Hafling giant slayer


Advice


My pathfinder group is starting a giant slayer campaign and I want to make a hafling giant killer but I’m still kind of new and need help


Mouser immediately comes to mind. But a ranged bard or sorcerer would also be good. I will warn that the first book of giant slayer has very little downtime, so classes that rely on limited resources will struggle. In later books, this won't be as much of a problem, but still seems to be a bigger limitation than in most APs.


Ok thank you this should help

Grand Lodge

I like a sacred huntmaster on a flying mount is great. It has some moving parts that may be tricky at the start but I would give it a look.


How big is the party? If it’s small, summoner could be fun.


Gnome has more options geared specifically towards fighting giants, but halfling can do well also:

The Risky Striker feat can be nice (bonus damage in exchange for armor class) and works well in conjunction with two-weapon fighting (something halflings are good at).

Spoiler:
Don't take the feat at level 1, rather a few levels later.

Steadfast Slayer is another strong damage booster, but rather an alternative to Risky Striker: It expects you be the only threatener of a giant (more risky with lowered AC) and to use a two-handed weapon.

A halfling paladin profits both from increased accuracy and the alternate favored class bonus (lay on hands becomes stronger). The weapon die might be one step less, but you have smite evil as occasional damage boost.

Keep in mind that reach weapons for Small creatures have the same reach as for Medium creatures.

Finally there is the good old sling. Usually a lousy weapon, some investment can make it much stronger: Large Target adds to damage, the warslinger alternate racial trait makes you reload at bow speed and Slipslinger Style allows you to use a sling staff with this trait (in addition to another +1 damage and no AOO from reloading). Even a halfling can make it to considerable strength for bonus damage over time, and they start off with great accuracy (+2 Dex, Small).


You will be fighting large creatures in mountainous terrain or hilly terrain I assume so mobility and ranged options are good.

As a Halfing I second Sorcerer and Unhained Summoner.

Other recommendation is Kineticist. This is a tricky glass to build and for some is hard to initially get the hand of but very easy to play once you do.


Not to be too spoilery, but you don't fight a "lot" of giants until the end of book 2, so around level 4 or 5. There are giants before then, but they are more spread out.

Silver Crusade

I think you need to be able to survive a big critical. I would suggest things like 14 con, the hit point FCB, and possibly the Toughness feat.

Grand Lodge

I'm in book 3 and having fun with a Mouser 1/ Vexing Dodger 7 focusing on dirty tricks with Butterfly Sting.


Sneak Attack Damage doesn't scale down with size.

Grappling doesn't have a size limit, and it would be pretty hilarious to Grapple and Tie Up Giants as a Halfling. I used to play a PFS character who had a full-time GMB of 30 at level 9.

The Harder they Fall Teamwork Feat bypasses the Size Restriction for Tripping and Bull Rushing.


My wife is playing a halfling underfoot monk (from the ARG) in PFS, and having a great deal of fun with it. The archetype gets Improved Trip instead of Stunning Fist; as they advance, are treated as progressively larger size categories for determining what creatures they can trip.

Her damage output wasn't huge until she could afford an Amulet of Mighty Fists (with powers that added bonus damage dice) and a Monk's Robe at level 8. But at all levels, she's been able to consistently maneuver around enemies and trip them, which sets up a LOT of AoO's for her side.


Scott Wilhelm wrote:

Sneak Attack Damage doesn't scale down with size.

Grappling doesn't have a size limit, and it would be pretty hilarious to Grapple and Tie Up Giants as a Halfling. I used to play a PFS character who had a full-time GMB of 30 at level 9.

The Harder they Fall Teamwork Feat bypasses the Size Restriction for Tripping and Bull Rushing.

Is there anyway to get sneak attack without going rogue?


Stay ranged because those giants can kill with about 3 solid hits, or a single critical. And approaching them almost always gives them an attack of opportunity.


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Here's something I ran that was fun, but would require discussion with your GM to make it work because one of the archetypes isn't clear.

One level of Mouser Swashbuckler.
+x levels of Vexing Dodger U-Rogue.

The one clarification needed is to determine if you occupy the enemy's space while using "Limb Climber" from Vexing Dodger. It is not stated either way, but it seems intuitive that if you're climbing on someone, you're in their same space.

Assuming your GM agrees that you are in the target's space, you count as flanking as long as any ally is adjacent to that target. It makes getting Sneak Attack off easier, and there are some penalties to hit that you apply while climbing. Vexing Dodger gives the target penalties to hit the PC while climbing the target, while Mouser gives the target penalties to hit other PC's while the PC is in the target's space. Then, there's the U-Rogues Debilitating Injury debuff once you get a Sneak Attack off.

And, the imagery is hilarious. A crazy halfling climbing all over a giant and stabbing it to death.


Critical Assessment wrote:
Is there anyway to get sneak attack without going rogue?

Vigilante with stalker specialization has something very close: Hidden strike, with 10d8 respective 10d4 by level 19.

