This is the discussion thread for two campaigns:

Adventures Inc Discussion


Play-by-Post Discussion

1 to 50 of 707 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Character creation rules coming soon.


Pick one of the below sets of stats, then apply racial modifiers.

16, 14, 13, 12, 10, 10

16, 14, 14, 12, 10, 8

15, 14, 14, 13, 10, 10

15, 14, 14, 12, 12, 9

Max hit points at odd levels, half hit points at even levels.

Two traits, but "Second Chance" is not allowed.


DM will supply NPC healer.

Don't make up a back story.

Don't buy any gear.

You will understand soon enough.

Clint please invite your math teacher friend.


What are you going to make Clint?


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

I like killing...


Azzon wrote:
I like killing...

May want to reconsider on the alignment depending on rest of the party.


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

Azzon is happy to have some thralls along for the ride.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Can I play a Samarai with extra special powers? Solely to finish the mission, whatever it is.
Or a Ronin looking to find his honor again?

Or GM tells me what to play and be happy?


Samurai/Ronin aren’t an ideal fit for the campaign setting which is what I would describe as a traditional fantasy setting. We have 1 melee character already Fighter so you may want to fill another role: personally I thought you played the wizard well as Randtam, but understand if you wanna try something different.


M Half elven Melee ranger

Hey Clint....testing testing


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Well, sir, it seems to be working.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Are you sure you want another Randtam?

I will go with whatever you desire. Should be fun and challenging.

Any particular race? A dwarf wizard would seem odd until I become a Stone Lord.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.

Let me know what works. A Samarai Wizard?


Bloodthorn wrote:
Hey Clint....testing testing

Welcome Bloodthorn!


Quinray Quantreant wrote:

Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.

Let me know what works. A Samarai Wizard?

Pick a race! Hobgoblins, gnomes and Dhampir welcome. Dhampir would make a better Sorcerer than Wizard.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Struggling and will need help to make the character.

1) Dmphir sorcerer

2) Hobgoblin Wizard

3). Human Oracle/wizard/cleric

4). Hybrid wizard/oracle/ninja

5). Oops come up with something new.....


Do the whistle, Bloodthorn!


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

Bring on the Dhampir sorcerer Don! The bummer of course being positive energy (regular healing) hurts you and negative energy heals you.

Alternatively be a human sorcerer with the Undead bloodline. Then take skill focus at 1st and eldritch heritage later to gain a 2nd bloodline of powers! Abyssal, Ectoplasm, Ghoul, Harrow, Infernal, Shadow might all work.

How about hobgoblin ninja? No point being a hobgoblin wizard (except flavor) as HG get +2 DEX/CON and nothing to INT.


If anyone has any additional questions about character creation, etc. feel free to ask.

If possible, would like to get all the characters created by the end of the weekend so we can kick off the campaign next week.


1 person marked this as a favorite.
AC 22; HP 65; init +3; Perception + 10

I'm on my way, like a lark
soon to be active o' visionDark


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL
Curral wrote:

I'm on my way, like a lark

soon to be active o' visionDark

Without precise shot, don't be shooting us melee types in the back!


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Absolutely! No friendly member of melee appreciates death from behind...


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Going to go Human Sorcerer. Sorry it is taking so long. I have forgotten everything I know about this game.
Looking at ability scores 8,14,14,12,10,18 (+2 human)
Trying to figure out feats and the bloodline. Bloodline appears to be crucial to a sorcerer.


AC 22; HP 65; init +3; Perception + 10

hmm, hmm, hmm, No arrow from the rear, bop, bop, or Kentaur will appear, has a nice ring to it i'd say.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GM
Need help on bloodline and feat choices. Thought undead and that road could be fun, but if I cannot be healed it won't work.

Now looking at elemental bloodline...ranged touch attack stay out of melee. Which element can work. Feats: improved Init and toughness so I can stay alive.
Any ideas?

Almost thinking female for Charisma purposes. Alignment is neutral or does not matter.


Your charisma will be same whether you are male or female.

Clint’s character has a lot of fire based abilities so probably be good for you to choose an element other than fire. I think water would be fun as it is opposite of fire but earth or air would be fine too.

Improved initiative and toughness are good feats.


This is "Clint's teacher friend," Dan, checking in.


Welcome Dan! Feel free to ask questions if you need help creating your character. Any idea what you’re gonna play?


I was thinking a ranged Rogue, but if we are short on melee people I could change to Unchained Barbarian


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GM sorcere or wizard? Which is better for this group.

Sorcerer human elemental water.


Welcome Teacher Dan! Plenty of melee (IMO); cat-person rogue it is!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Then we are going with Pnin!


Quinray Quantreant wrote:

GM sorcere or wizard? Which is better for this group.

Sorcerer human elemental water.

Either will work fine


Pnin wrote:
Then we are going with Pnin!

If you’re going with a rogue, you should probably use the “unchained rogue”. It is a bit better than the original rogue

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Female sorcerer extraordinaire

Going to die first arrow in the eye...unless she is awesome.

I have most of it written down.

Tech issues now


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

How do you recreate a character to get in this game. I do not know how other than character I have.


Quinray Quantreant wrote:
How do you recreate a character to get in this game. I do not know how other than character I have.

Click on "My Account" and put in your name/password. That should take you to your account page where you click on "Create new alias".


AC 22; HP 65; init +3; Perception + 10

I always forget that stuff.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Honestly. I cannot move forward if I tried. Connection is not connecting.

Valkahious


Quinray Quantreant wrote:

Honestly. I cannot move forward if I tried. Connection is not connecting.

Valkahious

You need to upgrade from that dial up modem!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Sorry not working.

Went through the crap.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Come now you lot! Let's to the fray and find victory for the righteous!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Hey. I am on my profile page but I cannot find "create new alias."


Quinray Quantreant wrote:
Hey. I am on my profile page but I cannot find "create new alias."

Try "My Account" instead of "my profile".

And if you want, you can always edit an old alias. The only thing you can't change is the name, so you could have Rantam or Quinray the Sorcerer.


Female Human Sorcerer

Tried it but does not work. This is what I have now.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Went over an old page. Do not know how to change any of this.


Female Human Sorcerer

Grub Gronk is the female sorcerer.


Grug Gronk wrote:
Grub Gronk is the female sorcerer.

Sent you a message.


M Half elven Melee ranger

Sanrael Bloodthorn Neutral Good age 18
Half Elf Ranger..."switch hitter"HP 10
with racial mods S16D15C14I13W10C12
FEATS POWER ATTACK/CLEAVE
STEALTH/SURVIVAL/PERCEPTION
breastplate AC 20
two handed sword
comes across like Hermey in rudolph the red nosed reindeer, a well intentioned misfit that to date, through no lack of trying, has been unable to live up to the legacy of the bloodthorns. starting out as a melee hacker and slasher and will pick up compound bow abilities as he ages...(if he lives past next week)


Welcome everyone, will kick off gameplay on Wednesday.

1 to 50 of 707 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Adventures Inc Discussion All Messageboards

Want to post a reply? Sign in.