Paladin of some sort for healing}. Plus, it goes a little bit farther then that as the 4th level Paladin feat 'Channel Life' turns Lay on Hands into a auto heightened 'Heal' spell. {Awesome level 4 feat for a Paladin, and still a really good feat for LV8 for those characters whom multiclass into Paladin a bit more deeply.)
To that mirroring Malk comment, I've seen a couple of Cha based class/ Paladin builds for the healing. I've also heard {less so} martial classes taking it {much like Chance example) mainly because its both helpful for classes that wants to take the hits to also be able to heal them, and have a use for that third action {instead of a attack third attack that will most likely miss.) Even a Wizard/Paladin combo for an Arcane list Healer {the one major thing the Arcane list lacks, plus the Armor and Weapon prof is a nice addition.)
Regardless it does go to show that at least for the playtest version, quick healing has become much more of a needed/prized ability then it was in PF1.

Dasrak |
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I feel the issue is less that the Paladin is overpowered as a mutliclass option and more that the benefits it gives just so happen to compensate for the shortcomings of many classes. The two most common flaws among the roster of classes are bad SP powers and insufficient armor proficiency; Paladin gives heavy armor proficiency and access to the best list of SP powers in the game (having access to all Cleric domain powers as well as a number of paladin exclusive ones like Channel Life, which is arguably the best SP power in the game). I don't think it'll be a major problem once those shortcomings in the other classes are addressed.

oholoko |

I feel the issue is less that the Paladin is overpowered as a mutliclass option and more that the benefits it gives just so happen to compensate for the shortcomings of many classes. The two most common flaws among the roster of classes are bad SP powers and insufficient armor proficiency; Paladin gives heavy armor proficiency and access to the best list of SP powers in the game (having access to all Cleric domain powers as well as a number of paladin exclusive ones like Channel Life, which is arguably the best SP power in the game). I don't think it'll be a major problem once those shortcomings in the other classes are addressed.
True. Now that you say it it is specially for sorcerers and even for the two rogue archetypes the charisma and the str one.
I will build an str rogue/paladin right now i think...
Malk_Content |
Just want to note my player didn't do it for power. He started as a Goblin Sorc and multiclassing into Paladin made sense for his "redemption" arc. He then found he really enjoyed playing with Lay on Hands mixing well with his supporting spell choices and so invested harder in the thing he was enjoying.