The Thing From Another World |
The issue with saying that they are not evil and some are not the usual goblin portrayed in the books. Is that a significant amount perhaps 80% or more as beavois has posted are " razed, simple-minded pyromaniac vandals who fear written words and horses ". Again it's the same issue with Drow in FR. Sure you might have a handful of good or less evil version. The majority are evil through and through. So unless Paizo is ditching alignment it would be hard with the how the race is written in the game world to have them core.
Don't get me wrong it's great to have them in core. Games being run in Golarion the player character would be the victim of hate, racism, and possibly even being outright attacked imo. Unless the race background is written from the ground up. Or something happens in the Golarion to change the race or people attitudes about them.
PossibleCabbage |
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A basic fact about PCs is that they are generally iconoclasts anyway, since they have gone off to seek fame and fortune rather than staying home and being a good member of whatever group they belong to.
So like a Goblin who left his people because he's good aligned and curious isn't really any weirder than a Dwarf who left his people because he's chaotic and interested in progress not tradition.
All your book-fearing, horse-hating, incorrigible pyromaniac goblins are the ones who have no good reason to leave their homes. It's the goblins who don't fit in there that become adventurers.
shaventalz |
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A basic fact about PCs is that they are generally iconoclasts anyway, since they have gone off to seek fame and fortune rather than staying home and being a good member of whatever group they belong to.
So like a Goblin who left his people because he's good aligned and curious isn't really any weirder than a Dwarf who left his people because he's chaotic and interested in progress not tradition.
All your book-fearing, horse-hating, incorrigible pyromaniac goblins are the ones who have no good reason to leave their homes. It's the goblins who don't fit in there that become adventurers.
...and gets slaughtered by an angry mob at the entrance of the next farming village, because "I ain't never met a gobbo what didn't try burnin' down mah stables!"
The NPCs aren't mind readers, after all, and if every other goblin they've met or heard of has been violently malicious...
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
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So what I'm seeing is that people are concerned that Goblins will present the same problems as drow and kender at the same time as a core race. Although it may just work out like the goblin on Harmonquest. Then again I've seen a game inplode because a goblin PC acted like a goblin.
There's also the opportunity cost of choosing goblin as the 1 added core race instead of many other options which might have a) a larger appeal to PCs, or b) add a combination of mechanics and background which add variety.
I think goblins and halfings in many ways occupy the same space, not sure there's a need for 2 Small sized stealthy races in core.
Hunt, the PugWumpus |
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So many races I would have liked to be core over goblins.On the plus side, you will be less attached to your low-level goblin PCs when they die horribly, and thus your mental trauma will be significantly reduced?
Such as asimar, tiefling, catflok, ratfolk, grippli, suli, etc.
They are all mediocre races, at best. Once you play a pugwampi, you never go back.
PossibleCabbage |
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...and gets slaughtered by an angry mob at the entrance of the next farming village, because "I ain't never met a gobbo what didn't try burnin' down mah stables!"
The NPCs aren't mind readers, after all, and if every other goblin they've met or heard of has been violently malicious...
I feel like most of this "fantasy racism" thing gets handwaved away by GMs in practice. Like if you have a Cecaelia and an Astomoi in the party are you going to have every single person they meet go "Holy crap, an Octopus Lady and a vaguely humanoid void"? Generally after the inciting incident in a campaign, in which the PCs are thrust into the role of heroes, you can make most of that go away with "oh, I've heard about you lot" (since the octopus lady and the ambulatory void are pretty distinctive).
Goblin PCs can just write "how they came to be accepted in whatever city the game starts in" as part of their backstory.
Ring_of_Gyges |
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PC Goblins don't remind me of Drow, they remind me of *Kender*.
Kender were the Dragonlance rough analog of Halflings, they were small, stealthy, rogue focused, good types. But they were also comic relief, they stole compulsively, they compulsively denied that they stole, they were utterly fearless, they were basically a walking nightmare in actual play because everything in their design was spotlight hogging self indulgent acting out.
Goblins and Kender are "But it's what my character would dooooooo" made flesh. "We be Goblins" is great, four people all doing silly antics for a one shot is fun. "The Great Cornholio" joining your otherwise serious fantasy epic is going to go wrong far more often than it goes right.
