Unarmored semi-gish caster build


Advice


Hi everyone!

First of all I apologize for my bad english. Secondly, I have a concept in mind but I'm not really sure what class or archetype would work best:
I want to play a wizardy looking character that only wears long robes (or have a dex score high enough to wear very light armor that can be covered by the robes. I really want that wizardy look tho) and walks around with a "magical" staff and occasionaly bashes people on the head with said staff if they get too close. Something similar to Gandalf from the Lord Of the Rings i guess.

So. I have considered a lot of options, but nothing really satisfies me, also I have to do it without multiclassing (our GM doesn't allow that). I want him to be a caster that occasionaly can melee, I don't need him to be a dedicated melee character, just competetent enough to survive, so I excluded the staff magus and the sacred fist warpriest being more combat focussed. I also excluded arcane 9th level casters because I dont think they can be durable enough. The kineticist seems decent enough (high enough dex to wear a very light armor...) but he can't gather power while holding a staff sadly, and the staff in this case would be only cosmetic, because I would be using the kinetic blade in melee. An unarmored oracle seems just like gimping myself. The Ecclesitheurge cleric archetype or the Supernaturalist druid seem like a better start? Or maybe I just have to settle for a divine caster with light armor and high dex but I dont think that a dex build would work well with a staff and I dont want to use "real weapons".

This character is meant to be a reserve because our GM announced that in our next session there will most likely be a tpk. This is for an home made campaign so I am allowed to take any regional talent or trait freely as long as they thematically fit my character. Same goes for religious traits and talents. I am allowed to use every official paizo material and the pc will be lvl 3. I rolled the stats and I got 16, 12, 13, 18, 7 and 9.

Thanks to everyone!


Rogue, UnChained if it's allowed, Counterfeit Mage and Eldritch Scoundrel archetypes stacked together.

3/4 BAB and 6th level Wizard spells, Magus allotment if I remember correctly.

Or...

Eldritch Guardian Fighter for full BAB and 4th level Bloodrager spells, Ranger allotment.

Or...

Be a Bard.


Child of Acavna and Amaznen, or Child of War (D20pfsrd), is the Fighter archetype with 4th level Bloodrager spells on the Ranger allotment...

Eldritch Guardian Fighter just gets a Familiar.

I can't edit my previous post, but corrections must be made.


Staff Magus or a Kensai with a bo staff.

Magus is the Gish class and gets 6th level spells. They can deliver touch spells through their weapons. If the weapon is used one-handed, they can full attack and cast in the same round.

Staff Magus wears light armor and can use a staff one-handed from 1st level.

Kensai gets INT to AC, wears no armor, focuses on a single weapon.

Dark Archive

Bonded Wizard with a staff as the bonded item. It gets stronger, can be enchanted without feats, and gives you a pool of points you can use for things like an improved mage armor effect.


Questioner Investigator with the Minor and Major Magic talents. Major Magic gives you Shield spell as a spell-like ability, Mirror Image is on your list and Studied Combat keeps your BAB competitive with a fighter.


If you're allowed to prestige, I recommend Sorcerer 5 / Dragon Disciple 10.
Stats would be Cha=str>dex=con>wis>int. Mage armor should be sufficient with a decent dex, at least +2.
Half-Orcs get +2 to any stat and proficienccy with falchions and greataxes or you can go human for the bonus feat and fight with a quarterstaff.

If you can't prestige, bard might be the best caster who can sometimes melee rather than a melee who can cast. Some problems include the bard list being niche and too wizardy and that bards don't get mage armor. You'd need umd or actual armor which is against your idea.


Your DM ... doesn't allow ... multiclassing?

R'voss wrote:
This character is meant to be a reserve because our GM announced that in our next session there will most likely be a tpk.

Is this something that happens to you frequently?


Adventuring is hard, there will be casualties.


VoodistMonk wrote:
Adventuring is hard, there will be casualties.

Certainly. But how often do you see a TPK coming? To know that next session everybody dies, you have to have planned in advance for everyone to die.


@Volkard Abendroth I didn't think about the bo staff! Kensai magus with a bo staff seems good!

