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Despite all of my theory crafting, I usually end up playing fighters or at the least some sort of martial class. I even considered turning my witch into an eldritch knight but reason won the day then. Worse yet, I don't even play straight fighters because multiclassing is so fun and rewarding at lower levels.

Also, all of my dice are red and I get called out on it all of the time.

This exploration began with me wondering what a cavalier who specialized in fighting giants looked like. I call it the Titan Lancer. It's a Titan Fighter 1 / Titan Mauler 1 / Gendarme X. Order of the Hero works better thematically but Sword is just so good.

I see no reason why a Titan Fighter couldn't charge with a large lance but I was wondering if he could do it one handed. As ridiculous as charging into giants with a tree for a lance in one hand and a tower shield in the other is, I was wondering if this was legal or if somewhere its said that the one-handing a lance when mounted only applies to properly sized lances? Naturally the penalty for this nonsense who be a -6 to attack for what amounts to +5 avg damage (14 dmg instead of 9).

Alternatively, is it possible that the mount downgrades the large lance to be an effective normal lance for the purposes of wielding so that one could two hand a large lance without Giant Weapon Wielder penalties?

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Iraklis wrote:


Since Double weapons are still two-handed weapons (not light weapons) being wielded with two hands, even if they grant additional attacks, I believe they still fall into this category of applying 1.5 strength mod.


I have never even considered this to be a possible ruling. Reading the light weapon penalties as only applying to attack (so not actually a penalty considering) would make this viable and rewarding to those who want to mix up the whole "humans are best at everything"

I didn't see any mention of it but I think a half orc with an orc double axe is worth a mention. He loses the bonus feat humans get but trades that in for other orc goodies and that orc familiarity. I didn't crunch any numbers but a double weapon should as effective as two light weapons for slightly better damage as well as other bonuses inherent with double weapons namely being able to add str +1/2 when you move and attack and freeing up a hand for potions or what not.

Life Oracle has Life Link which prevents damage to allies 5 hp at a time. Stack this with Shield Other and you'll take a lot of your allies damage.

Lelomenia wrote:
Why are you two weapon fighting with a swashbuckler?

Maybe twf is his way of nerfing the Swashbuckler. On the other hand its perfectly possible to not free hand style and just not use Precise Strike. My personal favorite is greatsword parrying. The Azatariel archetype has no text specifying a single weapon when using Whimsical Riposte which places Precise Strike. This cannot be used with greatswords but it can allow two rapiers.

Errant Inlad wrote:
I believe that Surprising Strategy is reffering to the Riposte class feature of the Duelist PrC, not Opportune Parry and Riposte from the swashbuckler base class.

Good catch. If it was referring to Swashbuckler it would have said Deed not Class Feature

What about an Oath of People's Council Paladin? Sure it doesn't have the spells of bards and clerics but it has a bardic performance, can face and take punishment on the frontline.

Naturally anyone really worried about the frontline would recommend something that summons creatures to take the damage.

Not sure what the path of war stalker is but it looks like the group is missing a big buff guy as well as healing. A paladin or oradin with a greatsword would fit right in.

If you really are more melee focused you could just take three levels of Eldritch Scion Magus. This means that you only lose one base attack and you gain spellstrike for giggles.

I'm not sure what you plan on doing with the sorcerer list and slow progression but with Eldritch Scion you can spell strike to make your melee more effective. With the fractional BAB rules you can net a BAB of 5 at 6th level (2 Paladin, 2-1/4 Magus, 3/4 Dragon Disciple).

Your standard Fighter will be at +6/+1 at 6th level which raises his damage quite a bit. You on the other hand only have one attack which means you can spellstrike. At 6th level you still have a CL of 3. With the Close Range magus arcana you can add 1d3 cold damage to your attacks but you can also use shocking grasp for an extra 3d6 of electricity damage. Spellstriking is perfectly legal for two handed weapons so you could Theoretically use a butchering axe for 3d6 + 3d6 electricity damage and just show up your party barbarian.

Edit: Just saw your newest post. A good 2 level dip would be brawler for brawler's flurry and with weapon modifications you could make greatswords close weapons and then flurry.

It depends on the creature's moral status. That is, how much value a society attributes to it. Since dragons and trolls have a nasty habit of burning or destroying things people value, it is not hard to kill them or to take their parts as trophies. The same goes for the ruthless slaughter the pcs tend to bring upon bandits.

