Variel's Reign of Winter

Game Master Neltji

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F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Upon spotting the mirror, Duardlara doesn't open the door all the way. "They can watch through mirrors, can they not? Can they hear, too? One of us - so they don't know all of our faces - could enter and cover the mirror so the others can enter unobserved."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro pulls down his hat so he can get a blanket over the mirror.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara nods and follows suit, drawing her hood over her head far enough to obscure most of her face, then moves into the room with her head down so it completely shields her from the mirror, then aids Jetro in draping a blanket over the mirror.


You cover the mirror successfully and turn to look at Bella Belvorica. She seems in good health if a bit dirty and unkempt. The sound of the clock tower must have masked your approach as she remains sleeping in the bed.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

To be certain, this is the woman we seek to rescue? I am going to operate under that assumption.

"Jetro, please get the others."

Duardlara casts detect magic and scans the room for auras, especially the sleeping woman and the obscured mirror. If Ms. Belvorica is still asleep (and not exhibiting an aura, especially of illusion) once the others have joined the scouts, she will move to the bed and slip a hand over the woman's mouth to keep her from calling out and wake her holding a finger to her lips.

With a twinkle in her eye, she says, "Have you tired of the hospitality of trolls yet? I'm sure we can find better hosts for you."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro waves the others in


The woman wakes in a fright and tries to scream thinking that she is finally going to be killed and eaten by the trolls. After she realizes what you have said and sees that you are not trolls nor Granny Nan she settles down and nods her head that you can remove your hand from her mouth.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara relaxes, but waits for a moment while the woman's breathing normalizes before removing the hand completely. "Well met. Sorry for the fright." Looking the poor woman over, she asks, "Are you well? Able to run, if necessary?"


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash steps in after Duardlara and Jetro, eyebrow raised, and weapon poised, he does address the woman - "We are here to help. You will be safe with us"

Diplomacy?: 1d20 + 12 ⇒ (8) + 12 = 20


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro stands ready, she might be some kind of critter that wants to attack them


Still trembling but managing to keep it together somewhat the famed singer nods affirmative. I am alright and can run but I wouldn't get very far. The white dragon Logrovich keeps me prisoner here to sing for him. I doubt I could make it into the street without him coming after me. But who are you and how did you know I was here? Never mind that can wait, just please help me!I will help you as I can but I am not one to fight.

Helgash with that diplomacy check you got her to aid you for the upcoming fight. She is a bard and can inspire courage for 7 rounds.

Jetro you are alert to any foul play but the woman before you seems who you think she is an nothing alarming registers to you.

1d100 ⇒ 45 very low is good


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"Very good. What can you tell us about your prison that we might not know? You don't have to worry about Granny Nan or the trolls - we..." she looks at the others, "They are no longer a concern. And do you know anything of a black dragon in the tower?"


I do not know much of my prison other than there is a door leading upwards in the next room over. When Logrovich calls for me I climb up to sing for him. Other than that I was knocked out when I came here. Granny Nan visits to give me food and threatens to feed me to her troll children if I don't behave. I...I don't know of any black dragons.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
DM Variel wrote:
Helgash with that diplomacy check you got her to aid you for the upcoming fight. She is a bard and can inspire courage for 7 rounds.

Wohoooo! Inspire Courage! :D

"Who is this Logrovich you speak about?" - Helgash questions.


What do you mean 'who is this Logrovich'? He is the white dragon that lives here. Everyone in Whitethrone knows that.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well we best get this thing dealt with, remember Helgash, we are gunna need to use our magic weapon oil on it.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"My apologies" - Helgash nods - "I should indeed have remembered that"

Turning to Jetro he adds - "You are right, we should finish this!" - his eyes flare.


Any other preps other than the oils of magic weapon? Anything else you wish to say or do before you head upstairs?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Duardlara Frostborn wrote:
Duardlara casts detect magic and scans the room for auras, especially the sleeping woman and the obscured mirror.

I wasn't expecting to find much, but thought I would confirm as I may have overlooked your response.

