Variel's Reign of Winter

Game Master Neltji

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F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

DM Variel:
Should I be at full, then? I'm not sure if the others know if D'lara is alive or not at this point.


Duardlara:
yes you are at full. Yes they are to think that you might be dead.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Sorry Variel, my bad :P

Will: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck moves around the witch to Duardlara at J:32 provokes if the witch is armed
What kind of action is it to see what Duardlara's condition is? I have my standard to use...

Seelah moves in at Beck's command to flank and attacks from J:30
1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
for 1d6 + 5 ⇒ (2) + 5 = 7


Heal check dc 15 and since the duration of the scare spell is still up Sheelah flees again as soon as she sees Granny Nan.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

heal: 1d20 + 9 ⇒ (10) + 9 = 19

How's D'lara doin?


She is asleep but otherwise looks healthy.


With nothing much to do Granny Nan resorts to her most powerful spell hoping it is enough to cause people to flee from her in fear.

cast defensively after 5ft step below Jetro 1d20 + 7 + 5 ⇒ (17) + 7 + 5 = 29

A wave of terror envelops Jetro, Helgash, Beck and Venja shaking all and panicking others.

Fear spell successfully cast requiring a DC 19 will save or be affected for 7 rounds.

Good Guys up with will saves please.

Thanks Helgash for only being a level 2 paladin right now.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Jetro screams like a pantywaist.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Will DC 19: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 -2 due to evil eye

Does it seem odd to anyone else that I didn't start making my Will saves until I fell asleep?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

will save dc 19: 1d20 + 7 ⇒ (20) + 7 = 27

Venja manages not to pee herself in terror (lol), and despairs over her lack of ability to do much against this foe...

Shaking her head in disgust at her own uselessness.. she tries a ray of frost, fearing granny nan might be immune to cold...

ranged touch to hit: 1d20 + 3 ⇒ (8) + 3 = 11
dmg if hits: 1d3 ⇒ 1


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck snaps, We'd best wake up sleeping beauty here

Will: 1d20 + 10 ⇒ (8) + 10 = 18

At which point he flips out shreaks and runs!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I am assuming the increase of noise is insufficient to wake me up...


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Will Save: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

+2 is Protection from Evil. if allowed, I will use Helgash's Legalistic power to add +4 to the save, and make it. If not, he cowardly retreats in fear.

If he does NOT retreat in fear:

The paladin swings at the witch again - "You expect to make my will falter with such paltry encantations WITCH?!" - he roars - "I have promised the children would be safe, and by The Goddess, I will see this through!"

Bardiche: 1d20 + 7 ⇒ (1) + 7 = 8
Damage if it hits: 1d10 + 12 ⇒ (2) + 12 = 14


No actually Duardlara you need to be physically awoken.

With Duardlara, Jetro, Beck, and Sheelah out of commission for the time being it is down to Helgash and Venja to stop Granhy Nan. Firing a ray of frost at the witch Venja is surprised to see that she hits and does damage.

Helgash to go still but will bot if nothing by tonight. Never mind ninja'ed

Calling upon his power to fulfill any oath that he has made Helgash recognizes that he told Granny Nan that she would regret her actions. Taking that oath into account He is able to muster the will necessary to over come the fear spell. Mustering another oath on behalf of the children Helgash reaches out to slice her down. The scare was still lingering in his veins and too close of a call making him miss this time.

Granny Nan after supper!


With limiting options Granny has to become a bit wiser in her selection of options. Unfortunately it seems that whatever she throws at Helgash he resists. This time though she steps forward and unleashes a burst of flame hitting Helgash and Venja.

stepping up to inside the reach of Helgash burning hands for 5d4 ⇒ (2, 2, 2, 1, 4) = 11 reflex DC 16 for half.

Venja and Helgash up.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

reflex save dc 16[/dice: 1d20 + 4 ⇒ (17) + 4 = 21

to hit, ranged touch: 1d20 + 3 ⇒ (20) + 3 = 23
dmg if hits: 1d3 ⇒ 3
ranged touch to confirm: 1d20 + 3 ⇒ (14) + 3 = 17
extra dmg if confirms: 1d3 ⇒ 1

woot


Really, Venja, critting with a ray of frost!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"Again! We never surrender!" - the Paladin roars.

Reflex: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Shrugging part of the magical burns, he swings again - "Down wench!"

Bardiche: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

BAH!


Helgahs what are you using to attack as the Bardiche has reach and she Is inside your reac right now. Or are you moving to get reach?

Regardless of the matter Venja is still freezing Granny Nan while Helgash makes every save possible but isn't doing any damage in return. Upping the ante Granny Nan steps withing Helgash's reach again and to cast a spell.

spellcraft DC 18:

Bestow Curse

melle touch attack 1d20 + 3 ⇒ (1) + 3 = 4

She misses Helgash but still has the potent spell on her fingertips daring him to try to move out of the way.

Venja and Helgash up again.
Duardlara awake in 4 rounds.
Sheelah back in 3 rounds.
Beck, Jetro back in 6 rounds.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

When does the evil eye on D'lara expire?


Thansk Duardlara I missed that and while I was going through the turns I realized i was off by one. the durationis lessened by 1 so...

Venja and Helgash up now,
Duardlara awake in 3 rounds and evil eye ends in 3 rounds due to cackling for 1 round
Sheelah ack in 2 rounds
Beck and Jetro back in 5 rounds.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja sends another ray of frost at the woman...

ranged touch to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d3 ⇒ 2


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I missed the map update, so I thought I was using the bardiche... But my to-hit numbers are the same with the greatsword - switching now.

