Goblin Mayhem's Rise of the Runelords


Recruitment

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“Listen my hatchling, for now you shall hear
Of the only seven slayers a dragon must fear.

First beware Pride, lest belief in one’s might
Has you discount the foeman who is braving your sight.
Never Envy other dragons their wealth, power, or home
For dark plots and plans will bring death to your own.

Your Wrath shouldn’t win, when spears strike your scale
Anger kills cunning, which you will need to prevail.
A dragon must rest, but Sloth you should dread
Else long years of napping let assassins to your bed.

‘Greed is good,’ or so foolish dragons will say
Until piles of treasure bring killing thieves where they lay.
Hungry is your body, and at times you must feed
But Gluttony makes fat dragons, who can’t fly at their need.

A hot Lust for glory, gems, gold, or mates
Leads reckless young drakes to the blackest of fates.
So take heed of this wisdom, precious hatchling of mine,
And the long years of dragonhood are sure to be thine.”

― E.E. Knight, Dragon Champion

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Rise of the Runelords

Welcome to my recruitment for a run of the Rise of the Runelords. Set in the small costal town of Sandpoint, the characters have come to this quiet place to celebrate the consecration of the town's new temple after the last one burned down tragically five years ago. However, the characters unexpectedly get caught up in the events that ensue, eventually going from goblin slayers and local heroes to becoming warriors of legend and heroes of the world as a slowly brewing evil under Sandpoint comes to fruition.

Who Am I?:
I go by Goblin Mayhem, but you may refer to me as 'O Great Goblin Overlord' should you so wish. My great gobliness shall not mind. I am a regular player and GM RL, but I am fairly new to pbp. Or rather, I will be trying to start on this boards for a second time. I tried the forums out two years ago after moving away from my RL group, but an accident sent me home and back to f2f games. Finding another job that involves me moving away once more, I've decided to try out the boards again to fill the Pathfinder sized hole left behind. Especially with all this free time now.

As a GM, I enjoy RP and having fun over rule lawyering and complicating things. I have a lot of time on my hands now that I'm not preparing for a game each week, and by running an AP, I believe some of the load will be lifting so that I can concentrate on running an enjoyable game. While I am used to GMing, I'm not perfect and can't recite every rule. I'm human, but I plan to do my best. As for commitment, the only game I've not finished is the game I left when I moved a few years back (though I joined it again not long after when I came home, technically), and a game I had only just joined here on the boards right before the accident. So as long as my infinitely wise youth doesn't lead me to do stupid things again, I should be fine.

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What to Expect:
While I may be somewhat new to pbp, I've done some research beforehand because I believe one should come prepared. For my initial run, I plan to fully run through the first chapter of the Rise of the Runelords adventure path, and, as long as I find pbp agreeable, on through the rest of the adventure path to the end. I may even end up bringing my homebrew to the forums as well afterwards.

I usually have a loose schedule, so I will be able to check in often for posts and responding. With my current schedule, I plan to try and update with a good post around 8 AM daily (UTC-5 or Eastern Standard Time), besides responding throughout the day. This is that personal sweet spot when I'm off work and before I head off for bed that I can construct a good post without interruption or other duties calling for my attention a majority of the time. While I hope to keep the story moving, I also want players to involve themselves with the world and NPC's, so time for rp will always be ready.

As for worldbuilding, I have some knowledge of Golarion, as I've had a couple adventure set within its confines. However, using my anniversary edition of RotR as a guide, both the world and story may change depending on personal taste and player input. This will be a living world without restrictions based on what may or may not be 'canon' from other AP's or novels. So while I'll be setting out the adventure path for you, don't expect a 'by the book' play. Then again, doing this way will also allow others who know about this popular AP to find enjoyment in the unexpected as well.

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Player Expectations:
As for the expectations I'm looking for in the players I select, they are the following:

- Posts per Day: The expection is the same as I will hold to myself; posting at least once daily where you either push the action, combat, and/or story, or you actively engage in RPing by leaving and/or picking up RP hooks to help keep momentum going. Should the set pacing begin to negatively impact your ability to enjoy or keep up with the game, it is expected that this will be communicated whether by PM or in the discussion tab earlier rather than later, just as I promise to do should the reverse happen.

- Roleplaying: I enjoy my players immersing themselves in their characters and the world and hope to be able to adequately be able to help you do so through this format. However, it is up to the players to actively engage themselves in the experience and is expected. I do not plan to run a dungeon crawl where the only thing others know about your character is that he 'hits things hard'. This means character building is necessary. Not character 'changing', but character 'building' through rp. A snobby rich kid doesn't have to have a change of heart and become giving. Maybe he's still snobby and even richer by the end of the adventure, but he needs to be more than one dimensional.

- Format and Grammar: This guide is what I expect in both format and writing style. One of the main reasons I hesitated looking into pbp is that, for better or worse, I am a bit of a stickler when it comes to writing. I'm not the one who corrects people when the end their sentences with prepositions, and even do so myself. But I do enjoy reading a lot and even have some writing experience, so while I'm okay with a moderate level of English, a complete lack of proper use of the English language is grating for me to read. As long as you follow the above guide (which also has other helpful tips for potential recruits), you should be fine.