Malwing |
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PC Goblins don't remind me of Drow, they remind me of *Kender*.
Kender were the Dragonlance rough analog of Halflings, they were small, stealthy, rogue focused, good types. But they were also comic relief, they stole compulsively, they compulsively denied that they stole, they were utterly fearless, they were basically a walking nightmare in actual play because everything in their design was spotlight hogging self indulgent acting out.
Goblins and Kender are "But it's what my character would dooooooo" made flesh. "We be Goblins" is great, four people all doing silly antics for a one shot is fun. "The Great Cornholio" joining your otherwise serious fantasy epic is going to go wrong far more often than it goes right.
As I said, the problems with drow and kender put together.
But Goblin is a logical choice since Paizo has sort of made them their own. A distinct look, a Gremlins-like attitude and relationship with technology.
The Thing From Another World |
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But Goblin is a logical choice since Paizo has sort of made them their own. A distinct look, a Gremlins-like attitude and relationship with technology.
As long as they give a good in game reason as to why they are core with their background receiving a rewrite. Sort of like how they did it with Races of the Dragons sourcebook in 3.5. for Kobolds. Simply putting them in for a coolness factor is nice and all yet they can present a roleplaying challenge for players and extra work for the DM to incorporate at least into the Golarion. Goblins have a terrible reputation in Golarion they should not simply go away because they are Core.
jimthegray |
LuZeke wrote:(playing a goblin wizard by the book is almost impossible)I've seen goblin wizards before. As far as races without intelligence bonuses go, it actually works pretty well. It'd be a real shame if there were an artificial limitation there.
because a lot of people, my wife and I included love playing gremlins from the movie..urrmm i mean pathfinder goblins.
there just fun to play
dragonhunterq |
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I would not have a problem with any other iteration of goblins being included as a core PC race, but I am having difficulty reconciling the pathfinder goblin as PC compatible. I know PCs often play against type, but EVERY single goblin PC has to be against type or be nearly unplayable save for a very narrow niche of games.
dragonhunterq |
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I guess the question is "are the Goblins we've seen over 10 years of Pathfinder a representative cross-section of all Goblins on Golarion"? Since it's wholly possible that it is not.
"Goblins of Golarion" the book would be a pretty major campaign of misinformation if it turns out that they represent only a small subset of Goblins.
Dαedαlus |
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I dont see the problem... half orcs are core.
+2 DEX -2 STR....
Half-orcs have been a staple Core race for years, and the fill in the fourth pillar of the four fantasy races for PCs (elf, dwarf, human, orc) while still allowing for Orcs to be the evil creatures usually depicted in fantasy.
Goblins, on the other hand, have been bloodthirsty, tiny balls of pyromania, insanity, and comedic relief since day 1 of Pathfinder, no exaggeration. Burnt Offerings, the very first adventure Paizo published in the new 'Pathfinder' line, starts off with a goblin raid (spoilers, I guess?) in which they come in, destroy stuff, and set themselves on fire.
Goblins as core PC races is a complete 180-turn for PF, and including them will make PF2 not feel like pathfinder. Imagine playing a game of Call of Cthulhu in which you play a Great Old One as well as a regular human. It simply doesn't work. Or, at the very least, be the complete opposite of what we've come to expect from CoC.
EDIT: Look, Paizo. If you really, really have to include goblins in the core book (which you really don't and really shouldn't), put them in at the end with the note that "this race is unsuitable for most campaigns, but can still be an option for gamemasters who want to include more variety in their parties"
Dragonborn3 |
Knight_Hammer wrote:Either Paizo is normalizing evil partues, or they are throwing out alignment. I do not believe they have ever included a non-evil goblin in their setting or adventures.There is a non-Evil Goblin (who will f~~+ing drop you) in Pezzack who helps a nice lady run a noodle cart.
Which book is this in? It sounds just great.
Orthos |
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shaventalz wrote:...and gets slaughtered by an angry mob at the entrance of the next farming village, because "I ain't never met a gobbo what didn't try burnin' down mah stables!"
The NPCs aren't mind readers, after all, and if every other goblin they've met or heard of has been violently malicious...
