Jakkedin |
"This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. "
It specifically says it can attached to another head slot item. So yes it is possible to combine it with a Headband of Inspired Wisdom
In the description of the item as you quoted, it calls out the Head slot. So it cannot be combined with another Headband item such as the Headband of Wisdom.
As for combining this into one item, in PFS, it is not allowed. In a home game, that is up to DM if combining items is allowed. If it is allowed, the usual price would be 9600 gold pieces.
9600= 3600 (Dead Man's) + 6000 (which is 1.5 x price of Headband Wisdom +2)
blahpers |
"This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. "
It specifically says it can attached to another head slot item. So yes it is possible to combine it with a Headband of Inspired Wisdom
This is incorrect. It can be combined with other head slot items, just like any headband slot item, but it cannot be combined with a headband of inspired wisdom because the latter is also a headband slot item, and you only get one of those.
toastedamphibian |
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Isn't this specific vs general though. You can only have one headband slot item, unless something specifies otherwise. And this specified otherwise.
Not quite. Head and Headband are 2 diffrent item slots in pathfinder.
What the item is saying is 'You can wear this ON your hat/helmet instead of under it, if you want to'.
Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head.
Headband: This slot consists of bands, headbands, laurels, phylacteries, and other non-head slot items that can be worn around the forehead.
Cevah |
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Aura faint enchantment and abjuration; CL 1st; Slot headband; Price 3,600 gp; Weight 1 lb.
DESCRIPTION
This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer’s hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, doom, shrink item; Cost 1,800 gp.
You get three choices:
1) Attached to something worn on the head that is not a head slot item.2) Attached to something worn on the head that is a head slot item.
3) Worn as a headband, as per its slot listing
9400. Most exspensive item is the one not multiplied by 1.5
Nope.
Last added is multiplied by 1.5.Merchants assume things are created in the most efficient way, so they offer you a price based on the efficient way and not the actual way used.
/cevah
toastedamphibian |
The cost is most exspensive + 1.5x everything else. Cost to upgrade is the difference in cost between what you start with and what you end with. Order does not matter.
Also, the three choices should be:
1) Attached to something worn on the head that is not a head slot item. (It fills your headband slot.)
2) Attached to something worn on the head that is a head slot item. (It fills your headband slot.)
3) Worn as a headband, as per its slot listing. (It fills your headband slot.)
Possibly what you intended anyways.
Edit: actually, you might be right. The rules directly contradict themselves there. Ohwell, my way is more consistent without requiring hoop jumping or adjusting WBL to account for randomly punishing players for not somehow getting the more exspensive items FIRST.
blahpers |
Cevah is technically correct. If you have an item that you want to put a more expensive ability on, you can effectively bypass this with sufficient time by selling the old item and crafting a new one in the correct order. This won't help for things like arcane bond, though.
I've never been at a table where this was actually enforced, though-- following the KISS principle, we've always played it calculated as "most expensive first" regardless of chronological order.
Cevah |
What happens when tables and text disagree?
I found 3 FAQs that indicate text trumps table.
From an old post of mine:
Found in the FAQs for UM (after looking in CRB and APG):
FAQ 1 "The text on page 143 is correct."
FAQ 2 "The text on page 153 is correct."
FAQ 3 "The text on page 157 is correct."
It seems text is preferred to table in the FAQs.
/cevah
toastedamphibian |
Oh absolutely, text trumps table. But as I said, the text ALSO contradicts itself.
The price to turn a deadmans headband into a deadmans headband of +2 wisdom is the cost of a deadmans headband of wisdom +2 minus the cost of a deadmans headband, according to the first paragraph.
The price to turn a deadmans headband into a deadmans headband of wisdom +2 is 1.5xcost of a headband of wisdom +2 according to the second paragraph.
Which is right? I say the first, as it is more consistent.