A wants to charge B. Can he charge?
I'd say yes. If C where a solid object blocking off that entire square, then no (As you cannot cut the corner of a wall). Cutting the corner of a creatures space is widely permitted and does not carry any penalties in any other situation, I see no reason to treat that as an obstruction in this case.
Plant Creatures aren't, Plant Objects however most certainly are. Unless that particular Tomato has a wisdom score, you can hit it all day with your sap and not bruise the skin unless you choose to take a -4.
Yeh, all said, the Medusa Gaze would still affect them. A garden full of invisible statues of summoned Stalkers... and when you kill the medusa all her magic fades... musuauahahahaaa... oh wait, now I am writing as if I never read the rules... lol.
Summoned Stalkers would just vanish after a fairly short time (Seconds to years). Going to want Called invisible stalkers.
"Grab" is not an attack. I have no idea what you are all talking about in that regard. That was the 3.5 term for the touch attack made to begin a grapple I think...
General consensus seems to be that, if you possess a body part with greater reach than your UAS (Long Tongue, Hair, Tentacles, Long Neck...) you can use that body part to make the touch attack included with the casting of the spell (Against Touch AC, not doing any damage from the attack, etc.)
My question is, if that Tongue/Hair/Tentacle has the the "Grab" special ability, does delivering the spell count as hitting with that appendage for triggering the free Grapple check given by the Grab special ability?
I would think not, but figured I'd get some additional opinions.
On your turn, you choose. Either use it as a weapon, and don't get the AC bonus, or use it as a buckler, with all that entails.
+2 from Disarming, addition +2 to disarm and sunder if it is "sword like".
All sounds right to me. They are nifty.
I still say this isn't something that needs to invoke magic.
Item that attaches to your wrist with blades that extend out to your hands, item that attaches to your wrist and makes blades pop out into your hand. A version that pops the item out and has it stay connected to your wrist does not seem like it should be particularly difficult given that spring loaded wrist sheaths are already a thing that apparently work fine.
Mechanically, your spending a full round action to hide, and then a swift action to retrieve, a weapon. Same as anyone else. The fact that this particular weapon does not even make your hand unuseable for other things REDUCES the utility of this, and is not a good reason to forbid it...
Corvo Spiritwind wrote:
Yep, hands free. Counts as a buckler when your not attacking with it though, so would take a penalty on attacks with that hand, etc.
How guns and bows should be handled (i.e., no new rules or splat required), and everything you need to know about guns for RPGs
See, frogs eat flies,
Good to know.
Swarms do area damage, so they aren't immune to eacb other.
And? 0*1.5x is still zero, is it not? I seem to recall a bunch of people claiming swarms to be immune to trample and whirlwind because they are 'weapon damage'.
I cannot make them do anything they could not otherwise do. You could compel them to cook a gourmet meal, or make a masterwork bastard sword in two days... they would try, if you can make such activity "sound reasonable", but success or failure will depend upon their actual skill.
I would go with a Linguistics check, DC determined by how familiar they are with the language in question.
Diego Rossi wrote:
It says you must charge. It's unclear whether or not you can charge down in uncontrolled movement.
Does not say you cannot.
But regardless of all that, at best the tiger (not capable of flight) would only be able to make 1 attack IMO, as it charge/falls past the other creature.
You have presented no support for that.
Declare Charge Action. As part of charge action, Move. Acrobatics check to Jump -20ft without running start. DC -160. Autoc Success.
And if the character leaps down with a successful Acrobatics check...
Action: None. An Acrobatics check is made as part of another action or as a reaction to a situation.
Leaping down as part of a charge action: AOK
So, even if we take as real that falling is movement from the point of view of the rules (it isn't), you need to stop when you attack. The falling tiger can't do that.
Air does not hinder movement in the downward direction.
The feat is clearly saying to make the attack first, and then use your success or failure to determine the effects of landing. You don't land, take your fall damage, find out if your prone or not, then make an attack roll to reduce the damage you already took and see if you land prone or not. You attack from the first cube you can reach them from, which if falling, is almost certainly not "the ground".
It is in the combat section, not the feats themselves.
If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).
Attacking while falling and charging while falling are 2 different things completely.
And branch pounce clearly notes that fall-charging is a thing.
Edit: Correction; jumping down from above charging. If you accidentally slip, maybe you can't charge.
But if you can walk on the ceiling, you should be able to jump while doing so.
You can charge by jumping down from above as noted in branch pounce. It does not say you have to land and then attack them, thar would be a direct violation of the charge rules and common sense. Find something that says you cant attack while falling. There is clearly a rule for not being able to CAST while falling, so not having anything about not being able to attack would be a strange oversight.
One reading of a mythic ability does not a good rule make.
Edit: Janni Rush gives you bonuses when you jump while charging, without giving any ability to do so, thus implying you can.
As does Branch Pounce
Branch Pounce wrote:
When charging a target by jumping down from above (such as when jumping out of a tree)...
Pizza Lord wrote:
Buuut, we are not treating them as creatures, but as OBJECTS. Objects need not be willing and only get saves if the person holding them wants them to.
Warped Savant wrote:
Thanks. Really did not want to dig through that pile again.
No, nothing says or implies it can take actions while attached. It says you treat it as your familiar while it is attached.
You could do the same thing though, with rope.
Additionally, as a tiny creature, it's light load would be 1/2 that of a medium creature, or 114 lbs in this case. Could be tight. Consider being a small race.
Don't we all... it's just not there in this case. Sorry.
Gallant Armor wrote:
Fairly sure this is counter to what you where arguing last week. Is this an oversight, intentional stance change, or an error in my recollection?
Yeah, I don't think anyone is claiming that. You can choose to use power attack when delivering a touch spell. You take the attack roll penalty, but the damage bonus does not apply. Only the benefit is contingent, not the penalty. Maybe you do it because you want the damage boost if you get to take an AoO or something, who knows.
Diego Rossi wrote:
Agreed. Corporeal ghost touch weapons cannot pass through walls, incorporeal ghost touch weapons can. Now, what happens if you disarm the ghost of his incorporeal ghost touch weapon while you are unarmed?
Isabelle Lee wrote:
Rogue's Finesse Looks to be a third party rogue/investigator/slayer talent.
(Kitsune Compendium © 2014, Everyman Gaming, LLC; Authors: Alexander Augunas.)
Isaac Zephyr wrote:
Well, vigilante damage maxes at 10th, you could MC into ranger/UnRogue/Slayer for a couple levels? Best of luck.
2nd level: Signature Weapon (Gauntlet) talent
Gets you free weapon Spec at 8th, 1/2 your level to damage still, and your damage is 1d6 at 5th, 1d8 at 9th, 1d10 at 14th, and 2d6 at 19th.