- Player Conflict: Character conflict is allowed as long as all the players agree to it. Ages will not be asked for recruitment, but I expect a level of maturity and respect from players for each other and their creations.

- Experience: As I am relatively new to pbp, I am more prone to accept people with a sound history under their belt. While having a solid resume is good, though, that doesn't mean I won't accept new players. You'll just have to make your application a good one to make up for lack of experience. However, I am at least fairly competent with the rules and expect applicants to be as well. We all mess up or slip on a rule occasionally, but you should know how to play at least.

As for experience with RotR itself, I am alright with people who have played it before, whether fully or not, as long as you know you won't start meta-gaming.

- Combat and Companions: Combat will be run in block initiative, where players will all take a turn, then enemies, etc. During combat, players are expected to keep track of conditions, abilities, and other status effects that affect them, as well as communicating such effects to both me and other players. As for companions, players will control them, with their initiative being with the players. Leadership will be allowed and is addressed in Character Creation.

- Be Willing to Make and Receive Mistakes: Humans are not perfect. You will make mistakes. I will make mistakes. As such, it is expected that we will work together to fix mistakes or just keep on moving without being immature or judgemental about it.

- Communicate: As mentioned briefly earlier, be able to communicate. Have concerns? Want to praise a post? Have a technical question? Want to run an idea by me? Or, most importantly, are you not enjoying the game? Ask. I'm not secretly hiding within your brainscape and reading every thought that passes through your head. Tell me what's up. I don't bite unless you happen to be the amazing sandwich I just had for lunch. I'm open to ideas as well, so if something strikes your fancy let me know. Don't just sit in the corner depressed thinking 'No one cares, so it won't make a difference'.

- Dice Rolls: I will roll the following dice rolls for the PC's in order to keep the game moving smoothly:
1. Initiative
2. Perception (to notice things hidden or not mentioned, such as an ambush)
3. Sense Motive (against bluffing, etc)
4. Saving Throws
5. Rolls connected to actions

Should a player want to look at something closer, feels suspicious about a character, etc., they may roll their own Perception or Sense Motive check, but if I happened to already roll this, the first roll will stay in effect. (Exm: Characters walk into a destined ambush. None beat the the perception check, but one player decides to watch for an ambush and 'rolls'. Their initial check over rules it. Another player decides to study the massive tree in the clearing and 'roll's a perception check. Since I had not rolled perception to check out the tree, his roll will tell him details about this landmark.) As long as it hasn't already been rolled against, it will count.

As for rolling, if you come up with an idea, such as wanting to see if you know anything else about a subject, go ahead and roll a knowledge check or other relevant check to keep the game going. If it's not needed, or the wrong check was rolled, I'll adjust the modifier and let you know the result. Try to keep such knowledge checks and etc to one per post.

Also, some of my rolls will be done on a seperate dice roller should such rolling need to be kept hidden, such as rolling against an unexpected ambush or lie.

- Maps, Loot, and Info: I'll be uploading a pic of the combat map each round, with designated letters and numbers for squares to try and simplify combat as much as possible, while allowing builds that rely heavily on map placement to work. Loot will be kept on a lootsheet which will be able to be edited by the whole group so that they can claim what they wish along with others knowing who claimed what. Money will also be kept here until someone decides to split it (or try to claim it). Information on the campaign will be kept in the campaign tab, including known NPC's, plot hooks, and gathered intel.

- Reading: While I won't be searching down every rabbit hole to find what is 'canon' or not and be messing with the adventure some, I expect all players to read the entirety of the Rise of the Runelords Anniversary Edition Player's Guide. Emphasis on Anniversary Edition, which is Pathfinder instead of 3.5e like the original. This contains great starting information to inform players just what to expect at the opening of the adventure without unnecessary spoilers.

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Character Creation:
Your character is one of the many visitors to the consecreation of the Sandpoint Cathedral. Whether just a traveler or a local, the Swallowtail Festival that marks this date as well is a large event that draws people for various reasons. As such, your character can be from a variety of backgrounds, and an equal amount of creativity from such a large canvas is hoped for.

Your characters will go through the entire first book, and, as long as pbp doesn't horrible disagree with me, through the rest of the ap. As such, your characters will be reaching all the way to 20 by the end, so have that in mind as you do so. Also, each person may only submit one character.