You could make characters that take issue with wearing the trophies made out of sentient creatures to resolve the double standard but its only a double standard relative to the standard. The sentient critters the pcs chop to bits are most of the time just numbers that try to kill them so they retaliate with their own cold calculus. This could be solved with the gms making sapients surrender and more "sentient." Lore-wise, there seems to be plenty of xeno-phobia when comes to uncivilized or monstrous critters. This can be changed by the gm but most players seem to assume a Lord of the Rings standard for their fantasy.

I'm guessing people don't wear orc faces as trophies because they are too humanoid but then again, orc skulls make fine trophies. There is also the argument that the more civil gear is more effective. Mithral or Adamantine may be more preferable to dragon armor.

Vampire Centaur Cavalier?

Given that you're second level the winter in reign of winter has already started. You won't be able to hit the broadside of a barn with a flat -4 to firing a bow in the snow then the whole, "don't have precise shot?" another -4. I've played an archer in Reign of Winter and it requires some focus. I also got murderized but not because I was trash with a bow. I don't think a spare bow will do you any good.

You sound like you want to be a Slayer or Ranger more than a fighter. They both get get 6 skills which will be pretty handy for your concept. I recommend Slayer and wearing heavy armor but you won't be able to use Ranger Combat Styles if you do so use your talents on other stuff like Combat Trick. At 5th you can grab accomplished sneak attacker to boost your sneak attack damage.

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If you really want to change up how fighters get skills I suggest 2 + Con mod. This keeps your fighter dumb and now he's bigger.

As you are a player, you may need to talk to your GM. I second the suggestion to make a new character. I'd probably just kill his character to give him the chance to make what he thinks is the solution to his problem but there are some problems with this option. The party is probably at the point where there is no reason to not resurrect dead players and another problem is that he rolls his character's twin brother and is back to square one.

As for the dice problem, trading dice may be an interesting step in determining the source of the problem. No one really to buy new dice if they like how set looks and rolls but maybe the problem is the table or his impeccable rolling technique. The easy and boring solution is to use a computer dice roller. A better solution would be having the GM do all of the rolling and preferably behind a screen.

Give fighters rage and let them take rage powers as feats just like the viking archetype but more powerful

Being able to get talents instead of bonus feats has always been an idea of mine.

Without equipment or multiclassing, it looks like he only has 70 ft. Bloodrager, Travel Domain Cleric, Hermit Oracle or Flame Oracle, and Flame Shaman all give +10 base speed so at 11th with 4 dips, he could be at 100 ft and some boots of striding and sprinting puts him at 110 ft which would be per 66000 ft traveled in 600 rounds or ~12.5 mph without double moving, meaning spring attacking.

A quick search on the Google suggests that the top speed of a real person was 28 mph with 40 mph being the theoretical limit. With the run feat, this build's speed should be 50 mph when running which seems super human enough.

Since its an evil campaign, I would take the Executioner archetype. With two levels of Brawler you can flurry (twf) with one weapon and if you take the Snakebite Striker archetype for brawler you get an extra Sneak Attack damage die. This could be almost any weapon such as Greatswords. I would then use my talents to grab improved two weapon fighting which works with brawlers flurry. You'd be able to do two handed damage when you cant flurry and then twf when you can.

Another option would depend on how your GM rules but if you take a level in Knifemaster Rogue, your Sneak Attack damage, including from Slayer levels, should become d8s with your kukris. If you end up twf with kukris you might want to reconsider power attack. I believe there is a slayer talent that gives better power attack as well.

Gestalt does seem more appropriate for super humans.

Looks like a Swashbuckler 3 / Fighter 2 / Investigator 1 to me, more specifically Azatariel 3 / High Guardian 2 / Sleuth 1. With a spear, you'd be able to parry and riposte with your charisma to attack and damage. Sleuth allows you to have twice as much panache and High Guardian allows you focus on strength and wear heavy armor.

After 6th you can take a level in Mysterious Stranger Gunslinger for even more panache then prestige to Furious Guardian (Ulfen Guard) for rage. You'd look like those guards that defend doors and halls with a spear.

What if the jury was just the juror? Judge Dredd is Judge, Jury and Executioner and he doesn't have familiars, pets or spirits being a part of his jury. The judge sentences, the executioner executes and the jury determines innocence or not. This could be one person and he could be any class though a good Juror should probably be able to effectively determine whether someone is innocent or not.

For no reason in particular, I'd play a Varisian Paladin. He's tank and has access to divine spells, namely lesstoration, again for no reason in particular. Fey foundling paired with your lay on hands will make your sustain just stupid good. For even more ridiculousness you could throw in a level of Oracle or two. As is, I'd make a Paladin 3 and add Oracle later.

