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![]() "I wouldn't call it an orphan, it has a mama. a camp full of mama's really. We have all become one with the mama we ate, and Sasha adopted the thing." "I agree Malchi, though if we do come across a village we need to be extremely cautious while we check for friendlies. I don't want to find out the hard way that cannibals really do live on this island." ![]()
![]() "Well I don't know about the rest of you but a permanent camp close to a cliff edge sounds lovely. A wonderful view don't you think?" I say in light sarcasm. "Ruby would at least find it to be a fine home I'm sure, despite the memories. Likewise Mama-Fangbird would probably feel the same. I know the one in my stomach agrees; it seems to have grown contently silent. Speaking of, how long until Ruby is grown and trained enough to be more than lunch meat?
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![]() "We have some preserved food from the ship, though Janrose spent time in the kitchen prepping Mama Ruby, I can cook her up. I'm assuming that survival includes cooking over fires, 'Though I would imagine that our new Mama-Fangbird wont bee too keen on eating her pet's next of kin." survival: 1d20 + 8 ⇒ (1) + 8 = 9 ![]()
![]() Can I make another roll? I'd like to put the thing in my bag so I can get back up without strangling the thing. If I didn't climb with my bag then could I yell up at Sasha and Malchi to find some way of lowering it down. What is around me I can use? perception: 1d20 + 7 ⇒ (6) + 7 = 13 Is the ledge where the nest is big enough for me to at least stand on? I realize now these would have been good questions to ask before I went over the edge ![]()
![]() I give Janrose an odd look and continue to hold out the flask. "Where again does a Paladin abstaining from alcohol get his information on what to do when one is intoxicated? Don't you guys usually spell it away? The alcohol and the vomiting causes dehydration, as does hiking. Trust me, it will help. In fact, everyone should drink some water." not that it effects the game much, except I wouldn't mind befriending a fellow half-elf ![]()
![]() I pick up Aerys' abandoned flask and put it with my gear in case she wants it when she is sober; and hey, if she doesn't then I get a new flask. "Looking at the beach, the tide will come in at least seven feet with no weather. Jask, if you agree, I would say we have a couple hours before it is a problem but the cliff might not be scalable by then. Perhaps also, better for a drunk woman to walk on a cliff than for her to climb one or attempt swimming against the tide if there are no safe spots along the beach to hunker down. I would risk it myself, but the whole group with all the gear.. probably not wise." ![]()
![]() "I'm not liking the idea of having a shoulder to the jungle and another to a 40 foot drop off... especially with alcohol Aemyrs stumbling along. The map I recall showed the beach going all the way around so we can walk the beach. You are right though, we would have to climb to get access to the jungle from here on out. we do have the grapples though, so that helps." ![]()
![]() I gather the group to listen to my plan. "The only way to get off this island is to build a craft to get us out or signal for help. As Malchi said, it isn’t wise to brave the ocean on a raft, at least not with these numbers and not when we are on such a large island we could easily survive on. For signaling, I recommend heading for the light house. We could stay and light big fires on the beach but the light house is where it is for a reason. They aren't going to build one on the opposite side of The Island that all the ships pass. The island is shaped as a ball with a curved peninsula coming off the east side, protruding north and curving to the west (these are relative descriptions but accurate enough to be useful). We are on that curve.
The best option I can see is to cut directly south of here through the jungle. It is not a lot of jungle because again, we are on a peninsula. On the other side of this jungle there is a bay made by the curved peninsula. We can raft across the bay and walk the rest of the way to the light house. If we aim for the far west section of the opposite side of the bay, we will significantly closer to the lighthouse. If we move now we can move now and reach the other side of the jungle by nightfall, or we can set up camp, eat, and get some rest, starting for the bay first thing in the morning. If we start on camp now we can make this place defendable. I would rather do the second. We can start fires with Malchi’s spell and some lamp oil that we have and the plenty of wood we can pull from the Jungle (or if Malchi can cast a flame spell powerful enough then we can just catch the wood on fire without the oil). If Malchi can’t cast the spell, I can start a fire, it will just take some time. We have dead crustaceans to cook and other supplies from the pantry (which we should ration). We have canvas to create a roof for a quick shelter that could fit most of us if we don’t have a problem smelling each other. There are obviously hostile creatures here, and a rumor of some natives who would gladly invite us in for dinner, but not with the kind of hospitality any of us would approve of, So we will need to set up a watch, preferably two people at a time throughout the night; we have plenty of people to do that. First thing we will need to do is gather fire wood and shelter material. Shelter should go up first, then fires. While most of us work on that, a group of two or three can look for water in the jungle (close by) and other supplies that may be along the beach from the wreck. We should also remain in groups of two or three whenever we split up, for safety and efficiency." (What gear belongs to Jask?) ![]()
![]() "Venom, not poison. Venom is injected via sting or bite, poison administered by touch, inhalation, or ingestion. Malchi, if you can grab the lanterns, three shovels, and the block and tackle then Janrose and I have the rest." Calling out to Janrose I ask if he can locate any grog in the kitchen from where he is. I also head for the exit. I don't want to be here a second longer.
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