Full Name |
Janrose Hunterson, Knight of Erastil, of the thistle top lodge |
Race |
Human |
Classes/Levels |
Paladin 1 |
Gender |
Male |
Size |
medium |
Age |
20 |
Special Abilities |
smite evil 1/day, detect evil, power attack |
Alignment |
LG |
Deity |
Erastil |
Location |
Thistletop |
Languages |
Celestial, Common, Varisan |
Occupation |
Holyman |
Strength |
15 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
13 |
About Janrose, Knight of Erastil
Raised in the thistle top lodge for all his life, Janrose has lead a fairly secluded life. He knows (of course) the full details of his father's exploits and knows the party of five very well. He has however felt a sort of constant pressure from the other brethren to be more like his father, which may have been partly why he took it upon himself to do mission work in the Cheliaxian county of Saragava. Though he is himself human, he has pure gray eyes and streaks of silver hair signalling that his ancestry is not quite fully human.
Janrose of Erastil
Male human (Varisian) paladin 1
LG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +3 (2d6+3/19-20) or
longsword +3 (1d8+2/19-20)
Ranged longbow +2 (1d8/×3)
Special Attacks smite evil 1/day (+1 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +1)
At will—detect evil
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Statistics
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Str 15, Dex 13, Con 12, Int 12, Wis 16, Cha 13
Base Atk +1; CMB +3; CMD 14
Feats Cleave, Power Attack
Traits get the cargo through, poverty-stricken
Skills Acrobatics -7 (-11 to jump), Diplomacy +5, Heal +7, Ride -3, Spellcraft +5, Survival +4
Languages Celestial, Common, Varisian
Other Gear banded mail, heavy steel shield, arrows (40), greatsword, longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, torch (10), trail rations (15), waterskin, wooden holy symbol of Erastil, 22 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +1 to hit, +1 to damage, +1 deflection bonus to AC when used.