I feel like most of this "fantasy racism" thing gets handwaved away by GMs in practice. Like if you have a Cecaelia and an Astomoi in the party are you going to have every single person they meet go "Holy crap, an Octopus Lady and a vaguely humanoid void"? Generally after the inciting incident in a campaign, in which the PCs are thrust into the role of heroes, you can make most of that go away with "oh, I've heard about you lot" (since the octopus lady and the ambulatory void are pretty distinctive).
Goblin PCs can just write "how they came to be accepted in whatever city the game starts in" as part of their backstory.
Pretty much this.
Mind, I play in a homebrew world with a LOT of races more bizarre than goblins considered "normal", including kobolds, orcs (we don't use half orcs at all), a lizardfolk subrace, a drider-like race descended from a goddess based on Arachne, a humanoid moth race, a lion-like catfolk race, and others. I like my fantasy more on the fantastical side.
And honestly, there's only so many times you can have the crowd drive the Weirdo out with torches and pitchforks before everyone - players and GMs alike - just gets bored of it.
Dαedαlus |
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Dαedαlus wrote:Goblins, on the other hand, have been bloodthirsty, tiny balls of pyromania, insanity, and comedic relief since day 1 of Pathfinder, no exaggeration.So? Sounds like the perfect fit for a lot of PCs I've met over the years.
Maybe with the exception of that "tiny" part.
Do we really want to encourage that, though? Just imagine how many times you'll have a goblin alchemist in the party and a scene plays out like this:
Bard: "Oh, great and wise king, we humbly approach you with the request to-"
Goblin: I throw a bomb at the king and start laughing maniacally.
GM: What?
Goblin: What? It's what my character would do. Too much talking, not enough fire!
shaventalz |
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Rysky wrote:Which book is this in? It sounds just great.Knight_Hammer wrote:Either Paizo is normalizing evil partues, or they are throwing out alignment. I do not believe they have ever included a non-evil goblin in their setting or adventures.There is a non-Evil Goblin (who will f~~+ing drop you) in Pezzack who helps a nice lady run a noodle cart.
It looks like it comes from Towns of the Inner Sea. He's CN, and enjoys throwing fish heads at people.
WormysQueue |
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Bard: "Oh, great and wise king, we humbly approach you with the request to-"
Goblin: I throw a bomb at the king and start laughing maniacally.
GM: What?
Goblin: What? It's what my character would do. Too much talking, not enough fire!
I've had to make that experience more than once, and not with goblin characters. The problem is that there are disruptive players, and while I'm sure that they will love to take the poor goblin as an excuse for being disruptive, they seem to be creative enough to use anything you allow them to try and disrupt the game for everyone else.
It's not that I personally need goblins as a playable race, and I can easily imagine banning them from my table just for having no use for them. But I don't think that allowing them for my players to use would turn them into maniacal pyromaniacs just because that's "what goblins would do".
Dragonborn3 |
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"It is what my character would do" is not the characters fault. It is the player for making a disruptive personality. I've played a lot of goblins. Like, a lot. Know what I've never done? Been an a+*&*@$ about it.
Funny how that works for Paladins too, not that I think about my Paladins... and my goblin paladin.
PossibleCabbage |
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I really feel like you can solve the "all goblins are maniacal illiterate pyromaniacs" problem by (at some point in the next couple years) highlighting a particular Goblin clan somewhere on Golarion which has been unusually successful in large part because they have rejected certain (backwards and self-sabotaging) traditions, which has made neighboring Goblin groups wonder if maybe those guys are on to something.
Vexies |
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More Goblinzes!! Love that they are a PC race. Is also one of my altime fave things from Starfinder.... but I might be biased toward Goblins. In all seriousness its a option you can allow or not. Its not a huge deal but they are very iconic to Pathfinder and are quite popular with those of us who love the little blighters. RP wise there is a myriad of reasons why they could be a PC race but im interested to see what they develop as a in game reason.
Pillbug Toenibbler |
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Dragonborn3 wrote:It looks like it comes from Towns of the Inner Sea. He's CN, and enjoys throwing fish heads at people.Rysky wrote:There is a non-Evil Goblin (who will f~~+ing drop you) in Pezzack who helps a nice lady run a noodle cart.Which book is this in? It sounds just great.
There's a goblin Lew Zealand as canon?! SWEET!