Level: Characters start at 1st level, will reach 4th by the end of the first chapter, and 20th by the end of the adventure.
1st Level: During the first level only, players will be allowed to mess with their character's skill, feats, etc. to fine tune the beginning.
Ability Scores: 25 point buy.
HP: Max health at the first level. Players will get to choose whether to use half-rounded-up or rolling for hp after 1st (and stick with that choice).
Traits: 2 traits, one of which must be a campaign trait from the Rise of the Runelords
Money: Max for class.
Crafting: Allowed for items at or under 200gp in value that can be made successfully while taking '10' on a roll.
Races: All paizo. While I'm allowing all paizo races, more obscure races might find it more difficult to be selected unless their backstory can back up their choice.
Classes: All paizo except for Occult Classes and Gunslingers. For Gunslingers, however, the archetype using crossbows instead of guns will be allowed. Unchained versions as well. Rogue archetypes carry over.
Alignment: Any non-Evil.
Skills: Will be using the Background Skills option.
Allowed Books and Feats: Generally just paizo as I have access to them. Make sure to reference obscure items. The leadership feat will be allowed later on, but with a max of one companion.
Homebrew Rule - Boon and Bane: This is a custom rule of mine, but one I hope helps flesh out characters and roleplay. Each character must choose an emotional boon and bane. Out of greed, gluttony, lust, envy, wrath, pride, and sloth, choose the one your character would most likely fall to should the temptation arise and which one they would most likely resist. Such as Bane: Greed, Boon: Sloth. For all emotional based saves, any save that draws on that emotion gives you a -2 for your Bane and +2 for your Boon on your save.

Apperance, Background, and Personality: The most important part, tell me who your character is. What makes your character unique? What drives your character? What secrets does he/she carry whether they know it or not? Why are they traveling or living in Sandpoint? What part of them is hero potential?

I don't need a novel length backstory, but I will mainly be selected based on this, so don't skimp if you want to be picked. Make a character you want to play as. Remember, this will be a long-term investment, so make sure to put some real thought into it. And make sure your skills, class, feat, etc, match up with it as well.

I will also be tying your backgrounds into the story at points, so leaving hooks or things your character doesn't understand fully is fine. Also, if you have any ideas about your character that you would like to see, we'll go over that if you get selected.

Using the Five-Minute Background is not needed, but will help in fleshing out your characters. Warning: It takes much longer than five minutes.

Statblock: I would like my players to follow the statblock template on my profile page. This makes reference much easier, especially for GMing, since this is the template most premade creatures follow. It doesn't have to be on the toe strict, but at least following the outline it gives.

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Things That will Increase Your Chances:
1. Reading and following the directions here correctly.
2. Having a fully fleshed out character. If you're not sure if a certain idea is allowed asked, but only fully prepared characters will be thought of for selection at the end.
3. Good backstory and interesting character. Doesn't need a novel length history to be an interesting character.
4. Strong ties to the main story.
5. Good history on the forum boards.
6. Include a small section letting me know who you are, your experience level with Pathfinder and pbp, your favorite pbp game you're particularly proud of, the way you like to play, or anything else you want me to know.
7. Send me a PM with the message "Goblins Rule" to prove that you want to be in this campaign enough that you read all this.

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Thank you for reading this far, and I hope to see an interesting character from you. The deadline for applicants will be Friday, June 15th, at 8:00 AM, EST (GMT-5). You have until then to completely flesh and stat your character. I will then take the next week to select five applicants to be members of this campaign. Good goblining to you all.


Dot!


Dotting!


Would love to submit Jess for consideration. I need to update her to fall in line with your character creation guidelines, which I will do either today or tomorrow, but background and all that is already there.

About me:
I have been RPG tabletop roleplaying on and off for the last 15 years, starting in D&D 3rd edition and moving to Pathfinder around 2007. So I've got a pretty good comprehension of the Pathfinder side of things. I live in northern Georgia and I am married and have two kids. Aside from PbP games, I have a regular VTT game I play in. Otherwise my time is spent with the family, doing house or school work (working on a dual MBA/MSIS), or playing a video game.

As to my style I enjoy in-depth roleplay but I am not the kind of guy to write a 1000 word description about the scene or a 500 word monologue, but I do love getting into some roleplay. In fact, that is how I met my current VTT GM and a fellow VTT player that I have been playing with for several years now. I've been playing PbP games on and off for the last 3-4 years. I've DMed a number of successful modules, and tried running some AP's that have collapsed from player attrition and major life changes (2 kids, moving, changing jobs, bla bla). I'm at the beginning of running a Hell's Rebel AP as we speak, that I am thoroughly enjoying. I work in IT in the local school district so I have a decent amount of flexibility, since I am often in front of a computer, to post. As such, I can often get in a few posts a day, weekends can be more difficult for me.

To note, I have not played through RotRL, but I have GMed through the second book, as PbP no less. However, I have no issue separating player and past GM knowledge, but wanted to give a heads up.


I’m interested.


Interested.


Posting interest, will go over the player's guide and try to put something together later tonight or tomorrow.


I have long been wanting to play Rise of the Runelords!

Drawbacks?


Alright, having looked over the player's guide, think I'll be going as a warpriest with an archery focus.


Also, just as an FYI, that Five-Minute Background thing you posted just links right back to the recruitment thread.


Posting interest. I'll start sorting through the ideas in my head this evening.


Dotting! Thinking of digging out an older concept for a Sylvan Trickster UnRogue.


Ten-Minute Background. Seems I forgot to fill in the url space. Thanks for pointing that out.