What is the status of our spells from when we entered?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

I got a couple buffs for sheelah, but I'll post once I get off the airplane


There was no magic in the room. You have 1 minute left of your acid and cold resistance spells. Other than that I don't remember what each of you have cast.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash had Protection from Evil.


Where was that cast?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Before the trolls I believe.


Then it will be down after the talk with Belvorica.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro prepares to run with the others and has a vial of MW oil ready to dump on his bow.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

My gravity bow has expired by now, as well. Mage armor is still active, of course.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Then Helgash will recast it :D


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"We'd best get up to the dragon as quickly as we can, before our spells run out."


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Before spells, Helgash questions further:

"And is Logrovich in the immediate vicinity?"


I heard him go out hunting last night. He should be upstairs right now but wether he is asleep or not I don't know.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"We know as a dragon ages, they become capable of more things, making them more dangerous. What can you tell us about Logrovich and what he can do?"


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Friend is coming into town tonight so i may be less responsive
Beck had Alter Self active which is up for 10 minutes, and Schillelagh which was 5 minutes

Beck will, just before going upstairs cast Bristle and Barkskin on Sheelah (minute per level buffs)

D'lara, Want to make sure the door's open, and maybe oil the hinges so as not to squeak them and wake the dragon? I gots my fire and can summon a surprise for the beastie too, if needs be.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

She nods and moves to investigate the door in question.

Too many options:

Checking the door for traps: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 Trapfinding bonus

Disabling traps, if any: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 Trapfinding bonus

She will try Granny Nan's keys in the lock, if it's locked. If none of them work, she will try to pick the lock.

Picking the lock: 1d20 + 15 ⇒ (1) + 15 = 16

Once it looks like the door is ready to open, she will do what she can to make it quiet.

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21


Helgash your schillelagh spell will be expired but alter self is still up.

Bardic knowledge 1d20 + 5 ⇒ (11) + 5 = 16

I don't know what it is all capable of but I do know that it has no trouble walking on the icy ledge of its home. It can fly and breath icy cold breath. Umm, that it's that I know of.

Duardlara you inspect the door leading to the top of the clock tower and find that it is not trapped per se but as you move it you can feel what seems to be coins spread around the trapdoor. Moving it slowly you do manage to get the coins off without making a lot of noise. However dragons are possessed with a keen intellect and keener senses.

1d20 + 14 ⇒ (9) + 14 = 23

It just heard you and sensed your presence (blind sense) as the trap door was fully opened and you moved in.

This large chamber contains the workings of an enormous clock, with huge clock faces on the north, west, and south walls . To the east the entire exterior wall has been knocked out and a platform of gleaming ice extends out into the open air (acrobatics check to move over half speed on the ice or risk slipping and possibly falling). A chill wind blows through the opening. Tracked rails weave in and out the of the corners of the room passing through five-foot square openings in the walls. A block of clockwork gears and mechanism runs to the ceiling toward the west (impassable).

init:

Beck 1d20 + 2 ⇒ (11) + 2 = 13 +1/2 level in cold
Helgash 1d20 + 2 ⇒ (19) + 2 = 21
Jetro 1d20 + 6 ⇒ (13) + 6 = 19
Duardlara 1d20 + 8 ⇒ (2) + 8 = 10
Venja 1d20 + 5 ⇒ (16) + 5 = 21

dragon 1d20 + 6 ⇒ (2) + 6 = 8

I was going to go on individual turns but the dice roller deciding in your favor that everyone of you goes first!!!

Good guys up. It takes 10 ft of movement to move from Helgash's location through the trapdoor to Duardlara's position. Good luck.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I'm guessing I don't know it knows I'm there. (I completely forgot we were discussing a trapdoor, but I don't know that it would have changed my action. I did wait until the others were ready, however.)

Am I at the top of a ladder, then? Or stairs? Something else?


Duardlara you posted as I was still editing the post. You are past the small ladder and up through the trapdoor with the dragon. Everyone can still pre buff if they want to however I will be keeping track of rounds as you have 10 rounds of your resistance to cold remaining.