Doktor Weasel |
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Anguish wrote:I can't agree. Paizo's redesign of gnome appearance and lore is one of the best things they did for the Standard Seven.I'm completely okay with inclusion of goblins in PF2.
And while we're revisiting races, that makes it time to remove gnomes. The one think DnD4e got right. <Grin>
I'm with you here. Old school D&D gnomes were just plain boring. Smaller, less interesting dwarves who for some reason liked illusions. The Dragonlance Tinker Gnomes were kind of fun, but a bit too much Chaotic Stupid (kind of like the Kender, although not quite that bad). Piazo's version strikes a great balance, they aren't just a joke race, but they have personality. Their whole goal really is to have personality. Do something interesting or die. But not just "Be obnoxious and dumb." The Bleaching is a great bit of fluff.
Back to topic, I do love Paizo goblins, but also have misgivings as making them a core race. Playable, sure. But core? No, they'd have to dramatically change the setting for them to be standard. They simply don't get along with 'civilization' enough for them to be anything but weird rare PCs. Although I don't think the writing taboo is too much of a deal-breaker for wizards and such. They could use pictographs, or maybe some more exotic system like the Incan quipu. And the occasional weird gobo will disregard the idea and read and write. But being Core makes them a bit too common to write off all of them as being non-conformist goblins.
gustavo iglesias |
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doc roc wrote:Half-orcs have been a staple Core race for years, and the fill in the fourth pillar of the four fantasy races for PCs (elf, dwarf, human, orc) while still allowing for Orcs to be the evil creaturesI dont see the problem... half orcs are core.
+2 DEX -2 STR....
Tieflings were Chaotic Evil once. So were Drow.
I've seen them in game several times.I know at least one player in my group who WILL play a Goblin once he has the chance, if only because of the comic relief. He loves goblins.
NetoD20 |
I wonder if 2ed's Ancestries will keep 1ed's format of +2 physical attribute, +2 mental & -2 one other. I do hope it does, but will goblins have to conform to that? Because currently they are +4 Dex, -2 Str, -2 Cha. It would be a shame to Elves if they were to gain Int, for instance. And it would also nullify one of the best Goblins comic stories in which a wizard tries to train goblins into approprietly intelligent servants.
Although I don't want goblins to be as intelligent as elves, I do like the "cunningly evil" trope of goblins. And I was amazed how the "mechanical crazies" goblin trope is as old as Tolkien when I was sifting through the pages of The Hobbit the other day:
I hope to see a lot of Ancestry feats for both goblins AND gnomes related to the construction of crazy steam- and magic-powered contraptions.
The Thing From Another World |
EDIT: Look, Paizo. If you really, really have to include goblins in the core book (which you really don't and really shouldn't), put them in at the end with the note that "this race is unsuitable for most campaigns, but can still be an option for gamemasters who want to include more variety in their parties"
I think that's how they should do it. Without requiring a major rewrite of the race background in Golarion.
NetoD20 |
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Dαedαlus wrote:I think that's how they should do it. Without requiring a major rewrite of the race background in Golarion.
EDIT: Look, Paizo. If you really, really have to include goblins in the core book (which you really don't and really shouldn't), put them in at the end with the note that "this race is unsuitable for most campaigns, but can still be an option for gamemasters who want to include more variety in their parties"
Well, the book is not just for those who use Golarion, and I saw a surprisingly high number of people asking for a more setting-agnostic approach to the Core Rulebook (myself included). Don't want them? Don't need to use them. Sometimes I think people create these setting/roleplaying barriers that really didn't need to be there. As the very developers said, goblins have no impediments to transit in places like Absalon, and for places where they wouldn't be openly accepted I think that that just makes roleplay more interesting if a goblin is forced to hide or something.
John Lynch 106 |
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I'm concerned that they'll gut the Goblin flavour that makes them so popular in order to make them integrate into a party of adventurers. I'm also concerned that certain personality types will be drawn to the goblin and will probably just ban goblins if I have any of those players at my table.
On the other hand I really hope none of the Golarion flavour is integrated into the goblin mechanics so that I can just use the goblin race in an Eberron game (which I'm tempted to try to run if PF 2nd ed turns out how I expect it to).