If you are looking to play as a frontliner I would also consider the symbol striker bloodrager archetype, it has that runemage-warrior theme that you are looking for. At level 6 you can literally inscribe runes on your weapon. I know that you are a dwarf (-2 cha) but you would be a bloodrager your cha doesn't need to be that high.
There's also the sigilus magus archetype that has a similar concept if you want to be int based.
In this way you can be an effective frontliner from the start instead of having to wait until you have a couple of levels in EK.
You really don't need that much dex to hit with bombs since they are touch attacks. I had 14 dex and I hardly missed a bomb. I never had issues with not having full BAB because of the mutagen strenght boost. Mutagen helps also with your AC and besides that you have lots of defensive extracts you can use (like barkskin etc.) that will keep you alive. How much you invest in intelligence depends on how much you want to rely on your bobmbs dc/damage but you still want to have enough int to use extracts. I personally used a longsword, not a two handed weapon, you need a free hand to throw a bomb. I simply used the sword two handed when smashing things.
Besides that if you want to be primarly a frontliner probably it's best to go with the fighter archetype (you can still pick up armor proficiencies with feats tho) I played my character as a switch hitter, crippling/damaging the enemies with bombs first and then buffing myself and acting more like a second liner.
I played a witcher once and I just played an alchemist with the grenadier archetype. It does everything a witcher does!
It has alchemy (extracts, mutagen etc.), bombs, can get weapon proficiency (longsword) for free. To make it even more accurate you can apply "oils" on your weapon from level two with the alchemical weapon ability that you get from the archetype. I think a simple strenght based grenadier alchemist would be your best bet.
Consider also the investigator, they fit the witcher theme perfectly since they are basically detectives and have all the social skills and abilities to conduct a proper investigation, and they have access to alchemy too of course. I'm not aware of a way to make them throw bombs (you could just use mundane alchemical items like an alchemist's fire to simulate that tho) and I can't think of a way for them to apply "oils" on their weapon too. So I'd say they are more thematically close to a witcher but mechanically a grenadier alchemist is more similar.
Another choice could be a rogue with the underground chemist archetype with the bombs discovery. Pretty powerful if I say so myself, it lacks proper alchemy tho.
One thing that all of this builds lack from the witcher set of skills are the "signs". When I played my grenadier alcemist I just reflawed some of my extracts as signs. But maybe if you combine the underground chemist with the eldritch scoundrel rogue archetypes taking the bombs rougue's talent you would get a bit of magic to simulate the use of signs, bombs usage, lots of skills and a decent combat ability? You can take brew potions too and have all the package! I'm a bit unsure if you can combine the two archetypes tho since they both modify rogue talents. If you just skip underground chemist and go full eldritch scoundrel with the bombs talent your bombs will be less powerful but you have almost all of the witcher's abilities aside for oils.
Hope I was able to help you a bit!
Hmm, maybe you could try the elemental ascetic kineticist? If you choose fire you can have flaming fists that set people on fire with burning infusion. Or if you go air with electric blast and get the thundering infusion you literally have booming fists that deafen people that you hit. Seems pretty close to having explosive fists to me!
You can do a lot of funny things with the occult classes. The first thing that came to my mind is a build that utilizes the antipaladin aura of cowardice and the despair ability from the sorrow psychic discipline. In this way you can inflict massive penalities to saves against fear and with the psychic spell list you have a lot of option for your spells (fear, phantasmal killer, feast on fear...) and you can use overpowering mind to make the saves even more difficult. So you have a resilient and manipulative evil spellcaster that focuses on mind control with good saves (sorrow discipline utilizes charisma for the phrenic pool ability) that can cast in full plate and can bypass immunity to fear. Just imagine how many ways this villain has to mess with the party out of combat too, charming people to oppose the party or simply setting complicate schemes behind the scenes.
To me it seems more of a neutral action because it's dictated by the need to survive. It's a practical solution to avoid someone getting hurt, but yeah it's certainly not a good action and maybe borderline evil, still there's a difference between killing someone in order to survive and killing someone just because you like it. So in my opnion doing it because you need to do it doesn't make you automatically evil, but if you enjoy watching the poor cannibal getting killed by the traps you surely are. Also probably a good or even a neutral character would use the cannibal only if there's no other way to scout for traps apart from that.
This island has a temperate weather and has an extension of more or less 300000 km^2. The eastern part of the island is mountainous and there are active volcanoes, from the mountains flows a very big river that cuts the island in half from east to west. Moving west from the mountains we have an hilly terrain rich in forests. the rest of the island is flat and is an alternation of grasslands and small woods. Where the river ends it forms a wide delta that turns into a swamp.