Also, drawbacks are allowed to gain an extra trait, but are expected to be used.


Usmo here, mostly done with my warpriest build, still fiddling around though. It will be primarily geared towards archery, though it can still do some healing and party-wide buffing, if need be. I intend to pick up Dervish Dance eventually in order to use a Cutlass as a melee backup.

About Me:

I have been playing Pathfinder for about three years, all of it in PbP format, though I have played far less on the Paizo forums. My favorite PbP game thus far was a homebrew campaign run on a seperate forum. If I had to pick a Paizo published adventure, though, it would be an ongoing Crypt of the Everflame campaign I am in.

I’m not the sort to write overly long posts, but, I do enjoy the roleplaying aspects of the game, primarily interacting with other PCs and NPCs. However, combat is a close second.


This is Brolof, and dang it, I was hoping to be the first one completely done. Oh well, gonna have to settle for second place. Decided to go full native for this character (not to Sandpoint itself), and make a Varisian! Hope they do well.

About Me:
I've been playing PF for about five years now, and have RP experience predating that. (Even if it is embarrassing RP experience). That experience is both GMing and playing, and I have immersed myself in PF enough that I personally think I know the rules fairly well.

My experience with PbP is a bit more limited, dating back two years in total, but only a year for Pathfinder based PbP. Even still, I'm attempting to run a PbP Campaign over Discord, and am currently in another Discord based one and one here on the forums. As for my experience with RotRL, I've only ever ran through half of the first book (GM wasn't that good and skipped over a lot), but I am capable of separating OOC and IC knowledge.


This is Litejedi, submitting Dazzi, a gnome druid that picks up a smattering of illusion spells and dips a bit into roguish behavior. Background for Dazzi will be added to the profile later (as soon as I can write up the longish 10-minute background).

About Me:

Spoiler:

I am an environmental engineer in New York City with a long commute and two kids, so I have a good amount of dead time for PBP posting but very little free time that I can set out for continuous RPG playing.

I've been playing PF for about six years, and have been playing/running tabletop RPGs since about 1999. I've played through the first book of RotRL already in person, but it was about five years ago and I don't remember much. I'm periodically running curse of the crimson throne for some IRL friends right now.

I have played a fair amount of PFS, though I am not a regular player these days though I occasionally run informal PFS games for some other parents in my neighborhood every few months. I don't have too much experience with PBP on the Paizo forums, but I am starting in GM Axolotl's Reign of Winter game very soon. I played PBP on another forum about eight years ago with mixed results, though the paizo posters appear to be more dedicated than my previous GMs/fellow players.

Usually I like helping out with whatever the party is missing, though I prefer skilled characters with a lot of inventive things to do in combats beyond "hit things with a sword." I like to RP, but I don't want to hog the spotlight.

With Dazzi, she's a pretty significant trickster, though I wouldn't do anything to other PCs without permission from the player.


I'm looking into a Shoanti archer paladin, maybe mounted. A naive, quiet, but good-natured tribesman following a vision quest. A proper submission will be up soon, with an 'About Me' attached.


Hi GM, it just occurred to me that you mightn't want a Shoanti paladin of Erastil. Are you okay with the idea? He belongs to the Shriikirri-Quah (Hawk tribe), and is a non-traditional paladin in that he doesn't wear heavy armour or belong to a 'civilised' order; he will be a mounted archer who venerates both Erastil (to whom he has made his oath) and the totem spirits of his tribe, and belong to an old Shoanti order dedicated to Old Deadeye.

Is it worth me pursuing this idea?


I would be okay with it. I'm a bit more open minded when it comes to paladins and how they operate, as well as which gods they can choose from (Desna paladins even). Make the character you really want to play as.


Awesome, I'll get on it!


Here's my submission, I hope you like Roakinn Hawkeye.

Roakinn:
Roakinn Hawkeye 
Male human (Shoanti) paladin of Erastil 1  
19 y.o; Brown eyes, caramel skin, shaved head; 6'2", 186 lbs.
LG Medium humanoid (human)
Init +8 Senses Perception -2
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Defense 
-------------------- 
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armour) 
hp 12 (1d10+2) 
Fort +3, Ref +4, Will +0
Immunities
-------------------- 
Offense 
-------------------- 
Speed 30 ft. 
Melee earthbreaker +3 (2d6+2/x3)
Ranged composite longbow +5 (1d8+2/x3)
Special Smite evil (1/day)
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Statistics 
-------------------- 
Str 14, Dex 18 Con 12, Int 12, Wis 7, Cha 16 
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits
*Reactionary: +2 to initiative
*Totem Spirit (Shriikirri-Quah): +2 on Initiative and Ride checks

Skills 
Adventuring:
Diplomacy +7 (1 rank, 3 CS, 3 Cha)
Handle Animal +7 (1 rank, 3 CS, 3 Cha)
Ride +7 (1 rank, 3 CS, 2 Dex, 2 trait, -3 ACP)
Background
Knowledge (history) +5 (1 rank, 3 CS, 1 Int)
Perform (singing) +7 (1 rank, 3 CS, 3 Cha)