Maybe an Inheritor's Crusader could work for the Jury. He can use Sword against injustice to determine if someone is guilty as charged and then the other two do their thing. For the base class he could go with Chosen One Paladin so that he could get a cassisian familiar to do his translating and maybe offer a second opinion on the jury.

I'm tempted to drop my fighter levels all together though I think I want to be able to share feats with Quasit still. He will never power attack without EG or Beastbonded. Two levels for power attack probably isn't worth it but other feats should help as well. EG should grant my Quasit heavy armor prof and I could give him power attack. Fullplate should be better than Mage Armor and Shield especially since I'm tanking his dex with Mauler.

Going Demonsworn Beastbonded will cost me too many feats and hexes. These are properly good archetypes on their own but they don't seem to be meshing together too well. I think I will go with the Trickery patron for mirror image. The patron familiar options for Infernal Contract aren't too great though if I dropped that patron all together then I'd be able to go with agility. I now have some extra hexes and feats to make this work but I like the flavor of the infernal contract so I will stick with it.

Thank you all, I now know my options. I'd consider this thread closed but I wouldn't mind some new profound options either.

I think you're going to want to have your character subscribe to utilitarianism or even epicurean-ism and these are basically hedonistic philosophies where the proponents of these theories largely believe that goodness is happiness and that happiness is pleasure. To maximize "happiness" your character could then espouse Malthusian principles like Thanos does with his finger snapping.

Another option is having your character be a Marxist and do evil things to spite the system and benefit the little guy. Robinhood-ism doesn't have to be Marxism, its just an example.

In either scenario, I believe your character will actually be neutral as he does evil but believes in good. There is no Good/Evil alignment but neutral is close. Probably Chaotic Neutral actually.

I wanted to avoid summoner just because of the eidolon and evolution points being too confusing. Cruel Hex should apply before the sleep effect as the hex hits, damage and save are simultaneous with the sleep kicking in right after the save is failed. What hexes would you recommend because buffing and healing would be counter intuitive when my hex does damage. I am a halfing so that I could raise my familiar's str by 2 with Caretaker. The problem with leadership is that I'd have to be evil but with Demon-Sworn I could just be on the wrong end of a bad deal but have a cool demon anyways.

As for barding, I was planning on having the hawk wear light armor and by 9th have the Quasit wear heavy armor. I haven't checked but I think that with a perfect flyspeed, he should be able to fly in heavy armor and if not then I might do mithral breastplate. I will certainly have to check. If I stay in one class and heavy barding hinders perfect flight, I'll just get him some elven chain and save two feats. Thank you for the advice.

I'm not too familiar with Hexes and none of the major hexes looked too major so some suggestions would be much appreciated. Another thing I need help with is an alternative familiar if hawk ends up being a no-go. I still want something that could defend me on the backline and maybe rush in to aid the frontline.

I have not even looked at patrons as I thought Demon-Sworn had its own but that is not the case. Infernal Contract looks great though it combined with Demon-Sworn means that I effectively have no bonus spells from my from patron itself. I think I will take it regardless so the question will be which Patron Theme to choose? I think strength is thematic enough though vengeance could work since its Ironfang. Its just fluff at this point.

Hmmm, the party has a cleric and spiritualist so I may be able to dip my casting. I've always wanted to play a Gloomblade and Eldritch Guardian is cool but there are some problems. EG trades his first feat for a familiar, which I would already have and I'm not sure that the familiar shares fighter proficiencies. Quasits get martial weapon proficiency just for being outsiders but this will allow my hawk to wear barding. Gloomblade alters skills making it incompatible with EG and it loses heavy armor proficiency, such a shame.

If EG does indeed grant proficiencies then this will be my updated build,
Witch 1 / Fighter 2 / Witch +
This will allow me to give the familiar Fey Foundling and I could take extra hex to get flight earlier and not die when I fall off my hawk. My hex effectiveness will be irreparably behind two levels as well but that should be fine.

As this is not a rules question, I am operating under the assumption that Cruel Hex is indeed compatible with Beast-Bonded and that Improved Familiars can be Mauler familiars. If you see any glaring problems that any normal GM would have against this then please let me know.

The idea came from trying to make a Demon-Sworn's Quasit more effective. This is my backup character should I die in our Ironfang Invasion campaign.