Ninja is an alternative to regular rogue, with full sneak attack progression (10d6 at level 19) and a stronger focus on combat.
The assassin prestige class is a classic, and progresses as quickly as a rogue. That means 5d6 at level 9.
The brawler archetype snakebite striker starts with 1d6 at level 1, and makes it to 5d6 at level 20.
Slayer makes it to 5d6 also, but starts at level 3.
A bard with sandman archetype achieves 4d6 at level 20.

Variant Multiclassing results in 4d6 at character level 19. It stacks with any sneak attack from regular classes.
The Accomplished Sneak Attacker feat boosts your progression by 1d6, but you need the class feature first and can't have more than 1d6 per 2 levels (rounded up) for it to work.

From my gut feeling I missed some options.


Mustachioed wrote:
Stay ranged because those giants can kill with about 3 solid hits, or a single critical. And approaching them almost always gives them an attack of opportunity.

Just means you need to pump AC and acrobatics. But very seriously, this is not the AP to skimp on AC. And it’s super tempting to go gnome or dwarf for that +4 AC against giants.


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SheepishEidolon wrote:
Critical Assessment wrote:
Is there anyway to get sneak attack without going rogue?

Vigilante with stalker specialization has something very close: Hidden strike, with 10d8 respective 10d4 by level 19.

Ninja is an alternative to regular rogue, with full sneak attack progression (10d6 at level 19) and a stronger focus on combat.
The assassin prestige class is a classic, and progresses as quickly as a rogue. That means 5d6 at level 9.
The brawler archetype snakebite striker starts with 1d6 at level 1, and makes it to 5d6 at level 20.
Slayer makes it to 5d6 also, but starts at level 3.
A bard with sandman archetype achieves 4d6 at level 20.

Variant Multiclassing results in 4d6 at character level 19. It stacks with any sneak attack from regular classes.
The Accomplished Sneak Attacker feat boosts your progression by 1d6, but you need the class feature first and can't have more than 1d6 per 2 levels (rounded up) for it to work.

From my gut feeling I missed some options.

Vivisectionist Alchemist.


Melkiador wrote:
Mustachioed wrote:
Stay ranged because those giants can kill with about 3 solid hits, or a single critical. And approaching them almost always gives them an attack of opportunity.
Just means you need to pump AC and acrobatics. But very seriously, this is not the AP to skimp on AC. And it’s super tempting to go gnome or dwarf for that +4 AC against giants.

It can actually be tough for most classes to get a high enough AC to matter from book 3 onward. The giants, especially the special ones, all have attack bonuses that are super high relative to the character level. From memory, by book 4, it's not uncommon for the named giants to have attack rolls that routinely get into the mid-30's, and the characters aren't even 10th level yet.

The best bet for many classes is to find ways to gain miss chances against the enemy. Or sufficient reach to deny much in the way of AoO combined with sufficient damage output that return attacks by giants are uncommon.


SheepishEidolon wrote:
Critical Assessment wrote:
Is there anyway to get sneak attack without going rogue?

Vigilante with stalker specialization has something very close: Hidden strike, with 10d8 respective 10d4 by level 19.

Ninja is an alternative to regular rogue, with full sneak attack progression (10d6 at level 19) and a stronger focus on combat.
The assassin prestige class is a classic, and progresses as quickly as a rogue. That means 5d6 at level 9.
The brawler archetype snakebite striker starts with 1d6 at level 1, and makes it to 5d6 at level 20.
Slayer makes it to 5d6 also, but starts at level 3.
A bard with sandman archetype achieves 4d6 at level 20.

Variant Multiclassing results in 4d6 at character level 19. It stacks with any sneak attack from regular classes.
The Accomplished Sneak Attacker feat boosts your progression by 1d6, but you need the class feature first and can't have more than 1d6 per 2 levels (rounded up) for it to work.

From my gut feeling I missed some options.

The master spy prestige class gets 4d6 over 10 levels. But that class is all about subterfuge, not straight-up combat. Plus you can't start it before 8th level due to the skill prereq's.

Silver Crusade

Saldiven wrote:
It can actually be tough for most classes to get a high enough AC to matter from book 3 onward.

Given Power Attack and iterative attacks, improvements to AC are still helpful. You can expect to be hit hard, however. I agree that miss chances are desirable.


PCScipio wrote:
Saldiven wrote:
It can actually be tough for most classes to get a high enough AC to matter from book 3 onward.
Given Power Attack and iterative attacks, improvements to AC are still helpful. You can expect to be hit hard, however. I agree that miss chances are desirable.

When we played through it, only a straight Fighter was able to get his AC high enough to just straight tank the melee attacks in books 4+

The other melee types in the party (Inquisitor and Bloodrager) used combinations of Greater Invisibility, Displacement, Mirror Image, etc. for protection.


I think it would help if you narrowed down what you meant by 'giant killer' since it could be anything from someone who can contribute to the party well in this AP to someone who can solo a giant in melee and win. The two things are quite different (although certainly possible) and being more precise will get you better advise.


If Path of War is allowed:
http://www.d20pfsrd.com/path-of-war/feats/deadly-agility-combat/
http://www.d20pfsrd.com/path-of-war/feats/giant-slayer-combat/ (if melee)


I mean giant killer in the sense that I can kill a giant very effectively on my own

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