Favoured Class Bonus Lvl 1: 1 hp
Languages Common, Shoanti

Gear
Longbow, 40 arrows, earthbreaker (RotRCG p10), spirestalker hide shirt (RotRCG p10)
Total weight carried 48 lbs
Current load Light (up to 59 lbs)
Wealth 2x50 gp jade gems, 13 gp

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Special abilities
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Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su)
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Boon (envy) and Bane (lust)

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Character details
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Appearance
19 year old Roakinn is reasonably tall, at 6'2", and well-muscled but slim. His skin is caramel brown, a combination of ancestry and long days spent under the sun on the Storval Plateau. His head is clean-shaven, and he has deep brown eyes. His facial features are prominent, with a strong brow, a hawkish nose, and a broad grin. His hide shirt, made from the black scales of the deadly spirestalker giant lizard, is kept polished to a high gleam, and most of his other clothes are made of leatheror brown linen.

Background
Roakinn belongs to the Hawk clan, Shriikirri-Quah, and also the Sons and Daughters of Deadeye, a group of followers of Erastil drawn from all Shoanti tribes that see the totem spirits of the Shoanti as the heralds of the god of hunting and family. Largely made of paladins, clerics, rangers, and other warriors, the Sons and Daughters often travel the length and breadth of the Storval Plateau, helping all folk they come across. They generally attempt to avoid getting entangled in inter-tribe politics, but occasionally get ensnared, and have been known to fight on different sides against each other when both sides believed their cause was just.

As a child, Roakinn showed great promise as an archer, and joining the Sons and Daughters was his ambition for as long as he can remember. He joined them at 15, in a group initiation ceremony that hosted new Sons and Daughters from all of the tribes. One of the final parts of the three-day-long ceremony was single combat, to first blood, and Roakinn was paired with Gordik, the huge scion of the Axe clan (Shadde-Quah). Taking advantage of his opponent's reckless aggression, Roakinn managed to draw first blood, but Gordik fell into a rage and continued attacking. Before the elder Sons and Daughters could step in to halt the fight, Roakinn, in the act of defending himself, dealt Gorik a grievous blow to the face, and took out Gorik's left eye. To make matters worse, Gorik was refused entry to the Sons and Daughters for his actions, and left the ceremony in disgrace.

Gorik has since become obsessed with Roakinn, going even so far as to gather his own group of like-minded warriors and follow Roakinn at times across the Plateau. Roakinn knows he has a dangerous enemy, for as long as both of them live, and he is humble enough to know that he was somewhat lucky to escape their initial encounter without permanent injury, and that if (when) their paths cross again, he may well be outmatched by the huge Axe clan warrior.

A few months ago, while Roakinn was ranging with a group of his tribesmen, the shaman with them, also a Son of Deadeye, collapsed in a fit one night around the campfire. When he was revived, the shaman pointed at Roakinn shakily, and announced that the young archer must leave the Plateau and seek his destiny in a small town named Sandpoint. A great evil was coming to Varisia, and Roakinn, through living or dying, would be instrumental in averting or defeating that evil. The fate of the tribes, and Varisia itself, relied on Roakinn embarking on this journey. That night, Roakinn himself had a number of disturbing dreams, and these dreams have continued intermittently ever since.

Loathe to leave the Plateau, but excited about the prospect of fighting the greatest evil Varisia had known in centuries, Roakinn left his tribe and travelled south. Encountering many dangerous creatures and interesting people on his journey, he was nearing Sandpoint when he was accosted by a large group of goblins. Too many for one warrior to fight, Roakinn was forced to flee, and though he managed to escape, his beloved horse was mortally wounded, and died as he bore Roakinn to the outskirts of Sandpoint. Despite his sorrow at his animal companion's fate, he is energised about having reached his destination, and keen to see where his destiny will take him. He knows that this quest may cost him his life, but he is determined to see it through.

Personality
Roakinn is a fairly easy-going, likeable, and genuine young man. He adheres to a strict personal code, but he doesn't expect the same of everybody. His people also value trickery and subterfuge, and especially humour, and he himself loves a clever practical joke (though he rarely engineers them himself). He is also very naïve, and somewhat emotionally vulnerable; he believes the best about people, and when he is treated badly he tends to interpret that as his own fault somehow. Roakinn tends not to begrudge people their faults, unless they hurt others. When that happens, it is his job to intervene.

Roakinn has always been enamoured with women, and while he is no ladies' man, he is definitely a sucker for attractive, pleasant, or talented women. His only meaningful relationship was a rather sweet but short summer dalliance with a Moon clan Daughter of Deadeye a year or two ago, when their respective groups travelled with each other for two months. When the groups parted and the relationship ended, Roakinn was somewhat heartbroken for a while, and to date it is the only time love was more than fantasy for him.

And here's a bit about me:

About me:

First up, full disclaimer, about 10 years ago (or whenever the anniversary edition came out) I ran the first three chapters of RotR for my home group, although I changed a lot of stuff and added in heaps of extra plot lines. I remember the broad strokes of those first three books, but I can guarantee that I won't be metagaming if I'm accepted into this game.