"You are making a BIG mistake, foul, decrepit hag" - Helgash's eyes flare red as he roars in her face - "You will pay dearly" - he finishes, dropping the massive polearm, but reaching for an equally large sword.

His body glowing pale gold, wounds on the mend, he swings hard.

Swift LoH: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Greatsword: 1d20 + 7 ⇒ (14) + 7 = 21
Damage if it hits: 2d6 + 13 ⇒ (6, 3) + 13 = 22


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

MOMMY!


Reeling from the massive blow from Helgash and hte constant whittling away from Venja Granny Nan does not have much left in this life. Yet she is not willing ot give up and reaches out again to touch Helgash.

1d20 + 3 ⇒ (15) + 3 = 18

This time she does touch him as blackness enters his sould disrupting his inner core.

DC 18 will save or take a -4 penalty to all d20 rolls from bestow curse.

Good guys up!!!

4 hp left!!!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

This time, seeing Helgash struck and struggling against inner demons, Venja steps forward, extends her hair and strikes out with lashing locks at Granny Nan.

to hit: 1d20 + 7 ⇒ (16) + 7 = 23
dmg if hits: 1d3 + 5 ⇒ (1) + 5 = 6


Combat over as Venja's long hair does the trick and smotes Granny down. Yet did Granny's last act impare Helgash or is he able to withstand Granny's curse?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Moments after the witch falls, Duardlara's eyes pop open and she grabs at a weapon that's not at her belt. Seeing the last two of her allies catching their breath from the combat, she jumps to her feet, fearing the worst. Her concern is much reduced when she does not see any of her friends lying on the floor dead or dying, but...

"What happened? The last thing I remember is her self-satisfied smile as everything went dark. Then I was dreaming that she was a friend fearing for her life, but I told her I saw through her charade and she became this twisted angry thing and stormed away from me." She looks at Venja, "Maybe that's when you started attacking her? Where is everyone else?"

She gathers up the longsword and her bow, stowing them on her person once again, and starts searching the room quickly for useful information or items.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro scurries away.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"I think she did something to make them flee her presence... I hope they return shortly... more important, I hope none of them run from here to worse danger before they recover... "

She casts detect magic and scans Granny and the room...

"Maybe we should go find them rather than wait for their return?"


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Will Save: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18

If I made this save, then DAMN I was lucky. No, wait... Not lucky. It is the blessing of Iomedae :D

Breaking it down: +10 Will Save, +2 from Protection from Evil, +1 from Warded against Witchery. Would that work?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

All of the sudden beck stands, Um... can someone explain to me why some old crone was so terrifying a moment ago?

This floor is clear, right?


Helgash you did make it by the skin of your teeth.

Beck this floor is all clear!

All of you are recovered from the spells now as well.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro in underneath some blankets sucking his thumb.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I assume Venja and I found nothing of interest.

"Let us keep moving. Someone bring Jetro - the spell seems to have affected him severely."


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

"Come Jetro... the spell is over, you can come out now, she's quite dead."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I knew that.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Beck Tavis wrote:

All of the sudden beck stands, Um... can someone explain to me why some old crone was so terrifying a moment ago?

This floor is clear, right?

"I could feel it too friend Beck - she was enhancing it with magic, trying to overpower us" - the tiefling answers his companion - "She will not be terrorizing anyone ever again" - he nods.

Quick Detect Magic on the witch and etc? Any results?


Sorry missed the perception check...

A large glass snow globe depicting Whitethrone's Royal Palace with a music box built into the base sits atop one ofthe nightstands, and is worth 50 gp. Under the desk, there is also box containing dozens of handwritten letters to Queen Elvanna and children's parents, written by children kept in area 113. Alongside themarerequisitionorders,allstampedwithapproval,for children from orphanages in Whitethrone to be brought to the clock tower. The box's contents paint a grim picture ofwhat has transpired here.

potion of.fly, potion of invisibility;club ,ring of protection+1, spell component pouch, keys


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara holds up the keys with a grim smile. "Those might help. These might be helpful, too," she indicates the potions and the ring but she doesn't claim any.


Anything else you are doing on this level or are you heading upstairs? Healing buffs, discussion of tactics?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Upstairs


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash takes a moment to relieve some of his wounds, then puts away any items not claimed by the group - "It is time we moved" - he nods in agreement with Jetro.

I think I would take the potion of Fly, since I have no real means of laying down any pain on an airborne enemy - or perhaps Beck could take it?

CLW: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8

By the way, Life Link is on Beck, Sheelah and Duardlara for now.


map update and description to come later


A flight of steps climbs to a platform where a short ladder is mounted to the wall, leading to a closed trap door in the ceiling just above it. A single door is set in the eastern wall. The area is otherwise barren except for a column of clockwork gears that rises right through the ceiling above it. An icy draft wafts from above, and the ticking and ratcheting ofthe giant clock drowns out any other sound.

Assuming Duardlara takes some time at the door to open the lock...

This comfortable suite holds a bed, dresser, chair, and bookshelf. A large mirror hangs on the eastern wall above the bookshelf. On the bed lies a woman asleep.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Does the mirror face the door?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Do we recognize the woman?


The mirror faces the door yes. Also the woman looks like she fits the description given to you.

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