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About Dazzi BrimfiddlerSpoiler:
Dazzi Brimfiddler
Female gnome druid (feyspeaker/reincarnated druid) 1 (Pathfinder RPG Ultimate Intrigue 26, Pathfinder RPG Ultimate Magic 39, Ultimate Wilderness 212) Age: 64 Eyes: Green, Hair: Varies, Skin: Nutty brown Worships: Picoperi NG Small humanoid (gnome) Init +2; Senses darkvision 60 ft., low-light vision; Perception +6 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size) hp 10 (1d8+2) Fort +4 (+4 vs. disease and poison), Ref +2, Will +4; +2 vs. illusions, +2 bonus vs. fear and despair Resist fire 1 -------------------- Offense -------------------- Speed 20 ft. Melee club +0 (1d4-1) or . . dagger +0 (1d3-1/19-20) Spell-Like Abilities (CL 1st; concentration +4) . . 1/day—ghost sound (DC 15), grease, silent image (DC 16) Druid (Feyspeaker) Spells Prepared (CL 1st; concentration +4) . . 1st—beguiling gift[D,APG] (DC 14), heightened awareness[ACG], recharge innate magic[ARG] . . 0 (at will)—guidance, mending, stabilize . . D Domain spell; Domain Monkey domain[UM] -------------------- Statistics -------------------- Str 8 (-1), Dex 14 (+2), Con 15 (+2), Int 14 (+2), Wis 14 (+2), Cha 17 (+3) Base Atk +0; CMB -2; CMD 10 (8 vs. dirty trick) Traits family ties - campaign (RotRL) - bonus to knowledge (local), trickster - magic/racial/gnome - +1 caster level for some illusion effects, voices of solid things (witchmarket) - regional - disable device as class skill and may use charisma instead of dexterity for disable device Feats Spell Focus (illusion) +1 on DC of opponents save vs illusion. Skills Acrobatics +8 (+4 to jump) - +1 rank, +3 class skill, +2 dexterity, -1 ACP, +3 untyped (familiar) Bluff +7 - +1 rank, +3 class skill, +3 charisma Climb +2 - +1 rank, +3 class skill, -1 strength, -1 ACP Handle Animal +7 - +1 rank, +3 class skill, +3 charisma Knowledge (local) +7 - +1 rank, +3 class skill, +2 intelligence, +1 trait (family ties) Knowledge (nature) +6 - +1 rank, +3 class skill, +2 intelligence Perception +6 - +1 rank, +3 class skill, +2 wisdom Sense Motive +6 - +1 rank, +3 class skill, +2 wisdom Sleight of Hand +5 - +1 rank, +3 class skill, +2 dexterity , -1 ACP Survival +6 - +1 rank, +3 class skill, +2 wisdom FCB: Resist Fire 1 Languages Common, Draconic, Druidic, Giant, Gnome, Sylvan, Varisian SQ eternal hope[APG], monkey athletics, naive, nature bond (Monkey domain[UM]), nosophobia, wild empathy +4, wild mischief +4 Combat Gear paper candle firework[UE] (8); Other Gear hide shirt, heavy wooden shield, club, dagger, canteen[UE], holly and mistletoe, manacles, masterwork backpack[APG], spell component pouch, Inventory Weight and Load - up to 22.5 light/up to 45 medium/up to 67.5 heavy Current Load - 22 lb 11 gp, 6 sp
-------------------- Jembi CR –
Background:
Spoiler:
Dazzi Brimfiddler
1) Dazzi grew up deep in the Fangwood in a large family of forest gnomes that lived harmoniously with the local fey, learning bits of magic from the local faerie dragon, grig, sprite, and pixie population. When the corrupted dryads forces crept out of their dark hole within the forest, she was forced to flee West as a refugee with her remaining family, as Varisia was the only place that was moderately safe in the area.
Step 2: Goals
Step 3: Secrets!
Step 4: Relationships
Step 5: Memories, quirks, and mannerisms!
Emotional Boon and Bane
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