I've been playing D&D since the old red box, and when 4e came along I happily switched to Pathfinder. As a writer, I particularly like running and playing in pbps, as it gives time to think of ways to develop characters and make their interactions even more meaningful on the overall storylines.

My favourite pbp game was probably a Wheel of Time game, where I played an asha'man (male caster) who started at maybe 7th level but was soon cut off from magic. It was challenging, and I was quietly fuming when it happened, but it made for a great situation for roleplaying. I'm not a fan of gimping my (or anyone's) PCs, but I can honestly say that I've never had a character that I enjoyed as much (it helped that he got his powers back after about a year). Not only that, but the game went on for close to two years before it fell apart, and the interactions between the PCs was great.

I like all kinds of games. As both a GM (which I am usually in face-to-face games) and a player, I'm a huge fan of characters' decisions and personal stories impacting on the game, but I also play in and enjoy much more tactically- and combat-focused games. I'm currently running two games here on Paizo for 5e Forgotten Realms, using a bunch of converted 2e stuff; one campaign is set in and around Waterdeep, and the other is in Shadowdale. I have two great groups of players, and they are probably my favourite games at the moment, although I play in some other really well run games as well.

I'd be thrilled if I were to get into this game, so fingers crossed that Roakinn is what you're after. Thanks for your consideration!


Definitely dotting. I had an idea for an Unchained Rogue awhile ago for this campaign and never had a chance to play them. Let me get the details.


Hey there, this is KingHotTrash and this is my submission for the game. I absolutely adore this character and always wanted to have a chance to play him out.

About The Player:
I have been roleplaying now for well over a decade, running games for about four years, and had my major start in HTML-based chat rooms online around the same time I started playing. While I wouldn't consider myself a writer, I do love writing and watching how characters grow and change overtime in an adventure with one another and the world they are in.

I've been playing Pathfinder for about five to six years in real-life, with a multitude of other games mixed in as well. I've sadly not had the most experience here yet on the boards but I hope the characters I've presented and the posts they have done show my yearning for exceptional roleplay. Baern Holderhek has been my busiest character here and while the roleplay has been simple, I've been trying to encourage my fellow players into more of it.

As for play-style, I consider myself to be very team-oriented. Divvying up the loot, figuring out marching order, poking my fellow players when an absence comes up, I like to assist my players and DMs as much as I can with roleplay ideas and any other little thing I can think of. Even if my character becomes antagonistic, I make sure that everything is cool between myself and the player and have an OOC discussion of where we are taking the roleplay so we both get what we want or compromise so we get the best of both worlds.

My portfolio here is small but I hope the bit I have posted will be to your liking. I build up and off of my fellow player's writing skills and I do look forward to getting into a game with such a heavy focus on roleplay. Hopefully, Krios and I will be something you're looking for.

If you have any questions about Krios's sheet or for me, feel free to PM or to just post it here. I check here quite regularly so I'll get you a response as soon as I am able to.


Updated to meet character creation guidelines. Added in my Bane/Boon.


Serious dot. I'll see what I come up with in the next little while.


Getting a ratfolk brown fur transmuter arcanist together. Any barbarians want form of the dragon cast on them in the distant future?

Won't really matter for me for a few levels but do I understand you correctly to mean there will be no crafting of magic items over 200 gp in worth? Not an issue for me. Just checking.

I appreciate the clearly laid out expectations. That inspires confidence when I see it in a recruitment post.

Silver Crusade

dotting.

thinking through a few ideas, will have something hopefully over the next few days.


Runt is available, though she will need to add 5 points to her stats if selected.

Bane: Gluttony, Boon: Sloth


Crafting will follow normal rules and rolls during down time in the campaign. The 200gp restriction is simply for starting equipment.

Silver Crusade

would you allow the spellslinger archetype for a wizard? Or the eldritch archer magus to use a gun?


Would love to play, Will make something up.


No guns, so no for gun-based archetypes.


Goblins? Goblins?! GOBLINS?!

Is there a more fun word on these forums? That was rhetorical. I am certainly interested. I'll have to try to create something if the thread is still recruiting.


I present my Ax, if you will have me.

About Me:
I have been playing D&D off and on since the late 70's, Advanced and 2nd Ed. Most of my game time has been with D&D 3/3.5 and to a lesser extent Pathfinder. I have only been playing PBP for a little over a month now. My favorite PBP game that I am in is Relic Blackout's Old School Modules with Storm King's Thunder {5e AL} as a second.

Silver Crusade

figured, wanted to ask


Also GM, hope you don't mind me posting my submission under a spoiler; just trying to limit the amount of aliases I have. If it will affect my chances, I'l make an alias for Roakinn, just let me know.

Liberty's Edge

Think I've tried once or twice to get into a RotR campaign. Perhaps third time's a charm. I'll look around and see what I can cook up.


Waiting to create an alias is perfectly fine and won't affect chances either way.