The Build:
Race: Halfling
Stat Priority: Int>Con>Dex>Str>Wis>Cha
Class: Witch - Demon-Sworn stacking with Beast-Bonded
Alternate Racial Traits: Caretaker and Evasive Nomad
Traits: [need advice],
Campaign Trait will be Foxclaw Scout

1. Fey Foundling (Transfer)
3. Power Attack (Transfer) [Battleform and Caretaker should be enough to qualify]
5. Light Armor Proficiency (Transfer)
7. Medium Armor Proficiency (Transfer)
9. Heavy Armor Proficiency (Transfer)

Familar: Hawk then Quasit at 6th.

1. Slumber
2. Mauler's Endurance (Familiar Feat)
12. Flight

I think my problem here is that my character himself has no feats. Is this build anywhere close to viable? Are the rule hand waves too much? Is there something else that does this but better? I really just want to be a caster with a cool demon bodyguard.

Starting in monk is probably best. As far as I know, Flash was a detective or journalist and not born super fast so not being so super should make sense. There also seems to be several Flashes so you should options in explaining why flash is not fast while he levels.

The sorcerer 15 / Monk 3 / Blood 1 / Barb 1 should still work. The order isn't too important as long as those sorcerer levels are actually one group of levels rather than sprinkled in. The biggest problem will be his base attack. This lay out should give our flash 600 ft movement when he rides lightning before adding other speed bonuses. I imagine that a speed build plays like a cavalier, meaning hit and run tactics.

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The best swordlords are swashbucklers anyways. My backup character in Kingmaker was a Learned Duelist 5 / Bravo 1 / Swordlord 1.

Double weapons can have their different parts made of different materials so you could just two hand one side of a double axe or if you're feeling wild two levels of titan mauler lets you one hand a two handed weapon so you could carry two double axes with 4 different materials but only fight with one side of one of them at a time.

Crossblooded can work with GM approval as you technically can't cross blood a wild blood but that'd be the way to do it. Eldritch Heritage may help but that would require cha. His monk/casting stat plus some bracers of armor/mage armor should enough for ac and shocking grasp can be viable for a time and kind of make sense as a "lightning fast" punch. Make sure to grab magical knack for the damage. With spring attack you should be able to avoid some hits making ac less important.

I'll need to see the levels but something like
Sorcerer 15 / Monk 3 / Bloodrager 1 / Barbarian 1 might work.

doomman47 wrote:
Isn't irori a chick though?

Is he a she? The wiki uses he but gender doesn't exist and is fluid. Unless you're trying to suggest that women can't be evil...

Hands down Irori. He is the patron of hell knights and his inaction is worse because as perfect as he is, he refuses to involve himself unless it has to do with his church. If that wasn't bad enough, spelling his name backwards spells irori.

I imagine something like this.

What if the villains were the PCs and the heroes were monsters?

I think the fastest a PC can move is a synthesist summoner with an absurd amount of legs. This reddit has some good options including a Stormborn sorcerer who takes eldritch heritage for the elemental speed boost.

I should have noticed on the last block but manyshot is a bow only feat. At 12th level you should be an Alchemist 6 which would net you a bonus combat feat so you have more feat hunting to do. With amateur gunslinger you could technically get away with a 7 in wisdom but a 12 should be appropriate for saves. Other than that, your feats look fine.

Oh my, is this what happens when we leave you alone for too long? So Captain Cold is a cavalier now, if you get an advanced firearm then reloading becomes a free action with rapid reload. Trench fighter could be your full bab class and it eventually gets you dex to damage. Your current feat block is missing rapid shot which would be understandable if you didn't have free action reloads.

Asmodeus' Advocate wrote:

Hm. Okay.

. . .

I have no idea whether this is genuine. Parts of it don't seem sarcastic . . . but that might be the joke. Probably is the joke.

Thunderlord, if I have been played, well played. If not, you should probably read this wikipedia article, about Poe's Law.

I was hoping to read an article on natural law and got an article on sarcasm :(. I was in fact being genuine so I'd like to hear what you thought was sarcasm so I could avoid future confusion and what you disagree with as you seem to have taken my entire post as a joke. Unless you were joking first then...

I can understand the sentiment but it looks like mercenaries are broken right now so I lucked out.

Asmodeus' Advocate wrote:

So let's have an alignment debate! I'll start.

LordKailas's character was pretty obviously Chaotic Good, pretty much the exact opposite of what he wrote on his character sheet. It's hard for me to comprehend that people can be so stupid as to miss this, but I'll try to break it down for those of lesser intellect.

