| shaventalz |
I'm going to have to disagree. The rules are crystal clear: you have an int of 3 or less, diplomacy has no effect on you. there is NO wiggle room there. Now if you meant 'there are reasonable houserules that work differently', I'd agree with that.
You may certainly disagree. That is indeed the general rule; the opinion difference is whether Speak with Animals is an exception to that rule.
I simply believe that asking questions also falls under the rules for Diplomacy. It's listed there as "a second check with a DC 5 lower". If the spell allows someone to ask an animal questions, it is by definition an exception to the general case (though not explicitly called out as such.) If you believe that not all peaceful questions are the result of Diplomacy (and that's just one possible source), you will likely have a different view on the subject. Even if you agree that the questions allowed by the spell are an exception to the normal Diplomacy rules, there's still the question of how large the exception really is and what it allows. Again, valid difference of opinion.
| shaventalz |
But, enough of that diversion.
GinoA mentioned that the rules for improved familiars seem to have changed. What are the new rules?
Rysky
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Diminuendo wrote:Not an Archetype, but I'm excited for Spring Rage, for a Barbarian who gains a +10 to Strength and Constitution when Raging. I like the idea of my character bulking up when in combat like All Might or Master Rochi.How does spring rage give you so much?
Spring Rage lets you ignore age penalties to physical stats (as well as negative level).
| graystone |
I simply believe that asking questions also falls under the rules for Diplomacy. It's listed there as "a second check with a DC 5 lower".
You have it backwards. You can always ASK a question. The DC it to GET "requests of the creature". What this means is that an animal is going to tell you what it wants, generally ignoring your questions unless you can find something to change the circumstances.
This means that it's nearly impossible to direct an animal's attention to the question you want without a wild empathy type ability. For instance, if you ask the above mentioned squirrel about men in the forest, it's most likely not interested in any of that: That's not to say it might not mention something about having to look someplace else for nuts because some 2 legged dudes where in his normal search area. If you do something to change the circumstances that alters the mood, like handing over a bag of nuts, you might get them to focus.
Its mainly up to the DM what random tidbits you glean from an animal unless you figure out a way to improve the animal’s attitude outside the diplomacy skill. I'd have to disagree with the POV that just asking is diplomacy, it's an exception to the rule or that it's RAW/RAI. Again, you want to say it's a reasonable houserule I'm all for it.
"You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less." Communication and asking questions is only 1/2 the requirement, your 'exception' doesn't void the intelligence requirement...
But, enough of that diversion.
Yes. While the usefulness of wild empathy type abilities clearly impacts how useful you find the classes/archetypes of this book, we should most likely move someplace else. If someone wants to start a thread elsewhere, I'll drop by. ;)
| Diminuendo |
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Spring Rage is a rage power that only prevents penalties from aging and penalties from negative levels.
I have no idea where that huge bonus to Str/Con is coming from.
A Venerable character takes a -6 to all physical stats, so when using Spring Rage your Str and Con get +6, add that to the standard +4 Rage bonus' and you get +10
You're really old and walking around with a bunch of negative levels? Since all spring rage does is let you ignore negative levels and aging penalties for the duration of your rage.
You mean all Spring Rage does is let you gain a +3 to all mental stats with no drawback? With only that I can have a skillwhore Barbarian, with a strong Will save, and create a viable Rage Prophet.
| PossibleCabbage |
TBH, I've never played in a game where I could start at venerable (or one where I could take like 60 years of downtime to get old). "I want to start at venerable" just seems like code for "I have a way to ignore age penalties".
Though Spring Rage does make for a pretty cool wizened Barbarian chief NPC, who is suddenly 18 again when they rage. That's honestly how I read Spring Rage as "oh, this is for NPCs."
Rysky
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TBH, I've never played in a game where I could start at venerable (or one where I could take like 60 years of downtime to get old). "I want to start at venerable" just seems like code for "I have a way to ignore age penalties".
Though Spring Rage does make for a pretty cool wizened Barbarian chief NPC, who is suddenly 18 again when they rage. That's honestly how I read Spring Rage as "oh, this is for NPCs."
And? It's not really broken since you're limited to rage rounds. It's something neat that allows people to play Barbarians that aren't always 20 year olds.
| David knott 242 |
But, enough of that diversion.
GinoA mentioned that the rules for improved familiars seem to have changed. What are the new rules?
There are numerous rules on page 210 that limit which familiar archetypes can be taken by which types of familiars. The result is that many combinations that were topics for debate before are now clearly illegal.
The headers are as follows:
Figment and Soulbound Archetypes
Improved Familiars
Protector Archetype
Shapechanging Familiars
| PossibleCabbage |
I want to like the Water Dancer but I'm left with the question - "how do you hit things reliably"?
Specifically:
- You're a 3/4 BAB class (this isn't compatible with the UnMonk because it trades slow fall,abundant step, etc.), and you traded away Flurry of Blows (which wouldn't work with Kinetic Blast anyway.)
- You don't have the accuracy fixing effect of "elemental overflow" that the Kineticist gets.
- You don't have access to slotted magic items (other than stat boosters) that increase your accuracy.
- You don't get an energy blast, and there are no infusions you can take to improve accuracy.
Things I've come up with: Weapon Focus:Kinetic Blast, Point-Blank Shot (you never have extended range, so this is always on), Pale Green Prism Ioun Stone, Emissary Greater Elemental Whispers familiar casting "Guidance" on you 24/7... but that's only +4 to hit. Anything else I'm missing?