@Nirdish Yeah I thought about a staff as a bonded item but as a wizard I would aim to really avoid melee at all costs.

@Thunderlord No sadly I'm not allowed to prestige too, forgot to mention that :/

@Asmodeus' Advocate Its not our GM fault really. Our group simply f+%*ed up very bad XD The GM has been kind enough to inform us that due to us being in a very rough situation where most likely one or more PC will die it's better for us to have a replacement to not having to stop mid session to create new characters.

Thanks for the help everyone! I think that the kensai with a bo staff might be the closest to my concept for now even if he is more combat focussed. Without multiclassing or prestige I don't see many other options ^^'


There's the occultist with the silksworn archetype. They only get simple weapon proficiency and no armor prof., but the various focus powers could keep them alive in a fight.


avr wrote:
There's the occultist with the silksworn archetype. They only get simple weapon proficiency and no armor prof., but the various focus powers could keep them alive in a fight.

This archetype looks very intresting too! I always viewed the occultist as a fighter that casts but with this archetybe maybe it would be possible to build him more like a pure caster? he will never reach the power a 9th level spell caster but maybe building him more like a support caster like a bard would be viable? Like focusing on abjuration and transmutation to buff myself and the party. never played an Occultist tho, idk how or how well he would fit the role. Offensive casting even pumping up int i guess would not be optimal because I can only reach 6th level spells. I'm intrigued by the possibilities tho, the abjuration focus powers like mind barrier and energy shield would look really esthetically awesome .


I would suggest Dragon Disciple, but you can't multi-class soo......

Maybe consider Sorcerer Orc Bloodline can give decent bonuses to strength/melee. You could bash some heads in with a staff and nuke/control quite well ;)

At lvl 15, you'd have a +12 to str and you'd be Large, and you can get Power Attack as a bonus feat. You'll be doing some pretty decent headsmashing with a large staff + power attack, and your nuke spells will benefit from the +1 dmg per die.


R'Vox wrote:
avr wrote:
There's the occultist with the silksworn archetype. They only get simple weapon proficiency and no armor prof., but the various focus powers could keep them alive in a fight.
This archetype looks very intresting too! I always viewed the occultist as a fighter that casts but with this archetybe maybe it would be possible to build him more like a pure caster? he will never reach the power a 9th level spell caster but maybe building him more like a support caster like a bard would be viable? Like focusing on abjuration and transmutation to buff myself and the party. never played an Occultist tho, idk how or how well he would fit the role. Offensive casting even pumping up int i guess would not be optimal because I can only reach 6th level spells. I'm intrigued by the possibilities tho, the abjuration focus powers like mind barrier and energy shield would look really esthetically awesome .

The occultist spell list includes some spells at lower than usual level. Object possession (& lesser/greater), possession likewise, hold monster, a few others which are less offensive in nature. Add on the powers of an evocation implement and you can have at least a sideline in direct effects. You're probably better focusing on other stuff but with the number of implements a silksworn gets you don't have to put everything into support.

Grand Lodge

Speaker for the past shaman gets scaling magicical armor. Hexes, 9 levels of spells, 3/4th Bab for hitting things melee buff spells. It makes a pretty perfect robed caster.

Several oracles get the same scaling armor and make great caster, like a dual cursed time Oracle.


Ryze Kuja wrote:

I would suggest Dragon Disciple, but you can't multi-class soo......

Maybe consider Sorcerer Orc Bloodline can give decent bonuses to strength/melee. You could bash some heads in with a staff and nuke/control quite well ;)

At lvl 15, you'd have a +12 to str and you'd be Large, and you can get Power Attack as a bonus feat. You'll be doing some pretty decent headsmashing with a large staff + power attack, and your nuke spells will benefit from the +1 dmg per die.

Btw, the bonuses from Orc bloodline are Inherent and Size bonuses, so you could still get another +6 enhancement bonus from a belt of giant's str or physical prowess/perfection for a combined total of +18 str at lvl 15. If you started the game with a 12 str, you'd end up with a 30 str while large. You can dish out quite a bit of dmg with a Large two-handed Quarterstaff with 30 strength behind it.