Cheers :)


This character was in another Rise of the Runelord campaign which sadly fell apart early into book one, we basically just finished the swallowtail festival (Runt who posted above was also in that campaign).

I will be submitting this character into your campaign. I will check to make sure she meets your crunch requirements and update her as appropriate. However, the fluff should all be there in the profile. If selected, I will update the crunch in the character to match your stat block

Bane: Lust of Knowledge Boon: Sloth
Syeira craves knowledge in all its forms and isn't one to sit around and do nothing.

About Me:
I've been playing PbP for about a year now and both been a character and GM in a number of face to face games for about 10 years now. My favorite PbP game I have participated in would be the Wrath of the Wicked game I am currently in. We have a good GM and good group of players. This was also my first PbP game and it has been running for a good amount of time. I believe we are currently nearing the end of the first book. This game let me go from a roll player to a role player and have thoroughly enjoyed it. I enjoy the PbP arena as it gives me the opportunity to still enjoy rpgs without having to find hours of time blocked off. As for posting I am good at posting once or twice a day on weekdays. Weekends are a bit rough and I may have a hard time posting on them.


Another question: VMC?

Silver Crusade

Thinking either a stone Lord paladin, or a dwarf ranger or fighter


Please, please tell me this is still open? I would like to break try out my little dirty pyromaniac elf. It'd be a Draconic Sorcerer.


Warden73 wrote:
Please, please tell me this is still open? I would like to break try out my little dirty pyromaniac elf. It'd be a Draconic Sorcerer.

Stated to be open until June 15th.


Yes, recruitment is still open until the 15th.

VMC will also be allowed.


Excellent! To quote one goddess "Lets all have fun playing together!" And thank you to littlehewy for your character submission. It kept me from asking a few questions by having an example to look at (thumbs up).

This is Warden73 and the character I will submit is Luk Luk the elf Draconic sorceress / fireworks maker. Don't worry about the pyromania, she has enough brains to employ restraint.

About me:
I have been playing Pathfinder for roughly 4 years now but only PFS. I have done PbP for World of Darkness and MAID. MAID is compatible with Dark Heresy but very different. I do have prior with other d20 systems.

And my PC. I think I have done this correctly but let me know if I need to make any changes. Thank you:

Luk Luk:

Luk Luk Eaglefin
Female Elf Sorcerer-Draconic 1
Age 119; Red Eyes, tan skin, brown hair, 5', 96lbs
Right arm minor burn scar, right face claw mark, Faith Sehkmet
Chaotic Good, Medium, Elf
Init +3; Senses Low Light 60'; Perception +4

-----------------------
Defense
-----------------------
AC 14, touch 14, flat-footed 10 (Dexteriy 3, Dodge 1)
HP 9 (1d8+1); DR 0; SR 0
Fort 1, Ref 3, Will 3
Elven Immunities: Magic Sleep effects, Ghoul Paralysis, +2 racial saving enchantment spells and effects
-----------------------
Offense
-----------------------
Speed 30
Melee Dagger +0 (1d4 P/S, x2)
Melee Claw +0 (1d4 N, x2)
Melee Punch -1 (1d3 B, x2)
Ranged Light Crossbow +3 (1d8 P, 19-20/x2)

Special Options
(Mostly put reminders of special actions you can take in combat for easy reference; optional)

-----------------------
Statistics
-----------------------
Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)
Base Atk 0; CMB 0; CMD 13
Feats: Dodge - +1 Dodge Bonus to AC
Traits
Havoc of the Society - Magical - +1 Force Damage to all damaging spells, regardless of type of damage dealt
Lore Seeker - +1 Knowledge (arcana) DC and CL+1 for Mage Armor, Burning Hands, or Grease

Skills
Adventuring:
Bluff +7 (1 rank, 3 CS, 3 Cha)
Craft (Alchemy) +6 (1 rank, 3 CS, 2 Int)
Intimidate +7 (1 rank, 3 CS, 3 Cha)
Knowledge (Arcana) +7 (1 rank, 3 CS, 2 Int, 1 Lore Keeper Trait)
Perception +4 (0 rank, 2 Wis, 2 Elf)
Sense Motive +2 (0 rank, 2 Wis)
Spellcraft +6 (1 rank, 3 CS, 2 Int)
Use Magic Device +3 (0 rank, 3 Cha)
Background:
Knowledge (History) +6 (1 Background, 3 CS, 2 Int)
Linguistics +6 (1 Background, 3 CS, 2 Int)

