Useful Alchemy


Advice


Playing a level 5 underground Chemist/scout rogue.

What are some of the more useful alchemical items to craft? (I've currently got a +16 craft: alchemy.)

Also, any tips, trucks, build advice in general are appreciated. (Feat wise, I have point blank shot, throw anything, concentrated Splash, and charging Hurler.)

Thanks!


Smoke Bomb, Fast Bombs, Chameleon, Confusion Bomb, Explosive Bomb, Stink Bomb, Tanglefoot Bomb, Vestigial Arm, Wings are all great mutagens for a stealthy sneaker type.


Acid's your basic alchemical weapon. The price can't be beaten. You're going to want a hybridization funnel for when you want to throw lots of money at the enemy though.

Shard gel is cheap and occasionally effective battlefield control. A tanglefoot bag's more expensive and more effective, even if it affects only one target.

If you want to make melee touch attacks then a flame fountain firework can be made via alchemy. It won't apply weapon finesse though.

There's a huge number of alchemical tools and remedies. You can find lists of them on Archives of Nethys.


If you have some small resistances, the fuse bombs are great.

Unscathed trait helps and you won't hardly take any damage yourself.


i like liquid blade for a backup weapon


I've got all these lined up already... are then any bomb discoveries that might help me make follow up sneak attacks?

Grand Lodge

Dispel adds a ton of debuffing utility, force can hit nearly anything and trips, making melee easier. If your dcs are good, I like having blinding (easier to hit and you get sneak attack, force, and confusion so I can always throw against the enemy's weakest save. The most powerful use of bombs, in my opinion, is doing multiple targeted debuffs in around vs each enemy's weakest save.

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