| Cathulhu |
Playing a level 5 underground Chemist/scout rogue.
What are some of the more useful alchemical items to craft? (I've currently got a +16 craft: alchemy.)
Also, any tips, trucks, build advice in general are appreciated. (Feat wise, I have point blank shot, throw anything, concentrated Splash, and charging Hurler.)
Thanks!
| avr |
Acid's your basic alchemical weapon. The price can't be beaten. You're going to want a hybridization funnel for when you want to throw lots of money at the enemy though.
Shard gel is cheap and occasionally effective battlefield control. A tanglefoot bag's more expensive and more effective, even if it affects only one target.
If you want to make melee touch attacks then a flame fountain firework can be made via alchemy. It won't apply weapon finesse though.
There's a huge number of alchemical tools and remedies. You can find lists of them on Archives of Nethys.
Grandlounge
|
Dispel adds a ton of debuffing utility, force can hit nearly anything and trips, making melee easier. If your dcs are good, I like having blinding (easier to hit and you get sneak attack, force, and confusion so I can always throw against the enemy's weakest save. The most powerful use of bombs, in my opinion, is doing multiple targeted debuffs in around vs each enemy's weakest save.