Favored Class Bonuses Lvl 1: +1 Skill Point

Languages: Common, Elven, Draconic, Goblin, Ancient Azlanti

-----------------------
Inventory- weight marked only for items >0 lbs
Total Current Load 30lbs (Light Load up to 33 lbs)
Backpack contains 17.5 lbs worth of Sorcerer's kit, 3 extra rations, and a sunrod
-Sorcerer's kit includes Bedroll, Flint and steel, Iron pot, Mess kit,soap ,Torches (10), Trail rations (5)
Worn Items total at 13.5lbs
Scholar's Outfit 6 lbs
belt Pouch 0.5 lbs
Dagger 1lbs
Filter scarf (+1 v airborne, PRG-UW)
Smoked Goggle (+8 vs gaze -4 PE 20% miss, PRG-APG)
Earplugs (+2 Save -5 Perc v sound, PRG-UE) 0lbs
Scroll Color Spray
1 Kerosine Oil Flask (PC-Adv Arm)
Light Crossbow 4 lbs
20 Bolts 2 lbs
Firework Jumping Jenny (PPC-Alchem Man)
Firework Star Candle (PPC-Alchem Man)
5 Normal Powder (PC-Adv Arm)
Wealth: 5 gp 32 sp 32 cp
-----------------------
Special Abilities
Keen Senses: +2 Perception checks.
Elven Magic: +2 CL vs spell resistance, Spellcraft to identify magic items.
Arcane Focus: +2 to cast defensively
Low-light vision.
Claws deal 1d4 damage for 6 rounds/day
Level 0 Spells: Message (110' range), Acid splash (30' ranged touch, 1d3), Detect magic, Prestidigitation
Level 1 Spells: 4/day Burning Hands (15' cone, DC 14 Reflex Half, 1d4), Mage Armor

Bane: Wrath of Vengeance, Boon: Greed.

-----------------------
Character Details:
-----------------------
Appearance: Malnutrition during childhood stunted her growth, so she is short for an elf at a mere 5' and quite thin. Her skin is a dirty bronze hew while her red eyes are often framed by strand of her brown hair when it isn't tied into a ponytail. Luk Luk sports a claw mark down the right side of her face and the outside of her right arm has a fire scar from elbow to wrist. Above that and to her neck is covered with a black tattoo of tribal vines.

Background: Luk Luk Eaglefin is a strange name for an elf, and unlikely that provided by her birth parents. She has quite the eclectic background.

As a toddle unknown circumstances resulted in her being in the "care" of a goblin tribe. Fortunately the goblins enjoyed having a "fire making pinkie" around. After a few fires disuaded those that thought the elf would be tasty of course. It is actually the source of her first name, one of the many goblin words for fire. Before the goblins got bored with her she had quite the interesting adventure involving Chelish adventurers, slave auctions, and heroics by the Bellflowers with a pair of Eagle Knights.

She grew up at Almas University, deposited there by the Eagle Knights as an oddity. For what else would one call a almost feral elven child that spoke more snarl and goblin then a true language? It took months to realize she was using Draconic and Goblin in a mix. And years to weed out most of the habits taught to her by the greenskins, though it did teach the faculty to be much better prepared for fire. And her strange pranks. With maturity came curiosity and Luk Luk took to studying with enthusiasm, ending up under the guidance of a old dwarf named Durmont. Durmont was a historian with an intrest in ancient Azlant. A interest Luk Luk gained from him despite her preferences for study lying elsewhere. Luk Luk's time at the academy was divided between mischief, history lessons with Durmont, and reading up whatever she could find on one field of alchemy.

Luk Luk used alchemy to find a socially acceptable means to indulge her love of fire and explosion. By making fireworks. She came to readily supply them for celebrations and to the Bellflowers as a signalling tool.

More recently she has been expelled from Almas University. Though this time the library fire was not her fault. Luk Luk may have made the fireworks but she didn't set them off. And her sponsor Durmont had gone off on his own adventures, with very little information left for Luk Luk to find aside from something about a ancient treasure on the Varisian coast. Well there might have been more but she was kicked out. After some searching Luk Luk learned about Sandpoint and its nearby landmark. So off she went towards Sandpoint.

The journey was easy enough as she found travellers heading to the Swallowtail Festival to tag along with. Now Luk Luk just needs to find some partners to work with. Durmont is probably not lurking in Sandpoint but if she found some Thassolonian or Azlanti relic it could help her get Durmont to support her return to the University. Or she might find something that gives her some literal firepower.

True Origins: Unknown and Luk Luk lacks the interest to find her birth parents.

Personality:
Restrained pyromania is one way to describe her. Luk Luk may enjoy flames but she is quite a fluid person. Often going with the flow, she rarely takes things seriously unless it involves academics or perhaps a prank. Trust is becoming harder to share. Given her childhood and recent expulsion this makes sense. She kept the caravan she travelled with at arms length, none having done anything to earn her favor.

Luk Luk lacks the hang ups of many Forlorn and has a rather practical mindset. If it works it works is a favorite phrase for her. Honorable combat is something she doesn't believe in. She does take pride in her fireworks however and would enjoy praise.


Another other question: how do you feel about dog familiars?


Seems like a nicely done 3pp, so I'll allow the dogs listed as familiar potential to be used. (Will follow familiar rules, of course, and therefore not get the size advancement at 4th level.) I'll also allow them as companions as well.


For all to know, I'll posted an initial post in the gameplay thread so that potential players can see my style of writing and gaming a bit and see if such is to their taste. Obviously it isn't open to playing yet, so no posting over there.


I have a similar style - this is the first post of one of my current campaigns :)

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