Large Qstaff: 1d8/1d8
10 str / 5 str
8 power attack / 4 pa

Without any other dmg modifiers, like buffs from allies/yourself, or enhancement on the weapon, you're looking at 1d8+18/1d8+9 dmg. That's not bad considering you're a full caster.


@Ryze Kuja Orc bloodline seems fun but it comes online at really high levels, and starting probably at level 3 I would be a pure caster for most of my character career. Definetly interesting tho.

@Grandlounge Hmm I really like the shaman. Medium bab and his spell list is very versatile and flavourful. Also it seems that he can survive better than an oracle while being unarmored. Even without getting a scaling magical armor revelation before level 4 at level 3 I can survive decently using the ward hex or battle ward hex and barkskin. The main advantage in not wearing armor would be that I can decieve foes into thinking that I am more vulnerable than I really am. Also I could somehow exploit the fact that I am more mobile/better at dex skills not wearing armor... Not really sure how tho.


R'Vox wrote:

@Ryze Kuja Orc bloodline seems fun but it comes online at really high levels, and starting probably at level 3 I would be a pure caster for most of my character career. Definetly interesting tho.

@Grandlounge Hmm I really like the shaman. Medium bab and his spell list is very versatile and flavourful. Also it seems that he can survive better than an oracle while being unarmored. Even without getting a scaling magical armor revelation before level 4 at level 3 I can survive decently using the ward hex or battle ward hex and barkskin. The main advantage in not wearing armor would be that I can decieve foes into thinking that I am more vulnerable than I really am. Also I could somehow exploit the fact that I am more mobile/better at dex skills not wearing armor... Not really sure how tho.

The Strength and Melee prowess is there all along from lvl 1, you can use Touch of Rage on yourself. The damage comes online whenever you get power attack, and additionally at lvl 9 when you start getting Str bonuses, and gets capitalized during the lvl 13-17 range, at the same time you'd have spell perfection by lvl 15, so your spells will be huge as well. It's a really good bloodline for what you're looking for.


You really only need to maximize Charisma, and start out with a decent base Str ability score. You can boost your Str with items and these abilities as the campaign furthers. Your only weakness will be your BAB and your + to attack, and you can easily make up for this with True Strike. If you get Quicken Spell at lvl 9 feat, you can be Quickening True Strikes every round if you wanted.


I like the Warlock archetype. Best spell list, lotsa skills, average hp and BAB.

Inquisitors are very deadly. If you want divine as well.


Ryze Kuja wrote:
R'Vox wrote:

@Ryze Kuja Orc bloodline seems fun but it comes online at really high levels, and starting probably at level 3 I would be a pure caster for most of my character career. Definetly interesting tho.

@Grandlounge Hmm I really like the shaman. Medium bab and his spell list is very versatile and flavourful. Also it seems that he can survive better than an oracle while being unarmored. Even without getting a scaling magical armor revelation before level 4 at level 3 I can survive decently using the ward hex or battle ward hex and barkskin. The main advantage in not wearing armor would be that I can decieve foes into thinking that I am more vulnerable than I really am. Also I could somehow exploit the fact that I am more mobile/better at dex skills not wearing armor... Not really sure how tho.

The Strength and Melee prowess is there all along from lvl 1, you can use Touch of Rage on yourself. The damage comes online whenever you get power attack, and additionally at lvl 9 when you start getting Str bonuses, and gets capitalized during the lvl 13-17 range, at the same time you'd have spell perfection by lvl 15, so your spells will be huge as well. It's a really good bloodline for what you're looking for.

I see, I guess at very low levels having an high strenght score may be enough to hit hard. I would be still concerned about having enough survivability tho. Now I just have to wait few hours and see if my character survives the TPK or not XD In any case I'll prepare two or three characters so basing myself on who survives of our party I can choose the build that fits better, you guys gave me lots of valid options!

Ty everybody :D

Grand Lodge

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Battle shaman are great. If your human you can pick a few cleric spell with you fcb to further improve your melee capability.

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