First, calling a character who writes their own laws Lawful is pretty dumb. They just do whatever they want to, but because they have a position of authority it's Lawful instead of Chaotic? I think the only measure of a Lawful character (and if you've forgotten, Lawful characters follow the Law. That's really simple, and it's the reason why Devils never commit murder in jurisdictions where that's illegal. If you have a different idea of what Lawful means, I won't sugarcoat it, you are stupid and you are wrong.) is whether they follow the laws of an ideal Lawful society. (inexcusable snip*)

Calling people stupid in debates isn't going to do you any favors but maybe you don't need favors. The ideal society bit doesn't hold up either. What is ideal is going to be different for everyone. Thrasymachus' ideal society would be hedonistic while Marx would've preferred Altruism. Basing the Lawful Axis on American law doesn't work as american's understand that our law is full of flaws as those who wrote them. The best "ideal" law would be natural law but if that were true then why isn't the constitution only composed of natural laws? Its because no one can agree on what natural law is.

The lawful Alignment is best described as obeying the laws of the land as that is (or at least considered) virtuous. Your motivations for obeying the law are what makes the Good/Evil Axis shift. LordKailas' problem is that the King/Sovereign probably didn't obey his own laws which would infact make him chaotic. This is still an imperfect model as making chaotic actions legal is chaotic and so would obeying laws that are chaotic. I'm thinking sex tourism, prostitution is legal some places around the world but visiting those places is chaotic as you are going against the laws you typically follow, and its sex tourism is illegal for Americans.

Thoughts? I'm supposed to be reading the republic, not talking about...

blahpers wrote:
A corpse is a corpse. It isn't the creature that once moved that matter around--that soul has moved on to petition Pharasma or reincarnate or whatever else awaits it. The meat left behind is just meat. Showing it disrespect has no more moral weight than showing disrespect to a ham sandwich.

A corpse may be a corpse but people attach moral status to the corpses of their loved ones. Fathers generally don't want the mortician raping (necrophiling? Necrophilic rape?) their daughter's corpse. Why, shes dead and just a pile of meat right? This is where worldview comes into play, different people have different views of the dead and one should try to respect that, usually by respecting the dead. Cultural differences can lead to trouble though. If someone asked you to spit on their dead friend and you refused, you'd be insulting their culture but at the same time they are asking you to disregard your own.

The dead generally don't make requests but their loved ones will. Ask before you spit on corpses. If someone requests that you don't defile the corpse and you do so then that's bad. Chaotic or evil is still debatable.

Its a third party tool, I just googled "pathfinder kingmaker character editor" and the first choice should be github, kind of sketchy but I was committed. I believe that there in game cheats but I don't think anyone's figured them out yet. You get the option to buy custom party members after the prologue and the Mercenary Vender is someone from the Pathfinder Society. I haven't checked it out but I believe that the mercenaries start at the minimum exp for their level rather than my exp and I have shared exp turned on.

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I am currently a Paladin 2 / Scaled Fist 1 / Eldritch Scion 1, and I plan to Dragon Disciple.

Using Character Editor, I added some gold and bought a full custom party consisting of a Hospitaler Paladin, Armored Hulk (who will go Stalwart Defender), Barbarian 1 / Rogue 2, Evocation Wizard, and a ranged Ranger. The two paladins are keeping the party healed well enough but a full heal bot would be nice and the Rogarian has a bad habit of dying. It looks like the Martial Weapon Proficiency qualifies casters for Eldritch Knight so I might do that for my wizard. The custom companions are almost 1000 exp behind and I'm not too sure why so using the standard companions would probably be best.

If I ever level Amiri I'll make her a Barbarian 2 / Two-Handed Fighter 18. I have plans to play a Dwarven Monk 1 / Sorcerer 6 / Eldritch Knight.

I don't think spitting on corpses is ok for anyone regardless of alignment. If anything its a Chaotic action, not evil or good as Chaotic Good characters would spit on their fallen enemies just like a Chaotic Evil character. The Lawful characters are nice to spit on their enemies while they're still living.

ive been f$~~ing my grippli tyeammate but not much has come of it. should we reproduce?

"Should" is a whole other question.

blackbloodtroll wrote:
You do not lose feats, skill points, or favored class bonus. In the end, very little is lost. If you had a feat that has a race or physical ability score that prerequisite that you no longer have, the feat just becomes useless until you qualify for them again. I usually suggest the salve of second chance, as it cuts down the randomness of reincarnate.

Pulled from this thread. Not really official but it sounds right. I'm pretty sure this an ask your GM situation.

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40 chickens and 3 gp worth of feed.

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