I suppose you could stack it with Invested Regent and use feats to grab things like "Divine Favor" (since you have no bonus feats except for your 1st level one which you just traded.)
Rysky
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Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.
I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.
| graystone |
On Water Dancer: You can take Cold Blast if you want. Why couldn't you? All it says is you need to take water as your element, not what Blast you're required to select.
Not needing to take iteratives also seriously reduces the pain of mid-BAB without accuracy enhancers.
That's pretty much what I got from looking at it. Take the touch AC attack and you just have to worry about resist: AC shouldn't be an issue.
Deadmanwalking
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That's pretty much what I got from looking at it. Take the touch AC attack and you just have to worry about resist: AC shouldn't be an issue.
Yeah, your damage is mediocre, but it is on a touch attack, and you get some neat utility effects (at-will grease at 2nd level, for example), and for Cold immune stuff you're a mediocre but (with Weapon Finesse and Agile AoMF) not terrible melee combatant.
And your defenses are pretty absurd.
Dragonborn3
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| 1 person marked this as a favorite. |
Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.
Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
| shaventalz |
| 1 person marked this as a favorite. |
Rysky wrote:Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
Or what happens when you drop out of rage. Do your rage rounds go negative?
Plus, it seems like you'd end up with a MAJOR case of the drop-deads from all that Con loss, even more than the standard chained barbarian.
| David knott 242 |
Dragonborn3 wrote:Or what happens when you drop out of rage. Do your rage rounds go negative?Rysky wrote:Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
In cases where temporary increases to a stat could increase the number of rounds or uses of a given power, having the number of rounds/uses left go negative could still be important if something increases the stat later. As long as the number of uses left is less than zero, you have no uses left and won't have any until that number becomes positive.
| Cavall |
Seems like temporarily ignoring penalties during a rage is a good definition of "temporary bonus from rage." At my table it certainly would be. Makes no sense that he would have 4 rounds of rage until he raged, then doubled up.. But if he only went 4 rounds couldn't rage again, but if he used 2 he could for like 6 more rounds? Too much hinky math.
Extra will, intimidate and skill points vs less rage and one less rage option seems very balanced to me. Not to mention the less likely to come up but very vital ignoring neg levels.
Really I'd feel bad for him. Trying to carry a single weapon and being over encumbered.
| PossibleCabbage |
On Water Dancer: You can take Cold Blast if you want. Why couldn't you? All it says is you need to take water as your element, not what Blast you're required to select.
Yeah, I think I missed that what with the "water, water everywhere" focus of the rest of the archetype. Now I have to figure out if the Water Dancer has any options at high levels to get around SR and things that are resistant/immune to cold other than "build for switch hitting between Kinetic Blast and punching." I guess you could technically take Spell Penetration once you get there.
Rysky
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Rysky wrote:Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
Ah, good point, I always read that as bonuses. It’s an increase for sure, but it’s because it’s removing a penalty. Hmmm.
And that might not make any sense to you but that is exactly how it worked in 3.5
| Gisher |
| 3 people marked this as a favorite. |
Rysky wrote:Actually Horse and Marax* are covered for that I believe.
Core Rulebook wrote:As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.*don't know what that is so I'm just guessing there, what AP is it from?The Marax is a combative relative of the Lorax.
I am the Marax! I kill for the trees!
I kill for the trees for the trees have no blades!
The grass, however, does have blades. ;)
| Diminuendo |
| 1 person marked this as a favorite. |
Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.
I'm looking into how to get bonus Con - Dual Talented Human, Exotic Heritage > Eldritch Heritage (Pit-Touched), Belts, ect.
| Paradozen |
I like the River Druid archetype. Prebuffing with slipstream (which puts you in flowing water), you get half your level on initiative and 5 different skills (including acrobatics, perception and stealth). And you get diplomacy as a class skill with an added bonus. Wildshape delay hurts, but it's still a lot of nice tricks for a druid focused more on spells/skills.
| UnArcaneElection |
Not an Archetype, but I'm excited for Spring Rage, for a Barbarian who gains a +10 to Strength and Constitution when Raging. I like the idea of my character bulking up when in combat like All Might or Master Rochi.
So THAT'S(*) what Yoda is using when he gets in a fight . . . .
(*)Okay, not actually a Rage Power, and he's not a Barbarian, but Starfinder MUST get an equivalent for Solarions . . . .
| necromental |
Dragonborn3 wrote:Rysky wrote:Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
Ah, good point, I always read that as bonuses. It’s an increase for sure, but it’s because it’s removing a penalty. Hmmm.
And that might not make any sense to you but that is exactly how it worked in 3.5
That's because you had rages/day that all lasted 4+con rounds including your increased con.
Rysky
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Rysky wrote:That's because you had rages/day that all lasted 4+con rounds including your increased con.Dragonborn3 wrote:Rysky wrote:Dragonborn3 wrote:Biggest problem with the Venerable Barbarian? Chances are he has even less rage rounds. 4 + Con modifier. Unless you put an 18 in Con you have 4 or less rounds at first level. This seems insanely weak.I’d say you get the bonus rounds from your new Con when raging since you’re removing age penalties, not giving yourself a bonus to Con.Except it's not bonuses that Rage cares about. It is any increase.
"Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day."
Never mind the fact raging and getting more rounds because you are raging makes no sense at all.
Ah, good point, I always read that as bonuses. It’s an increase for sure, but it’s because it’s removing a penalty. Hmmm.
And that might not make any sense to you but that is exactly how it worked in 3.5
Yep.