So, now I am looking for all sorts of strange things to populate this island! Trees, plants, animals, weird natural phenomena, everything that comes to your mind! To give you some examples I have a tree that produces fruits that once eaten will cover your flesh in pustules that will erupt in a cloud of spores (thats how the tree reproduces) and in reality the only edible part of the fruit is the seed, acid fog comes from the swamp and if you get caught inside it you will need heavy clothing or it will slowly burn your skin... Give me all your crazy ideas! :D
Racial heritage Ogre and grab the feat Vestigial Head. It's hilarious, you literally grow a second head. Also you can take the Corrupted flesh feat that gives you the stench abilty and implies that you have some deformity or vestigial limb that has turned fetid and necrotic. I find these feats effective and they add a lot of flavour too.
Ryze Kuja wrote:
I see, I guess at very low levels having an high strenght score may be enough to hit hard. I would be still concerned about having enough survivability tho. Now I just have to wait few hours and see if my character survives the TPK or not XD In any case I'll prepare two or three characters so basing myself on who survives of our party I can choose the build that fits better, you guys gave me lots of valid options!Ty everybody :D
@Ryze Kuja Orc bloodline seems fun but it comes online at really high levels, and starting probably at level 3 I would be a pure caster for most of my character career. Definetly interesting tho.
@Grandlounge Hmm I really like the shaman. Medium bab and his spell list is very versatile and flavourful. Also it seems that he can survive better than an oracle while being unarmored. Even without getting a scaling magical armor revelation before level 4 at level 3 I can survive decently using the ward hex or battle ward hex and barkskin. The main advantage in not wearing armor would be that I can decieve foes into thinking that I am more vulnerable than I really am. Also I could somehow exploit the fact that I am more mobile/better at dex skills not wearing armor... Not really sure how tho.
There's the occultist with the silksworn archetype. They only get simple weapon proficiency and no armor prof., but the various focus powers could keep them alive in a fight.
This archetype looks very intresting too! I always viewed the occultist as a fighter that casts but with this archetybe maybe it would be possible to build him more like a pure caster? he will never reach the power a 9th level spell caster but maybe building him more like a support caster like a bard would be viable? Like focusing on abjuration and transmutation to buff myself and the party. never played an Occultist tho, idk how or how well he would fit the role. Offensive casting even pumping up int i guess would not be optimal because I can only reach 6th level spells. I'm intrigued by the possibilities tho, the abjuration focus powers like mind barrier and energy shield would look really esthetically awesome .
@Volkard Abendroth I didn't think about the bo staff! Kensai magus with a bo staff seems good!
@Nirdish Yeah I thought about a staff as a bonded item but as a wizard I would aim to really avoid melee at all costs.
@Thunderlord No sadly I'm not allowed to prestige too, forgot to mention that :/
@Asmodeus' Advocate Its not our GM fault really. Our group simply f&%+ed up very bad XD The GM has been kind enough to inform us that due to us being in a very rough situation where most likely one or more PC will die it's better for us to have a replacement to not having to stop mid session to create new characters.
Thanks for the help everyone! I think that the kensai with a bo staff might be the closest to my concept for now even if he is more combat focussed. Without multiclassing or prestige I don't see many other options ^^'
First of all I apologize for my bad english. Secondly, I have a concept in mind but I'm not really sure what class or archetype would work best:
So. I have considered a lot of options, but nothing really satisfies me, also I have to do it without multiclassing (our GM doesn't allow that). I want him to be a caster that occasionaly can melee, I don't need him to be a dedicated melee character, just competetent enough to survive, so I excluded the staff magus and the sacred fist warpriest being more combat focussed. I also excluded arcane 9th level casters because I dont think they can be durable enough. The kineticist seems decent enough (high enough dex to wear a very light armor...) but he can't gather power while holding a staff sadly, and the staff in this case would be only cosmetic, because I would be using the kinetic blade in melee. An unarmored oracle seems just like gimping myself. The Ecclesitheurge cleric archetype or the Supernaturalist druid seem like a better start? Or maybe I just have to settle for a divine caster with light armor and high dex but I dont think that a dex build would work well with a staff and I dont want to use "real weapons".
This character is meant to be a reserve because our GM announced that in our next session there will most likely be a tpk. This is for an home made campaign so I am allowed to take any regional talent or trait freely as long as they thematically fit my character. Same goes for religious traits and talents. I am allowed to use every official paizo material and the pc will be lvl 3. I rolled the stats and I got 16, 12, 13, 18, 7 and 9.
Thanks to everyone!