Duardlara you see it open an eye and look at you as it starts to get up.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Oops, sorry about that.

Duardlara steps aside to let her allies follow, "Our host appears ready to entertain guests, my friends." As she does, she readies her bow and fires a shot at the beast.

Move to E7

Attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13 penalty from fatigue (which I forgot to account for on my earlier rolls, sorry)

Damage: 1d8 + 2d6 ⇒ (7) + (6, 1) = 14 Sneak attack

Hmm, how does a Strength of 8 (fatigue again) affect my firing my bow? There's a strength penalty to the damage or some such, right?


There is only a penalty if you are using a composite bow with a str modifier.

Even with the dragon caught by surprise the bow shot is far off damaging the dragon. The hard scales deflect the arrow away as if it was nothing more than nerf darts.

If it makes you feel better you will level up after or if you defeat Logrivich and there is a pile of loot by the southern wall.!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

ok.. I just can't resist this... i HAVE to try

Venja slips up to the side of the trapdoor (levitating up via her flight hex), ending in E9 and casts 'pup shape' on the dragon.

it gets a fort save, dc 18... please roll a 1, please roll a 1, please roll a 1, lol


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

HP 48/48
AC 18
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.

Standard:Jetro dumps the magic oil on his bow making it +1 for 1 minute
Move:Move to the base of the ladder with his 15 movement


Venja make an intelligence check or knowledge arcana check dc 15. If you succee you know that pup shape will not work as it is a dragon and not an animal or magical beast and do something else with your standard action.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

i thought dragons WERE magical beasts, dammit... okay... then something else... too bad, would have been epic if it failed.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja levitates up to E9 and casts lightning bolt at the dragon.

elec dmg, dc 18 refl for half: 5d6 ⇒ (5, 2, 4, 6, 6) = 23


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I'm a Paladin, so I just want to SMITE EVIL, but I thought we were trying a different approach :P

Helgash would have cast Protection from Evil and drank the potion of Fly.

As his companions start laying down attacks on the white wyrm, the Paladin flies in to the front, where he knows his place to be.

Flying to G:9

"We have come to end your reign of terror here - prepare to face us, and understand we will not cower like those you usually face - it ends today!" - the tiefling roars.

Smiting Evil

Cold Iron MW Bardiche: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
Damage if it hits: 1d10 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Can I start with sheelah up next to beck in that vacant space, so he can cast his buff and move, and she can get to the dragon?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

If acceptable
Beck reaches out and casts Lockjaw on sheelah and sends her up to attack the dragon. Beck moves to F:10

Sheelah moves to H:8 and tries to bite the dragon
magic bite: 1d20 + 6 ⇒ (12) + 6 = 18
For 1d6 + 3 ⇒ (5) + 3 = 8
grab: 1d20 + 6 ⇒ (1) + 6 = 7


know arcane check for Venja 1d20 + 11 ⇒ (1) + 11 = 12

Venja tries to turn the dragon into a dragon pup but the spell fizzles and fails to work on the dragon.

Helgash flies up the small ladder and over to the dragon. Once in place he swings mightily with great power behind his stroke. The blade pierces the dragon's hide as it lets out a horrible roar of pain.

Beck, the stairs double backed on itself which is why I had Sheelah whereshe was. You can still hit Sheelah with the spell on the way by though. Sheelah moves rapidly up the trapdoor enhanced by the lockjaw spell she tries to get a bite in on the dragon. Even with the dragon slowed by the quick reactions of Sheelah the jaws can not get a solid grip.

Then the musical aid from Belvorica can be heard over the sound of hte gears as Sheelah gets a boost. The jaws find a weak scale and puncture through drawing blood.

Yeah bard song and buffs. You know how many times you guys miss by 1. It is quite impressive.

Jetro still to go.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

you didn't see my modified action, variel?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Venja wrote:
you didn't see my modified action, variel?

You didn't make the requested check. When he rolled it for you, it failed, so he kept the original action. Or that's what I think happened.

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